Giant Bomb's Scores

  • Games
For 776 reviews, this publication has graded:
  • 30% higher than the average critic
  • 3% same as the average critic
  • 67% lower than the average critic
On average, this publication grades 2.5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score:
Critic Score 100
Lowest review score:
Critic Score 20
Score distribution:
776 game reviews
    • Metascore: 83
    • Critic Score 100
    This is a great game at a great price for a console currently gasping gravely for games. If your Wii is still plugged into a TV-like device, Rhythm Heaven Fever is a game that demands your attention.
    • Metascore: 92
    • Critic Score 100
    Certainly a game that offers up aesthetic beauty, both in its visuals and score. But where it truly shines is in the experience of playing it. In Journey, the mere acts of jumping, running, and sliding around a painstakingly crafted world are enough to invoke strong emotional responses from the player. Every element, every mechanic, every single little thing works in seemingly effortless concert to deliver a game that is experientially beautiful from surface to core.
    • Metascore: 90
    • Critic Score 100
    It's also hard to stop playing Trials Evolution for very long. The action is as tight and demanding as it ever was, and this time around it's such a fully featured and attractive package that you shouldn't miss it if you have any interest in this style of game at all. It's one of the best games to hit a downloadable service in a good long while.
    • Metascore: 85
    • Critic Score 100
    The single-player story mode is still astoundingly deep and the challenge tower is an exciting and maddening climb.
    • Metascore: 88
    • Critic Score 100
    It's such a rare thing that my interest in continuing to play a game keeps increasing not just toward the end of the game but past the end, yet somehow the more Diablo I play, the more Diablo I want to play. It doesn't do anything especially new with the action-RPG genre, but it does all the old things very, very well, and sometimes that's more than enough.
    • Metascore: 84
    • Critic Score 100
    This is a game where visuals, audio, and mechanics sync up in a way that feels effortlessly organic. I'm sure the work put in to making it that way was anything but effortless, but it paid off. Sound Shapes is a reminder that great, creative things can be done in the music gaming genre.
    • Metascore: 83
    • Critic Score 100
    Cramming this many elements into a single downloadable game seems like an audacious move, but Dust pulls it off with confidence, style, and heart, resulting in a game that deserves to be played by a lot of people.
    • Metascore: 90
    • Critic Score 100
    Mark of the Ninja executes its formula to such a high degree of near-perfection that I could hardly think of a way it could be meaningfully improved the whole way through it.
    • Metascore: 85
    • Critic Score 100
    Most importantly, it manages to simultaneously feel like a Forza game while also letting in more of what makes racing games fun for all players, rather than staying strictly focused on those of us who want strict simulations of varying realism.
    • Metascore: 90
    • Critic Score 100
    The cleverest part of XCOM: Enemy Unknown is how it bundles up all of its complexities and interdependencies and presents them in a package that, while not easy, is at least easily digested. It's often overwhelming, but in the best way possible.
    • Metascore: 89
    • Critic Score 100
    This game will test your mettle in a way that will make old fans tingle with a sense of unforgiving nostalgia, and will make clear to newcomers just exactly what XCOM is all about.
    • Metascore: 89
    • Critic Score 100
    Extreme fastidiousness notwithstanding, it can take around 30 hours to see through the single-player campaign in XCOM: Enemy Unknown, though like Firaxis' Civilization series, there are so many different ways to prioritize the research, engineering, economic, and tactical elements of the game that it almost begs for multiple playthroughs.
    • Metascore: 85
    • Critic Score 100
    Enjoying Hotline Miami doesn't make you a worse person, though you may find yourself wrestling with just why the act of deftly delivered murder is so damn much fun. It is because it's a lovingly crafted game, well-designed and deeply addictive.
    • Metascore: 92
    • Critic Score 100
    From the very beginning, The Walking Dead sinks its teeth in and never lets you go. It's a journey in the truest sense of the word, replete with tragedy, heartache, tension, fear, and even brief moments of catharsis. Calling The Walking Dead a work of entertainment almost seems like a misnomer, considering the heavy tone and general lack of sentimentality in the writing.
    • Metascore: 94
    • Critic Score 100
    This is a sad game that will weigh heavy on you long after you've completed it--it even wrung some honest tears out of me on a couple of occasions. But you'll suffer through the emotional swings because they're ultimately worth it. No matter how depressing, gut-wrenching, or flat-out horrifying The Walking Dead gets, you will want--nay, need--to finish it. It's just that good.
    • Metascore: 91
    • Critic Score 100
    If the story had made good on the strength of its initial premise, Far Cry 3 would have been shoo-in for best game of the year. As it stands, it's still the most fun I've had in an open world in ages, a game that plays so well and looks so good, I wish every other piece of it reached the same high bar. But you should play it anyway.
    • Metascore: 88
    • Critic Score 100
    It's a smartly designed open-world game with a ton of stuff to do, and the random acts of hilarity that occur out in the jungle will constantly leave you with unique stories you'll be desperate to tell your friends. If the story had made good on the strength of its initial premise, Far Cry 3 would have been shoo-in for best game of the year.
    • Metascore: 90
    • Critic Score 100
    The story mode has one of the strongest starts I can remember in years.
    • Metascore: 86
    • Critic Score 100
    Everything in this new game exists in service of making it a great game in its own right, not in stoking your nostalgia for the games you played over the last decade. As a character action game, it hits all the notes--fast, robust action, marvelous visual style, and a tremendous sense of attitude--you could want in this type of game.
    • Metascore: 85
    • Critic Score 100
    Whether you're a longtime fan (with an open mind) or a total newcomer just looking for a solid character action game, it's hard to imagine anyone feeling overly dissatisfied with this new game.
    • Metascore: 86
    • Critic Score 100
    For those of us who still deeply love this specific style of real-time strategy and want more of it, this is a must-have add-on.
    • Metascore: 94
    • Critic Score 100
    You'll see a lot of BioShock in Infinite, but even if you try to make direct comparisons between the two, it's clear that Infinite is a far better game than its predecessor. It moves at a better pace, with more meaningful and more playable big encounters than BioShock. But it still carries that sense of exploration and the feeling of dread that comes with knowing that everything is just continuing to unravel before your very eyes.
    • Metascore: 95
    • Critic Score 100
    The Last of Us is not simply Uncharted with zombies, but it couldn't exist without Naughty Dog having made Uncharted first, either. It's a dark adventure, one rarely filled with laughs or joy. There are bitter pills to swallow along the way, and nothing is taken for granted, not even characters. People live, people die. Sometimes it's fair, sometimes it's not. It's still a zombie game, but a sobering one. Take a deep breath.
    • Metascore: 83
    • Critic Score 80
    The game weaves a powerful narrative web around a core third-person action model that's largely satisfying even when its lack of variety becomes apparent in the later stages of the game. Even a thousand plaid-wearing axemen aren't enough to slow the driving momentum of these uncanny events, or make the game's foreboding forests one iota less unsettling.
    • Metascore: 84
    • Critic Score 80
    Spore's most positive traits are so uniquely satisfying that it's disappointing the gameplay which underpins them isn't more engrossing.
    • Metascore: 76
    • Critic Score 80
    One of my favorite things about Hell's Highway is the fact that you can spend as much time commanding your squads as you do actually shooting enemies yourself.
    • Metascore: 76
    • Critic Score 80
    One of my favorite things about Hell's Highway is the fact that you can spend as much time commanding your squads as you do actually shooting enemies yourself.
    • Metascore: 93
    • Critic Score 80
    The questions you need to ask yourself before deciding to invest in Super Smash Bros. Brawl concern your own personal level of love for Nintendo’s rich history and your ability to rustle up enough enthusiastic locals to get into the multiplayer. If both of those are in your favor, then this is definitely a game you’ll want to add to your collection. But if you aren’t big in either department, you probably won’t understand what all the fuss is about in the first place.
    • Metascore: 89
    • Critic Score 80
    Fable II comes packed to the gills with content to keep you busy. While there are definitely some issues with the user interface and the occasional NPC freakout, they are easy to stagger past whilst getting drunk on the world.
    • Metascore: 82
    • Critic Score 80
    Ensemble's new Xbox 360 strategy game is heavy on the Halo mythos but occasionally stumbles over its limited control scheme.