Giant Bomb's Scores

  • Games
For 974 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Titanfall 2
Lowest review score: 20 Velvet Assassin
Score distribution:
977 game reviews
    • 89 Metascore
    • 60 Critic Score
    Time and expectations have taken a certain toll on Grand Theft Auto IV, but all that aside, the bottom line for The Ballad of Gay Tony is that it's just not as good as the GTAIV experiences that preceded it. It feels like Rockstar has run out of tricks, and it has got its work cut out for it with whatever comes next for Grand Theft Auto.
    • 88 Metascore
    • 60 Critic Score
    At some point, I just want the games to work reliably. Fallout 4 follows in the footsteps of its predecessors, which is to say that it's a large, sprawling world filled with so many different quests and locations that most players will miss entire subplots as they scavenge their way from one side of the world to the other. That's also to say that it's occasionally kind of broken, from performance issues specific to the console versions to scripting glitches that might just prevent you from progressing to the same sort of "physics gone wild" moments that make for killer animated gifs and such.
    • 88 Metascore
    • 60 Critic Score
    Firaxis delivers a fantastic sequel in many regards, but a large assortment of technical issues plague the overall experience.
    • 87 Metascore
    • 60 Critic Score
    BlazBlue: Calamity Trigger is probably a game best suited for people who have been playing fighting games for a long time, but even then, its style seems to be deliberately divisive. It's certainly worth trying out if you're a fan of the genre, but it's entirely possible that you'll find the whole thing to be a big, loud mess.
    • 87 Metascore
    • 60 Critic Score
    Unfortunately, most of the kind words I have for Bayonetta are reserved for the Xbox 360 version, as the PlayStation 3 version suffers from crippling performance issues. Load times are bad, even popping up when you're simply cycling through options on your inventory menus, but what really kills it is the way the game stutters and chops through the action, dropping frames and bogging down at an almost constant rate.
    • 87 Metascore
    • 60 Critic Score
    There's a great game in Fallout 4, but how much of that greatness gets through to you is largely dependent on your own tolerance levels for those glitches and how willing you are to play another game from the same template as Skyrim, Fallout: New Vegas, Fallout 3, and Oblivion.
    • 86 Metascore
    • 60 Critic Score
    BlazBlue: Calamity Trigger is probably a game best suited for people who have been playing fighting games for a long time, but even then, its style seems to be deliberately divisive. It's certainly worth trying out if you're a fan of the genre, but it's entirely possible that you'll find the whole thing to be a big, loud mess.
    • 85 Metascore
    • 60 Critic Score
    Overall, it's sort of hard to recommend Soulcalibur IV to anyone who isn't already a big fan of the series. It felt like everything I liked about the game (the actual fighting) was countered by something else (the meaningless story mode, equipment stats, Ivy's creepy-looking boobs) that made me want to take the disc out and put it away forever.
    • 85 Metascore
    • 60 Critic Score
    Overall, it's sort of hard to recommend Soulcalibur IV to anyone who isn't already a big fan of the series. It felt like everything I liked about the game (the actual fighting) was countered by something else (the meaningless story mode, equipment stats, Ivy's creepy-looking boobs) that made me want to take the disc out and put it away forever.
    • 85 Metascore
    • 60 Critic Score
    Despite the game's slavish adherence to the Mario Kart formula, Mario Kart 7 has moments where it shines simply by executing that formula really well. Still, other than your personal history with Mario Kart, your enjoyment of Mario Kart 7 will likely hinge on your continued appreciation of that formula, and friends to enjoy it with, more than anything else.
    • 84 Metascore
    • 60 Critic Score
    It's only at its peak when you're sitting next to another player, locally engaging in SFXT's brand of tag battles. Online, I found it to be a bit of a mess, and the game's attempts at meaningful character customization fall victim to layers and layers of slow-moving menus and a bundle of additional content that only serves to further confuse the issue.
    • 84 Metascore
    • 60 Critic Score
    The game feels like it's stuck between two worlds, and it doesn't execute well enough on either side to fully satisfy any type of racing fan.
    • 84 Metascore
    • 60 Critic Score
    Gran Turismo 5's core problem is that the broad scope of all these game modes diminishes the polish of the general product. There's no denying the feel of the actual driving, but everything else that makes up the game feels tedious and half-baked.
    • 84 Metascore
    • 60 Critic Score
    Everything about New Super Mario Bros. U is pretty exciting, except the game itself. Is it possible that this is the best game in the "New" series to date--not to mention one of the best exclusive Wii U games on the market, by default--and at the same time kind of flatly uninteresting? Apparently so. The game is perfectly well made for what it is, and I had plenty of fun playing it in short bursts here and there, but at this point the series' by-the-numbers design philosophy is starting to lend the name "New Super Mario Bros." a degree of unintentional irony.
    • 84 Metascore
    • 60 Critic Score
    It's hard not to wish there was just more of Child of Eden to experience.
    • 83 Metascore
    • 60 Critic Score
    It's only at its peak when you're sitting next to another player, locally engaging in SFXT's brand of tag battles. Online, I found it to be a bit of a mess, and the game's attempts at meaningful character customization fall victim to layers and layers of slow-moving menus and a bundle of additional content that only serves to further confuse the issue.
    • 83 Metascore
    • 60 Critic Score
    The game looks marvelous, and it's an impressive effort in this little-seen genre, but the gameplay is wrapped too rigidly around mechanics that feel a bit at odds with one another for me to feel good recommending it wholeheartedly.
    • 83 Metascore
    • 60 Critic Score
    The game feels like it's stuck between two worlds, and it doesn't execute well enough on either side to fully satisfy any type of racing fan.
    • 83 Metascore
    • 60 Critic Score
    Final Fantasy XIII just needed to be about half as long as it is, with tighter pacing and a faster ramp up to entertaining combat in its first half. But at least whether it's entertaining or boring you, it's unflinchingly gorgeous from one end to the other.
    • 83 Metascore
    • 60 Critic Score
    Its best modes are too often hobbled by reliance on 2K's junky servers, and bugs and design flaws are too prevalent to ignore. NBA 2K15 still offers the most realistic version of the game of basketball you'll find on any platform this year. It's just a shame that players will have to struggle against its shoddy infrastructure in order to get the most out of that experience.
    • 83 Metascore
    • 60 Critic Score
    The gravity-shifting gameplay offered might be complete enough for game-starved Vita owners on the hunt for something to do with their device. But do manage your expectations, lest you be disappointed by how hollow Gravity Rush is underneath its breathtaking shell. This is a game that does one thing very well. If you need more than that, then Gravity Rush isn't for you.
    • 83 Metascore
    • 60 Critic Score
    Given all the improvements and additions and craziness, though, it's a little disappointing that I didn't enjoy PLAYING this sequel as much as the first one.
    • 83 Metascore
    • 60 Critic Score
    The gameplay, as singular a combination of gameplay styles as it is, suffers from being a jack of all trades and master of none. Like most teenage metalheads, this game has got issues, but if you're willing to look past some very uneven gameplay, Brutal Legend will rock you. Hard.
    • 82 Metascore
    • 60 Critic Score
    Extraction presents a quandary. It's a pretty short game, at only five or six hours, and after what looks like a great setup for a big exciting finale, the game just sort of... ends, abruptly and poorly.
    • 82 Metascore
    • 60 Critic Score
    That's the fundamental issue with shoehorning a big, console-style game like Resident Evil into a form factor the size of the 3DS. You just can't get a game that plays as well or makes as big a visual impact as it would on a big TV, and if you start bolting peripherals onto the system to alleviate those problems, you start to negate what makes the system elegant in the first place.
    • 82 Metascore
    • 60 Critic Score
    It's a predictable entry in the series, and it's also competing in what's still the most competitive genre on the platform. I ended up liking UT3 for its constancy--at times it feels like a warm handshake from an old friend. But it also feels totally routine from start to finish.
    • 82 Metascore
    • 60 Critic Score
    The gameplay, as singular a combination of gameplay styles as it is, suffers from being a jack of all trades and master of none. Like most teenage metalheads, this game has got issues, but if you're willing to look past some very uneven gameplay, Brutal Legend will rock you. Hard.
    • 82 Metascore
    • 60 Critic Score
    Personally, I’m completely tired of getting exactly what I expect.
    • 82 Metascore
    • 60 Critic Score
    As visually resplendent and periodically fun as Child of Light can be, it too often buckles under the weight of its own aspirations.
    • 82 Metascore
    • 60 Critic Score
    Final Fantasy XIII just needed to be about half as long as it is, with tighter pacing and a faster ramp up to entertaining combat in its first half. But at least whether it's entertaining or boring you, it's unflinchingly gorgeous from one end to the other.
    • 82 Metascore
    • 60 Critic Score
    I really enjoy the look and feel of Midnight Club: Los Angeles, and there's a good amount of content here, but the severe difficulty level makes it all much harder to appreciate. It's punishing, but if you're up for it, there are some sights worth seeing here.
    • 81 Metascore
    • 60 Critic Score
    There are worse ways to spend a lazy Sunday morning.
    • 81 Metascore
    • 60 Critic Score
    The little mushroom man finally gets his name on the marquee, and the result is a charming, unique, and puzzle-heavy adventure.
    • 81 Metascore
    • 60 Critic Score
    If you're looking for the history lesson, you're better off grabbing it for $10 on the Virtual Console.
    • 81 Metascore
    • 60 Critic Score
    It makes an amazing first impression, and it has a consistently great sense of style. But once I started digging deeper, I hit bottom fast, and the spell was broken. If you're the type of person who can appreciate style-over-substance games, you'll probably love it. But once I figured out what was really going on in MadWorld, it felt pretty thin.
    • 81 Metascore
    • 60 Critic Score
    Its best parts are aesthetic in nature, changes to a visual palette that evoke a world of futuristic possibility. Yet the game itself feels regressive compared to the many changes made to Civ V's formula throughout its lifespan.
    • 81 Metascore
    • 60 Critic Score
    In spite of its misfires and glitches, Madden NFL 13 is a step forward for this franchise. It's a small, clumsy step, but considering how little forward progress this series has made in recent years, any kind of step is a cause for minor celebration. If you can forgive the technical problems and often cumbersome menus, there's a football game worth liking here.
    • 81 Metascore
    • 60 Critic Score
    I really enjoy the look and feel of Midnight Club: Los Angeles, and there's a good amount of content here, but the severe difficulty level makes it all much harder to appreciate. It's punishing, but if you're up for it, there are some sights worth seeing here.
    • 81 Metascore
    • 60 Critic Score
    This is a fun sequel spinning its wheels, capitalizing on what worked well before without real progress towards an endgame. Like most sequels, that works once, but it won't a third time.
    • 81 Metascore
    • 60 Critic Score
    WWE SmackDown! vs. RAW 2010 doesn't fix any of the fundamental issues that the series has had for years, and as this style of gameplay gets another year older, it looks that much more dated.
    • 81 Metascore
    • 60 Critic Score
    Perhaps some pockets of the still-large Call of Duty fanbase will enjoy different parts of it more than I did, but as I add it all up, Black Ops III is a pretty even mix of positive and negatives. It's OK.
    • 80 Metascore
    • 60 Critic Score
    While the edges of the action can get a little rough, especially after repeated use, the core of the game offers a lot of solid trivia and a controller that anyone--even a person who has never played a video game before--can easily understand. That makes it a good dose of group fun.
    • 80 Metascore
    • 60 Critic Score
    Even though I feel its story is often weak and its action isn't that different from other games in the genre, I still enjoyed my time with Watch Dogs. It turns out that the old stuff still works, and the strong-but-standard mission design kept me entertained, most of the time. It's rough around the edges, though, so if you don't settle for anything less than the best, you'll probably be disappointed...But hey, Watch Dogs 2? That'll probably be pretty cool.
    • 80 Metascore
    • 60 Critic Score
    WWE SmackDown! vs. RAW 2010 doesn't fix any of the fundamental issues that the series has had for years, and as this style of gameplay gets another year older, it looks that much more dated.
    • 80 Metascore
    • 60 Critic Score
    The whole thing feels like a "B Team" sort of feel to it, but there's just enough Uncharted here to ensure that the experience isn't a total loss.
    • 80 Metascore
    • 60 Critic Score
    The awkward campaign mode would be completely forgettable if Tekken 6 worked better online. But with it ranging from "almost acceptable" to "pre-patch King of Fighters XII" in connection quality, it's hard to recommend to anyone who doesn't already have a local crew of Tekken fiends at their disposal.
    • 80 Metascore
    • 60 Critic Score
    While I think that anyone with a reasonable level of interest in puzzle or rhythm games should absolutely own Lumines, there's really no good reason to collect them all. If you've somehow managed to dodge the series until now, Supernova's a fine place to start. But as someone that's been playing it since it was originally released on the PSP in Japan, I got tired of it almost immediately.
    • 80 Metascore
    • 60 Critic Score
    I like what Gran Turismo 5 Prologue offers, I just don’t care for the decision to monetize it. "Gran Turismo 4" featured more than 50 tracks and more than 700 cars, so if $39.99 buys you just six tracks and 70 cars in 2008, I don’t even want to imagine how much Gran Turismo 5 will cost.
    • 80 Metascore
    • 60 Critic Score
    It's just the rough trimming around the edges, the ways that those grand elements could have been better realized and better conveyed to the player, that make this as frustrating a game as it is lovable.
    • 80 Metascore
    • 60 Critic Score
    As far as entry points go, Danganronpa is a great one, even if 999 and VLR are better games. If you like what you see here, more strangeness awaits you. Danganropa's tongue-twisting sci-fi (or is it?) narrative will have you constantly second guessing, and while the game-y parts aren't its strongest point, they work well enough.
    • 80 Metascore
    • 60 Critic Score
    The truly criminal part about Rivals' inability to bring people together is that it's actually a great game.
    • 80 Metascore
    • 60 Critic Score
    Wii Fit is a decent package, and it works exactly as advertised. But you may outgrow it quickly. Unless you’re already convinced that you’ll want other balance board games down the line, you’re probably better off just going for a nice, long walk.
    • 80 Metascore
    • 60 Critic Score
    For what Sonic's Ultimate Genesis Collection lacks in quality, it at least partially makes up for by its sheer quantity of emulated games.
    • 79 Metascore
    • 60 Critic Score
    Forza Motorsport 5 becomes a game that is outstanding in specific, limited situations, but overall, it's kind of a drag.
    • 79 Metascore
    • 60 Critic Score
    It's an imperfect package, but even the sporadic frame rate chop and well-worn track list couldn't conspire to keep me from really enjoying most of my time with Rock Band Unplugged. There aren't many rhythm games on the PSP, but this is easily the most satisfying experience I've had with the genre on the PSP, warts and all.
    • 79 Metascore
    • 60 Critic Score
    Scribblenauts is a great proof-of-concept that struggles under the weight of its own ambition and the expectations that resulted from its uniquely exciting premise.
    • 79 Metascore
    • 60 Critic Score
    Rock Band 4 feels more like a maintenance release than a proper relaunch of this once-popular franchise.
    • 79 Metascore
    • 60 Critic Score
    For what Sonic's Ultimate Genesis Collection lacks in quality, it at least partially makes up for by its sheer quantity of emulated games.
    • 79 Metascore
    • 60 Critic Score
    If the fundamentals were a little more refined or the new ideas a little more fully implemented, I'd feel better about recommending it wholeheartedly, but given the new elements in play here, you can at least take heart that Traveller's Tales isn't resting on its laurels.
    • 79 Metascore
    • 60 Critic Score
    A game that improves upon the developer's past work. But it's still a pretty lackluster shooter that doesn't perk up until the end, and it's only truly suited for people who are fiending for a Transformers game.
    • 79 Metascore
    • 60 Critic Score
    It can be hard to look past the game's technical issues, which include insane pre-race load times and a frame rate that tends to rob the traditionally breakneck hover racer of its sense of speed. Toss in a UI that's a little too slick for its own good and you end up with something a little more ho-hum than you might be expecting.
    • 79 Metascore
    • 60 Critic Score
    The awkward campaign mode would be completely forgettable if Tekken 6 worked better online. But with it ranging from "almost acceptable" to "pre-patch King of Fighters XII" in connection quality, it's hard to recommend to anyone who doesn't already have a local crew of Tekken fiends at their disposal.
    • 79 Metascore
    • 60 Critic Score
    While it's an uneven experience, the action works well enough and the game's sense of humor hits often enough to make it come together pretty well. Unfortunately, it also gets a bit monotonous, largely due to some repetitive quest design.
    • 79 Metascore
    • 60 Critic Score
    A third-person shooter that feels caught between doctrines--it's not tactical enough to feel like a deep, strategic experience yet it punishes run-and-gun tactics just enough to prevent fans of those sorts of games from having a great time, either.
    • 79 Metascore
    • 60 Critic Score
    Me, I wish the game had better inventory control and an item storage system to allow you to really explore all of your weapon options. But it's the other stuff--the still messy survivor AI and poorly built boss battles--that really mars the Dead Rising 2 experience. It's not an impossible game to love, but as with the first game, you'll have to look past a lot of blemishes to find happiness.
    • 79 Metascore
    • 60 Critic Score
    Its cooler moments are offset by a long list of missions that aren't engaging at all. You're a man with an ever-increasing list of insane powers, but the tasks you accomplish with those powers are usually pretty ho-hum. Add to all that a script that makes you want to turn the sound down and a dose of awkward control quirks and you've got a run-of-the-mill open-world game.
    • 79 Metascore
    • 60 Critic Score
    The highs in Mirror's Edge are undeniable, and Digital Illusions deserves credit for some of the bold choices it makes here, but the first-person perspective that helps make it so singular is also its biggest liability. Momentum is the biggest strength of Mirror's Edge, and it's unfortunate that it trips over itself so often.
    • 79 Metascore
    • 60 Critic Score
    Perhaps most baffling to me about my experience with Ghostbusters: The Video Game is, as problematic as I found the single-player experience, how much I found myself enjoying the multiplayer.
    • 79 Metascore
    • 60 Critic Score
    While it's an uneven experience, the action works well enough and the game's sense of humor hits often enough to make it come together pretty well. Unfortunately, it also gets a bit monotonous, largely due to some repetitive quest design.
    • 79 Metascore
    • 60 Critic Score
    There's just enough exposition there to keep things moving and just enough of a gameplay tweak to make you wish they had made these changes two games ago. It's a fun but feature-light shooter for people who already enjoy the basic style of Gears of War. Nothing more, nothing less.
    • 78 Metascore
    • 60 Critic Score
    It often seems like Yakuza 4 is conspiring against itself, holding its own cool features back behind technology and game design. It's not that Yakuza 4 is a bad game, but rather that too many of the game's eccentricities don't work in its favor.
    • 78 Metascore
    • 60 Critic Score
    That Madden NFL 12 feels like a less passionate endeavor than even other yearly sports titles, less a labor of love and more a labor of necessity, is a criticism that likely won't mean much to either type of player. It's still video game football in a competitive and compelling environment, especially when played online with friends. It has more content than you will likely ever touch over the course of the next season of real football. In some ways, Madden NFL 12 is a better game than its predecessor. In others, not. It has significant flaws, and it has significant strengths.
    • 78 Metascore
    • 60 Critic Score
    Me, I wish the game had better inventory control and an item storage system to allow you to really explore all of your weapon options. But it's the other stuff--the still messy survivor AI and poorly built boss battles--that really mars the Dead Rising 2 experience. It's not an impossible game to love, but as with the first game, you'll have to look past a lot of blemishes to find happiness.
    • 78 Metascore
    • 60 Critic Score
    Rock Band 4 doesn't feel like a grand, triumphant return for rhythm games. It feels more like a minimum viable product than the fourth game in a long-running and popular game franchise.
    • 78 Metascore
    • 60 Critic Score
    The combat has enough depth and variety to keep you interested for the duration of the story and beyond, but in terms of what might have been, what should have been, Dragon's Dogma falls gut-wrenchingly short.
    • 78 Metascore
    • 60 Critic Score
    Even though I feel its story is often weak and its action isn't that different from other games in the genre, I still enjoyed my time with Watch Dogs. It turns out that the old stuff still works, and the strong-but-standard mission design kept me entertained, most of the time. It's rough around the edges, though, so if you don't settle for anything less than the best, you'll probably be disappointed.
    • 78 Metascore
    • 60 Critic Score
    Makes for a good diversion. It doesn't last too long, tells a decent story, and offers enough multiplayer to give you something to mess around with when the single-player's done. It certainly isn't the most ambitious game in the world, but if you're looking for a competent western shooter, Juarez fits the bill just fine.
    • 78 Metascore
    • 60 Critic Score
    For as many times as I had to replay certain stages, Wario Land: Shake It! felt kind of brief, though there were aspects that managed to wear out their welcome before it was over. Still, a 2D game with this kind of detail is enough of an anomaly that it can be enjoyable for that alone, and despite some structural issues, it shakes up the usual platformer formula enough to be interesting.
    • 78 Metascore
    • 60 Critic Score
    This final chapter in the trilogy certainly gives you your money's worth in necromorphs waiting to be dismembered, but the overall quality of the game just doesn't feel equal to the high standard set by its excellent predecessors.
    • 77 Metascore
    • 60 Critic Score
    I'm a sucker for a good mob story, but Mafia II's is merely decent.
    • 77 Metascore
    • 60 Critic Score
    It feels like it has even less of a story than Far Cry 3: Blood Dragon has, but that's because that story is spread incredibly thinly across a large world that's packed with cookie cutter content. There's nothing inherently wrong with Primal, and I found the game's combat systems to be pretty exciting at times, but the structure of the game and most of the tasks you're given are one-note. It's a monotonous grind that gets a good lift from its approach to combat and a handful of other tweaks to the formula, but it's still the formula.
    • 77 Metascore
    • 60 Critic Score
    I have some very strong feelings towards Street Fighter V--positive and negative. The lack of single-player content is less of an issue for me personally and I’m sure a lot of people feel the same and are really only interested in local or online versus. But there are a surprising number of modes and features that are either missing completely or coming later that should have been included at launch...However, I don’t want to understate the fact that I am having an absolutely great time playing Street Fighter V.
    • 77 Metascore
    • 60 Critic Score
    Makes for a good diversion. It doesn't last too long, tells a decent story, and offers enough multiplayer to give you something to mess around with when the single-player's done. It certainly isn't the most ambitious game in the world, but if you're looking for a competent western shooter, Juarez fits the bill just fine.
    • 77 Metascore
    • 60 Critic Score
    It's a cleverly ruinous game frequently ruined by its own cleverness.
    • 77 Metascore
    • 60 Critic Score
    While you could say that there's nothing quite like The Last Guy--well, beyond the Work Time Fun minigame that the whole thing was based on--its unique feel doesn't make it a great purchase at $9.99.
    • 77 Metascore
    • 60 Critic Score
    If you play enough Arms, you’re bound to have the occasional thrilling, close-fought bout. These brief moments are fleeting, however, and the game simply doesn’t give you enough reasons to keep coming back.
    • 77 Metascore
    • 60 Critic Score
    After Lego Batman comes out, though, I hope Traveller’s Tales takes a good look at where its Lego games are going and makes the tweaks and additions necessary to keep the franchise relevant.
    • 77 Metascore
    • 60 Critic Score
    Retro Game Challenge is a great concept, but the execution makes things more tedious than they needed to be. If it were a bit more open-ended about which games you could play at any given time and didn't double-up on some of the games, it'd be a pretty cool little collection. But once I got finished playing a game I really didn't want to play anymore only to be faced with a "new" version of a game I had already unlocked, the spell was broken and the rest became simple, repetitive grinding.
    • 77 Metascore
    • 60 Critic Score
    The IW campaign is great, but not long or replayable enough to warrant a full-priced purchase on its own.
    • 77 Metascore
    • 60 Critic Score
    Metro 2033 is best for experienced gamers already familiar with the trappings of the modern shooter who are OK with playing a roughly made game that still manages to deliver a unique experience.
    • 77 Metascore
    • 60 Critic Score
    Its campaign is only worth seeing through if you're extremely curious to see how it ties into some of the other Transformers lore out there, and the multiplayer is solid, if perhaps a bit uninspired. It's a good diversion that'll keep you engaged for a few days, but don't go in expecting long-term excitement.
    • 77 Metascore
    • 60 Critic Score
    Trajectile assembles aspects of some classic old games into a unique and interesting puzzle experience, but it's limited enough in some ways that you may bump into some frustration with its trial-and-error approach from time to time. Then again, for $5, what have you got to lose?
    • 77 Metascore
    • 60 Critic Score
    With more variety to its combat and some more time spent smoothing out its rough edges, Strider could have been a significantly better game.
    • 77 Metascore
    • 60 Critic Score
    Tomena Sanner is a silly little game. You'll burn out on it quickly, but it's cheap enough that you might be totally OK with that.
    • 77 Metascore
    • 60 Critic Score
    After Lego Batman comes out, though, I hope Traveller’s Tales takes a good look at where its Lego games are going and makes the tweaks and additions necessary to keep the franchise relevant.
    • 77 Metascore
    • 60 Critic Score
    It has the right idea with character-specific abilities that help to make the individual Transformers feel different. But it doesn't go far enough in that direction to stand out, and it ultimately feels like it's being held back by its by-the-numbers shooting. There are some great ideas here, but you'll have to wade through a pretty thick set of drawbacks to enjoy them.
    • 77 Metascore
    • 60 Critic Score
    If you look past the tricky visuals, something that's admittedly pretty hard to do, you'll see a game that's operating on a lot of borrowed charm.
    • 76 Metascore
    • 60 Critic Score
    The Xbox 360 version is grungy, by comparison [to the PC], with lower texture quality and a lower framerate. That's unsurprising, but when taken against the other games on the platform, the 360 version still looks OK. It's certainly playable, anyway, though a weird audio bug made one of the early open-area segments practically unplayable, since it's hard to know when to take cover and hide from incoming rockets if the audio isn't playing back at all.
    • 76 Metascore
    • 60 Critic Score
    When you throw it all together, you're left with a game where the missions are designed to be repeatable, but all the missions are so repetitive that it's hard to get excited to see the same handful of environments again and again and again as you attempt to grind out faction reputation or hunt around for high-end weapons. It's a beautiful game, but a hollow experience.
    • 76 Metascore
    • 60 Critic Score
    Its campaign is only worth seeing through if you're extremely curious to see how it ties into some of the other Transformers lore out there, and the multiplayer is solid, if perhaps a bit uninspired. It's a good diversion that'll keep you engaged for a few days, but don't go in expecting long-term excitement.

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