Giant Bomb's Scores

  • Games
For 835 reviews, this publication has graded:
  • 30% higher than the average critic
  • 3% same as the average critic
  • 67% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Grand Theft Auto IV
Lowest review score: 20 Madden NFL Football
Score distribution:
835 game reviews
    • 87 Metascore
    • 60 Critic Score
    BlazBlue: Calamity Trigger is probably a game best suited for people who have been playing fighting games for a long time, but even then, its style seems to be deliberately divisive. It's certainly worth trying out if you're a fan of the genre, but it's entirely possible that you'll find the whole thing to be a big, loud mess.
    • 87 Metascore
    • 80 Critic Score
    If you appreciate the way Battlefield has done this kind of open, spacious warfare in the past, you're going to love it. Fans of the previous game's campaign mode, however, will probably feel a little disappointed.
    • 87 Metascore
    • 80 Critic Score
    Just because it’s great doesn’t mean it’s accessible.
    • 87 Metascore
    • 80 Critic Score
    Interactive storytelling might not yet be able to evoke the same degree of raw human emotion as more traditional art forms, but this is a big step in the right direction.
    • 87 Metascore
    • 100 Critic Score
    Everything fans of the series have come to love in past games has been tuned and upgraded, making it feel an awful lot like the definitive off-road racing game.
    • 87 Metascore
    • 80 Critic Score
    New Super Mario Bros. Wii doesn't make dramatic changes to the "New" game that was released on the DS, but by offering more substantial multiplayer and a set of new levels to conquer, it stands out as one of the Wii's best.
    • 87 Metascore
    • 80 Critic Score
    If you're yearning for solid, demanding 2D platforming and can look past some slightly misplaced motion controls, you could do far worse than Donkey Kong Country Returns.
    • 87 Metascore
    • 80 Critic Score
    Do you want to play more Call of Duty? I'm guessing the answer is yes, and by all means, Black Ops is worth playing. But for all its ambitious steps to set itself apart from the previous games, it flounders in a few too many of those areas to be a total success.
    • 87 Metascore
    • 80 Critic Score
    The view is spectacular, and over at just the right time. Games can outstay their welcome, and the best leave us wanting more, wishing to see one more stage.
    • 87 Metascore
    • 80 Critic Score
    Some of the things surrounding the boxing in Fight Night Round 4 are kind of annoying, especially if you're planning on primarily playing the game by yourself. But the fighting itself is fantastic and the online feels sharp enough to substitute for local opposition.
    • 87 Metascore
    • 80 Critic Score
    Though parts of Spirit Tracks are a little disappointing, most of those low points are offset by its terrific puzzle design and a great, fun story that feels noticeably different from the standard "save the princess" saga that series fans are used to seeing.
    • 87 Metascore
    • 100 Critic Score
    The original Dirt was a fantastic game. It had great driving physics, graphics, and a slick presentation, all of which conspired to create one of my favorite racing games of all time. Dirt 2 eclipses its predecessor on every front, and packages it in a modern, accessible package that race fans of any gaming pedigree are sure to enjoy.
    • 87 Metascore
    • 100 Critic Score
    This is definitely not the game for those frightened of the idea of micromanaging a game to the point where a large portion of it will be spent in a pause screen. However, as the sort of guy that has lovingly played an Infinity Engine game at least once every year for the past decade, I can think of no higher praise for this throwback than to say that Dragon Age: Origins leaves me feeling fairly confident I won't need to dig out the classics for this ritual next year.
    • 87 Metascore
    • 100 Critic Score
    Bionic Commando: Rearmed is terrific in almost every way, revitalizing a classic but long-dormant game in an exciting way that stands on its own, but also serves as a potent reminder that there's a new retail sequel on the horizon that'll bring all this crazy swinging to 3D environments.
    • 87 Metascore
    • 80 Critic Score
    The biggest problem with Wipeout HD is repetition. Eight tracks is a fine start, and a decent value for a game that's being sold for $19.99, but after running them forwards and backwards dozens of times, they can get old, though it's nothing that some DLC couldn't cure. Either way, this is more of a nostalgia trip than a reinvention of the wheel, but it's a well-produced one that might just snag a few new fans along the way.
    • 87 Metascore
    • 100 Critic Score
    The original Dirt was a fantastic game. It had great driving physics, graphics, and a slick presentation, all of which conspired to create one of my favorite racing games of all time. Dirt 2 eclipses its predecessor on every front, and packages it in a modern, accessible package that race fans of any gaming pedigree are sure to enjoy.
    • 87 Metascore
    • 100 Critic Score
    Origins' hours of wonderfully crafted entertainment deserve to be seen, to be played, and to be enjoyed by as wide of an audience as possible. Seek this one out.
    • 87 Metascore
    • 80 Critic Score
    The pacing of this game is relentless.
    • 87 Metascore
    • 80 Critic Score
    All I want to do is go back and keep trying for better scores and greater progress. In this regard, Spelunky is less a game than an obsession. If it does get its hooks in you, it will get those hooks deep, sending you into a downward spiral of torrential swearing and tear-choked misery the likes of which you may never completely recover from. And I mean that as a compliment.
    • 87 Metascore
    • 80 Critic Score
    Resistance 2 has a rubbish single-player campaign, which left me angry and confused. The lack of coherent storytelling is my biggest issue, but there's really nothing wrong with the overall gameplay. I am still of the opinion that the rest of the package makes it one of the best multiplayer shooters currently out for the PlayStation 3. Though my experience with the co-op definitely varied depending on the group I was with, it never ceased being entertaining.
    • 87 Metascore
    • 100 Critic Score
    A tiny, beautiful, elegantly designed piece of software that I feel richer for having played.
    • 87 Metascore
    • 80 Critic Score
    Yes, it's most certainly "just" more of the Pikmin we came to know during the GameCube era, but after nine years on the shelf, coming back to a Pikmin game this solidly designed quickly reminded me why I had such affection for this series in the first place.
    • 87 Metascore
    • 80 Critic Score
    Despite feeling like the tutorial mode for its eventual Encore-style follow-up, PixelJunk Shooter's unique mechanics and terrific audiovisual design still make it stand out in ways that most downloadable releases lack.
    • 87 Metascore
    • 60 Critic Score
    Unfortunately, most of the kind words I have for Bayonetta are reserved for the Xbox 360 version, as the PlayStation 3 version suffers from crippling performance issues. Load times are bad, even popping up when you're simply cycling through options on your inventory menus, but what really kills it is the way the game stutters and chops through the action, dropping frames and bogging down at an almost constant rate.
    • 87 Metascore
    • 100 Critic Score
    I really couldn't ask for a better embodiment of everything I've come to enjoy from the series. The constant satisfaction from upgrading creative weaponry, item collection which feels rewarding rather than trivial, and the over-the-top action are all here, and better than they've ever been. With the addition of some interesting puzzles, even more flexibility with your weapons, and a great presentation, Ratchet and Clank Future: A Crack in Time is not only the best game in the series, but one that will certainly stand the test of, well, time.
    • 86 Metascore
    • 100 Critic Score
    That Kirby's Epic Yarn left me a smiling, cooing, mushy-brained mess of happy by the end of it says an awful lot about how well-constructed and almost painfully pleasing this game is to play.
    • 86 Metascore
    • 80 Critic Score
    Overall, DJ Hero 2 just feels tight. Everything from the menus to the gameplay has a clean, streamlined look and feel to it. The gameplay additions--with the exception of the weak vocals--are intelligent and really make the game more playable than it was last year. While other rhythm game franchises feel like they're fizzling out, DJ Hero still feels like it's just getting started.
    • 86 Metascore
    • 80 Critic Score
    The menu-based interface is clunky as hell, and the odd letterboxed look of the visuals betrays the fact that Game Dev Story was somewhat hastily ported from another mobile platform. But the quick, turn-based pacing still makes this a pretty terrific fit for the iPhone.
    • 86 Metascore
    • 80 Critic Score
    Between the core missions and the side stuff, you could easily spend another 10 hours or more going through General Knoxx.
    • 86 Metascore
    • 100 Critic Score
    It’s epic, personal and revelatory to the people involved, and that’s why it’s so special. The moments in my life that I cherish the most--my first love, realizing my brother was my best friend, moving to San Francisco, getting married--would not register against saving the universe from an alien threat, but these are the epic moments in my life. Gone Home grounds itself by reveling in life’s quiet, defining moments, the ones you might write down in a diary, underneath a set of books, only to find years later.