Giant Bomb's Scores

  • Games
For 971 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Rock Band 2
Lowest review score: 20 South Park: Tenorman's Revenge
Score distribution:
974 game reviews
    • 93 Metascore
    • 100 Critic Score
    The differences and enhancements in Gears of War 2 feel very calculated and intelligent. It's clear that no one set out to break things that worked before, and the most dramatic steps were taken in an effort to widen the game's appeal to players who might not be good enough to play it, otherwise. But it takes on this task without dumbing itself down and alienating the people who already liked the first game...All you really need to know is that Gears of War 2 is a terrific, kick-ass shooter with enough stuff in it to keep you busy for a pretty long time.
    • 93 Metascore
    • 80 Critic Score
    Even though it has some interesting ideas, it's hard to get excited about yet another take on wave-based survival, especially one that uses the occasionally-clumsy Mass Effect combat as its base. Once you start thinking about how most of the campaign's side content either uses these same multiplayer levels or has you performing extremely basic retrieval tasks, it's easy to start feeling slightly indignant about the whole thing...But only slightly. At the end of the day, Mass Effect 3 is a game for people who liked Mass Effect 2 so much that they absolutely need to see how it all ends. Despite claims to the contrary from the game's publisher, I really don't think newcomers will get much out of it at all.
    • 93 Metascore
    • 100 Critic Score
    Maybe the most impressive thing about this already very impressive game is just how damn weird it is. MGSV is bursting with the kinds of bizarre little touches this series is known for but which you never see in the biggest games that cost tens of millions and take years to create, especially the ones in this genre.
    • 93 Metascore
    • 80 Critic Score
    Designer Shigeru Miyamoto once said "the first 30 minutes of a game is the most important," and Skyward Sword fails to pass that test. It takes several hours before you're given any sense of real freedom, which is too bad, as the game manages to merge the sublime openness of the sea from Wind Waker (without the Triforce madness!) with the directed fun of most other games, as it's easy to just keep moving forward without much fuss. And by the time you start seeing what the designers really have in store for you..., you actually don't want it to stop, even if you're able to constantly, cynically predict when the game will ask you to find just One More Thing before it's all over.
    • 93 Metascore
    • 100 Critic Score
    I'm not sure where else there is to go, but I don't really care. I'm having too much fun right now.
    • 93 Metascore
    • 100 Critic Score
    This is one of the most fully-realized action campaigns of all time, and it sets a new bar of quality for what’s possible in the genre.
    • 93 Metascore
    • 100 Critic Score
    I was initially pretty skeptical about Braid, and it took me some time to get past the game's severe melancholy. I eventually found the game's story and the way it plays against the gameplay to be academically interesting, and the game's final payoff is terrific, but it's the ingenuity of the mechanics that makes Braid so engaging.
    • 93 Metascore
    • 80 Critic Score
    Even though it has some interesting ideas, it's hard to get excited about yet another take on wave-based survival, especially one that uses the occasionally-clumsy Mass Effect combat as its base. Once you start thinking about how most of the campaign's side content either uses these same multiplayer levels or has you performing extremely basic retrieval tasks, it's easy to start feeling slightly indignant about the whole thing...But only slightly. At the end of the day, Mass Effect 3 is a game for people who liked Mass Effect 2 so much that they absolutely need to see how it all ends. Despite claims to the contrary from the game's publisher, I really don't think newcomers will get much out of it at all.
    • 93 Metascore
    • 100 Critic Score
    Inside expands on the concepts and scope of its predecessor in wildly creative ways, and it's so immaculately designed and constructed from top to bottom that it almost feels suitable for display in an art museum. This is one hell of a followup.
    • 92 Metascore
    • 80 Critic Score
    The beautiful rendering of Kratos' ugliness is what made God of War III a compelling experience for me, despite of the bits that felt unnecessarily slavish to the God of War formula. Even if it's not the best God of War game, it's unequivocally the best-looking God of War to date, and it makes for a wicked showpiece for the PlayStation 3.
    • 92 Metascore
    • 100 Critic Score
    The only thing that might surprise you about Uncharted 3's relentless roller coaster ride is that it doesn't advance the standards for video game action like its groundbreaking, mind-blowing, superlative-generating predecessor did. But it certainly does match them. There's a slight sense of "been there, done that" in the way this game hews so closely to Uncharted 2's masterful blend of puzzle-solving, parkour, and dizzying action scenes.
    • 92 Metascore
    • 100 Critic Score
    A fighting game is only fun if you're matched up with like-minded, similarly skilled opposition, and in this respect, the game seems to be able to help you have fun, regardless of your skill level. SSFIV makes last year's fighting game a lot better, and it does it at a less-than-full retail price.
    • 92 Metascore
    • 100 Critic Score
    It's extremely easy to lose hours to Forza Motorsport 3 because it does so much great stuff both on and off the track. If you're at all interested in the reality of racing cars, Forza 3 is amazing from every angle.
    • 92 Metascore
    • 100 Critic Score
    It was a whispered reminder that great games can do more than impress with sheer complexity and breadth, they can also draw us in close to them as to engage with our humanity.
    • 92 Metascore
    • 100 Critic Score
    This is a full-on experience devoted to all of the different facets of being Batman, from the gadgets that help him along, to striking fear in the hearts of his opponents by carefully lurking in the shadows, to taking challenges head-on with little more than his feet and his fists, to straight-up acting like a detective, hunting around for clues. This all translates into an adventure full of variety, with each different aspect coming in at such a high level of quality that it just keeps impressing you over and over again, right up to its final moments.
    • 92 Metascore
    • 100 Critic Score
    From the very beginning, The Walking Dead sinks its teeth in and never lets you go. It's a journey in the truest sense of the word, replete with tragedy, heartache, tension, fear, and even brief moments of catharsis. Calling The Walking Dead a work of entertainment almost seems like a misnomer, considering the heavy tone and general lack of sentimentality in the writing.
    • 92 Metascore
    • 80 Critic Score
    Some modes flop in Super Smash Bros. for Wii U, but the important thing is that the core game is expanded upon and significantly improved over entries in the franchise’s past. Its roster and stages are unmatched, and the variety of controller options is fantastic.
    • 92 Metascore
    • 100 Critic Score
    Certainly a game that offers up aesthetic beauty, both in its visuals and score. But where it truly shines is in the experience of playing it. In Journey, the mere acts of jumping, running, and sliding around a painstakingly crafted world are enough to invoke strong emotional responses from the player. Every element, every mechanic, every single little thing works in seemingly effortless concert to deliver a game that is experientially beautiful from surface to core.
    • 92 Metascore
    • 100 Critic Score
    It's both a must-own for fans of the genre and a great place for new players to get started.
    • 92 Metascore
    • 100 Critic Score
    This is one of those games that's so terrifically crafted, so effervescently energetic, so beautifully, colorfully drawn, that it's genuinely difficult to come up with legitimate caveats to possibly dissuade anyone from it.
    • 91 Metascore
    • 100 Critic Score
    A fighting game is only fun if you're matched up with like-minded, similarly skilled opposition, and in this respect, the game seems to be able to help you have fun, regardless of your skill level. SSFIV makes last year's fighting game a lot better, and it does it at a less-than-full retail price.
    • 91 Metascore
    • 100 Critic Score
    There's an awful lot of wonder and joy to be found in those user levels.
    • 91 Metascore
    • 100 Critic Score
    This package makes for an epic and excellent expansion to World of Warcraft, one that will certainly keep longtime players coming back. And the increased accessibility and streamlined nature of World of Warcraft 2008 compared to World of Warcraft 2004 mean that even players who gave up a long time ago will also find plenty of reasons to return to Azeroth.
    • 91 Metascore
    • 100 Critic Score
    Bayonetta 2 doesn’t drastically change the already wacky formula that the first game introduced, but it’s a bigger and more nuanced version of its predecessor. It’s also the best game of its kind in years. If you’ve ever enjoyed this breed of reflex-heavy, hyperactive, ludicrous action game, Bayonetta 2 is a no-brainer.
    • 91 Metascore
    • 80 Critic Score
    But this isn't a reinvention, it's a refinement. Assassin's Creed II offers, fundamentally, the same kinds of thrills as its predecessor--leaping from rooftop to rooftop with surefooted ease, appearing out of nowhere to kill your target with a quick blade, then vanishing effortlessly into a crowd. It's just been expanded, streamlined, and overhauled in ways that bring it closer to grace and make it a much easier game to recommend.
    • 91 Metascore
    • 80 Critic Score
    It's a fantastic-looking game that takes some of the best simulation-style driving to be found on a console and plops it into a great open world.
    • 91 Metascore
    • 80 Critic Score
    As someone who went into Borderlands 2 with a sickness that I thought only more Borderlands could cure, I'm left feeling like I didn't receive a full dose this time around.
    • 91 Metascore
    • 80 Critic Score
    It's a Halo game through and through, with the same style and pacing that you've come to expect, but with a new cast of characters that are worth paying attention to and a multiplayer mode that has more variety than it's ever had before. It's not going to change your mind about Halo, but this special delivery for fans of the franchise is a great send-off as Bungie ends its involvement with the franchise to go work on something new.
    • 91 Metascore
    • 80 Critic Score
    It's still a beautiful game and it's probably the world's best driving simulator, at least for consoles, but a lot of Forza 4's changes feel incremental at best. The game includes many of the same tracks found in previous installments, and I found myself getting a very "annual sports game update" vibe off of it. With that in mind, it seems like the game's most die-hard fans and people who didn't play the previous Forza will get the most out of Forza 4.
    • 91 Metascore
    • 80 Critic Score
    It's also essential for diehard God of War purists who want to own the best possible versions of these games for posterity. For someone who already has the original releases and a backwards-compatible PlayStation 3, on the other hand, God of War Collection is a harder sell.