Giant Bomb's Scores

  • Games
For 874 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Super Meat Boy
Lowest review score: 20 Family Guy: Back to the Multiverse
Score distribution:
874 game reviews
    • 72 Metascore
    • 60 Critic Score
    There are some neat aspects of Section 8 and some good ideas that keep the game from getting too straightforward. But it feels like half of a game.
    • 72 Metascore
    • 60 Critic Score
    In an age where indie games are finally beginning to bloom as a way to experiment with narrative, Papo & Yo still feels like a brave step forward into uncharted territory. And as with all first steps, it's something of a clumsy one, perhaps unsure of itself and its own limitations.
    • 72 Metascore
    • 80 Critic Score
    Realistically, you'd need to be a fan of either South Park or tower defense to get the most out of this game. If you've got an interest in either subject--or, ideally, both--there are much worse ways to spend 800 points on Xbox Live Arcade.
    • 72 Metascore
    • 40 Critic Score
    Warriors of Rock offers a minor facelift but ignores the sagging infrastructure, and it's not a direction that holds much of a future for Guitar Hero.
    • 72 Metascore
    • 60 Critic Score
    Parts of this 50 Cent adventure are downright enjoyable, but I think the most enjoyment I got out of Blood on the Sand came ironically. The action is pretty generic, but it's functional enough to keep you moving from one bout of unintentional comedy to the next.
    • 72 Metascore
    • 60 Critic Score
    But even with another player, the action gets repetitive too quickly.
    • 72 Metascore
    • 60 Critic Score
    The way this game depicts Frank going through nearly the same story you've seen before sort of cheapens the existence of the original Dead Rising 2.
    • 72 Metascore
    • 40 Critic Score
    Between the dreary action, the sluggish movement speed, and the seemingly tacked-on multiplayer, you’ll probably want to pass on the whole thing.
    • 72 Metascore
    • 60 Critic Score
    Feels like some lost XBLA title from 2006, like it just wandered in from the cold after years adrift at sea, totally unaware of what's happened in the six years that transpired since. Its insubstantial puzzle mechanics and generally bare-bones presentation are the stuff of yesteryear, somehow transplanted into a time that's all but forgotten that games like it ever existed.
    • 71 Metascore
    • 60 Critic Score
    Its mechanics are sound but its design uninspired, failing to do any one thing better than the standout entries in the genre. And the few unique tricks it does have, its predecessor did better. After Guerrilla made such a resounding impact, it's a shame that the best you can say about this latest Red Faction is that it's just OK.
    • 71 Metascore
    • 80 Critic Score
    It's familiar enough in spots, but the way the Veil powers function gives everything just enough of a tweak to feel exciting.
    • 71 Metascore
    • 80 Critic Score
    It's also got some of the most hard-hitting first-person melee combat in any game I can remember, and an optional cooperative element that really broadens its appeal. Dead Island constantly runs the danger of collapsing under its own weird, esoteric technical quirks, but when it's running at full tilt its charms are hard to resist.
    • 71 Metascore
    • 60 Critic Score
    Dragon Ball Z: Burst Limit is definitely more a game for those familiar with the series than players looking for a deep, competitive fighting game. While it's visually engaging, those without an interest in the actual Dragon Ball Z franchise will find the fighting too simplistic to be rewarding.
    • 71 Metascore
    • 60 Critic Score
    There are some incredible peaks in Shank that I think are entirely worth experiencing, and it can be a pleasure to play, at least for a while. There are far worse ways to spend $15 for three hours, but it's those very highs that really make Shank's shortcomings that much more disappointing.
    • 71 Metascore
    • 60 Critic Score
    Still, this is the first year where I feel like I can actually recommend a WWE game in earnest. Granted, it's a caveat-laden recommendation, but a recommendation nonetheless. Considering how long it's been since one of these games actually felt playable, let alone enjoyably so, it's almost worth putting up with the various peculiarities and more antiquated elements just so you can actually have fun wrestling again.
    • 71 Metascore
    • 80 Critic Score
    It's also got some of the most hard-hitting first-person melee combat in any game I can remember, and an optional cooperative element that really broadens its appeal. Dead Island constantly runs the danger of collapsing under its own weird, esoteric technical quirks, but when it's running at full tilt its charms are hard to resist.
    • 71 Metascore
    • 60 Critic Score
    That simple control style makes the multiplayer feel flat.
    • 71 Metascore
    • 80 Critic Score
    Bionic Commando goes back and forth between moments of great, navigation-based gameplay and a lot of little touches that don't work as well as you'd like. It makes the final product a little frustrating, because you can almost see a better game trying to bust its way out of its constraints.
    • 71 Metascore
    • 60 Critic Score
    Its mechanics are sound but its design uninspired, failing to do any one thing better than the standout entries in the genre. And the few unique tricks it does have, its predecessor did better. After Guerrilla made such a resounding impact, it's a shame that the best you can say about this latest Red Faction is that it's just OK.
    • 71 Metascore
    • 60 Critic Score
    There are definitely some quality songs on the list, but I think I would have rather been able to pick and choose a few of them as downloadable content for World Tour than be forced to buy them as a package.
    • 71 Metascore
    • 60 Critic Score
    It's damn hard to talk about video game tennis without bringing up Virtua Tennis, particularly when a game, like Grand Slam Tennis 2, hems so close to that original arcade formula. It's a facsimile that's executed well enough; there just aren't any good reasons to recommend Grand Slam Tennis 2 over the games that it cribs from.
    • 71 Metascore
    • 40 Critic Score
    It just isn't much fun to play. The core act of driving a car feels off in a way that completely put me off of playing the game. Without that in place, the rest of it just falls apart. The PlayStation 4 has been without a serious racing option since launch, and Driveclub doesn't fill that gap.
    • 71 Metascore
    • 60 Critic Score
    There are some neat ideas of how to effectively use the various touch screens of the Vita, and the art is gorgeous enough to make the game an able showpiece for what the system can do visually. There just isn't quite enough to the game beyond that to make up for some of its more irritating aspects.
    • 71 Metascore
    • 60 Critic Score
    Parts of this 50 Cent adventure are downright enjoyable, but I think the most enjoyment I got out of Blood on the Sand came ironically. The action is pretty generic, but it's functional enough to keep you moving from one bout of unintentional comedy to the next.
    • 71 Metascore
    • 60 Critic Score
    While the mission mode and various attack modes can certainly keep you occupied for a time, Meteos' real legs come from human competition. Unless you're planning on playing with friends and don't care about random encounters in ranked matches, Meteos Wars is pretty tough to recommend.
    • 71 Metascore
    • 80 Critic Score
    A great little time-waster that's nice to have in your pocket, always at the ready. Two dollars for the package of two varieties is a heck of a deal.
    • 71 Metascore
    • 60 Critic Score
    In the end, LEGO Rock Band just doesn't do a terrific job of justifying its existence as a standalone game.
    • 71 Metascore
    • 60 Critic Score
    The Bourne Conspiracy is a short game that can be clumsy and repetitive at times, but it does it with enough style that I didn’t feel like it was a complete waste of time. For what you get, though, it’s still tough to justify the $60 price tag.
    • 71 Metascore
    • 80 Critic Score
    The standard gameplay in NBA Jam is insanely entertaining, and if you've got a group of players ready to play at your side, you'll easily get $50 of enjoyment out of it.
    • 71 Metascore
    • 60 Critic Score
    It's still my favorite online multiplayer shooter. But the bells and whistles surrounding the game are muted and missing, leaving behind that same core without giving you enough new and exciting reasons to come back.