Giant Bomb's Scores

  • Games
For 859 reviews, this publication has graded:
  • 30% higher than the average critic
  • 3% same as the average critic
  • 67% lower than the average critic
On average, this publication grades 2.3 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Call of Duty: Modern Warfare 2
Lowest review score: 20 Velvet Assassin
Score distribution:
859 game reviews
    • 93 Metascore
    • 100 Critic Score
    The developers at Rockstar Leeds were very smart about which elements of GTA to carry over and which would just drag the final product down. The end result is a game that feels new and fresh, even though it largely relies on the concepts forged in GTA's past.
    • 93 Metascore
    • 100 Critic Score
    Street Fighter IV combines old and new in powerful ways, resulting in a game familiar enough to bring retired fans back into the fold while being different enough to appeal to the players who have stuck with the genre since day one.
    • 94 Metascore
    • 100 Critic Score
    Street Fighter IV combines old and new in powerful ways, resulting in a game familiar enough to bring retired fans back into the fold while being different enough to appeal to the players who have stuck with the genre since day one.
    • 87 Metascore
    • 100 Critic Score
    A tiny, beautiful, elegantly designed piece of software that I feel richer for having played.
    • 96 Metascore
    • 100 Critic Score
    Naughty Dog set out with a very specific goal in mind, and in focusing intently on that goal, they blew right past it. Uncharted 2 is a sublime example of how to make a great action game, the result of fantastic execution on every aspect of the game's design and development. It's the best, most memorable game I've played in a long, long time.
    • 96 Metascore
    • 100 Critic Score
    Mass Effect started with a huge stable of good ideas. Maybe the task of executing on all those ideas was too great for any one development team to accomplish in a single game, but BioWare has really gotten it right the second time around. They took those same ideas and figured out a better way to combine them into a more cohesive, more playable sequel that makes good on every bit of Mass Effect's potential and leaves me staring very grudgingly at the presumable two-year wait until my own Commander Shepard can continue his fight in the next game.
    • 94 Metascore
    • 100 Critic Score
    You're always unlocking something and messing around with your created classes to find just the right balance of tactics and murderousness. That balance is the true core of Modern Warfare 2's online play. It's an exhilarating mix that forces tension by rewarding you for taking it slowly.
    • 94 Metascore
    • 100 Critic Score
    You're always unlocking something and messing around with your created classes to find just the right balance of tactics and murderousness. That balance is the true core of Modern Warfare 2's online play. It's an exhilarating mix that forces tension by rewarding you for taking it slowly.
    • 86 Metascore
    • 100 Critic Score
    Not to harp on this point too much, but save for the inclusion of Mike Tyson, I'm not sure you could expect much better from a Punch-Out!! remake.
    • 80 Metascore
    • 100 Critic Score
    Wii Sports Resort offers more variety and a bit more complexity without alienating that family up the street who only bought a Wii because they love bowling. Unless you're the kind of sullen misanthrope who can only feel at peace when getting headshots with some kind of virtual scope, you'll surely find something about Wii Sports Resort that keeps both you and your non-gaming friends or family coming back for more.
    • 92 Metascore
    • 100 Critic Score
    It's extremely easy to lose hours to Forza Motorsport 3 because it does so much great stuff both on and off the track. If you're at all interested in the reality of racing cars, Forza 3 is amazing from every angle.
    • 88 Metascore
    • 100 Critic Score
    Shadow Complex is an incredibly well-made game that finally grabs the "Metroidvania" subgenre and drags it into the modern era instead of relegating it to a land of remakes or portable games.
    • 89 Metascore
    • 100 Critic Score
    The Beatles: Rock Band sets a new standard for how band-focused music games should be executed, one that will be very difficult to match. Beyond all the stylistic flairs and the fan-service touches, this is just an incredibly fun, incredibly accessible bunch of music, with very little filler in its track listing.
    • 88 Metascore
    • 100 Critic Score
    The Beatles: Rock Band sets a new standard for how band-focused music games should be executed, one that will be very difficult to match. Beyond all the stylistic flairs and the fan-service touches, this is just an incredibly fun, incredibly accessible bunch of music, with very little filler in its track listing.
    • 87 Metascore
    • 100 Critic Score
    I really couldn't ask for a better embodiment of everything I've come to enjoy from the series. The constant satisfaction from upgrading creative weaponry, item collection which feels rewarding rather than trivial, and the over-the-top action are all here, and better than they've ever been. With the addition of some interesting puzzles, even more flexibility with your weapons, and a great presentation, Ratchet and Clank Future: A Crack in Time is not only the best game in the series, but one that will certainly stand the test of, well, time.
    • 80 Metascore
    • 100 Critic Score
    Trine's got the gameplay and the looks to make it well worth your time and money.
    • 86 Metascore
    • 100 Critic Score
    This is definitely not the game for those frightened of the idea of micromanaging a game to the point where a large portion of it will be spent in a pause screen. However, as the sort of guy that has lovingly played an Infinity Engine game at least once every year for the past decade, I can think of no higher praise for this throwback than to say that Dragon Age: Origins leaves me feeling fairly confident I won't need to dig out the classics for this ritual next year.
    • 87 Metascore
    • 100 Critic Score
    This is definitely not the game for those frightened of the idea of micromanaging a game to the point where a large portion of it will be spent in a pause screen. However, as the sort of guy that has lovingly played an Infinity Engine game at least once every year for the past decade, I can think of no higher praise for this throwback than to say that Dragon Age: Origins leaves me feeling fairly confident I won't need to dig out the classics for this ritual next year.
    • 87 Metascore
    • 100 Critic Score
    The original Dirt was a fantastic game. It had great driving physics, graphics, and a slick presentation, all of which conspired to create one of my favorite racing games of all time. Dirt 2 eclipses its predecessor on every front, and packages it in a modern, accessible package that race fans of any gaming pedigree are sure to enjoy.
    • 87 Metascore
    • 100 Critic Score
    The original Dirt was a fantastic game. It had great driving physics, graphics, and a slick presentation, all of which conspired to create one of my favorite racing games of all time. Dirt 2 eclipses its predecessor on every front, and packages it in a modern, accessible package that race fans of any gaming pedigree are sure to enjoy.
    • 90 Metascore
    • 100 Critic Score
    The technical aspects of Chinatown Wars were impressive on the DS, and the PSP version looks quite a bit sharper and cleaner than the original release.
    • 90 Metascore
    • 100 Critic Score
    The more I played of it, the less I could deny how expertly made it is in every aspect. It's an all-around fantastic portable game that's completely worth playing, whether you enjoy it in bite-size chunks or plow straight through it from start to finish.
    • 91 Metascore
    • 100 Critic Score
    A fighting game is only fun if you're matched up with like-minded, similarly skilled opposition, and in this respect, the game seems to be able to help you have fun, regardless of your skill level. SSFIV makes last year's fighting game a lot better, and it does it at a less-than-full retail price.
    • 92 Metascore
    • 100 Critic Score
    A fighting game is only fun if you're matched up with like-minded, similarly skilled opposition, and in this respect, the game seems to be able to help you have fun, regardless of your skill level. SSFIV makes last year's fighting game a lot better, and it does it at a less-than-full retail price.
    • 93 Metascore
    • 100 Critic Score
    I was initially pretty skeptical about Braid, and it took me some time to get past the game's severe melancholy. I eventually found the game's story and the way it plays against the gameplay to be academically interesting, and the game's final payoff is terrific, but it's the ingenuity of the mechanics that makes Braid so engaging.
    • 83 Metascore
    • 100 Critic Score
    Picross 3D gets hard. But it never feels impossible, and it's the sort of game that causes afternoons to simply vanish. If you're looking to do a little time-traveling, Picross 3D is a great way to do it.
    • 97 Metascore
    • 100 Critic Score
    For all the meaningful changes and additions that have been made, this is still more Super Mario Galaxy--which is to say that it looks and sounds about as good as a game for the Wii ever has, with consistently inventive level design, and exceptionally responsive gameplay.
    • 83 Metascore
    • 100 Critic Score
    I played it start to finish in three sittings, have played it extensively in other capacities while working on this review, and still can't wait to go back and play through it again cooperatively on higher difficulties to open up more of its goodies. If that's not the definition of a fine action game, I don't know what is.
    • 84 Metascore
    • 100 Critic Score
    I played it start to finish in three sittings, have played it extensively in other capacities while working on this review, and still can't wait to go back and play through it again cooperatively on higher difficulties to open up more of its goodies. If that's not the definition of a fine action game, I don't know what is.
    • 90 Metascore
    • 100 Critic Score
    Limbo has a transportive quality that's hard to articulate. It so expertly realizes both its internal gameplay logic and its prevailing aesthetic that it almost creates a sort of reverie as you play, fully removing you from your physical environment and plopping you into this cold, mesmerizing other land. Though you'll find it's a tough place to survive, it might also be one you're in no hurry to leave behind. The game is a masterpiece.