Giant Bomb's Scores

  • Games
For 877 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 The Last of Us: Left Behind
Lowest review score: 20 Master of Illusion Express: Funny Face
Score distribution:
877 game reviews
    • 55 Metascore
    • 40 Critic Score
    Though it was announced just over two years ago, the end result plays like something that was slapped together and shipped after a year or so, rather than something that was painstakingly developed and refined.
    • 72 Metascore
    • 40 Critic Score
    Between the dreary action, the sluggish movement speed, and the seemingly tacked-on multiplayer, you’ll probably want to pass on the whole thing.
    • 72 Metascore
    • 40 Critic Score
    Between the dreary action, the sluggish movement speed, and the seemingly tacked-on multiplayer, you’ll probably want to pass on the whole thing.
    • 57 Metascore
    • 40 Critic Score
    The game itself isn’t much fun, regardless of the number of players. With its plodding, monotonous pace and scattered presentation, Rocketmen doesn’t do enough to separate itself from the seemingly infinite number of other dual joystick shooters available via Xbox Live Arcade or the PlayStation Network.
    • 57 Metascore
    • 40 Critic Score
    The game itself isn’t much fun, regardless of the number of players. With its plodding, monotonous pace and scattered presentation, Rocketmen doesn’t do enough to separate itself from the seemingly infinite number of other dual joystick shooters available via Xbox Live Arcade or the PlayStation Network.
    • 63 Metascore
    • 40 Critic Score
    While the game itself is technically proficient, nothing about the gameplay pushes it above and beyond that base level of proficiency. Its biggest problem comes from a clever premise with poor implementation. There's some replay value here in the multiplayer and the collection of data cells, which unlock the weapons from the campaign in a weapons testing area, but even those can get old very quickly. Once you get past the limited use of the terrain deformation you'll find yourself searching for anything new or exciting in Fracture's take on the sci-fi third-person shooter.
    • 62 Metascore
    • 40 Critic Score
    While the game itself is technically proficient, nothing about the gameplay pushes it above and beyond that base level of proficiency. Its biggest problem comes from a clever premise with poor implementation. There's some replay value here in the multiplayer and the collection of data cells, which unlock the weapons from the campaign in a weapons testing area, but even those can get old very quickly. Once you get past the limited use of the terrain deformation you'll find yourself searching for anything new or exciting in Fracture's take on the sci-fi third-person shooter.
    • 55 Metascore
    • 40 Critic Score
    Instead of making excuses for Lost: Via Domus, I would just recommend that everyone but the most die-hard of Lost fans take a pass on this one.
    • 54 Metascore
    • 40 Critic Score
    Chalk this one up to a valiant, but ultimately wasted effort.
    • 55 Metascore
    • 40 Critic Score
    NBA Ballers: Chosen One feels like a relic, like an old arcade game that’s been given a fresh coat of paint, but no additional gameplay depth. Like an old arcade game, it’s fun for awhile, but unless you have nostalgic feelings for, well, the other two Ballers games, you’ll probably get fed up fast.
    • 54 Metascore
    • 40 Critic Score
    NBA Ballers: Chosen One feels like a relic, like an old arcade game that’s been given a fresh coat of paint, but no additional gameplay depth. Like an old arcade game, it’s fun for awhile, but unless you have nostalgic feelings for, well, the other two Ballers games, you’ll probably get fed up fast.
    • 70 Metascore
    • 40 Critic Score
    Even if you are a hardcore Aerosmith fan, this game's short and spotty track list makes it hard to recommend.
    • 58 Metascore
    • 40 Critic Score
    It’s thoroughly unexciting and visually uninspired, but that’s more the fault of TiQal’s place in history. If it had been one of the first puzzle games on the service, it might stand out a bit more. But now, despite its passable gameplay, it’s hard to not just say “wow, they made another one of these?” and move on.
    • 79 Metascore
    • 40 Critic Score
    The entire game feels lifeless and old. The presentation fails to capture the excitement of the real thing. The gameplay doesn't match the product it's attempting to emulate. And the layers upon layers of plain-looking menus feel like they were ripped out of a PlayStation 2 launch game.
    • 78 Metascore
    • 40 Critic Score
    The entire game feels lifeless and old. The presentation fails to capture the excitement of the real thing. The gameplay doesn't match the product it's attempting to emulate. And the layers upon layers of plain-looking menus feel like they were ripped out of a PlayStation 2 launch game.
    • 45 Metascore
    • 40 Critic Score
    Unfortunately, Mr. Driller Online is plagued by a meager selection of gameplay modes and bug-ridden online play that keep it from being worth the $10 price tag.
    • 37 Metascore
    • 40 Critic Score
    A game with no originality and not much excitement, either.
    • 69 Metascore
    • 40 Critic Score
    As a Mario game, Mario Super Sluggers feels kind of cheap; as a baseball game, it fails to capture the finer points that make the sport interesting in the first place. Its accessibility is probably Mario Super Sluggers' most well-realized characteristic, but what you're getting access to simply isn't much fun.
    • 33 Metascore
    • 40 Critic Score
    Here in our dimension, though, Target: Terror came out to today’s arcades: empty, lifeless places full of the damned and people who just don’t know any better.
    • 55 Metascore
    • 40 Critic Score
    If Conquest is indicative of the level of quality and care the company is willing to invest in LOTR-themed games, maybe it's time for them to let someone else give it a try.
    • 70 Metascore
    • 40 Critic Score
    As with the original Skate, Skate It manages to feel authentic and it comes with some sharp ideas. But the game's presentation and control just don't pan out, and it seems like a game that'll frustrate players more often than not. If you're a Skate fan looking for what's next, do yourself a solid and wait for Skate 2.
    • 66 Metascore
    • 40 Critic Score
    There’s a real lack of enemy variety, as well.
    • 66 Metascore
    • 40 Critic Score
    There’s a real lack of enemy variety, as well.
    • 69 Metascore
    • 40 Critic Score
    If you're just comparing it to other action games released on the Wii, The Conduit does some interesting things with its control and with its multiplayer modes. But other aspects, like the poor story, bland design, and awful voice acting, would be just as bad on any platform. It's that stuff that drags The Conduit down into an area where it's tough to recommend without providing a boatload of caveats.
    • 79 Metascore
    • 40 Critic Score
    Soul Calibur gets the fighting right, but without online play or the single-player mission mode that made it fun to play alone, this XBLA re-release is a flimsy package.
    • 64 Metascore
    • 40 Critic Score
    I'll admit that my fondness for Need for Speed Most Wanted colored my expectations for Need for Speed Undercover, but this game's general failure as a racing game ends up being so significant that its inability to recapture the fun of Most Wanted in particular is kind of a moot point. There's no shortage of street racing games on the market right now, and there's simply no room for a game that can't nail down some of the basics.
    • 53 Metascore
    • 40 Critic Score
    Humor is entirely subjective, and maybe some of the stuff I found to be a little easy and dull will get you going. However, I'm a lot more certain about the quality of Matt Hazard's gameplay, which almost feels like it's going out of its way to be mediocre at best. Hey, maybe that's part of the joke!
    • 51 Metascore
    • 40 Critic Score
    Humor is entirely subjective, and maybe some of the stuff I found to be a little easy and dull will get you going. However, I'm a lot more certain about the quality of Matt Hazard's gameplay, which almost feels like it's going out of its way to be mediocre at best. Hey, maybe that's part of the joke!
    • 28 Metascore
    • 40 Critic Score
    You have to wonder how something like this makes its way onto shelves as a full-priced product. Though there's some sort of ironic fun to be had by cruising through the short campaign and listening to Mickey Rourke shout obscenities, it's practically impossible to wring $60 of excitement out of this disc.
    • 27 Metascore
    • 40 Critic Score
    You have to wonder how something like this makes its way onto shelves as a full-priced product. Though there's some sort of ironic fun to be had by cruising through the short campaign and listening to Mickey Rourke shout obscenities, it's practically impossible to wring $60 of excitement out of this disc.
    • 68 Metascore
    • 40 Critic Score
    The focus on occasionally tough boss fight patterns and cutscenes goes a long way in making Ninja Blade feel old.
    • 68 Metascore
    • 40 Critic Score
    With faster and more responsive controls, a better multiplayer framework, and a smoother character progression system, this one could have been surprisingly competitive in its category. But with so many problems holding it back, Lost Planet 2 is hard to recommend against all the other great shooters already out there.
    • 69 Metascore
    • 40 Critic Score
    In the end, it's the price that serves as Brain Age Express: Math's biggest enemy. At 800 points, this slice of Brain Age is nearly half of the retail price of Brain Age or Brain Age 2, both of which would be a more valuable purchase than this downloadable edition.
    • 53 Metascore
    • 40 Critic Score
    It's another bad top-down multiplayer shooter on a system that already has more than enough of the same.
    • 64 Metascore
    • 40 Critic Score
    You're left with the impression that the single-player was an afterthought and that multiplayer was the focus. But even the multiplayer is saddled with enough flaws to make this game missable.
    • 61 Metascore
    • 40 Critic Score
    Fancy whiz-bang 3D effects wouldn't do much to rescue the clunky, mundane action here anyway.
    • 60 Metascore
    • 40 Critic Score
    Re-Shelled is stuck in this weird in-between place where it does no nostalgic service to the original game but also fails to bring anything new whatsoever to this simplistic genre.
    • 64 Metascore
    • 40 Critic Score
    Though it has two campaigns and a healthy array of maps for skirmish and multiplayer, Command & Conquer 4 feels like it's missing about half-a-game's worth of content. There are some neat ideas in play, but the action itself isn't strong enough to make it all work, and the cutscenes aren't good enough to make you forget that the game isn't all that hot.
    • 73 Metascore
    • 40 Critic Score
    Imitation is an open invitation for comparison, and while it's mostly competent from a technical perspective, it's all very rote.
    • 66 Metascore
    • 40 Critic Score
    A boring dual-joystick shooter that lacks the speed and intensity that the best games in the genre all share. Throw in a generic zombie theme and you're left with something that feels like it'd be a neat free Left 4 Dead mod. As a standalone commercial product, though, it's lacking at every turn.
    • 61 Metascore
    • 40 Critic Score
    A boring dual-joystick shooter that lacks the speed and intensity that the best games in the genre all share. Throw in a generic zombie theme and you're left with something that feels like it'd be a neat free Left 4 Dead mod. As a standalone commercial product, though, it's lacking at every turn.
    • 51 Metascore
    • 40 Critic Score
    While it doesn't carry the weight of a Pac-Man or a Donkey Kong, the core gameplay works well enough that it's easy to see how it could be remade in a flashy new way that appeals to the digital download crowd. But QIX++ is a short, dull take on the Qix formula that won't rope in new players or satisfy aficionados.
    • 63 Metascore
    • 40 Critic Score
    Everything in the Underdome is a total hassle, and that gets old fast. That you don't gain any experience points or build up more weapon proficiency while in the arenas only makes a bad situation worse, and it makes the entire experience feel pretty pointless.
    • 56 Metascore
    • 40 Critic Score
    It's a clever idea, but the mechanics of this high-damage fighting game don't lead to a lot of interesting depth, making it all fall flat.
    • 67 Metascore
    • 40 Critic Score
    Castlevania: Harmony of Despair has some neat ideas, but a lot of it's hidden behind a bevy of poorly explained menus and user-unfriendly mechanics. The expectation that you'll grind your way through the six chapters over and over again, only to do it all over again in hard mode is kind of ridiculous, and there just isn't enough of a reward there to make all of that grinding feel like anything other than, well, a grind.
    • 63 Metascore
    • 40 Critic Score
    It'd be a really cool game that would actually be pretty easy to recommend if there were a little more to it. While there are definitely aspects of the game that are very much worth seeing, the game's lack of content (and potentially severe Xbox 360 issue) make it tough to recommend as a full-priced purchase.
    • 72 Metascore
    • 40 Critic Score
    Warriors of Rock offers a minor facelift but ignores the sagging infrastructure, and it's not a direction that holds much of a future for Guitar Hero.
    • 75 Metascore
    • 40 Critic Score
    I enjoy playing around with all the different creation and storyline-focused options in these titles, but when I actually find myself presented with the concept of wrestling, my enjoyment disappears in a cloud of disappointment. There was a time when this gameplay design worked, and that time was years ago.
    • 73 Metascore
    • 40 Critic Score
    Nevermind these heightened expectations, though: even on its own merits, Epic Mickey is a platformer that feels about a generation behind, though one with just enough flashes of inspiration to keep you constantly aware of its wasted potential.
    • 77 Metascore
    • 40 Critic Score
    But it doesn't matter how slick a game like this looks if the action isn't on point. Housemarque has proven in the past it clearly has the chops to make great shooters, but it doesn't feel like that skill was fully brought to bear on this one.
    • 67 Metascore
    • 40 Critic Score
    The game's combat feels limp, the quest design is immediately monotonous, and the whole package manages to make being a superhero or villain feel like the most mundane thing in the world. Considering the game's "everyone's a hero/villain" plot, I suppose that makes perfect sense.
    • 64 Metascore
    • 40 Critic Score
    It's a fax-machine quality retread of such startling inanity that, at a point, you might actually find your fond memories of Mario sports games past overwritten by this blur of dispassionate mediocrity.
    • 68 Metascore
    • 40 Critic Score
    The structure of the game is decent, but it's brought down by issues both large and small. The largest one is a simple lack of content. With eight maps, a lackluster arsenal, and a campaign mode that is, by default, populated with terrible AI-controlled bots, Brink just doesn't have enough going for it to justify a full-price purchase.
    • 49 Metascore
    • 40 Critic Score
    If you're not willing to play a sloppy, cobbled together first-person shooter just because it has some kind of weird historical meaning, though, just forget this ever happened and move on. It's great, in some ways, that Duke Nukem Forever was released at all. But don't be confused into thinking that it's a great game.
    • 51 Metascore
    • 40 Critic Score
    If you're not willing to play a sloppy, cobbled together first-person shooter just because it has some kind of weird historical meaning, though, just forget this ever happened and move on. It's great, in some ways, that Duke Nukem Forever was released at all. But don't be confused into thinking that it's a great game.
    • 54 Metascore
    • 40 Critic Score
    If you're not willing to play a sloppy, cobbled together first-person shooter just because it has some kind of weird historical meaning, though, just forget this ever happened and move on. It's great, in some ways, that Duke Nukem Forever was released at all. But don't be confused into thinking that it's a great game.
    • 75 Metascore
    • 40 Critic Score
    Whether you preferred the original F.E.A.R. or its sequel, F.E.A.R. 3 plays to the strengths of neither, almost feeling like a multiplayer spin-off that was begrudgingly upgraded to full-on sequel. There's a categorical compulsion here to play it safe, a mistake that even F.E.A.R. might not be able to return from.
    • 65 Metascore
    • 40 Critic Score
    If I wanted to play the Mercenaries game mode, why would I pay $40 for this handheld version when I could ostensibly get both Resident Evil 4 and 5 for way less? The gameplay in Mercs 3D has been competently recreated on the handheld, but it's all to recreate an experience that is done (mostly) better and way cheaper on other platforms.
    • 50 Metascore
    • 40 Critic Score
    It's as if it was plucked from the earliest days of downloadable gaming, back when digital games often relied more on single-minded gimmicks than the fully fleshed-out concepts of late, and $10 seemed like such a great deal for any game you could play with buttons on a console. That era has long since passed us by, and we're better for it.
    • 68 Metascore
    • 40 Critic Score
    The fundamental flaw with Insect Armageddon is that is simply doesn't capture the sheer scale and explosive chaos that made its Japanese predecessor so memorable. Couple that with a shooter backbone that's too simple and too repetitive to rope in fans of the genre and you're left with Insect Armageddon, a game that will fail to entice either fans of the genre or the series.
    • 63 Metascore
    • 40 Critic Score
    The fundamental flaw with Insect Armageddon is that is simply doesn't capture the sheer scale and explosive chaos that made its Japanese predecessor so memorable. Couple that with a shooter backbone that's too simple and too repetitive to rope in fans of the genre and you're left with Insect Armageddon, a game that will fail to entice either fans of the genre or the series.
    • 79 Metascore
    • 40 Critic Score
    Catherine's limited character interaction, shallow characters, and monotonous puzzles combine to form a unique experience that feels frustratingly limited in every respect.
    • 82 Metascore
    • 40 Critic Score
    Catherine's limited character interaction, shallow characters, and monotonous puzzles combine to form a unique experience that feels frustratingly limited in every respect.
    • 59 Metascore
    • 40 Critic Score
    Given how loveably other classic arcade fighters have been treated recently, the problems and omissions make Arcade Kollection nothing but depressing. These games deserve better.
    • 62 Metascore
    • 40 Critic Score
    Given how loveably other classic arcade fighters have been treated recently, the problems and omissions make Arcade Kollection nothing but depressing. These games deserve better.
    • 50 Metascore
    • 40 Critic Score
    A twitchy, mindless experience filled with weak firearms, poor enemy behavior, bland environments, and multiplayer combat that you wouldn't find acceptable in a $15 downloadable shooter.
    • 53 Metascore
    • 40 Critic Score
    A twitchy, mindless experience filled with weak firearms, poor enemy behavior, bland environments, and multiplayer combat that you wouldn't find acceptable in a $15 downloadable shooter.
    • 47 Metascore
    • 40 Critic Score
    Top to bottom, this game feels rushed, a supposition backed up by Silicon Knights' history of protracted development cycles, from which X-Men: Destiny did not benefit. While politics of why that's the case, as well as speculation on the impact more time and money would've had on the game, are ultimately irrelevant to the game's failures as they are, it's not that hard to see how it could've been something great.
    • 57 Metascore
    • 40 Critic Score
    Save for some occasionally witty banter, this generally generic brawler is too concerned with the window-dressing of time-travel to capitalize on Spider-Man's character, abilities, or mythology.
    • 70 Metascore
    • 40 Critic Score
    The Just Dance series feels like it's headed in the right direction with Just Dance 3, but it still has a long way to go. If you were satisfied with the Just Dance experience on the Wii, and you find the soundtrack to Just Dance 3 appealing, you probably won't be disappointed. But you should know that you can do better.
    • 68 Metascore
    • 40 Critic Score
    It squanders its terrific concept by saddling it with poor handling, insanely inconsistent off-road and crash behaviors, and straightforward, race-only multiplayer that isn't good enough to keep you coming back. If you want to play this type of light, arcade-like driving game, stick to last year's Hot Pursuit.
    • 64 Metascore
    • 40 Critic Score
    It squanders its terrific concept by saddling it with poor handling, insanely inconsistent off-road and crash behaviors, and straightforward, race-only multiplayer that isn't good enough to keep you coming back. If you want to play this type of light, arcade-like driving game, stick to last year's Hot Pursuit.
    • 49 Metascore
    • 40 Critic Score
    THQ wants you to pay $7.00 for eight missions and a handful of mostly meaningless unlockables. That's just crazy.
    • 52 Metascore
    • 40 Critic Score
    No amount of perfunctory challenge maps can make up for a game design so functionally lazy, so utterly indifferent to your enjoyment, that it can't even be bothered to make its lone gimmick work even slightly well within its hacked-together world. If the developers in charge of NeverDead didn't care enough to make it a remotely enjoyable experience, why should you care enough to bother with it?
    • 69 Metascore
    • 40 Critic Score
    I Am Alive is extra disappointing because it has so much potential right up front, and then wastes no time squandering all of it. Its premise is exciting but its promise goes wholly unfulfilled, and at some point you've got to stop lauding a game's good ideas and think about how much you actually enjoyed playing it.
    • 58 Metascore
    • 40 Critic Score
    Killing the combat system that made this franchise so enticing, and robbing it of any modicum of challenge was so far beyond what was necessary that it leaves Ninja Gaiden 3 feeling like little more than a stripped-down husk of its former glory. If the previous Ninja Gaiden games were like carefully built, brutally fast hot rods, Ninja Gaiden 3 feels like it should be up on bricks on somebody's lawn.
    • 44 Metascore
    • 40 Critic Score
    It has a criminally low number of courses that have all appeared in previous Ridge Racer games, no interesting career structure whatsoever, a new car customizing feature that somehow manages to make the "machines" feel less unique, and a bunch of music that also appeared in the old games. You'd have to be extremely hard up for any form of ridge racing for this to add up to something worth purchasing.
    • 55 Metascore
    • 40 Critic Score
    There are a few glimmers of what could have been in here, but this is not the game that legitimizes Kinect as a game-playing device, nor does it do a single thing to restore any vibrancy or value to the Star Wars license. Fans of Star Wars, Kinect hopefuls, and little kids all deserve better.
    • 42 Metascore
    • 40 Critic Score
    It can't even craft a halfway competent action game out of the myriad things it stole from much better action games.
    • 52 Metascore
    • 40 Critic Score
    That's pretty much the whole of Game of Thrones. Sad dialogue, combat, sad dialogue, combat, sad dialogue, more sad dialogue, something outright horrifying happening, sad combat, and so on repeated in varying orders for a bit more than 20 hours.
    • 34 Metascore
    • 40 Critic Score
    This is most definitely a lazy, slapped together, overly expensive waste of time that nobody need bother play. And yet, for some bizarre reason, all I could think about while playing The Expendables 2 was that it didn't have to be this way.
    • 48 Metascore
    • 40 Critic Score
    I enjoyed it in spurts, but there's just too much wrong here to hold your attention for long. As amusing as it can be, it's really just a janky wrestling game with avatars stapled on for maximum stupidity.
    • 67 Metascore
    • 40 Critic Score
    Resident Evil 6 is a big-budget disaster on the order of the Star Wars prequels, a sprawling production that clearly required so many individual talents to bring it into being, you can't help but wonder how the end result could have turned out so bad.
    • 45 Metascore
    • 40 Critic Score
    The idea of an anthology-like tribute to Bond films of the past isn't a bad one, but 007 Legends wastes whatever potential for fun there might have been. Instead, all Bond fans are left with is a heavily rewritten, Cliff's Notes version of some great (and not-so-great) films with a bunch of forgettable shooting and stealth sequences shoved into the mix. Ultimately, nothing 007 Legends offers is worth the effort of trudging through it.
    • 57 Metascore
    • 40 Critic Score
    If I'd come out of Dead Island with a burning desire for more Dead Island, Riptide would go down a lot easier, but since that original game started out strong and just got weaker as it wore on, playing through another 15 hours of almost exactly the same thing, when the first one already felt like more than enough, instead just becomes a tiresome exercise.
    • 45 Metascore
    • 40 Critic Score
    There are glitches and other unfortunate quirks to talk about, but those problems barely register over the din of utter mediocrity that pervades so much of Star Trek: The Video Game's campaign. Outside of a horrid, poorly-explained turret sequence in which you (barely) pilot the Enterprise in battle, there is scarcely an acknowledgment anywhere in this game that Star Trek fans might want to do something other than just run around and shoot aliens. Such a concept ultimately belies the very point of Star Trek in practically all of its many incarnations.
    • 61 Metascore
    • 40 Critic Score
    Combine those problems with the game's generally chuggy, unattractive visuals, generic-as-hell soundtrack, painfully obnoxious late-game difficulty spike, and breezily short campaign (I beat most of it in a single afternoon), and you've got yourself a game that really doesn't offer much to anyone, outside of the most dedicated fans of the Merc with the Mouth.
    • 62 Metascore
    • 40 Critic Score
    While I can usually get behind forgiving some problems in the face of quality fan service, Deadpool's fan service is highly specific to those who want the character taken to the most hyperactive extremes imaginable. Maybe that particular subset of fans will be able to look past the game's issues more easily, but anyone else will likely find Deadpool intensely grating and largely frustrating in equal measure.
    • 54 Metascore
    • 40 Critic Score
    Here is a game that dutifully balls up tired cliches and flat, unimaginative game design just for the sake of filling a presumed-to-be requisite slot in a launch lineup. It does the barest minimum necessary to craft a functional, if utterly flavorless morsel for families hungry for something to feed their shiny new PlayStation 4.
    • 70 Metascore
    • 40 Critic Score
    Moments of true thievery are frequently left to side missions, which leaves roughly 10 hours of story in which you navigate bland mazes of narrow corridors, dull traps, and dimwitted A.I. foes, all for an end result that does nothing but underscore what a colossal waste of time the whole endeavor ultimately was.
    • 59 Metascore
    • 40 Critic Score
    Whatever steps forward NHL 15 has taken in visual presentation hardly make up for the alarming gutting of many of the series' best features.
    • 71 Metascore
    • 40 Critic Score
    It just isn't much fun to play. The core act of driving a car feels off in a way that completely put me off of playing the game. Without that in place, the rest of it just falls apart. The PlayStation 4 has been without a serious racing option since launch, and Driveclub doesn't fill that gap.
    • 69 Metascore
    • 40 Critic Score
    For every brilliant moment, there's a handful only worthy of exasperated annoyance.
    • 51 Metascore
    • 40 Critic Score
    An improvement. It's a better looking game than NBA Live 14, and a better playing one, but "better," in this case, does not directly translate to "good." Live 15 is still too shallow to hang with 2K's game, but it represents a glimmer of hope that this series could eventually provide some legitimate competition to 2K Sports somewhere down the road.
    • 72 Metascore
    • 40 Critic Score
    Assassin's Creed: Unity is at once an object of exquisite beauty and exhausting boredom.
    • 58 Metascore
    • 40 Critic Score
    Yes, 2K has imbued 2K15 with impressive graphical prowess, but those hot visuals don't mean a whole hell of a lot when the rest of the game feels so undercooked.
    • 56 Metascore
    • 20 Critic Score
    Velvet Assassin has a neat premise, but I knew before the second mission was over that I never wanted to play it again. It's just too repetitive, frustrating, and archaically designed to make it recommendable even to diehard stealth fans. The genre has evolved, and Velvet Assassin didn't keep up.
    • 53 Metascore
    • 20 Critic Score
    It's slightly less offensive as a Fable II preorder bonus, but it comes nowhere near justifying its 800 point ($10) asking price.
    • 38 Metascore
    • 20 Critic Score
    Instead of trying to wrap my mind around this troubling cash grab, I'm going to move on and do my best to forget about Rock Revolution. I recommend you do the same.
    • 42 Metascore
    • 20 Critic Score
    Instead of trying to wrap my mind around this troubling cash grab, I'm going to move on and do my best to forget about Rock Revolution. I recommend you do the same.