Giant Bomb's Scores

  • Games
For 891 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Far Cry 3
Lowest review score: 20 South Park: Tenorman's Revenge
Score distribution:
891 game reviews
    • 72 Metascore
    • 60 Critic Score
    The first Puzzle Quest was a revelation; Galactrix is just a complication.
    • 74 Metascore
    • 60 Critic Score
    Though the setting may sound a bit edgy, in practice Medal of Honor offers a brief campaign with little story and a smattering of technical issues that range from annoying to decidedly disappointing. It also delivers a multiplayer component that feels like it's desperately trying to split the difference between Modern Warfare 2 and Battlefield: Bad Company 2. There are flashes of excitement peppered across the game's modes, but it's hard to get too excited about any of that when it's been done better elsewhere.
    • 75 Metascore
    • 60 Critic Score
    Though the setting may sound a bit edgy, in practice Medal of Honor offers a brief campaign with little story and a smattering of technical issues that range from annoying to decidedly disappointing. It also delivers a multiplayer component that feels like it's desperately trying to split the difference between Modern Warfare 2 and Battlefield: Bad Company 2. There are flashes of excitement peppered across the game's modes, but it's hard to get too excited about any of that when it's been done better elsewhere.
    • 65 Metascore
    • 60 Critic Score
    Blood Stone isn't bad, but literally every single thing you can find here has been done better elsewhere.
    • 87 Metascore
    • 60 Critic Score
    Unfortunately, most of the kind words I have for Bayonetta are reserved for the Xbox 360 version, as the PlayStation 3 version suffers from crippling performance issues. Load times are bad, even popping up when you're simply cycling through options on your inventory menus, but what really kills it is the way the game stutters and chops through the action, dropping frames and bogging down at an almost constant rate.
    • 77 Metascore
    • 60 Critic Score
    Metro 2033 is best for experienced gamers already familiar with the trappings of the modern shooter who are OK with playing a roughly made game that still manages to deliver a unique experience.
    • 80 Metascore
    • 60 Critic Score
    The whole thing feels like a "B Team" sort of feel to it, but there's just enough Uncharted here to ensure that the experience isn't a total loss.
    • 79 Metascore
    • 60 Critic Score
    While it's an uneven experience, the action works well enough and the game's sense of humor hits often enough to make it come together pretty well. Unfortunately, it also gets a bit monotonous, largely due to some repetitive quest design.
    • 79 Metascore
    • 60 Critic Score
    There's just enough exposition there to keep things moving and just enough of a gameplay tweak to make you wish they had made these changes two games ago. It's a fun but feature-light shooter for people who already enjoy the basic style of Gears of War. Nothing more, nothing less.
    • 83 Metascore
    • 60 Critic Score
    The gravity-shifting gameplay offered might be complete enough for game-starved Vita owners on the hunt for something to do with their device. But do manage your expectations, lest you be disappointed by how hollow Gravity Rush is underneath its breathtaking shell. This is a game that does one thing very well. If you need more than that, then Gravity Rush isn't for you.
    • 74 Metascore
    • 60 Critic Score
    I'm a sucker for a good mob story, but Mafia II's is merely decent.
    • 74 Metascore
    • 60 Critic Score
    As a game following in the footsteps of the Galaga legacy, Legions doesn't do a very good job. Other than the ability for ships to capture other ships, nothing about this game feels much like the original game.
    • 76 Metascore
    • 60 Critic Score
    Band Hero is a product that feels like a commodity, something assembled by a marketing team concerned only with the market demands currently not met by the existing Guitar Hero brand. But that cold, calculated feeling doesn't make it a bad game.
    • 75 Metascore
    • 60 Critic Score
    I'm a sucker for a good mob story, but Mafia II's is merely decent.
    • 58 Metascore
    • 60 Critic Score
    It's certainly mechanically sound, but you should probably attempt to find it at a slight discount.
    • 61 Metascore
    • 60 Critic Score
    This should have been a superior sequel, but there's not enough here to make it anything than a mildly enjoyable but ultimately underwhelming action game.
    • 77 Metascore
    • 60 Critic Score
    I'm a sucker for a good mob story, but Mafia II's is merely decent.
    • 70 Metascore
    • 60 Critic Score
    With most of the additions aimed at streamlining elements of the first game or, at least, making them less of a pain to deal with, Crackdown 2 occasionally feels like a big patch for the first game.
    • 87 Metascore
    • 60 Critic Score
    BlazBlue: Calamity Trigger is probably a game best suited for people who have been playing fighting games for a long time, but even then, its style seems to be deliberately divisive. It's certainly worth trying out if you're a fan of the genre, but it's entirely possible that you'll find the whole thing to be a big, loud mess.
    • 79 Metascore
    • 60 Critic Score
    Scribblenauts is a great proof-of-concept that struggles under the weight of its own ambition and the expectations that resulted from its uniquely exciting premise.
    • 77 Metascore
    • 60 Critic Score
    If you look past the tricky visuals, something that's admittedly pretty hard to do, you'll see a game that's operating on a lot of borrowed charm.
    • 71 Metascore
    • 60 Critic Score
    Still, this is the first year where I feel like I can actually recommend a WWE game in earnest. Granted, it's a caveat-laden recommendation, but a recommendation nonetheless. Considering how long it's been since one of these games actually felt playable, let alone enjoyably so, it's almost worth putting up with the various peculiarities and more antiquated elements just so you can actually have fun wrestling again.
    • 81 Metascore
    • 60 Critic Score
    The little mushroom man finally gets his name on the marquee, and the result is a charming, unique, and puzzle-heavy adventure.
    • 62 Metascore
    • 60 Critic Score
    Blood Stone isn't bad, but literally every single thing you can find here has been done better elsewhere.
    • 80 Metascore
    • 60 Critic Score
    It's just the rough trimming around the edges, the ways that those grand elements could have been better realized and better conveyed to the player, that make this as frustrating a game as it is lovable.
    • 78 Metascore
    • 60 Critic Score
    For as many times as I had to replay certain stages, Wario Land: Shake It! felt kind of brief, though there were aspects that managed to wear out their welcome before it was over. Still, a 2D game with this kind of detail is enough of an anomaly that it can be enjoyable for that alone, and despite some structural issues, it shakes up the usual platformer formula enough to be interesting.
    • 61 Metascore
    • 60 Critic Score
    The whole thing is just so gosh darn British, too, which I imagine is less of a selling point if you are British. That pervasive sprinkling of refined, humorous nonsense makes The Journey feel a little more like one worth taking, even when some of its nuts and bolts are less appealing.
    • 82 Metascore
    • 60 Critic Score
    That's the fundamental issue with shoehorning a big, console-style game like Resident Evil into a form factor the size of the 3DS. You just can't get a game that plays as well or makes as big a visual impact as it would on a big TV, and if you start bolting peripherals onto the system to alleviate those problems, you start to negate what makes the system elegant in the first place.
    • 76 Metascore
    • 60 Critic Score
    The story in Spec Ops: The Line isn't amazing, but the way that it's told really stands out and, in many ways, saves the entire project from being a complete waste of time. But that doesn't make it easy to recommend.
    • 76 Metascore
    • 60 Critic Score
    I'm still glad I saw the Dead Space trilogy through to the end--and if you're invested in the series it's absolutely worth playing--but it's too bad this respectable series, which felt so exciting and fresh when it debuted just a few years ago, had to go out on a middling note.
    • 78 Metascore
    • 60 Critic Score
    This final chapter in the trilogy certainly gives you your money's worth in necromorphs waiting to be dismembered, but the overall quality of the game just doesn't feel equal to the high standard set by its excellent predecessors.
    • 71 Metascore
    • 60 Critic Score
    Its mechanics are sound but its design uninspired, failing to do any one thing better than the standout entries in the genre. And the few unique tricks it does have, its predecessor did better. After Guerrilla made such a resounding impact, it's a shame that the best you can say about this latest Red Faction is that it's just OK.
    • 80 Metascore
    • 60 Critic Score
    The awkward campaign mode would be completely forgettable if Tekken 6 worked better online. But with it ranging from "almost acceptable" to "pre-patch King of Fighters XII" in connection quality, it's hard to recommend to anyone who doesn't already have a local crew of Tekken fiends at their disposal.
    • 71 Metascore
    • 60 Critic Score
    Its mechanics are sound but its design uninspired, failing to do any one thing better than the standout entries in the genre. And the few unique tricks it does have, its predecessor did better. After Guerrilla made such a resounding impact, it's a shame that the best you can say about this latest Red Faction is that it's just OK.
    • 71 Metascore
    • 60 Critic Score
    In the end, LEGO Rock Band just doesn't do a terrific job of justifying its existence as a standalone game.
    • 71 Metascore
    • 60 Critic Score
    There are some incredible peaks in Shank that I think are entirely worth experiencing, and it can be a pleasure to play, at least for a while. There are far worse ways to spend $15 for three hours, but it's those very highs that really make Shank's shortcomings that much more disappointing.
    • 75 Metascore
    • 60 Critic Score
    There are some incredible peaks in Shank that I think are entirely worth experiencing, and it can be a pleasure to play, at least for a while. There are far worse ways to spend $15 for three hours, but it's those very highs that really make Shank's shortcomings that much more disappointing.
    • 75 Metascore
    • 60 Critic Score
    House of the Dead: OVERKILL Extended Cut so relishes wallowing in its own filth, that at a point it's easy to start questioning whether the stuff that's terrible about it is that way on purpose. (Spoiler: some of it is, some of it isn't.) It's the most shameful of guilty pleasures, brain-dead and proud of it, best suited for those with a lust for the minutiae of cinema's seedier side.
    • 82 Metascore
    • 60 Critic Score
    I really enjoy the look and feel of Midnight Club: Los Angeles, and there's a good amount of content here, but the severe difficulty level makes it all much harder to appreciate. It's punishing, but if you're up for it, there are some sights worth seeing here.
    • 78 Metascore
    • 60 Critic Score
    Makes for a good diversion. It doesn't last too long, tells a decent story, and offers enough multiplayer to give you something to mess around with when the single-player's done. It certainly isn't the most ambitious game in the world, but if you're looking for a competent western shooter, Juarez fits the bill just fine.
    • 69 Metascore
    • 60 Critic Score
    Even as the level designs seeks to frustrate you beyond measure, the game remains strangely addictive. If this were simply a bad game, you'd give up and move onto something else. But something at the core of Swarm keeps you coming back, despite all reason to the contrary.
    • 85 Metascore
    • 60 Critic Score
    Despite the game's slavish adherence to the Mario Kart formula, Mario Kart 7 has moments where it shines simply by executing that formula really well. Still, other than your personal history with Mario Kart, your enjoyment of Mario Kart 7 will likely hinge on your continued appreciation of that formula, and friends to enjoy it with, more than anything else.
    • 64 Metascore
    • 60 Critic Score
    If you decide to play Alpha Protocol, just know that your main enemies over the course of its 15-or-so hours will be its collection of misery-inducing technical issues and the clash between its action and role-playing elements. There are parts of Alpha Protocol that I feel are totally amazing and absolutely worth seeing, but you'll have to trudge through a lot of very disappointing stuff just to see it.
    • 62 Metascore
    • 60 Critic Score
    It's a short game, but if it were longer, the excitement of bullet curving would probably wear off. That said, it's got some cool concepts and it compliments the film fairly well. If you can find it for less-than-full price, it's worth checking out.
    • 75 Metascore
    • 60 Critic Score
    Hotline Miami's thrillingly brutal gameplay is stretched to the point of breaking in this aesthetically pleasing, but otherwise disappointing sequel.
    • 79 Metascore
    • 60 Critic Score
    While it's an uneven experience, the action works well enough and the game's sense of humor hits often enough to make it come together pretty well. Unfortunately, it also gets a bit monotonous, largely due to some repetitive quest design.
    • 74 Metascore
    • 60 Critic Score
    Its cooler moments are offset by a long list of missions that aren't engaging at all. You're a man with an ever-increasing list of insane powers, but the tasks you accomplish with those powers are usually pretty ho-hum. Add to all that a script that makes you want to turn the sound down and a dose of awkward control quirks and you've got a run-of-the-mill open-world game.
    • 74 Metascore
    • 60 Critic Score
    Where Hotline Miami felt lithe and creative, Hotline Miami 2 often feels sluggish and inflexible. There's fun to be had with this sequel, but it's the kind that only the original game's most ardent and obsessive fans will find in great supply.
    • 79 Metascore
    • 60 Critic Score
    Its cooler moments are offset by a long list of missions that aren't engaging at all. You're a man with an ever-increasing list of insane powers, but the tasks you accomplish with those powers are usually pretty ho-hum. Add to all that a script that makes you want to turn the sound down and a dose of awkward control quirks and you've got a run-of-the-mill open-world game.
    • 71 Metascore
    • 60 Critic Score
    Even as the level designs seeks to frustrate you beyond measure, the game remains strangely addictive. If this were simply a bad game, you'd give up and move onto something else. But something at the core of Swarm keeps you coming back, despite all reason to the contrary.
    • 59 Metascore
    • 60 Critic Score
    Saw
    The game puts on a pretty good facade, affecting many of Saw's stylistic flares. There's lots of jarring camera shake, motion blur, and patchy focus effects, and the soundtrack is all industrial clangs and squeals, but in the end it's all window-dressing for a game that has more in common with Professor Layton than Condemned.
    • 69 Metascore
    • 60 Critic Score
    A good, solid scrolling shooter. It's tough, but not so tough that it will only appeal to genre crazies who can only feel emotion when it's filtered through a bullet hell pattern.
    • 85 Metascore
    • 60 Critic Score
    Overall, it's sort of hard to recommend Soulcalibur IV to anyone who isn't already a big fan of the series. It felt like everything I liked about the game (the actual fighting) was countered by something else (the meaningless story mode, equipment stats, Ivy's creepy-looking boobs) that made me want to take the disc out and put it away forever.
    • 65 Metascore
    • 60 Critic Score
    A passable shooter in a world that's filled with much, much better ones.
    • 68 Metascore
    • 60 Critic Score
    If you have a soft spot in your heart for any of these old big-cart classics, you’ll probably be able to overlook the emulation issues and load times, but some of these early Neo-Geo games don’t hold up so well today, so make sure you know what you’re getting yourself into before you commit.
    • 76 Metascore
    • 60 Critic Score
    It's serviceable and, again, it looks great on the PC, but was this trip really necessary? It's an average experience, overall, and in a genre that continues to be packed full of competition, you'd probably be better off finding a discounted copy of Crysis 2, or, if the open-world combat of the original Crysis really floats your boat, spend some time with Far Cry 3, instead.
    • 89 Metascore
    • 60 Critic Score
    Time and expectations have taken a certain toll on Grand Theft Auto IV, but all that aside, the bottom line for The Ballad of Gay Tony is that it's just not as good as the GTAIV experiences that preceded it. It feels like Rockstar has run out of tricks, and it has got its work cut out for it with whatever comes next for Grand Theft Auto.
    • 76 Metascore
    • 60 Critic Score
    The Xbox 360 version is grungy, by comparison [to the PC], with lower texture quality and a lower framerate. That's unsurprising, but when taken against the other games on the platform, the 360 version still looks OK. It's certainly playable, anyway, though a weird audio bug made one of the early open-area segments practically unplayable, since it's hard to know when to take cover and hide from incoming rockets if the audio isn't playing back at all.
    • 65 Metascore
    • 60 Critic Score
    It took me about 12 hours to finish The Godfather II, but I felt like it just ran out of steam about two-thirds of the way through. There are definitely a lot of interesting ideas at work here, but the game was never challenging enough to make any of the decisions I had to make feel very weighty.
    • 68 Metascore
    • 60 Critic Score
    I love the deliberate left-field designs of the monsters, and there's a purity to the way it approaches first-person shooting action that I wouldn't want to change, yet the game is so brutally intense that my frayed nerves and trembling hands can only handle it in half-hour chunks at most. Maybe that's Serious Sam's fault, or maybe I'm just not serious enough.
    • 66 Metascore
    • 60 Critic Score
    A terrific idea that just doesn't pan out as well as it feels like it should. All the little tweaks and decisions, from level list to the soundtrack to the decisions about which moves to include or exclude eventually start to weigh on the overall experience in a meaningful way. It turns something that should have been a joyous update and revival of a tarnished franchise into something that simply misses the mark.
    • 82 Metascore
    • 60 Critic Score
    Personally, I’m completely tired of getting exactly what I expect.
    • 67 Metascore
    • 60 Critic Score
    So no version is perfect, but the faster loading makes the Wii version the best choice, provided you've got the right controllers on-hand.
    • 80 Metascore
    • 60 Critic Score
    As far as entry points go, Danganronpa is a great one, even if 999 and VLR are better games. If you like what you see here, more strangeness awaits you. Danganropa's tongue-twisting sci-fi (or is it?) narrative will have you constantly second guessing, and while the game-y parts aren't its strongest point, they work well enough.
    • 61 Metascore
    • 60 Critic Score
    Perhaps the greatest issue with Dead To Rights: Retribution is that it feels like last generation's ideas and standards reanimated for a new set of consoles.
    • 76 Metascore
    • 60 Critic Score
    Band Hero is a product that feels like a commodity, something assembled by a marketing team concerned only with the market demands currently not met by the existing Guitar Hero brand. But that cold, calculated feeling doesn't make it a bad game.
    • 79 Metascore
    • 60 Critic Score
    Perhaps most baffling to me about my experience with Ghostbusters: The Video Game is, as problematic as I found the single-player experience, how much I found myself enjoying the multiplayer.
    • 61 Metascore
    • 60 Critic Score
    So no version is perfect, but the faster loading makes the Wii version the best choice, provided you've got the right controllers on-hand.
    • 77 Metascore
    • 60 Critic Score
    Retro Game Challenge is a great concept, but the execution makes things more tedious than they needed to be. If it were a bit more open-ended about which games you could play at any given time and didn't double-up on some of the games, it'd be a pretty cool little collection. But once I got finished playing a game I really didn't want to play anymore only to be faced with a "new" version of a game I had already unlocked, the spell was broken and the rest became simple, repetitive grinding.
    • 66 Metascore
    • 60 Critic Score
    It's not a completely disappointing experience, but I felt like too much of my time with Burnout Crash was spent almost having fun. In a way, that's almost more frustrating than if Criterion had whiffed it completely, since you can see the game that you'd want to play right in front of you, and yet it remains just out of reach.
    • 72 Metascore
    • 60 Critic Score
    In an age where indie games are finally beginning to bloom as a way to experiment with narrative, Papo & Yo still feels like a brave step forward into uncharted territory. And as with all first steps, it's something of a clumsy one, perhaps unsure of itself and its own limitations.
    • 69 Metascore
    • 60 Critic Score
    It's not a completely disappointing experience, but I felt like too much of my time with Burnout Crash was spent almost having fun. In a way, that's almost more frustrating than if Criterion had whiffed it completely, since you can see the game that you'd want to play right in front of you, and yet it remains just out of reach.
    • 74 Metascore
    • 60 Critic Score
    PlayStation All-Stars makes a couple of design decisions that make the whole thing feel a little more awkward than it should. Also, for a game that's supposed to bring together the greatest heroes of the PlayStation platforms, it's missing too many key figures.
    • 73 Metascore
    • 60 Critic Score
    HAWX is a little too short and a little too easy to recommend wholeheartedly, though if the thought of embarking on a cooperative jet-fighting mission or participating in high-powered dogfights is enough to get your pulse racing, you'll probably find enough going on to keep you occupied.
    • 68 Metascore
    • 60 Critic Score
    For every moment Tesla Effect had me cursing the '90s, another put a big, fat grin on my face. It's unapologetic about its roots, even when it probably shouldn't be. But I really enjoyed my evenings with the barely functional gumshoe, and it didn't destroy my memories of Tex Murphy in the process.
    • 71 Metascore
    • 60 Critic Score
    The story is the main thing that I'll remember about The Force Unleashed--I found it to be more satisfying than the last three movies combined. Though you go in sort of knowing how it has to end, since it has to lead into Star Wars, there are plenty of significant events occurring throughout. It's enjoyable to watch it all unfold. That said, it's unfortunate that the game isn't a bit more even, because the constant flips from too easy to too hard really drag things down and prevent The Force Unleashed from being great.
    • 80 Metascore
    • 60 Critic Score
    I like what Gran Turismo 5 Prologue offers, I just don’t care for the decision to monetize it. "Gran Turismo 4" featured more than 50 tracks and more than 700 cars, so if $39.99 buys you just six tracks and 70 cars in 2008, I don’t even want to imagine how much Gran Turismo 5 will cost.
    • 69 Metascore
    • 60 Critic Score
    I love the deliberate left-field designs of the monsters, and there's a purity to the way it approaches first-person shooting action that I wouldn't want to change, yet the game is so brutally intense that my frayed nerves and trembling hands can only handle it in half-hour chunks at most. Maybe that's Serious Sam's fault, or maybe I'm just not serious enough.
    • 73 Metascore
    • 60 Critic Score
    Ghosts offers the same style of video game combat that Call of Duty has had since 2007. The core of it is still engaging and can be very thrilling, if you're receptive to this type of action. In fact, it's still my favorite online multiplayer shooter. But the bells and whistles surrounding the game are muted and missing, leaving behind that same core without giving you enough new and exciting reasons to come back. Even with the improved graphics to be had on next-generation consoles, I'd rather play Black Ops II.
    • 62 Metascore
    • 60 Critic Score
    Bionic Commando Rearmed 2 controls well, but the game wrapped around those controls is only great in fits and starts.
    • 71 Metascore
    • 60 Critic Score
    It's still my favorite online multiplayer shooter. But the bells and whistles surrounding the game are muted and missing, leaving behind that same core without giving you enough new and exciting reasons to come back.
    • 73 Metascore
    • 60 Critic Score
    Madden NFL 25 doesn't represent enough of a leap forward to make it either a technical showpiece for your new console, nor a more exciting football game than what EA already put out a few months ago.
    • 63 Metascore
    • 60 Critic Score
    Bionic Commando Rearmed 2 controls well, but the game wrapped around those controls is only great in fits and starts.
    • 74 Metascore
    • 60 Critic Score
    Madden NFL 25 doesn't represent enough of a leap forward to make it either a technical showpiece for your new console, nor a more exciting football game than what EA already put out a few months ago.
    • 77 Metascore
    • 60 Critic Score
    Tomena Sanner is a silly little game. You'll burn out on it quickly, but it's cheap enough that you might be totally OK with that.
    • 81 Metascore
    • 60 Critic Score
    Its best parts are aesthetic in nature, changes to a visual palette that evoke a world of futuristic possibility. Yet the game itself feels regressive compared to the many changes made to Civ V's formula throughout its lifespan.
    • 76 Metascore
    • 60 Critic Score
    It has all the same elements as the original, but it just doesn't deliver the charm and appeal.
    • 59 Metascore
    • 60 Critic Score
    Saw
    The game puts on a pretty good facade, affecting many of Saw's stylistic flares. There's lots of jarring camera shake, motion blur, and patchy focus effects, and the soundtrack is all industrial clangs and squeals, but in the end it's all window-dressing for a game that has more in common with Professor Layton than Condemned.
    • 72 Metascore
    • 60 Critic Score
    The way this game depicts Frank going through nearly the same story you've seen before sort of cheapens the existence of the original Dead Rising 2.
    • 72 Metascore
    • 60 Critic Score
    The way this game depicts Frank going through nearly the same story you've seen before sort of cheapens the existence of the original Dead Rising 2.
    • 68 Metascore
    • 60 Critic Score
    A good, solid scrolling shooter. It's tough, but not so tough that it will only appeal to genre crazies who can only feel emotion when it's filtered through a bullet hell pattern.
    • 62 Metascore
    • 60 Critic Score
    Fuse's bland art design and overall lack of personality are disappointing in the context of that initial reveal trailer, but under the hood it's still a generally well made third-person shooter with a clear emphasis on co-op and the imaginative weapons Insomniac is so good at dreaming up. But there are too few of those weapons, and a few too many irksome issues, to lift Fuse significantly above the many, many other cover-based shooters it's competing with.
    • 66 Metascore
    • 60 Critic Score
    The way this game depicts Frank going through nearly the same story you've seen before sort of cheapens the existence of the original Dead Rising 2.
    • 70 Metascore
    • 60 Critic Score
    It's a sharp-looking game, the voice acting is largely on-point and funny (if occasionally obnoxiously repetitive), and there are at least a few solid hours worth of puzzle-solving to be had here. It's just that those hours don't really add up to a whole lot in the grand scheme of things, ultimately relegating The Cave to an interesting curiosity that sadly doesn't have much sticking power.
    • 79 Metascore
    • 60 Critic Score
    For what Sonic's Ultimate Genesis Collection lacks in quality, it at least partially makes up for by its sheer quantity of emulated games.
    • 82 Metascore
    • 60 Critic Score
    The gameplay, as singular a combination of gameplay styles as it is, suffers from being a jack of all trades and master of none. Like most teenage metalheads, this game has got issues, but if you're willing to look past some very uneven gameplay, Brutal Legend will rock you. Hard.
    • 70 Metascore
    • 60 Critic Score
    So no version is perfect, but the faster loading makes the Wii version the best choice, provided you've got the right controllers on-hand.
    • 73 Metascore
    • 60 Critic Score
    It's a technically competent shooter with co-operative play. For some, that's plenty. But if you're more discerning about your shooters, you'll probably get bored of this one before you've seen the end credits.
    • 81 Metascore
    • 60 Critic Score
    I really enjoy the look and feel of Midnight Club: Los Angeles, and there's a good amount of content here, but the severe difficulty level makes it all much harder to appreciate. It's punishing, but if you're up for it, there are some sights worth seeing here.
    • 62 Metascore
    • 60 Critic Score
    It's a solid first step. With some iteration, more content, and more vocal contributions from more members of the TNA roster, a sequel could be just as viable of an alternative to the SmackDown! series as TNA's brand of wrestling is to WWE's.