GMR Magazine's Scores

  • Games
For 924 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 2.1 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Resident Evil 4
Lowest review score: 0 Postal 2
Score distribution:
  1. Negative: 82 out of 924
924 game reviews
    • 60 Metascore
    • 50 Critic Score
    It's this constant barrage of humor, both cliched and well written, that saves Larry from flunking out. [Dec 2004, p.122]
    • 55 Metascore
    • 50 Critic Score
    A good concept with fun trappings, but it doesn't quite have enough going on under teh surface. [Nov 2004, p.108]
    • 72 Metascore
    • 50 Critic Score
    Why waste money on Superstars when you can buy any number of hallucination-inducing substances to get your friends swatting at the air for a fraction of the price? [Feb 2005, p.94]
    • 60 Metascore
    • 50 Critic Score
    The bottom line is that if you're going to have an easy-to-play game that doesn't even attempt to push the genre in any meaningful manner, at least feature characters that 8-year-olds won't be too embarrassed to be caught playing as. [Dec 2004, p.126]
    • 63 Metascore
    • 50 Critic Score
    Lacks elastic A.I. to keep the cars close together. [Jan 2005, p.87]
    • 61 Metascore
    • 50 Critic Score
    Competing and breaking records proves to be the main source of excitement, but wearing out your fingers gets old fast. [Sept 2004, p.82]
    • 47 Metascore
    • 50 Critic Score
    In most ways an improvement upon its predecessor, but it's still a far cry from the awesome arcade game that came out in the late '80s...A highly mediocre experience. [Nov 2004, p.121]
    • 60 Metascore
    • 50 Critic Score
    Gamers who are interested in a horror title without needing to scrounge for ammunition and health packs should give Echo Night: Beyond a go, but players who are used to fighting for their survival will find the game dull and repetitive. [Sept 2004, p.94]
    • 57 Metascore
    • 50 Critic Score
    Kuon has considerably limited replay value, and the game is neither ambitious nor unique enough to warrant an especially enthusiastic recommendation. [Dec 2004, p.122]
    • 57 Metascore
    • 50 Critic Score
    Without the cel-shaded aesthetic to bolster what's an otherwise mediocre shooter, even those seeking simply to relive their glory days of after-school anime and protoculture will find this sorely disappointing.
    • 57 Metascore
    • 50 Critic Score
    A game designed solely and specifically to appeal to nostalgia-addled fans, released in a country where that nostalgia doesn't exist. [Dec 2004, p.102]
    • 75 Metascore
    • 50 Critic Score
    The short of it is -- you've played it before. N-d of story. [Mar 2003, p.72]
    • 62 Metascore
    • 50 Critic Score
    A monumental bore. [Nov 2004, p.130]
    • 51 Metascore
    • 50 Critic Score
    With so much to see and kill in the game, it's heartbreaking that the camera is so totally useless. [Nov 2003, p.89]
    • 70 Metascore
    • 50 Critic Score
    It's vexing to play a meticulously crafted and pretty 3D platformer when it's devoid of fun. [Apr 2003, p.71]
    • 75 Metascore
    • 50 Critic Score
    Snide voice acting turns cutesy bit players Globox and Murfy into electronic annoyances, and Hoodlum Havoc revels in its lame humor. [Apr 2003, p.68]
    • 67 Metascore
    • 50 Critic Score
    It never really evolves beyond the point-to-point errand running through relatively small environments. [May 2003, p.69]
    • 58 Metascore
    • 50 Critic Score
    Playing it is slightly more fun than swallowing a lawn mower. [July 2003, p.72]
    • 68 Metascore
    • 50 Critic Score
    The gameplay is still plagued with glitches and flaws. [Dec 2003, p.82]
    • 57 Metascore
    • 50 Critic Score
    The graphics seal the deal. This just doesn't look like an Xbox game. The slowdown notwithstanding, the lighting is bad, the car models look wrong, and the trackside objects are sparse and ugly. [Oct 2003, p.77]
    • 64 Metascore
    • 50 Critic Score
    Stealth, ostensibly, should carry the game. It does not, simply because players are given little incentive to be stealthy. [June 2004, p.78]
    • 58 Metascore
    • 50 Critic Score
    The pitcher/batter interface is shallower than Bank One Ballpark's swimming pool... Overall, Inside Pitch lacks just about any sense of baseball spirit. [June 2003, p.68]
    • 82 Metascore
    • 50 Critic Score
    There are no more than a handful of truly danceable tracks. The rest are either slow, boring, or both. [Jan 2004, p.64]
    • 77 Metascore
    • 50 Critic Score
    The game's frequent puzzles also range from simplistic to mildly frustrating. Fortunately, you'll be finished with the game in a weekend.
    • 53 Metascore
    • 50 Critic Score
    Spartan in its design and curiously devoid of such necessities as customizable bikes or the option to change the controller configurations, Superstar can barely keep pace with the middle of the pack. [Sept 2003, p.67]
    • 66 Metascore
    • 50 Critic Score
    The whole game becomes rather monotonous, despite attempts at adding replay value. [Nov 2004, p.124]
    • 61 Metascore
    • 50 Critic Score
    Wearing a no-holds-barred sense of literalism on its sleeve, this mostly mediocre affair fails to bring anything new to the genre or even match its many peers. [Feb 2005, p.104]
    • 59 Metascore
    • 50 Critic Score
    The controls are just dandy, and there's plenty of shooting to be done, but no single aspect of this Invasion makes the game particularly notable - it looks plain, sounds plain, and pretty much plays plain, too. [Nov 2004, p.112]
    • 48 Metascore
    • 50 Critic Score
    A highly mediocre experience.
    • 69 Metascore
    • 50 Critic Score
    A bit of an acquired taste. If you dig its goofy sense of humor, or if you're a fan of previous Worms games, you might find something to like once you get past the 3D-induced flaws.
    • 77 Metascore
    • 50 Critic Score
    Snide voice acting turns cutesy bit players Globox and Murfy into electronic annoyances, and Hoodlum Havoc revels in its lame humor. [Apr 2003, p.68]
    • 66 Metascore
    • 50 Critic Score
    Bruised offers a motley band of pugilists (a pry Irishman, a fat convict, etc.) and the opportunity to win every brawl by randomly jamming on buttons. [Apr 2003, p.72]
    • 59 Metascore
    • 50 Critic Score
    The presentation is top notch, but maybe you need to be a 5-year-old to make stupid-ass Goofy complete a pass. [Feb 2003, p.71]
    • 71 Metascore
    • 50 Critic Score
    It's vexing to play a meticulously crafted and pretty 3D platformer when it's devoid of fun. [Apr 2003, p.71]
    • 62 Metascore
    • 50 Critic Score
    The best Tube Slider can come up with is a fancy-looking plate carrying a healthy portion of "been there, done that." [July 2003, p.75]
    • 68 Metascore
    • 50 Critic Score
    A poor camera system forces players to constantly readjust their view, which is annoying, certainly, but becomes seriously problematic later in the game. [June 2003, p.69]
    • 72 Metascore
    • 50 Critic Score
    Fever feels like some shareware game you could download for free on a PC. [Sept 2004, p.92]
    • 55 Metascore
    • 50 Critic Score
    The game feels oddly piecemeal: From its bland anime hero on a quest to collect "data chips" to its "downloadable" special abilities, Virtua Quest seems more like a Mega Man Battle Network game than a VF title.
    • 49 Metascore
    • 50 Critic Score
    A highly mediocre experience.
    • tbd Metascore
    • 50 Critic Score
    Most of the game plays out like "Pokemon" with bad wiring. [Mar 2003, p.65]
    • 69 Metascore
    • 50 Critic Score
    If you dig its goofy sense of humor, or if you're a fan of previous Worms games, you might find something to like once you get past the 3D-induced flaws.
    • 62 Metascore
    • 40 Critic Score
    Looks like it should be a fun game, but when you spend some time with it, it makes you want to chew your arm off. [Oct 2003, p.66]
    • 59 Metascore
    • 40 Critic Score
    Not funny enough to make you want to endure an uncooperative camera, a choppy framerate, ill-conceived jumping puzzles, terrible aim in the shooting levels, and poor collision detection. [Oct 2003, p.70]
    • 57 Metascore
    • 40 Critic Score
    So the pretty cool quests and diplomacy are sacked by sad combat that makes you frustrated and impatient. [Nov 2003, p.80]
    • 52 Metascore
    • 40 Critic Score
    Controlling Lara is like a dream - that one where you simply can't get to where you want to go fast enough, no matter what you try. [Sept 2003, p.74]
    • 65 Metascore
    • 40 Critic Score
    A rousing, gravelly, NFL Films-style introduction immediately gives way to slippery, sloppy, and outdated PS2 football. [Oct 2003, p.69]
    • 57 Metascore
    • 40 Critic Score
    Adding to the pain are the annoying escort and defense missions, the meaningless story line, and throwaway two-player modes. This is the rare sequel that gets it all wrong.
    • 54 Metascore
    • 40 Critic Score
    Physics don't play a big part in the proceedings; it's possible to ride a character full-speed into a wall, without any ill effects. [Feb 2003, p.72]
    • 61 Metascore
    • 40 Critic Score
    Misses on just about every cylinder. [May 2003, p.71]
    • 49 Metascore
    • 40 Critic Score
    A "Metroid Prime" wannabe that fails on almost every level. [Sept 2003, p.76]
    • 62 Metascore
    • 40 Critic Score
    As passive entertainment, ETM isn't bad...As interactive entertainment (as a game, that is), this Matrix is quite simply spectacularly average. [Aug 2003, p.76]
    • 65 Metascore
    • 40 Critic Score
    "Fu-Ma" (the included game) is both useless and boring. It's blurry graphics and awkward control (in an RPG?!) provide a sickening surety that no matter how much time you spend in design, the final result won't be worth playing. [Feb 2004, p.88]
    • 62 Metascore
    • 40 Critic Score
    If hauling junk from A to B holds any sort of appeal, it withers in record time. [Aug 2003, p.72]
    • 65 Metascore
    • 40 Critic Score
    These ladies are hamstrung by weak animation, dinner-theater accents, and brain-dead A.I., and you can't appreciate their asses - uh, assets thorugh the long-range camera or motion-blurred replays. [Sept 2003, p.69]
    • 38 Metascore
    • 40 Critic Score
    A crappy lock-on system snaps the Terminator's weapon right to a target, oftentimes one that's right underneath a grate and thus untouchable, all the while ignoring a more obvious threat.
    • 64 Metascore
    • 40 Critic Score
    A hateful creation, demanding more attention than a sugar-buzzed toddler and never showing you what you need to see, including anyone who might be shooting holes in your stomach.
    • 69 Metascore
    • 40 Critic Score
    It's technically competent, but Crash NKR does not offer a gaming experience anyone would call fun. [Jan 2004, p.56]
    • 54 Metascore
    • 40 Critic Score
    This game gets almost every design decision wrong and looks like hell on top of that. [Jan 2004, p.91]
    • 58 Metascore
    • 40 Critic Score
    Factor in the lack of two-player action and all that's left is a tepid experience. [Feb 2004, p.91]
    • 48 Metascore
    • 40 Critic Score
    A decent racing game if you're into monster trucks and stadium races that are just over a minute long... Barely worth the effort. [Dec 2003, p.82]
    • 63 Metascore
    • 40 Critic Score
    The graphics are horribly bland, the freeways never end, and apparently all of Tokyo's traffic is represented by a single yellow van. [Feb 2004, p.91]
    • 61 Metascore
    • 40 Critic Score
    Though it features a few original ideas, its execution is lackluster and uninspired compated to its competition. [Oct 2004, p.112]
    • 63 Metascore
    • 40 Critic Score
    But, as usually happens when you try to put too many spices in your gumbo, the whole thing would up tasting like an armpit. [June 2004, p.91]
    • 48 Metascore
    • 40 Critic Score
    It's far too contrived and boring to titillate. [Feb 2005, p.112]
    • 48 Metascore
    • 40 Critic Score
    It's missing the original game's great controls and sense of speed, rendering all that other good stuff a wasted effort. [Sept 2003, p.80]
    • 50 Metascore
    • 40 Critic Score
    The upside is that various movie stills and comic art are unlockable secrets. Big whoop. [Mar 2003, p.72]
    • 63 Metascore
    • 40 Critic Score
    While DBS2 does an admirable job of capturing the platform jumping and heated brawling of Nintendo's more famous franchise, the game still falls flat. [Oct 2003, p.80]
    • 68 Metascore
    • 40 Critic Score
    If you're looking for a faithful and compelling GTA adventure, you'll likely be disappointed. [Feb 2005, p.84]
    • 68 Metascore
    • 40 Critic Score
    PT is not worth your time or money. Almost every aspect of the game feels rushed. [June 2004, p.91]
    • 67 Metascore
    • 40 Critic Score
    A hateful creation, demanding more attention than a sugar-buzzed toddler and never showing you what you need to see, including anyone who might be shooting holes in your stomach.
    • 48 Metascore
    • 40 Critic Score
    The principal function of moving around is a chore and, combined with the overly fancy (and illegible) heads-up display, makes completing even the simplest missions more irritating than gratifying. [Apr 2003, p.68]
    • 58 Metascore
    • 40 Critic Score
    Physics don't play a big part in the proceedings; it's possible to ride a character full-speed into a wall, without any ill effects. [Feb 2003, p.72]
    • 65 Metascore
    • 40 Critic Score
    Sporting spiffy 3D graphics but little in the way of bang for the buck, Tao Feng quickly sinks into mediocrity and takes up permanent residence there. [May 2003, p.65]
    • 40 Metascore
    • 40 Critic Score
    There's also a full set of uninteresting urban ethnic stereotypes rendered in starkly dated graphics and loudmouth fake gangsta sound bites. [Mar 2004, p.85]
    • 55 Metascore
    • 40 Critic Score
    Factor in the lack of two-player action and all that's left is a tepid experience.
    • 55 Metascore
    • 40 Critic Score
    Unresponsive controls, repetitive scenario design, and inconsistent A.I. [Oct 2003, p.74]
    • 62 Metascore
    • 40 Critic Score
    Fails at almost every level. The framerate shudders like a dying horse. [June 2004, p.86]
    • 35 Metascore
    • 40 Critic Score
    Throw in some uninspired third-person brawling, and, well, this turkey comes out as dry as the Sahara. [Feb 2004, p.86]
    • 61 Metascore
    • 40 Critic Score
    It's a dull action-heavy first-person shooter emphasizing run-and-gun play rather than tactical warfare - with some noticeable slowdown when enemies and friendlies clog the screen. [Aug 2004, p.96]
    • 64 Metascore
    • 40 Critic Score
    The only thing unreal that awakened while playing this game was the uncontrollable urge to vomit. [May 2004, p.80]
    • 59 Metascore
    • 40 Critic Score
    The biggest problem is pacing. Simply put, Headhunter: Redemption is monotonous and dull. [Nov 2004, p.124]
    • 71 Metascore
    • 40 Critic Score
    Merely an average action game featuring an overly sexy protagonist and an entertaining combat engine held back by myriad game-breaking glitches. [Jan 2005, p.106]
    • 74 Metascore
    • 40 Critic Score
    Say it with us: Poorly implemented gimmicks do not make for entertaining games. [July 2004, p.89]
    • 78 Metascore
    • 40 Critic Score
    The slow tracks still outnumber the fast ones; here's hoping the downloadable packages include a few more peppy songs. [Dec 2004, p.132]
    • 58 Metascore
    • 40 Critic Score
    Under normal circumstances, this would be just tedious, but combined with endless deadite enemies and little in the way of ammunition and health packs, it's a sermon on frustration. [July 2003, p.79]
    • 61 Metascore
    • 40 Critic Score
    Since the fighting lacks rhythm and finesse, pounding one button can and will defeat a player who's foolishly making a good-faith effort to control his character. [July 2003, p.78]
    • 54 Metascore
    • 40 Critic Score
    Fugly when it came out on Dreamcast, and it's even fuglier now. Everything about this game is low-rent, and nothing has improved in this Xbox port. [Sept 2003, p.67]
    • 37 Metascore
    • 40 Critic Score
    A half-assed first try. Fight Club falls flat. [Jan 2005, p.100]
    • 57 Metascore
    • 40 Critic Score
    Adding to the pain are the annoying escort and defense missions, the meaningless story line, and throwaway two-player modes. This is the rare sequel that gets it all wrong.
    • 60 Metascore
    • 40 Critic Score
    Physics don't play a big part in the proceedings; it's possible to ride a character full-speed into a wall, without any ill effects. [Feb 2003, p.72]
    • 56 Metascore
    • 40 Critic Score
    Bomb-collection out the wazoo, a grim but bland story line, and everything old packaged as if it were new. [June 2003, p.75]
    • 63 Metascore
    • 40 Critic Score
    Boring and repetitive... The best part of the game is when Vanessa flaunts her futuristic T&A as the credits roll. That's right, it's more fun than playing the game. [Oct 2003, p.73]
    • 61 Metascore
    • 40 Critic Score
    If you do manage to get around the wacky premise and unintuitive controls, there is some longevity to the game, with a massive set of "challenges" to complete - but that's a bit "if." Otherwise, seer clear. [Dec 2003, p.96]
    • 64 Metascore
    • 40 Critic Score
    Surma's camera is a hateful creation, demanding more attention than a sugar-buzzed toddler and never showing you what you need to see, including anyone who might be shooting holes in your stomach. [Feb 2004, p.86]
    • 38 Metascore
    • 30 Critic Score
    This game is underthought, quarterbaked, and hopeless. It's one of the worst games on the PS2. [Feb 2003, p.66]
    • 56 Metascore
    • 30 Critic Score
    It's one of those games that nobody really asked for, so that leaves only one group of people who will be buying Starsky & Hutch: suckers.
    • 59 Metascore
    • 30 Critic Score
    If you play only one game set in Middle-earth this year, don't make it this one.
    • 62 Metascore
    • 30 Critic Score
    If you play only one game set in Middle-earth this year, don't make it this one.
    • 51 Metascore
    • 30 Critic Score
    Seriously, don't be tempted to suffer through this painful experience. [Jan 2004, p.56]