GMR Magazine's Scores

  • Games
For 920 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 2.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Snake Eater
Lowest review score: 0 Ping Pals
Score distribution:
  1. Negative: 82 out of 920
920 game reviews
    • 61 Metascore
    • 30 Critic Score
    If you play only one game set in Middle-earth this year, don't make it this one.
    • 54 Metascore
    • 30 Critic Score
    Nothing more than a crappy checkpoint racer. [Sept 2003, p.69]
    • GMR Magazine
    • 57 Metascore
    • 30 Critic Score
    While this may at first seem like a great way to pit all of Capcom's best fighters against each other, in reality it makes for an unbalanced mess. [Jan 2005, p.102]
    • GMR Magazine
    • 55 Metascore
    • 30 Critic Score
    A plodding pace serves to slow down the showdown - something as simple as escaping from a steel cage is an extended, boring affair. [Sept 2004, p.81]
    • GMR Magazine
    • 57 Metascore
    • 30 Critic Score
    Armageddon, real or video style, should not be this uninspired. [Jan 2004, p.91]
    • GMR Magazine
    • 59 Metascore
    • 30 Critic Score
    If you play only one game set in Middle-earth this year, don't make it this one.
    • 62 Metascore
    • 30 Critic Score
    If you play only one game set in Middle-earth this year, don't make it this one.
    • 56 Metascore
    • 30 Critic Score
    It's one of those games that nobody really asked for, so that leaves only one group of people who will be buying Starsky & Hutch: suckers.
    • 51 Metascore
    • 30 Critic Score
    Seriously, don't be tempted to suffer through this painful experience. [Jan 2004, p.56]
    • GMR Magazine
    • 33 Metascore
    • 20 Critic Score
    The popular Japanese anime gets butchered here, and the in-game characters seem to have been modeled after the developers' nose goblins. [Mar 2004, p.93]
    • 26 Metascore
    • 20 Critic Score
    Eight-bit "Double Dragon" was more fun and more complex than this ostensibly 32-bit outing. What are they doing with all those bits, anyway? [Dec 2003, p.104]
    • GMR Magazine
    • 52 Metascore
    • 20 Critic Score
    This game is so bad that it's insulting to both the talent behind it and the poor bastards who'll end up playing it. [May 2004, p.87]
    • 34 Metascore
    • 20 Critic Score
    Something this bad defies description. [Sept 2004, p.95]
    • GMR Magazine
    • 46 Metascore
    • 20 Critic Score
    All would be forgivable if the core gameplay were decent, but it sadly consists of pressing one button over and over again. There's absolutely no sense of rhythm, and results seem arbitrary at best.
    • 64 Metascore
    • 20 Critic Score
    Incredibly dull and uninspired, full of weird A.I. behaviors, bad graphics, and crushingly boring ennvironments. [May 2003, p.72]
    • GMR Magazine
    • 39 Metascore
    • 20 Critic Score
    Kids will quickly tire of the slow pace, and adults will just hate the mindlessness of it all. [Dec 2003, p.87]
    • GMR Magazine
    • 54 Metascore
    • 20 Critic Score
    An affront to Mega Man fans, card-battle enthusiasts, and gamers everywhere. [June 2004, p.83]
    • GMR Magazine
    • 64 Metascore
    • 10 Critic Score
    Then there's the weak, arbitrary enemy A.I., the impenetrable interface, and the absurdly incomplete documentation. [June 2003, p.70]
    • GMR Magazine
    • 50 Metascore
    • 0 Critic Score
    Including a coin-op arcade game called "Fag Hunter" in the game world is not only not funny, it's disgusting and hateful. [July 2003, p.73]
    • GMR Magazine
    • 28 Metascore
    • 0 Critic Score
    It may go down in history as the least necessary game of all time. [Feb 2005, p.113]
    • GMR Magazine

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