GMR Magazine's Scores

  • Games
For 920 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 2.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Star Wars: Knights of the Old Republic
Lowest review score: 0 Postal 2
Score distribution:
  1. Negative: 82 out of 920
920 game reviews
    • 57 Metascore
    • 40 Critic Score
    Adding to the pain are the annoying escort and defense missions, the meaningless story line, and throwaway two-player modes. This is the rare sequel that gets it all wrong.
    • 63 Metascore
    • 40 Critic Score
    The graphics are horribly bland, the freeways never end, and apparently all of Tokyo's traffic is represented by a single yellow van. [Feb 2004, p.91]
    • 61 Metascore
    • 40 Critic Score
    It's a dull action-heavy first-person shooter emphasizing run-and-gun play rather than tactical warfare - with some noticeable slowdown when enemies and friendlies clog the screen. [Aug 2004, p.96]
    • GMR Magazine
    • 50 Metascore
    • 40 Critic Score
    The upside is that various movie stills and comic art are unlockable secrets. Big whoop. [Mar 2003, p.72]
    • GMR Magazine
    • 68 Metascore
    • 40 Critic Score
    If you're looking for a faithful and compelling GTA adventure, you'll likely be disappointed. [Feb 2005, p.84]
    • GMR Magazine
    • 67 Metascore
    • 40 Critic Score
    A hateful creation, demanding more attention than a sugar-buzzed toddler and never showing you what you need to see, including anyone who might be shooting holes in your stomach.
    • 62 Metascore
    • 40 Critic Score
    If hauling junk from A to B holds any sort of appeal, it withers in record time. [Aug 2003, p.72]
    • GMR Magazine
    • 74 Metascore
    • 40 Critic Score
    Say it with us: Poorly implemented gimmicks do not make for entertaining games. [July 2004, p.89]
    • GMR Magazine
    • 64 Metascore
    • 40 Critic Score
    Surma's camera is a hateful creation, demanding more attention than a sugar-buzzed toddler and never showing you what you need to see, including anyone who might be shooting holes in your stomach. [Feb 2004, p.86]
    • GMR Magazine
    • 58 Metascore
    • 40 Critic Score
    Under normal circumstances, this would be just tedious, but combined with endless deadite enemies and little in the way of ammunition and health packs, it's a sermon on frustration. [July 2003, p.79]
    • GMR Magazine
    • 54 Metascore
    • 40 Critic Score
    Physics don't play a big part in the proceedings; it's possible to ride a character full-speed into a wall, without any ill effects. [Feb 2003, p.72]
    • 49 Metascore
    • 40 Critic Score
    A "Metroid Prime" wannabe that fails on almost every level. [Sept 2003, p.76]
    • GMR Magazine
    • 64 Metascore
    • 40 Critic Score
    A hateful creation, demanding more attention than a sugar-buzzed toddler and never showing you what you need to see, including anyone who might be shooting holes in your stomach.
    • 57 Metascore
    • 40 Critic Score
    Adding to the pain are the annoying escort and defense missions, the meaningless story line, and throwaway two-player modes. This is the rare sequel that gets it all wrong.
    • 65 Metascore
    • 40 Critic Score
    Sporting spiffy 3D graphics but little in the way of bang for the buck, Tao Feng quickly sinks into mediocrity and takes up permanent residence there. [May 2003, p.65]
    • GMR Magazine
    • 61 Metascore
    • 40 Critic Score
    Since the fighting lacks rhythm and finesse, pounding one button can and will defeat a player who's foolishly making a good-faith effort to control his character. [July 2003, p.78]
    • GMR Magazine
    • 54 Metascore
    • 40 Critic Score
    This game gets almost every design decision wrong and looks like hell on top of that. [Jan 2004, p.91]
    • GMR Magazine
    • 48 Metascore
    • 40 Critic Score
    It's missing the original game's great controls and sense of speed, rendering all that other good stuff a wasted effort. [Sept 2003, p.80]
    • GMR Magazine
    • 61 Metascore
    • 40 Critic Score
    If you do manage to get around the wacky premise and unintuitive controls, there is some longevity to the game, with a massive set of "challenges" to complete - but that's a bit "if." Otherwise, seer clear. [Dec 2003, p.96]
    • GMR Magazine
    • 35 Metascore
    • 40 Critic Score
    Throw in some uninspired third-person brawling, and, well, this turkey comes out as dry as the Sahara. [Feb 2004, p.86]
    • 71 Metascore
    • 40 Critic Score
    Merely an average action game featuring an overly sexy protagonist and an entertaining combat engine held back by myriad game-breaking glitches. [Jan 2005, p.106]
    • GMR Magazine
    • 48 Metascore
    • 40 Critic Score
    A decent racing game if you're into monster trucks and stadium races that are just over a minute long... Barely worth the effort. [Dec 2003, p.82]
    • GMR Magazine
    • 54 Metascore
    • 40 Critic Score
    Fugly when it came out on Dreamcast, and it's even fuglier now. Everything about this game is low-rent, and nothing has improved in this Xbox port. [Sept 2003, p.67]
    • GMR Magazine
    • 46 Metascore
    • 30 Critic Score
    Unless you hate life, avoid this. [Apr 2003, p.72]
    • GMR Magazine
    • 45 Metascore
    • 30 Critic Score
    Having every move consume HP is somewhat unbalancing when enemies already do so much damage, and the reworked HP/LP setup can be bafflingly random. [July 2003, p.72]
    • GMR Magazine
    • 59 Metascore
    • 30 Critic Score
    This game is a big, fat whoopie cushion waiting to be sat on. [Apr 2003, p.73]
    • GMR Magazine
    • 61 Metascore
    • 30 Critic Score
    Actually manages to make use of the touch screen in an interesting, though not vital, manner. It's too bad that the rest of the game is awful. [Feb 2005, p.111]
    • GMR Magazine
    • 58 Metascore
    • 30 Critic Score
    It's one of those games that nobody really asked for, so that leaves only one group of people who will be buying Starsky and Hutch: suckers. [Nov 2003, p.88]
    • GMR Magazine
    • 47 Metascore
    • 30 Critic Score
    A delicate blend of "You Don't Know Jack," "Girls Gone Wild," and repeatedly smashing your head against a concrete wall. [Oct 2004, p.116]
    • GMR Magazine
    • 48 Metascore
    • 30 Critic Score
    As a trivia contest, The Guy Game is merely average. As social commentary, we weep for the future.