GMR Magazine's Scores

  • Games
For 924 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 2.1 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Grand Theft Auto: Vice City
Lowest review score: 0 Postal 2
Score distribution:
  1. Negative: 82 out of 924
924 game reviews
    • 78 Metascore
    • 40 Critic Score
    The slow tracks still outnumber the fast ones; here's hoping the downloadable packages include a few more peppy songs. [Dec 2004, p.132]
    • GMR Magazine
    • 74 Metascore
    • 40 Critic Score
    Say it with us: Poorly implemented gimmicks do not make for entertaining games. [July 2004, p.89]
    • GMR Magazine
    • 71 Metascore
    • 40 Critic Score
    Merely an average action game featuring an overly sexy protagonist and an entertaining combat engine held back by myriad game-breaking glitches. [Jan 2005, p.106]
    • GMR Magazine
    • 69 Metascore
    • 40 Critic Score
    It's technically competent, but Crash NKR does not offer a gaming experience anyone would call fun. [Jan 2004, p.56]
    • GMR Magazine
    • 68 Metascore
    • 40 Critic Score
    If you're looking for a faithful and compelling GTA adventure, you'll likely be disappointed. [Feb 2005, p.84]
    • GMR Magazine
    • 68 Metascore
    • 40 Critic Score
    PT is not worth your time or money. Almost every aspect of the game feels rushed. [June 2004, p.91]
    • GMR Magazine
    • 67 Metascore
    • 40 Critic Score
    A hateful creation, demanding more attention than a sugar-buzzed toddler and never showing you what you need to see, including anyone who might be shooting holes in your stomach.
    • 65 Metascore
    • 40 Critic Score
    A rousing, gravelly, NFL Films-style introduction immediately gives way to slippery, sloppy, and outdated PS2 football. [Oct 2003, p.69]
    • GMR Magazine
    • 65 Metascore
    • 40 Critic Score
    "Fu-Ma" (the included game) is both useless and boring. It's blurry graphics and awkward control (in an RPG?!) provide a sickening surety that no matter how much time you spend in design, the final result won't be worth playing. [Feb 2004, p.88]
    • 65 Metascore
    • 40 Critic Score
    Sporting spiffy 3D graphics but little in the way of bang for the buck, Tao Feng quickly sinks into mediocrity and takes up permanent residence there. [May 2003, p.65]
    • GMR Magazine
    • 65 Metascore
    • 40 Critic Score
    These ladies are hamstrung by weak animation, dinner-theater accents, and brain-dead A.I., and you can't appreciate their asses - uh, assets thorugh the long-range camera or motion-blurred replays. [Sept 2003, p.69]
    • GMR Magazine
    • 64 Metascore
    • 10 Critic Score
    Then there's the weak, arbitrary enemy A.I., the impenetrable interface, and the absurdly incomplete documentation. [June 2003, p.70]
    • GMR Magazine
    • 64 Metascore
    • 40 Critic Score
    A hateful creation, demanding more attention than a sugar-buzzed toddler and never showing you what you need to see, including anyone who might be shooting holes in your stomach.
    • 64 Metascore
    • 40 Critic Score
    Surma's camera is a hateful creation, demanding more attention than a sugar-buzzed toddler and never showing you what you need to see, including anyone who might be shooting holes in your stomach. [Feb 2004, p.86]
    • GMR Magazine
    • 64 Metascore
    • 20 Critic Score
    Incredibly dull and uninspired, full of weird A.I. behaviors, bad graphics, and crushingly boring ennvironments. [May 2003, p.72]
    • GMR Magazine
    • 64 Metascore
    • 40 Critic Score
    The only thing unreal that awakened while playing this game was the uncontrollable urge to vomit. [May 2004, p.80]
    • 63 Metascore
    • 40 Critic Score
    While DBS2 does an admirable job of capturing the platform jumping and heated brawling of Nintendo's more famous franchise, the game still falls flat. [Oct 2003, p.80]
    • GMR Magazine
    • 63 Metascore
    • 40 Critic Score
    The graphics are horribly bland, the freeways never end, and apparently all of Tokyo's traffic is represented by a single yellow van. [Feb 2004, p.91]
    • 63 Metascore
    • 40 Critic Score
    Boring and repetitive... The best part of the game is when Vanessa flaunts her futuristic T&A as the credits roll. That's right, it's more fun than playing the game. [Oct 2003, p.73]
    • GMR Magazine
    • 63 Metascore
    • 40 Critic Score
    But, as usually happens when you try to put too many spices in your gumbo, the whole thing would up tasting like an armpit. [June 2004, p.91]
    • GMR Magazine
    • 62 Metascore
    • 40 Critic Score
    Looks like it should be a fun game, but when you spend some time with it, it makes you want to chew your arm off. [Oct 2003, p.66]
    • GMR Magazine
    • 62 Metascore
    • 40 Critic Score
    Fails at almost every level. The framerate shudders like a dying horse. [June 2004, p.86]
    • GMR Magazine
    • 62 Metascore
    • 40 Critic Score
    As passive entertainment, ETM isn't bad...As interactive entertainment (as a game, that is), this Matrix is quite simply spectacularly average. [Aug 2003, p.76]
    • GMR Magazine
    • 62 Metascore
    • 40 Critic Score
    If hauling junk from A to B holds any sort of appeal, it withers in record time. [Aug 2003, p.72]
    • GMR Magazine
    • 62 Metascore
    • 30 Critic Score
    If you play only one game set in Middle-earth this year, don't make it this one.
    • 61 Metascore
    • 40 Critic Score
    Misses on just about every cylinder. [May 2003, p.71]
    • GMR Magazine
    • 61 Metascore
    • 40 Critic Score
    It's a dull action-heavy first-person shooter emphasizing run-and-gun play rather than tactical warfare - with some noticeable slowdown when enemies and friendlies clog the screen. [Aug 2004, p.96]
    • GMR Magazine
    • 61 Metascore
    • 40 Critic Score
    Since the fighting lacks rhythm and finesse, pounding one button can and will defeat a player who's foolishly making a good-faith effort to control his character. [July 2003, p.78]
    • GMR Magazine
    • 61 Metascore
    • 30 Critic Score
    If you play only one game set in Middle-earth this year, don't make it this one.
    • 61 Metascore
    • 40 Critic Score
    Though it features a few original ideas, its execution is lackluster and uninspired compated to its competition. [Oct 2004, p.112]
    • GMR Magazine