GMR Magazine's Scores

  • Games
For 924 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 2.1 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Ratchet & Clank: Up Your Arsenal
Lowest review score: 0 Postal 2
Score distribution:
  1. Negative: 82 out of 924
924 game reviews
    • 48 Metascore
    • 50 Critic Score
    Between the hostile camera system (which routinely obscures enemies), the dull pacing of the levels, and the repetitive combat, it loses something big. [Dec 2003, p.86]
    • GMR Magazine
    • 48 Metascore
    • 40 Critic Score
    A decent racing game if you're into monster trucks and stadium races that are just over a minute long... Barely worth the effort. [Dec 2003, p.82]
    • GMR Magazine
    • 48 Metascore
    • 40 Critic Score
    It's missing the original game's great controls and sense of speed, rendering all that other good stuff a wasted effort. [Sept 2003, p.80]
    • GMR Magazine
    • 48 Metascore
    • 30 Critic Score
    As a trivia contest, The Guy Game is merely average. As social commentary, we weep for the future.
    • 48 Metascore
    • 40 Critic Score
    It's far too contrived and boring to titillate. [Feb 2005, p.112]
    • GMR Magazine
    • 48 Metascore
    • 50 Critic Score
    A highly mediocre experience.
    • 47 Metascore
    • 30 Critic Score
    A delicate blend of "You Don't Know Jack," "Girls Gone Wild," and repeatedly smashing your head against a concrete wall. [Oct 2004, p.116]
    • GMR Magazine
    • 47 Metascore
    • 50 Critic Score
    But what holds Fire Warrior back is some rather uninspiring gameplay. You play the entire game as a single lowly Tau warrior and must fight your way through legions of increasingly difficult enemies. Pretty standard stuff.
    • 47 Metascore
    • 50 Critic Score
    In most ways an improvement upon its predecessor, but it's still a far cry from the awesome arcade game that came out in the late '80s...A highly mediocre experience. [Nov 2004, p.121]
    • 46 Metascore
    • 30 Critic Score
    Unless you hate life, avoid this. [Apr 2003, p.72]
    • GMR Magazine
    • 46 Metascore
    • 20 Critic Score
    All would be forgivable if the core gameplay were decent, but it sadly consists of pressing one button over and over again. There's absolutely no sense of rhythm, and results seem arbitrary at best.
    • 46 Metascore
    • 60 Critic Score
    Takes advantage of the new lease on life by endangering the lives of its onscreen combatants in much better fashion than before. [Feb 2005, p.84]
    • GMR Magazine
    • 45 Metascore
    • 30 Critic Score
    Having every move consume HP is somewhat unbalancing when enemies already do so much damage, and the reworked HP/LP setup can be bafflingly random. [July 2003, p.72]
    • GMR Magazine
    • 45 Metascore
    • 50 Critic Score
    The controls just don't cut it...Final Four's controls are quite sluggish, taking a split second or so before the corresponding action occurs onscreen. [Jan 2004, p.84]
    • GMR Magazine
    • 40 Metascore
    • 40 Critic Score
    There's also a full set of uninteresting urban ethnic stereotypes rendered in starkly dated graphics and loudmouth fake gangsta sound bites. [Mar 2004, p.85]
    • GMR Magazine
    • 39 Metascore
    • 20 Critic Score
    Kids will quickly tire of the slow pace, and adults will just hate the mindlessness of it all. [Dec 2003, p.87]
    • GMR Magazine
    • 38 Metascore
    • 40 Critic Score
    A crappy lock-on system snaps the Terminator's weapon right to a target, oftentimes one that's right underneath a grate and thus untouchable, all the while ignoring a more obvious threat.
    • 38 Metascore
    • 30 Critic Score
    This game is underthought, quarterbaked, and hopeless. It's one of the worst games on the PS2. [Feb 2003, p.66]
    • 37 Metascore
    • 40 Critic Score
    A half-assed first try. Fight Club falls flat. [Jan 2005, p.100]
    • GMR Magazine
    • 35 Metascore
    • 40 Critic Score
    Throw in some uninspired third-person brawling, and, well, this turkey comes out as dry as the Sahara. [Feb 2004, p.86]
    • 34 Metascore
    • 20 Critic Score
    Something this bad defies description. [Sept 2004, p.95]
    • GMR Magazine
    • 33 Metascore
    • 20 Critic Score
    The popular Japanese anime gets butchered here, and the in-game characters seem to have been modeled after the developers' nose goblins. [Mar 2004, p.93]
    • 28 Metascore
    • 0 Critic Score
    It may go down in history as the least necessary game of all time. [Feb 2005, p.113]
    • GMR Magazine
    • 26 Metascore
    • 20 Critic Score
    Eight-bit "Double Dragon" was more fun and more complex than this ostensibly 32-bit outing. What are they doing with all those bits, anyway? [Dec 2003, p.104]
    • GMR Magazine