GMR Magazine's Scores

  • Games
For 920 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 2.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Ratchet & Clank: Up Your Arsenal
Lowest review score: 0 Postal 2
Score distribution:
  1. Negative: 82 out of 920
920 game reviews
    • 87 Metascore
    • 90 Critic Score
    Nothing's more hysterical than replacing Solid Snake with an old office lady, and watching her sneak off to take care of business on Big Shell, SOCOM at the ready. [Apr 2003, p.63]
    • GMR Magazine
    • 93 Metascore
    • 90 Critic Score
    Awesome in ways this space doesn't allow us to describe. [Feb 2003]
    • GMR Magazine
    • 89 Metascore
    • 90 Critic Score
    It's a seamless and nigh-flawless experience that incorporates the best of what we love about gaming. [Aug 2004, p.90]
    • GMR Magazine
    • 94 Metascore
    • 90 Critic Score
    The only missteps are a super class of cars that are almost too fast for the courses, an abundance of loading screens, and a mostly terrible soundtrack-the latter two problems solved by the Xbox version.
    • 88 Metascore
    • 90 Critic Score
    Plenty of cars, silky-smooth graphics, and of all things, a story mode. Best played with the Jogcon controller. [Feb 2003, p.97]
    • GMR Magazine
    • 90 Metascore
    • 90 Critic Score
    What keeps Street hot in any of its addictive modes is its tight controls, great graphics, and awesome play-by-play commentary (you go, Bobbito!). [May 2003, p.72]
    • GMR Magazine
    • 92 Metascore
    • 90 Critic Score
    Portable "Super Mario World"... You should buy it. [Feb 2003, p.97]
    • GMR Magazine
    • 83 Metascore
    • 90 Critic Score
    If you've ever played "Jagged Alliance 2" and thought "Hot diggity, if this took place in World War II and was in 3D, it would rock," here is your dream game.
    • 90 Metascore
    • 90 Critic Score
    It's Pandora's Box, a treasure trove of bonuses including extra modes and characters, CG movies, detailed stats, and the original Panzer Dragoon, that will keep gamers coming back. [Feb 2003, p.69]
    • tbd Metascore
    • 90 Critic Score
    Still the best baseball sim there is. [Apr 2003, p.65]
    • GMR Magazine
    • 82 Metascore
    • 90 Critic Score
    A spectacular work with an attention to detail that rivals the Peter Jackson films upon which it's based. [Feb 2005, p.96]
    • GMR Magazine
    • 74 Metascore
    • 90 Critic Score
    Get your soiree (not to mention your freak) on with this great addition to the Sims amazing stable of add-on packs. [Feb 2003, p.94]
    • GMR Magazine
    • 90 Metascore
    • 90 Critic Score
    ICO
    An underappreciated work of art with challenging puzzles, fantastic lighting, and engrossing character relationships. [Feb 2003, p.92]
    • GMR Magazine
    • 93 Metascore
    • 90 Critic Score
    A deep and ultimately rewarding game that apes soccer completely. From the pace to the strategy to the subtle nuances, it's all there. [Apr 2003, p.62]
    • GMR Magazine
    • 77 Metascore
    • 90 Critic Score
    A game that moves fast, controls brilliantly, and looks utterly fantastic. [July 2003, p.77]
    • GMR Magazine
    • 85 Metascore
    • 90 Critic Score
    Takes an excellent original game, loses some ground on control, but gains it back with variety. [Feb 2005, p.109]
    • GMR Magazine
    • 89 Metascore
    • 90 Critic Score
    "Einhander" is German for "awesome 2D shooter that should have sold way more that it did." That, or "one-handed." We're not sure. [Feb 2003, p.97]
    • GMR Magazine
    • 87 Metascore
    • 90 Critic Score
    Without a doubt, a contender for racing game of the year. [June 2003, p.74]
    • 94 Metascore
    • 90 Critic Score
    Did you know DMC was going to be "Resident Evil 4," before it was spun off into its own series? Oh, you did? Nevermind, then. [Feb 2003, p.92]
    • GMR Magazine
    • 72 Metascore
    • 80 Critic Score
    It's surprisingly addictive and really does make math fun. No, really! [Oct 2003, p.77]
    • GMR Magazine
    • 84 Metascore
    • 80 Critic Score
    It looks great and provides a decent challenge. [Feb 2003, p.97]
    • GMR Magazine
    • 89 Metascore
    • 80 Critic Score
    Playing Rise of Nations won't make your jaw drop in amazement, but you'll probably still have lots of fun as long as you like RTS games. [Aug 2003, p.74]
    • GMR Magazine
    • 71 Metascore
    • 80 Critic Score
    We're not sure sure we've ever seen a more convincing first-person action-adventure quite like Breakdown. [May 2004, p.91]
    • 77 Metascore
    • 80 Critic Score
    Brilliant graphics, incredibly detailed environments, smart controls, and 30 sinister standalone missions. [Oct 2004, p.120]
    • GMR Magazine
    • 83 Metascore
    • 80 Critic Score
    Fast-paced, big on fun, and contains the best passing engine on any hoops game. [Feb 2003, p.67]
    • GMR Magazine
    • 86 Metascore
    • 80 Critic Score
    If you just like insanely fast arcade racing, go ahead and pick it up. It's a gas. [Aug 2003, p.73]
    • GMR Magazine
    • 82 Metascore
    • 80 Critic Score
    The design is impeccable and completely distinctive. Though the gameplay can be conventional, there's not chance you've ever played a game quite like Nocturne. You should. It's a stunning, mature fantasy. [Nov 2004, p.114]
    • GMR Magazine
    • 71 Metascore
    • 80 Critic Score
    The boss battles and platforming challenges vary just enough, and the minigames (such as the side-scrolling shooter level and the "Excitebike"-inspired motorcycle race) are great. [Dec 2003, p.104]
    • GMR Magazine
    • 88 Metascore
    • 80 Critic Score
    But whoever designed the final level) filled with screen-obscuring lightning attacks) and behemoth boss is a cruel, cruel person indeed. [Jan 2004, p.52]
    • GMR Magazine
    • 80 Metascore
    • 80 Critic Score
    MPT may not reinvent the game, but it definitely whacks it up enough to warrant a revisit. [Jan 2005, p.120]
    • GMR Magazine

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