GMR Magazine's Scores

  • Games
For 920 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Virtua Fighter 4: Evolution
Lowest review score: 0 Postal 2
Score distribution:
  1. Negative: 82 out of 920
920 game reviews
    • 80 Metascore
    • 80 Critic Score
    In the ring, inconsistencies abound-weird collision detection, random selling, neutered submission moves, and A.I. that revolves between timid and simply schizoid.
    • 89 Metascore
    • 80 Critic Score
    An amazing-looking game with some pretty serious muscle under the hood. If only the game actually <I>played</I> better - especially the batting - you'd have the "Madden" of baseball games. [Apr 2003, p.65]
    • GMR Magazine
    • 74 Metascore
    • 80 Critic Score
    What I liked best was how most of the tracks were set up in a way to guarantee fast or exciting finishes. [Mar 2003, p.64]
    • GMR Magazine
    • 75 Metascore
    • 80 Critic Score
    FM4 isn't likely to win new converts, but it's guaranteed to lease the choir. [July 2004, p.90]
    • GMR Magazine
    • 85 Metascore
    • 80 Critic Score
    It's almost like a bawdy, medieval "Animal Crossing" for adults. But you lack true control; moreover, things don't change unless you change them, making the world feel shallow. Though you usually have the freedom to do as you will, important characters are often completely exempt from your meddling (or even exist only in cut-scenes).
    • 84 Metascore
    • 80 Critic Score
    One of the only meals in town for a PS2-owning strategy fan, but it's the equivalent of an all-you-can-eat buffet. [Oct 2003, p.72]
    • GMR Magazine
    • 86 Metascore
    • 80 Critic Score
    The game has an amazing energy and great joy. Its unfettered creativity is astounding, and this is where Katamari truly excels. [Nov 2004, p.110]
    • GMR Magazine
    • 80 Metascore
    • 80 Critic Score
    The real star of NBA Live 2004, however, is the superb visual quality and the newfound ease with which players can call set plays and change defenses. [Dec 2003, p.84]
    • 93 Metascore
    • 80 Critic Score
    You'll be hard-pressed to find a white-knuckle, multiplayer-focused FPS more intense than UT2004 any time this year. [June 2004, p.87]
    • GMR Magazine
    • 85 Metascore
    • 80 Critic Score
    From the makers of "Dave Mirra BMX" comes a just-as-playable inline skating game with a simple trick system and large levels. [Feb 2003, p.92]
    • GMR Magazine
    • 85 Metascore
    • 80 Critic Score
    The refinement of the Kudos point system is the biggest difference between Project Gotham and its Dreamcast predecessor. [Feb 2004, p.95]
    • GMR Magazine
    • 87 Metascore
    • 80 Critic Score
    An exhaustive open-ended RPG that essentially allows you to make it up as you go along, with hundreds of people to talk to. [Feb 2003, p.95]
    • GMR Magazine
    • 75 Metascore
    • 80 Critic Score
    Definitely delivers cool effects and dishes up some really amazing moments, but technical issues, a cornball story, and weak voice acting add up to a slight disappointment overall. [Apr 2003, p.66]
    • GMR Magazine
    • 89 Metascore
    • 80 Critic Score
    Few racers match the sheer excitement of unleashing the boost on a straightaway to the accompaniment of wailing guitars. [June 2003, p.68]
    • GMR Magazine
    • 79 Metascore
    • 80 Critic Score
    The stroy is treated with respect and subtle class (that is, if you desregard the lackluster dialogue), with the conclusion providing the foundation for the many evenual battles between the Belmonts & Dracula. [Dec 2003, p.76]
    • GMR Magazine
    • 83 Metascore
    • 80 Critic Score
    It's the shiny A.I. upgrade that's the game's biggest improvement (though it's still not perfect). [May 2003, p.64]
    • GMR Magazine
    • 68 Metascore
    • 80 Critic Score
    With more true role-playing elements to balance out the sheer kill-and-collect MO of tis debut, this franchise, ripe with much potential, could grow serious legs. [Nov 2004, p.138]
    • 81 Metascore
    • 80 Critic Score
    The game's physics interact brilliantly with your actions to create game sequences much more memorable than any cut-scene could ever be. [July 2004, p.86]
    • GMR Magazine
    • 87 Metascore
    • 80 Critic Score
    A beautiful-looking "Dungeons & Dragons"-based hack-and-slash. [Feb 2003, p.92]
    • GMR Magazine
    • 73 Metascore
    • 80 Critic Score
    Frustrating but not impossible, The Third Age brings genuine LOTR authenticity and a believable RPG together - a fellowship that works. [Jan 2005, p.112]
    • GMR Magazine
    • 77 Metascore
    • 80 Critic Score
    Flight-sim purists will be horrified by SWON's simplicity, but everyone else will be too busy having fun.
    • 90 Metascore
    • 80 Critic Score
    It's amazing how they managed to cram Tony Hawk into a cartridge, while keeping the essence of the game true to the console version. [Feb 2003, p.97]
    • GMR Magazine
    • 79 Metascore
    • 80 Critic Score
    The great gameplay and story of Lunar remain intact. [Feb 2003, p.97]
    • GMR Magazine
    • 82 Metascore
    • 80 Critic Score
    Hit & Run's gameplay is entertaining without the license, but the license considerably enhances the fun, and you can't for ask for anything more from a tie-in.
    • 70 Metascore
    • 80 Critic Score
    It's always a good idea to have a golf game as part of your portable library. [Feb 2003, p.97]
    • GMR Magazine
    • 92 Metascore
    • 80 Critic Score
    Once you get sucked in, it's hard to pull yourself away. [Feb 2003, p.97]
    • GMR Magazine
    • 68 Metascore
    • 80 Critic Score
    The highest compliment we can give EA's portrayal of JK Rowling's magic-infused faux sport is that it's so much fun (for fans and nonfans alike) that it makes us wish Quidditch were actually real.
    • 78 Metascore
    • 80 Critic Score
    A great realization of Nintendo's much-vaunted connectivity strategy.
    • 83 Metascore
    • 80 Critic Score
    The the story for Homeworld 2 is a rehash of old themes, this spaced-based RTS plays far better than the story deserves. [Dec 2003, p.80]
    • GMR Magazine
    • 76 Metascore
    • 80 Critic Score
    The best reason to get this is the ability to link with the Gamecube version to transfer items and spells. [Feb 2003, p.97]
    • GMR Magazine