GMR Magazine's Scores

  • Games
For 924 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 2.1 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Grand Theft Auto: Vice City
Lowest review score: 0 Postal 2
Score distribution:
  1. Negative: 82 out of 924
924 game reviews
    • 88 Metascore
    • 80 Critic Score
    Insomniac's terrific action-platformer has you jumping from world to world in search of new weapons and gadgets. [Feb 2003, p.93]
    • GMR Magazine
    • 66 Metascore
    • 80 Critic Score
    More extreme sports fun, but this time it's all wet. Finishing is only half the battle: performing tricks factors into the final standings. [Feb 2003, p.92]
    • GMR Magazine
    • 85 Metascore
    • 80 Critic Score
    MC II should ship with a free sample of Ritalin. The amount of concentration required to maintain control of your car at such incomprehensibly high speeds almost requires some sort of chemical assistance (just joking kids). [June 2003, p.66]
    • GMR Magazine
    • 89 Metascore
    • 80 Critic Score
    Textures are muddier, the framerate is choppier, lighting effects are faked (faked well, but hey), and the image quality isn't as clean. [May 2003, p.71]
    • GMR Magazine
    • 79 Metascore
    • 80 Critic Score
    The framerate is also speedy-slick, and your ninjas feel and move as light as a feather. [Apr 2003, p.69]
    • GMR Magazine
    • 89 Metascore
    • 80 Critic Score
    Just as "Madden" continues to dominate gridiron play, so does ESPN NBA Basketball on the hardwood. [Dec 2003, p.84]
    • GMR Magazine
    • 86 Metascore
    • 80 Critic Score
    Nothing but simple, addictive fun. [May 2003, p.68]
    • GMR Magazine
    • 74 Metascore
    • 80 Critic Score
    Get a keyboard for your PS2 or don't bother playing. However, with a keyboard, this is EverQuest, the PC phenom, in all its addictive glory. [Feb 2003, p.80]
    • GMR Magazine
    • 82 Metascore
    • 80 Critic Score
    Anything bearing the valuable Lord of the Rings license will sell well. Happily, there's more to this beat 'em up than just the license. [Feb 2003, p.93]
    • GMR Magazine
    • 79 Metascore
    • 80 Critic Score
    It's hard to go wrong with giant robots blowing stuff up, but Enix's latest effort goes one step further with a novel control scheme. [Feb 2003, p.93]
    • GMR Magazine
    • 72 Metascore
    • 80 Critic Score
    So dark, gritty, and uncompromising, it makes "Vice City" seem much more like a cartoon than you would have previously considered it. [Mar 2003, p.62]
    • GMR Magazine
    • 83 Metascore
    • 80 Critic Score
    Fast-paced, big on fun, and contains the best passing engine on any hoops game. [Feb 2003, p.67]
    • GMR Magazine
    • 87 Metascore
    • 80 Critic Score
    Still derivative, and slightly bizarre, but better than the previous game, Jak II is a trip worth taking. [Nov 2003, p.82]
    • 81 Metascore
    • 80 Critic Score
    If you enter All God's Village, enter with a spare pair of underwear.
    • 65 Metascore
    • 80 Critic Score
    Brings not only addictive, up-tempo hack-n-slash action, but also a great new A.I. system that raises the bar on computer-assisted beat 'em ups. [July 2003, p.78]
    • GMR Magazine
    • 79 Metascore
    • 80 Critic Score
    The new Objective mode adds a whole lot of challenge in multiplayer. [Nov 2003, p.88]
    • 73 Metascore
    • 80 Critic Score
    Midway has successfully overhauled their classic series, but it has kept the ultraviolence that made it so popular. [Oct 2003, p.68]
    • GMR Magazine
    • 71 Metascore
    • 80 Critic Score
    You actually control things like the bit and the horse's lead leg in turns. [July 2003, p.78]
    • GMR Magazine
    • 78 Metascore
    • 80 Critic Score
    Just make sure you tell people you didn't realize it was a Trek game, considering how cool it looks and fun it is to play. [Sept 2003, p.69]
    • GMR Magazine
    • 67 Metascore
    • 80 Critic Score
    K-1 packs fluid, responsive controls of the "Tekken" variety (left punch, right punch, kicks, etc.) combined with trouble-free 360-degree movement. [July 2003, p.76]
    • GMR Magazine
    • 90 Metascore
    • 80 Critic Score
    The studio that gave birth to Crash Bandicoot brings a couple of new mascots and new gorgeous 3D world to the PS2. [Feb 2003, p.92]
    • GMR Magazine
    • 87 Metascore
    • 80 Critic Score
    The ultrasharp, hi-res character art and fluid animation keep XX at the cutting 2D edge, putting even Capcom's most recent fighters to shame. [Mar 2003, p.66]
    • GMR Magazine
    • 92 Metascore
    • 80 Critic Score
    Boasts a new set of insane gravity-defying and physically impossible stunts, not to mention all-new tracks and characters. [Feb 2003, p.93]
    • GMR Magazine
    • 79 Metascore
    • 80 Critic Score
    Day of Defeat isn't the most powerful gun in the armory, but it is the most reliable. [July 2003, p.73]
    • GMR Magazine
    • 87 Metascore
    • 80 Critic Score
    An amazing-looking game with some pretty serious muscle under the hood. If only the game actually <I>played</I> better - especially the batting - you'd have the "Madden" of baseball games. [Apr 2003, p.65]
    • GMR Magazine
    • 73 Metascore
    • 80 Critic Score
    These battles, they feel real. More important, they seem dangerous.
    • 86 Metascore
    • 80 Critic Score
    If Codies opened up the format and provided more variety in the Championship mode, it would be a king. [May 2003, p.68]
    • GMR Magazine
    • 82 Metascore
    • 80 Critic Score
    Combat is intuitive and intense, it looks absolutely gorgeous, and it never gets boring. [Apr 2003, p.55]
    • GMR Magazine
    • 80 Metascore
    • 80 Critic Score
    The third incarnation of the gorgeous two-wheeled racer MotoGP 3 marries high-octane speed with improved control, at long last implementing front and rear brakes. [May 2003, p.66]
    • GMR Magazine
    • 78 Metascore
    • 80 Critic Score
    It's different than any RPG you've played before, and better than most. [Apr 2003, p.62]
    • GMR Magazine