GMR Magazine's Scores

  • Games
For 924 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 2.1 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score:
Lowest review score:
Critic Score 0
Score distribution:
  1. Negative: 82 out of 924
924 game reviews
    • Metascore: 84
    • Critic Score 90
    Because of its masterful pacing, detail, and variety, Advance Tour ranks up there with the champions of GBA games. Recommended even if you have zero interest in golf. [July 2004, p.87]
    • Metascore: 84
    • Critic Score 80
    One of the only meals in town for a PS2-owning strategy fan, but it's the equivalent of an all-you-can-eat buffet. [Oct 2003, p.72]
    • Metascore: 84
    • Critic Score 60
    The glossy graphics can't shine off the mediocrity of the Westwood formula. [Apr 2003, p.67]
    • Metascore: 84
    • Critic Score 80
    When you're not blasting baddies, however, it can get pretty dull. Vehicles aren't much fun to drive and, other than a few little challenges, there's not a lot to do. Good thing blowing stuff up in your hijacked tank doesn't get old quickly. [Feb 2005, p.95]
    • Metascore: 84
    • Critic Score 70
    A gritty, stylish noir sequel built to please the first game's many trigger-happy fans. [Feb 2004, p.86]
    • Metascore: 84
    • Critic Score 80
    One of gaming's most horrific experiences. [Feb 2005, p.102]
    • Metascore: 84
    • Critic Score 80
    Two-player co-op is decent fun, and it makes the single-player campaign a lot more manageable and enjoyable, but the real meat of the game is the XBL multiplayer. [July 2003, p.68]
    • Metascore: 84
    • Critic Score 90
    No better and no worse a game than its predecessor, and there's absolutely no shame in that. And it's no airport novel, as it requires some serious time investment.
    • Metascore: 84
    • Critic Score 80
    A last-second shot that splashes down for victory. [Dec 2004, p.118]
    • Metascore: 84
    • Critic Score 70
    Precise, demanding, and about as tough as rally racing gets, Colin McRae Rally 04 should be approached by those predisposed to driving on dirt.
    • Metascore: 84
    • Critic Score 90
    A one-time sleeper hit [has] evolved into a bona fide classic. Quite possibly the finest next-gen RPG thus far. [Feb 2003, p.70]
    • Metascore: 84
    • Critic Score 70
    Unfortunately, like its prequel, Black Arrow's single-player campaign is still a collection of trial-and-error missions that require you to memorize the location of every hostage and enemy while perfecting your run through linear levels. [Sept 2004, p.93]
    • Metascore: 84
    • Critic Score 80
    The fundamental mechanics haven't changed much, but they have been significantly enhanced. What's most noticeable is the excellent presentation. [Feb 2003, p.70]
    • Metascore: 84
    • Critic Score 70
    There's enough here to warrant purchase for diehard AoM fans, but it doesn't change gameplay significantly enough to draw in audiences outside the original fanbase. [Dec 2003, p.97]
    • Metascore: 84
    • Critic Score 80
    Good looking and fun to play, Dead or Alive maes an impressive debut. [Oct 2004, p.122]
    • Metascore: 84
    • Critic Score 80
    Odd naming system. [Feb 2003, p.97]
    • Metascore: 84
    • Critic Score 80
    The real star of NBA Live 2004, however, is the superb visual quality and the newfound ease with which players can call set plays and change defenses. [Dec 2003, p.84]
    • Metascore: 84
    • Critic Score 90
    Takes everything The Two Towers did well and improves upon it in every way.
    • Metascore: 84
    • Critic Score 80
    Boasts ideal handling and control, near photo-realistic graphics, and digital surround sound. Where the game staggers is in its defiantly single-player focus. [Jan 2005, p.86]
    • Metascore: 84
    • Critic Score 80
    It looks great and provides a decent challenge. [Feb 2003, p.97]
    • Metascore: 84
    • Critic Score 80
    The first American portal version. [Feb 2003, p.97]
    • Metascore: 84
    • Critic Score 80
    Particularly thrilling is the motorcycle chase on the narrow freeway, evoking strong visions of what EA could have done had it been blessed with "The Matrix" license.
    • Metascore: 84
    • Critic Score 80
    Tron 2.0 may lack a coherent or interesting story line, but that doesn't mean the game is style over substance. [Oct 2003, p.65]
    • Metascore: 84
    • Critic Score 80
    Introduces a rather swift prebattle system. It's a welcome addition for "Total War" players who want better control of forces and reinforcements. [Aug 2003, p.75]
    • Metascore: 84
    • Critic Score 90
    All the hardware that makes modern warfare hell is here, and from the moment you see the enemy hightail it at th efirst sound of your F-4 Phantom's engines, you'll know why every FPS - be it set in the future or that fabled galaxy far, far away - is out to imitate the Battlefield formula. [May 2004, p.89]
    • Metascore: tbd
    • Critic Score 90
    Still the best baseball sim there is. [Apr 2003, p.65]
    • Metascore: 84
    • Critic Score 90
    The next game should be unstoppable, but it better well feature Eric B. and Rakim.
    • Metascore: 84
    • Critic Score 90
    Takes everything The Two Towers did well and improves upon it in every way.
    • Metascore: 84
    • Critic Score 70
    You will get enough to satisfy your battlefield cravings, but these extras could have - and maybe should have - been offered as a free download, not a $17.99 purchase. [May 2003, p.69]
    • Metascore: 84
    • Critic Score 80
    There's not much of a graphical upgrade from the PC version, but the interface and audio is improved. Goes great with Xbox live. [Feb 2003, p.95]
    • Metascore: 84
    • Critic Score 80
    Fast-paced, big on fun, and contains the best passing engine on any hoops game. [Feb 2003, p.67]
    • Metascore: 84
    • Critic Score 80
    The most socially relevant videogame in recent memory and should be played not just by fans of the genre, but by anyone desiring a deeper understanding of what it must be like to participate in urban warfare. [Aug 2004, p.98]
    • Metascore: 84
    • Critic Score 80
    The cohesion between 007's on-foot mission and driving excursions further adds to the cinematic feel, which is Everthing or Nothing's strongest trait. [Apr 2004, p.86]
    • Metascore: 84
    • Critic Score 80
    Jak 3 doesn't break much new ground, but it is head and shoulders above most of its ilk and is a fitting - and make no mistake, good-looking - send-off for this beloved trilogy. [Dec 2004, p.124]
    • Metascore: 84
    • Critic Score 80
    Highly addictive and highly cute. [Feb 2003, p.97]
    • Metascore: 84
    • Critic Score 80
    While the stealth formula has been done to death, Psi-Ops is saved from mediocrity by the sheer versatility of its mind-over-matter approach. [Aug 2004, p.92]
    • Metascore: 83
    • Critic Score 90
    The acrobatics alone make Warrior Within a must-buy. Rounded out with superb character design and vast Myst-like landscapes, this Prince is another winner.
    • Metascore: 83
    • Critic Score 80
    This one is actually a brand new game, with significant changes. [Feb 2003, p.96]
    • Metascore: 83
    • Critic Score 80
    The only compelling reason for Halo fans to buy this version is for multiplayer, which is so much better than playing split-screen on your television. Otherwise, it's the same old space opera. [Dec 2003, p.80]
    • Metascore: 83
    • Critic Score 80
    It's a close one, but ESPN bows to "Live 2005" on the final shot. [Dec 2004, p.118]
    • Metascore: 83
    • Critic Score 80
    A beautiful-looking Dungeons & Dragons-based hack-and-slash that can be played cooperatively with another player. [Feb 2003, p.95]
    • Metascore: 83
    • Critic Score 80
    The the story for Homeworld 2 is a rehash of old themes, this spaced-based RTS plays far better than the story deserves. [Dec 2003, p.80]
    • Metascore: 83
    • Critic Score 90
    This Greek mythology-based action game is an update of the arcade and NES classic in name only. Fun combat and great music. [Feb 2003, p.93]
    • Metascore: 83
    • Critic Score 90
    If you've ever played "Jagged Alliance 2" and thought "Hot diggity, if this took place in World War II and was in 3D, it would rock," here is your dream game.
    • Metascore: 83
    • Critic Score 70
    For newbies, this is still a great game, but for veterans of previous iterations, there's no reason to switch. [July 2003, p.75]
    • Metascore: 83
    • Critic Score 90
    Combining the reckless, breakneck speed and high-impact collisions of "Burnout" with the neon-tipped street culture of Fast and the Furious (and, more specifically, "Midnight Club II"), Underground is the new definition of white-knuckle.
    • Metascore: 83
    • Critic Score 90
    THUG2 may not match "THUG's" charm and novelty, but it's still one of the most addictive and satisfying experiences out there. [Dec 2004, p.116]
    • Metascore: 83
    • Critic Score 90
    While lacking the sheer depth of either "Virtua Fighter" or "Soul Calibur," DOA's fighting system offers the fastest 3D fighting around with a slick reversal system tuned for players of all abilities. [Oct 2004, p.108]
    • Metascore: 83
    • Critic Score 80
    It's not always realistic, but the proven mechanics ensure that it's fun...even when bling is no longer in. [June 2004, p.90]
    • Metascore: 83
    • Critic Score 80
    If you found "RalliSport 2" addictive, think of Colin 2005 as the same game with the difficulty switched over to "realistic." [Jan 2005, p.100]
    • Metascore: 83
    • Critic Score 90
    Still the best baseball sim there is. [Apr 2003, p.65]
    • Metascore: 83
    • Critic Score 90
    Combining the reckless, breakneck speed and high-impact collisions of Burnout with the neon-tipped street culture of Fast and the Furious (and, more specifically, Midnight Club II), Underground is the new definition of white-knuckle.
    • Metascore: 83
    • Critic Score 90
    The acrobatics alone make Warrior Within a must-buy. Rounded out with superb character design and vast Myst-like landscapes, this Prince is another winner.
    • Metascore: 83
    • Critic Score 80
    It's the shiny A.I. upgrade that's the game's biggest improvement (though it's still not perfect). [May 2003, p.64]
    • Metascore: 83
    • Critic Score 90
    As complete and comprehensive an epic as we have ever seen, and it succeeds on all levels, both plot-wise and game-wise. [Mar 2003, p.55]
    • Metascore: 83
    • Critic Score 80
    The best damn puzzle game of the last 10 years has finally made it, in perfect form, to GBA... The game is, however, excruciatingly difficult, so consider yourself warned. [Apr 2003, p.73]
    • Metascore: 83
    • Critic Score 80
    This game looks as good as it can, and the gameplay still offers a few tricks you won't find in your average RPG. [Aug 2004, p.103]
    • Metascore: 83
    • Critic Score 90
    THUG2 may not match THUG's charm and novelty, but it's still one of the most addictive and satisfying experiences out there.
    • Metascore: 83
    • Critic Score 80
    Not nearly as embarrassing as "DDR", Karaoke Revolution is perfect for parties and tribal gatherings. [Dec 2003, p.67]
    • Metascore: 83
    • Critic Score 90
    The acrobatics alone make Warrior Within a must-buy. Rounded out with superb character design and vast Myst-like landscapes, this Prince is another winner.
    • Metascore: 83
    • Critic Score 80
    Fast-paced, big on fun, and contains the best passing engine on any hoops game. [Feb 2003, p.67]
    • Metascore: 83
    • Critic Score 70
    The delights are mostly in the details - and the developer has taken the time to stuff this version full of neat little extras. [Apr 2003, p.73]
    • Metascore: 83
    • Critic Score 80
    For those with the cash, it's well worth it. [Feb 2003, p.95]
    • Metascore: 83
    • Critic Score 90
    It's an all-engrossing interactive soap-opera that grabs hold of you and never lets go. Consider yourself warned. [Feb 2003, p.64]
    • Metascore: 83
    • Critic Score 80
    Particularly thrilling is the motorcycle chase on the narrow freeway, evoking strong visions of what EA could have done had it been blessed with The Matrix license. The cohesion between 007's on-foot missions and driving excursions further adds to the cinematic feel, which is Everything or Nothing's strongest trait.
    • Metascore: 83
    • Critic Score 70
    Offers a more simplified, newbie-friendly version of traditional Tribes gameplay. [Jan 2005, p.92]
    • Metascore: 83
    • Critic Score 90
    Various artificially induced frustrations hold the game back from its true potential. Still, it's nearly there, and for those with strong jaws, it's an otherwise exceptional experience. The next game should be unstoppable, but it better well feature Eric B. and Rakim. [Nov 2004, p.122]
    • Metascore: 83
    • Critic Score 90
    The acrobatics alone make Warrior Within a must-buy. Rounded out with superb character design and vast Myst-like landscapes, this Prince is another winner.
    • Metascore: 83
    • Critic Score 80
    Boktai finely fuses the action with the role-playing, so it's well suited to fans in either camp. [Oct 2003, p.78]
    • Metascore: 83
    • Critic Score 90
    Still the best baseball sim there is. [Apr 2003, p.65]
    • Metascore: 83
    • Critic Score 80
    What really distinguishes this charmer is its finely honed sense of pacing: While the first game's notorious difficulty level is fully intact, the levels, objectives, and boss battles are mixed and matched to near perfection.
    • Metascore: 82
    • Critic Score 90
    A great-looking and playing racer with one major drawback: a tedious password save system. [Feb 2003, p.97]
    • Metascore: 82
    • Critic Score 70
    Ruby and Sapphire stick to the script - there are few surprises here. Yes, the world is all new, and yes, there are 100 new Pokemon, but it's still basically the same game. [June 2003, p.78]
    • Metascore: 82
    • Critic Score 70
    A totally new game. Unfortunately, it lacks the depth of the other games here, and therefore won't satisfy hardcore baseball fans. [Apr 2003, p.64]
    • Metascore: 82
    • Critic Score 90
    The third volume includes features that rocket its entertainment value to an entirely unparalleled level. [Dec 2004, p.115]
    • Metascore: 82
    • Critic Score 80
    Combat is intuitive and intense, it looks absolutely gorgeous, and it never gets boring. [Apr 2003, p.55]
    • Metascore: 82
    • Critic Score 80
    If Turbine can keep the quality content coming, AC2 deserves your hard drive, you Internet bandwith, and your $12.95 a month. [Feb 2003, p.71]
    • Metascore: 82
    • Critic Score 80
    Two-player action can get a bit confusing, though, and the game will appeal to a niche audience only. But for those with the fever for quarter-crunching thrills, consider the eagle landed. [Oct 2004, p.94]
    • Metascore: 82
    • Critic Score 90
    With great dialogue, beautiful art direction, and generally high-quality puzzles, it's worthwhile to indulge the designers' crate fetish just to see what comes next.
    • Metascore: 82
    • Critic Score 90
    Possibly the best reason to own a PS2 network adapter. The team-based miliary tactics work better online than off. [Feb 2003, p.93]
    • Metascore: 82
    • Critic Score 80
    Difficult yet engaging. [Feb 2003, p.97]
    • Metascore: 82
    • Critic Score 90
    Combining the reckless, breakneck speed and high-impact collisions of Burnout with the neon-tipped street culture of "Fast and the Furious" (and, more specifically, "Midnight Club II"), Underground is the new definition of white-knuckle.
    • Metascore: 82
    • Critic Score 70
    A lot of fun, but if it has one problem, it's that it is too similar to the previous game. But hey, the first game was great. [Aug 2003, p.71]
    • Metascore: 82
    • Critic Score 50
    There are no more than a handful of truly danceable tracks. The rest are either slow, boring, or both. [Jan 2004, p.64]
    • Metascore: 82
    • Critic Score 80
    Fast-paced, big on fun, and contains the best passing engine on any hoops game. [Feb 2003, p.67]
    • Metascore: 82
    • Critic Score 90
    Squad-based, tactical strategy game set in the same universe as the classic Fallout rpg sets a new standard. [Feb 2003, p.94]
    • Metascore: 82
    • Critic Score 70
    Fighters plays up the action while devaluing its story with cookie-cutter bad guys, bad accents, and jingoistic sentiments. [Oct 2003, p.76]
    • Metascore: 82
    • Critic Score 80
    The Practice mode could've been more intuitive, like "Madden 2004's" minicamp mode. It was not only difficult to figure out, but also, ultimately, not even that helpful. [Dec 2003, p.86]
    • Metascore: 82
    • Critic Score 70
    Takes its inspiration from "The Legend of Zelda" - and that ain't bad. [Feb 2003, p.96]
    • Metascore: 82
    • Critic Score 80
    The design is impeccable and completely distinctive. Though the gameplay can be conventional, there's not chance you've ever played a game quite like Nocturne. You should. It's a stunning, mature fantasy. [Nov 2004, p.114]
    • Metascore: 82
    • Critic Score 90
    Compared to its predecessor, NFSU2 is more. More city, more courses, more cars, more parts, more style...just more of everything in general. The game is huge. [Dec 2004, p.99]
    • Metascore: 82
    • Critic Score 90
    THUG2 may not match THUG's charm and novelty, but it's still one of the most addictive and satisfying experiences out there.
    • Metascore: 82
    • Critic Score 90
    This one gives you a whole new set of career paths and more clutter for you Sim life. [Feb 2003, p.94]
    • Metascore: 82
    • Critic Score 70
    If you're gonna buy one college game this year, buy March Madness.
    • Metascore: 82
    • Critic Score 70
    Holding back the fun are severe slowdown and scripting problems; hectic firefights and complex rooms often crush the game's framerate, and some event triggers can be irrevocably hung up, forcing a restart. [Dec 2003, p.92]
    • Metascore: 82
    • Critic Score 80
    Is Joint Operations better than "Battlefield 1942"? Yes, if all the pieces come together. But without good players backing you up and a well-populated map, you're screwed. [Oct 2004, p.96]
    • Metascore: 82
    • Critic Score 90
    The expansion pack to EverCrack opens up new worlds, new characters, and tigers with boobies (finally!). [Feb 2003, p.94]
    • Metascore: 82
    • Critic Score 80
    Anything bearing the valuable Lord of the Rings license will sell well. Happily, there's more to this beat 'em up than just the license. [Feb 2003, p.93]
    • Metascore: 82
    • Critic Score 90
    A spectacular work with an attention to detail that rivals the Peter Jackson films upon which it's based. [Feb 2005, p.96]
    • Metascore: 82
    • Critic Score 80
    It's Star Wars with a proven and well-executed game concept. And if that's not enough to persuade you, you're able to murder Ewoks. Enjoy.
    • Metascore: 82
    • Critic Score 80
    Like the annual football fix, it's a killer deal for the money, whether you're a casual fan or a liquid-limbed obsessive. [Nov 2003, p.88]
    • Metascore: 82
    • Critic Score 80
    Hit & Run's gameplay is entertaining without the license, but the license considerably enhances the fun, and you can't for ask for anything more from a tie-in.
    • Metascore: 81
    • Critic Score 80
    The game's physics interact brilliantly with your actions to create game sequences much more memorable than any cut-scene could ever be. [July 2004, p.86]
    • Metascore: 81
    • Critic Score 80
    GL2 might be on the short side, but it's 100 percent pure beef; GL3 feels like cow eyeballs and kangaroo meat are mixed in—even if, in point of fact, the developers have actually expanded the game.
    • Metascore: 81
    • Critic Score 70
    If you're gonna buy one college game this year, buy March Madness.
    • Metascore: 81
    • Critic Score 80
    Ambitiously niched and infinitely flexible, giving players a battle system of unparalleled depth that's as innovative as it is daunting - even for crusty veterans of the genre. [Oct 2004, p.112]
    • Metascore: 81
    • Critic Score 90
    It's somehow mind-numbingly mundane and brilliantly addictive at the same time. [Jan 2004, p.92]
    • Metascore: 81
    • Critic Score 90
    It's one of the most thorough and competent rehash packages in recent memory, offering a slew of great games in top form, along with a few cool bonuses.
    • Metascore: 81
    • Critic Score 70
    The most welcome addition to the series are the highly interactive backgrounds of Namco's arcade classic "Crisis Zone." [Nov 2003, p.84]
    • Metascore: 81
    • Critic Score 80
    The only thing missing is a simple pro season mode. But things like online play and the inclusion of some classic players (Walter Payton, Howie Long, Ronnie Lott, etc.) more than make up for it.
    • Metascore: 81
    • Critic Score 90
    Practically begs to be played with other people. [Oct 2003, p.75]
    • Metascore: 81
    • Critic Score 90
    The most thorough and competent rehash packages in recent memory, offering a slew of great games in top form, along with a few cool bonuses.
    • Metascore: 81
    • Critic Score 90
    It's somehow mind-numbingly mundane and brilliantly addictive at the same time. [Jan 2004, p.92]
    • Metascore: 81
    • Critic Score 50
    Finding a hot zone that doesn't play like a deathmatch in a broom closet [or getting to a hot zone at all] takes more legwork than you'd expect for the payoff. [Sept 2003, p.65]
    • Metascore: 81
    • Critic Score 70
    My only gripe is the less-than-perfect lightsaber controls. [Feb 2003, p.72]
    • Metascore: 81
    • Critic Score 80
    Although combination attacks and special strikes are possible, battles come straight from the "Warriors" playbook - and fights, no matter how lopsided, are all too easily won by locating an enemy leader and killing him or her. [Dec 2004, p.127]
    • Metascore: 81
    • Critic Score 90
    It's somehow mind-numbingly mundane and brilliantly addictive at the same time. [Jan 2004, p.92]
    • Metascore: 81
    • Critic Score 80
    A remake of the NES classic. [Feb 2003, p.97]
    • Metascore: 81
    • Critic Score 70
    Because may stages aren't too difficult to pass, the game might seem easy at first, but it's really a system that favors rewarding good players rather than punishing poor ones. [July 2004, p.89]
    • Metascore: 81
    • Critic Score 80
    Deception is excellent, and its online play and hundreds of unlockable secrets give it more longevity than most fighters. [Dec 2004, p.112]
    • Metascore: 81
    • Critic Score 80
    Despite the lack of dazzling graphics or a riveting single-player game, Kings of War is a refreshingly entertaining game that gives players a good break from RTS conventions.
    • Metascore: 81
    • Critic Score 80
    If you enter All God's Village, enter with a spare pair of underwear.
    • Metascore: 81
    • Critic Score 80
    Powered by a solid 3D engine, an innovative control scheme (including user-controlled bullet time), and revolutionary shaky-cam views. [Dec 2003, p.92]
    • Metascore: 81
    • Critic Score 70
    When you marry the spot-on physics of pinball ballistics with the collection-mania of Nintendo's ageless Pokemon franchise, good times are all but guaranteed. [Nov 2003, p.90]
    • Metascore: 81
    • Critic Score 80
    Harder-hitting than the rest. [Oct 2003, p.67]
    • Metascore: 81
    • Critic Score 80
    If you like wasting small bits of time here and there with your GBA - and especially if you're new to the series - this is still the best thing you get get on the portable. [Nov 2004, p.134]
    • Metascore: 81
    • Critic Score 70
    In Premiership terms: FIFA is Manchester United - polished and predictable. "Winning Eleven" plays like Chelsea - maverick with panache and flair. Which would you rather play? [Dec 2004, p.119]
    • Metascore: 81
    • Critic Score 70
    With the exception of battling other Jedi, you'll be slicing your way through this game in no time. [Dec 2003, p.80]
    • Metascore: 81
    • Critic Score 80
    One of the best PC games of 2000 is ported faithfully to the PS2. Upgrade your character's skills and attributes to your liking. [Feb 2003, p.92]
    • Metascore: 81
    • Critic Score 80
    If you like wasting small bits of time here and there with your GBA - and especially if you're new to the series - this is still the best thing you get get on the portable. [Nov 2004, p.134]
    • Metascore: 81
    • Critic Score 70
    A totally new game. Unfortunately, it lacks the depth of the other games here, and therefore won't satisfy hardcore baseball fans. [Apr 2003, p.64]
    • Metascore: 81
    • Critic Score 70
    There are a lot of things about HM:FMT that make it ideal for GBA, but the main thing is the bite-sized chunks of time that the game is broken up into. [Dec 2003, p.104]
    • Metascore: 81
    • Critic Score 70
    Jump online, and you'll immediately reconsider Thunder. [Oct 2003, p.76]
    • Metascore: 81
    • Critic Score 80
    The only thing missing is a simple pro season mode. But things like online play and the inclusion of some classic players (Walter Payton, Howie Long, Ronnie Lott, etc.) more than make up for it.
    • Metascore: 81
    • Critic Score 70
    One of the fastest-paced, most exciting wrestling games we've ever played... [But] effectively dealing with multiple opponents is highly problematic. [Apr 2003, p.70]
    • Metascore: 80
    • Critic Score 80
    MPT may not reinvent the game, but it definitely whacks it up enough to warrant a revisit. [Jan 2005, p.120]
    • Metascore: 80
    • Critic Score 70
    Luckily, the insipid offline game serves as a training ground for its exciting online counterpart. [Feb 2005, p.86]
    • Metascore: 80
    • Critic Score 80
    It's faced paced, full of creative shot making, and chock-full of fun unlockables - there's no denying the addictive power. [Oct 2004, p.98]
    • Metascore: 80
    • Critic Score 70
    The Eye Toy experience suffers from the overall lack of precision one would expect from a game that involves little more than waving your hands in vague motions at your TV, but it's still a bold experiment. [Nov 2003, p.86]
    • Metascore: 80
    • Critic Score 80
    Hand-to-hand combat, especially against a large group of thugs, is clunky at best and irritating at worst. [Sept 2004, p.79]
    • Metascore: 80
    • Critic Score 90
    There are a few places where the game falls short (drivable vehicles would have been nice), but excellent A.I., solid gameplay, and fairly deep multiplayer battles make Pacific Assault worthy of the Medal of Honor name.
    • Metascore: 80
    • Critic Score 70
    PC players have a set of expectations that couldn't be met without more solid A.I. That, plus unfulfilling multiplayer, takes away any chances for a Medal of Honor here. [Jan 2005, p.122]
    • Metascore: 80
    • Critic Score 60
    Unfortunately, unique visuals and a well-made battle system can't always rescue this easy linear game from the swell of mediocrity that often threatens to overrun it. [Jan 2005, p.82]
    • Metascore: 80
    • Critic Score 80
    The only thing missing is a simple pro season mode. But things like online play and the inclusion of some classic players (Walter Payton, Howie Long, Ronnie Lott, etc.) more than make up for it. [Mar 2004, p.87]
    • Metascore: 80
    • Critic Score 90
    We're not exactly sure how two games out of a series of nine constitutes an "anthology," but they're good games nonetheless. [Feb 2003, p.97]
    • Metascore: 80
    • Critic Score 70
    The fighting is absolutely mad-dog-howling good. [Mar 2004, p.93]
    • Metascore: 80
    • Critic Score 90
    The title's most remarkable feature is the towrope's physics. Whether you're taking in slack or using it to slingshot around massive lakes, the rope feels absolutely real and must be played to be believed. [July 2003, p.73]
    • Metascore: 80
    • Critic Score 80
    The level of satisfaction you derive from Final Fantasy: Crystal Chronicles correlates directly to whether you look at it as a poor man's Final Fantasy or as the best damn game of "Gauntlet" you've ever laid eyes on.
    • Metascore: 80
    • Critic Score 80
    In the ring, inconsistencies abound-weird collision detection, random selling, neutered submission moves, and A.I. that revolves between timid and simply schizoid.
    • Metascore: 80
    • Critic Score 70
    Combat is flashy and loud, marred only by the accent-heavy voiceovers. [Sept 2004, p.88]
    • Metascore: 80
    • Critic Score 80
    The real star of NBA Live 2004, however, is the superb visual quality and the newfound ease with which players can call set plays and change defenses. [Dec 2003, p.84]
    • Metascore: 80
    • Critic Score 80
    Despite the lacking modes, the new songs and Xbox Live make Karaoke Revolution on Xbox incredibly versatile. [Dec 2004, p.115]
    • Metascore: 80
    • Critic Score 70
    While the action might not be outstanding, the game world itself is. [Feb 2005, p.98]
    • Metascore: 80
    • Critic Score 60
    We struggle with MXU's collision problems, floatiness while jumping, and the decision to scrap "MX Superfly's" stunt track editor. These work to frustrate and unfortunately take things down a bit. [Apr 2004, p.93]
    • Metascore: 80
    • Critic Score 80
    It's "Star Wars" with a proven and well-executed game concept. And if that's not enough to persuade you, you're able to murder Ewoks. Enjoy. [Nov 2004, p.120]
    • Metascore: 80
    • Critic Score 70
    Good for boredom, bad for creativity. [Jan 2005, p.102]
    • Metascore: 80
    • Critic Score 70
    A solid title, but not what it could have been. [Oct 2003, p.76]
    • Metascore: 80
    • Critic Score 90
    Every stage looks utterly fantastic, with detailed architecture filling every corner of the screen... [and] the controls are simple enough to keep the action intense. [Feb 2003, p.62]
    • Metascore: 80
    • Critic Score 80
    The third incarnation of the gorgeous two-wheeled racer MotoGP 3 marries high-octane speed with improved control, at long last implementing front and rear brakes. [May 2003, p.66]
    • Metascore: 80
    • Critic Score 70
    Acclaim made a lot of improvements and did a great job at capturing some of the spirit of baseball, but the actual on-field experience seems a little off. [Apr 2003, p.64]
    • Metascore: 80
    • Critic Score 70
    What really wins this skins match is multiplayer: "Tiger" doesn't do it on Xbox, while Links not only offers multiplayer tourneys, but also the promise of new downloadable courses. [Dec 2003, p.82]
    • Metascore: 80
    • Critic Score 80
    There's only four stadiums and there's no multiplayer, but it's still a great game of baeball. [Feb 2003, p.97]
    • Metascore: 80
    • Critic Score 80
    Pays homage to RPGs past while establishing its own unique identity. [Feb 2003, p.92]
    • Metascore: 80
    • Critic Score 70
    One of the fastest-paced, most exciting wrestling games we've ever played... [But] effectively dealing with multiple opponents is highly problematic. [Apr 2003, p.70]
    • Metascore: 80
    • Critic Score 70
    Factor in the need to half-push the left stick and left and right triggers in order to get style bonuses, and you can see why intuitiveness completely disappears.
    • Metascore: 80
    • Critic Score 70
    Has Kirby on the right track and, for the first time in years, starts to evolve the series. It just doesn't quite live up to its ambitions. [Nov 2004, p.118]
    • Metascore: 80
    • Critic Score 80
    Few business games currently on the market are as enjoyable as this one.
    • Metascore: 80
    • Critic Score 70
    A truly attractive game that sometimes even manages to better its competition, but the gameplay is just too riddled with holes for comfort. [Sept 2004, p.91]
    • Metascore: 80
    • Critic Score 80
    Its gameplay and graphics bring a richness to the genre in grand style and with lyrical grace. [Oct 2003, p.74]
    • Metascore: 79
    • Critic Score 90
    Intensely beautiful, highly playable, and downright inspired, R-Type Final is a somber but fitting end to a legendary series. A stellar combination of style, substance, and class.
    • Metascore: 79
    • Critic Score 90
    Your enjoyment of this game will correlate directly to whether you dig the highly Japanese flourishes and style...If this is your bag, Otogi 2 offers some of the most lavish ass-kicking destruction around. [Nov 2004, p.124]
    • Metascore: 79
    • Critic Score 90
    Best re-creation of dogfighting ever seen in a WWII flight sim, which is saying something considering how many there are. [Feb 2003, p.94]
    • Metascore: 79
    • Critic Score 80
    The love that went into it shines through, and it's enough to have True Believers shouting "Excelsior!" for weeks to come. [Dec 2004, p.117]
    • Metascore: 79
    • Critic Score 90
    It's refreshing to look back on the genesis of the world's most popular RPG.
    • Metascore: 79
    • Critic Score 80
    The best thing about Nippon Ichi's games is the way they strike such a good balance between accessibility and depth, and La Pucelle is another good example of this philosophy. [July 2004, p.85]
    • Metascore: 79
    • Critic Score 60
    Playing out your career is fun for a little while, but there's just too much tedium and repetition involved to inject freshness into a tired franchise. [Sept 2003, p.67]
    • Metascore: 79
    • Critic Score 80
    The stroy is treated with respect and subtle class (that is, if you desregard the lackluster dialogue), with the conclusion providing the foundation for the many evenual battles between the Belmonts & Dracula. [Dec 2003, p.76]
    • Metascore: 79
    • Critic Score 70
    And the first-person baseball feature? Don't even think about it. [May 2004, p.85]
    • Metascore: 79
    • Critic Score 80
    For those who are just curious, it might not be worth your time, but with teh Amano art gallery, an Easy mode for "FFI," and other improvements, the old school will be pleased. [Mar 2003, p.65]
    • Metascore: 79
    • Critic Score 80
    It's a fun game, especially for younger players, but it feels slightly more hokey than Hollywood. [Mar 2004, p.93]
    • Metascore: 79
    • Critic Score 80
    Day of Defeat isn't the most powerful gun in the armory, but it is the most reliable. [July 2003, p.73]
    • Metascore: 79
    • Critic Score 80
    An enhanced version of "Smuggler's Run 2," with new vehicles and an expanded multiplayer mode with support for four players. [Feb 2003, p.96]
    • Metascore: 79
    • Critic Score 70
    This game time is artificially prolonged by ridiculous amounts of difficulty. The clunky and unresponsive control scheme is bad enough, but you start so weak that you're forced to do a lot of mindless leveling up before you can do anything interesting.
    • Metascore: 79
    • Critic Score 90
    A stellar third-person shooter that pulses with feverish invention, A&D welds together top-notch controls, a truly mental plot, and some of the most strategic gunplay to hit consoles in ages.
    • Metascore: 79
    • Critic Score 70
    The disappointing lack of traffic [online] means you'll need at least four competitors on a course to prevent boredom. [Dec 2004, p.123]
    • Metascore: 79
    • Critic Score 80
    It's a challenging game, but that's Metal Slug for you - everything you liked about the previous games, you'll find here, and that's no small feat on a small platform. [Feb 2005, p.103]
    • Metascore: 79
    • Critic Score 60
    Even without online play, Uru wins points for style and originality. Diehard "Myst" fans probably already have this, but others may want to wait until February to see if the whole online thing pays off.
    • Metascore: 79
    • Critic Score 80
    It's hard to go wrong with giant robots blowing stuff up, but Enix's latest effort goes one step further with a novel control scheme. [Feb 2003, p.93]
    • Metascore: 79
    • Critic Score 80
    The new Objective mode adds a whole lot of challenge in multiplayer. [Nov 2003, p.88]
    • Metascore: 79
    • Critic Score 80
    Solidly designed, solidly programmed, very pretty, and about as close to "Zelda" as PS2 and Xbox will ever get. This one deserves to be a sleeper hit.
    • Metascore: 79
    • Critic Score 80
    While the repetition of farm life is soothing, the repetition in the human interactions is just annoying...Still, with all the chores, you'll probably spend little time carousing about town, anyhow. [Apr 2004, p.81]
    • Metascore: 79
    • Critic Score 80
    The physics, camera, and controls are great: Everything feels perfect, and there's an awesome sense of speed (helped out by the rock-solid 60 fps). [June 2004, p.81]
    • Metascore: 79
    • Critic Score 80
    Solidly designed, solidly programmed, very pretty, and about as close to "Zelda" as PS2 and Xbox will ever get. This one deserves to be a sleeper hit.
    • Metascore: 79
    • Critic Score 70
    The only real knock against Two Towers is its limited replayability. [Feb 2003, p.68]
    • Metascore: 79
    • Critic Score 80
    It can be a little too difficult at times, especially when trying to make finicky jumps on a small screen while, for example, riding a bus. But the balancing issues are confined mostly to the bosses. [Aug 2004, p.91]
    • Metascore: 79
    • Critic Score 70
    One of the fastest, most insane combat-racing games ever devised... If the tracks were a little bit less ambitious or the trick system streamlined for human hands, DD would easily be one of the best games of its type. [Aug 2003, p.78]
    • Metascore: 79
    • Critic Score 80
    Or you could get them and play them again and again the way you play a favorite album, because your $30 will get you two of the funkiest, most charming grooves you'll ever see in videogame form. [Jan 2004, p.90]
    • Metascore: 79
    • Critic Score 80
    The great gameplay and story of Lunar remain intact. [Feb 2003, p.97]
    • Metascore: 79
    • Critic Score 80
    The framerate is also speedy-slick, and your ninjas feel and move as light as a feather. [Apr 2003, p.69]
    • Metascore: 78
    • Critic Score 40
    The slow tracks still outnumber the fast ones; here's hoping the downloadable packages include a few more peppy songs. [Dec 2004, p.132]
    • Metascore: 78
    • Critic Score 80
    Just make sure you tell people you didn't realize it was a Trek game, considering how cool it looks and fun it is to play. [Sept 2003, p.69]
    • Metascore: 78
    • Critic Score 80
    Enemies number in the hundreds along branching paths of glory. [Feb 2003, p.92]
    • Metascore: 78
    • Critic Score 80
    It's fun and impressive, but neither the drama nor the realism will convert anyone who isn't already planning on naming their first-born "Dale."
    • Metascore: 78
    • Critic Score 60
    Although there are plenty of missions to complete and mosters to vanquish, even die-hard D&D fans might struggle to stay awake throughout this game. [Mar 2004, p.84]
    • Metascore: 78
    • Critic Score 90
    After numerous shoddy attempts to bring classic Contra gameplay to a next-gen system, Konami finally gets it right. [Feb 2003, p.92]
    • Metascore: 78
    • Critic Score 80
    Solidly designed, solidly programmed, very pretty, and about as close to "Zelda" as PS2 and Xbox will ever get. This one deserves to be a sleeper hit. [Dec 2003, p.100]
    • Metascore: 78
    • Critic Score 80
    Rez
    A fairly standard shooter dressed as a visual and aural masterpiece. Sadly unappreciated by the vast majority of the gaming world. [Feb 2003, p.93]
    • Metascore: 78
    • Critic Score 90
    To get the most out of this game, start the expansion pack with a brand-new character. We imported a high-level cleric - Beaverskull Bablicious - from NWN and found Undrentide to be too easy. [Sept 2003, p.76]