GMR Magazine's Scores

  • Games
For 920 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 2.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Snake Eater
Lowest review score: 0 Ping Pals
Score distribution:
  1. Negative: 82 out of 920
920 game reviews
    • 90 Metascore
    • 90 Critic Score
    It's Pandora's Box, a treasure trove of bonuses including extra modes and characters, CG movies, detailed stats, and the original Panzer Dragoon, that will keep gamers coming back. [Feb 2003, p.69]
    • 90 Metascore
    • 80 Critic Score
    Character upgrades, including a useless superpunch for Olimar and Louie, highlight Pikmin 2's greatest flaw: it relies too heavily on the collection of stuff. [Oct 2004, p.104]
    • GMR Magazine
    • 90 Metascore
    • 80 Critic Score
    Everything good about the original is here, with loads of new multiplayer options including maps, weapons, and game modes, too. [Feb 2003, p.80]
    • GMR Magazine
    • 90 Metascore
    • 90 Critic Score
    Simply put, you need to play this to understand. [Oct 2004, p.94]
    • GMR Magazine
    • 90 Metascore
    • 90 Critic Score
    McRae games were and are the best. [Feb 2003, p.97]
    • GMR Magazine
    • 90 Metascore
    • 80 Critic Score
    Though ESPN is still inferior on the ice, it crushes "NHL 2003" visually, with graphics and animations that give it an incredible sense of realism. [Oct 2003, p.67]
    • GMR Magazine
    • 90 Metascore
    • 90 Critic Score
    Things were more "real" this time around. [Feb 2003, p.97]
    • GMR Magazine
    • 90 Metascore
    • 90 Critic Score
    Play a version of Madden where the Rams could actually win with Kurt Warner. [Feb 2003, p.97]
    • GMR Magazine
    • 89 Metascore
    • 90 Critic Score
    Where Zero Mission really adds to the legend is in the game's challenging surprise ending...this isn't your daddy's Metroid. [Mar 2004, p.92]
    • 89 Metascore
    • 90 Critic Score
    Action/strategy hybrid defies the conventions of all the genres it touches, while making for a fantastically original multiplayer experience. [Feb 2003, p.94]
    • GMR Magazine
    • 89 Metascore
    • 90 Critic Score
    Does both fun and realistic very well with below par results (in golfese, that's good). [Nov 2003, p.74]
    • GMR Magazine
    • 89 Metascore
    • 80 Critic Score
    Miyamoto got the idea for this quirky strategy game from observing his personal garden. What kind of garden? [Feb 2003, p.96]
    • GMR Magazine
    • 89 Metascore
    • 90 Critic Score
    For the more discerning hockey connoisseur, NHL2K3 has made great strides since its debut on the now defunct Dreamcast. [Feb 2003, p.93]
    • GMR Magazine
    • 89 Metascore
    • 90 Critic Score
    F-Zero is finally running on hardware that can do it proper justice, and Sega makes GameCube sing. [Oct 2003, p.63]
    • GMR Magazine
    • 89 Metascore
    • 90 Critic Score
    Strangely, the best version is on the least-powerful hardware. [Feb 2003, p.93]
    • GMR Magazine
    • 89 Metascore
    • 90 Critic Score
    Outside of a slightly boring midgame stretch in which you're tracking down overdue library books (no, really) and an overly tough final boss, this is a flawless portable adventure. [Feb 2005, p.91]
    • GMR Magazine
    • 89 Metascore
    • 90 Critic Score
    Despite some corny writing, this uberhip noir videogame feels like a movie but plays like a great action game. [Feb 2003, p.94]
    • GMR Magazine
    • 89 Metascore
    • 80 Critic Score
    Textures are muddier, the framerate is choppier, lighting effects are faked (faked well, but hey), and the image quality isn't as clean. [May 2003, p.71]
    • GMR Magazine
    • 89 Metascore
    • 90 Critic Score
    Superior simulation of the nail-baiting sport of stock racing, with amazingly realistic physics matched by a sublime 3D engine. [Feb 2003, p.94]
    • GMR Magazine
    • 89 Metascore
    • 80 Critic Score
    Playing Rise of Nations won't make your jaw drop in amazement, but you'll probably still have lots of fun as long as you like RTS games. [Aug 2003, p.74]
    • GMR Magazine
    • 89 Metascore
    • 90 Critic Score
    If you want to enjoy this game in all its glory, you'd better have a top-end gaming PC and a decent racing wheel. [May 2003, p.66]
    • GMR Magazine
    • 89 Metascore
    • 90 Critic Score
    Zombies running amok in Raccoon City; more B-movie voice acting running amok on your speakers. Enough to fill two disks this time! [Feb 2003, p.97]
    • GMR Magazine
    • 89 Metascore
    • 80 Critic Score
    An amazing-looking game with some pretty serious muscle under the hood. If only the game actually <I>played</I> better - especially the batting - you'd have the "Madden" of baseball games. [Apr 2003, p.65]
    • GMR Magazine
    • 89 Metascore
    • 80 Critic Score
    Few racers match the sheer excitement of unleashing the boost on a straightaway to the accompaniment of wailing guitars. [June 2003, p.68]
    • GMR Magazine
    • 89 Metascore
    • 90 Critic Score
    "Einhander" is German for "awesome 2D shooter that should have sold way more that it did." That, or "one-handed." We're not sure. [Feb 2003, p.97]
    • GMR Magazine
    • 89 Metascore
    • 90 Critic Score
    It's a seamless and nigh-flawless experience that incorporates the best of what we love about gaming. [Aug 2004, p.90]
    • GMR Magazine
    • 89 Metascore
    • 80 Critic Score
    The game has changed just enough to please loyal fans, and when you've got a formula that makes for such a compelling gaming experience, why mess with it? [July 2003, p.80]
    • GMR Magazine
    • 89 Metascore
    • 90 Critic Score
    A collection of over 200 totally unexpected, random, frighteningly creative "microgames." [Aug 2003, p.79]
    • GMR Magazine
    • 89 Metascore
    • 80 Critic Score
    But POP's only really significant flaw lies in its adventure/action ratio: Both aspects are thoroughly fleshed-out but rarely intertwined.
    • 89 Metascore
    • 80 Critic Score
    Just as "Madden" continues to dominate gridiron play, so does ESPN NBA Basketball on the hardwood. [Dec 2003, p.84]
    • GMR Magazine