Guardian's Scores

  • Games
For 438 reviews, this publication has graded:
  • 46% higher than the average critic
  • 5% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 2.4 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Pikmin 3
Lowest review score: 20 Shaun White Skateboarding
Score distribution:
  1. Negative: 27 out of 438
442 game reviews
    • 88 Metascore
    • 100 Critic Score
    The Infinity Ward engine is far from cutting edge – the overall look of the game has not moved on enormously since MW2. But the vision, the choreography, the sense of scale and detail – they are awe-inspiring at times.
    • 87 Metascore
    • 100 Critic Score
    Some fans of Blow’s earlier work seem to have been hoping that the mazes they saw in the trailers are just a veneer for a deeper, mind-blowing experience, but really the world and whatever narrative you can find in it are dressing for an incredibly impressive collection of puzzles. Whether or not you find a deeper meaning at the end, the journey will have been worth it. After all, only those who actually enjoy solving the puzzles will make it that far, and even after 41 hours and 358 solved puzzles I’m eager to go back for more.
    • 90 Metascore
    • 100 Critic Score
    In tuning the defensive systems and the attacking AI, the development team has unlocked the potential that Fifa 12 only hinted at, creating a game that, at last, seems to invite improvisational play, a game in which your own skill as a player comes to the fore.
    • 86 Metascore
    • 100 Critic Score
    Football Manager 13 is the most in-depth, detailed and complex football management simulator ever made. But I must admit, I've bitten my tongue as I've written about most of these new features. The last thing I personally wanted was a new set of variables to worry about as I play the game, and for even more hours to have to be invested just to get through a season.
    • 85 Metascore
    • 100 Critic Score
    The sheer volume of quests and weapons and monsters also means that, quite apart from being a brilliant game, this has incalculable longevity. The life of a hunter isn’t for everyone. But if killing something massive, carving it up, and making a snazzy hat seems in any way appealing, then Monster Hunter Generations might be your game of the year.
    • 94 Metascore
    • 100 Critic Score
    I wonder how anything will ever better Ocarina of Time in its small but vital corner of this bloated industry.
    • 90 Metascore
    • 100 Critic Score
    Absolutely reeks of effort, of care, of love for the sport. Blast EA and its peers for the way they run their businesses if you want to, but recognise this: with friends, with practice, with a will to re-think your approach to defence, Fifa is an absolute joy to play.
    • 92 Metascore
    • 100 Critic Score
    The way in which the developers manage to wrangle the various, divergent threads of your unique journey, with all of its composite choices and outcomes, while entirely concealing the seams is masterly.
    • 82 Metascore
    • 100 Critic Score
    If this is your first Fifa game on the new gen consoles then you will be blown away by all the little details that together contribute to an overall experience not too dissimilar to watching football on live television. If you owned Fifa 14 on Xbox One or PS3, Fifa 15 is still a significant upgrade, though maybe not the revolutionary product that it was built up to be.
    • 89 Metascore
    • 100 Critic Score
    Pandora feels more like an actual place than a virtual battleground, thanks to Gearbox's attention to detail in this game...I mean, when was the last time you cared about the name of any gun manufacturer in any shooter you played recently? Listen, I've played the heck out of the COD: MW titles, and I've used a TAR-21 more times than I care to mention, but I couldn't tell you who manufactured it... The gun-makers in Borderlands 2 don't even exist, for goodness sake, and I'm already brand-loyal to one of them.
    • 84 Metascore
    • 100 Critic Score
    Hitman is unquestionably the finest game in the series. It might be one of the best stealth games ever made.
    • 91 Metascore
    • 100 Critic Score
    Halo: Reach, simply, is Bungie's masterwork, and if you own an Xbox 360, you'd be an idiot not to buy a copy – even if you're not a fan of first-person shooters, it will still make you marvel at just how good a game can look and feel.
    • 93 Metascore
    • 100 Critic Score
    With our video game reviews we reserve a five-star rating for games that we think everyone should experience, that are so interesting or impressive in certain areas that they transcend any flaws, limitations or genre concerns. Uncharted 4 is certainly in that category. [Official Verdict - 5stars]
    • 93 Metascore
    • 100 Critic Score
    To some, Super Mario may appear tired: a mascot whom Nintendo trots out every few years to sell another console with repackaged but fundamentally stale ideas. Super Mario 3D World is a fierce rebuttal to the accusation. Mario and his makers once again assert their dominance of spatial navigation games, displaying a rude abundance of ideas to delight, surprise and celebrate innocence and playfulness.
    • 86 Metascore
    • 100 Critic Score
    Quarrel is just a lovely, skilfully-crafted joy. Denki's genius is in making you feel that hours in the game's company have been educational rather than a time-killing indulgence. That is the loftiest aim of all word games. Few really achieve it.
    • 81 Metascore
    • 100 Critic Score
    It may lack the precision of, say Witcher 2's combat, but it makes for a style that can be picked up in seconds, customised to your own particular style of play and crowned with impressive arcade-style finishes... Kingdoms of Amalur: Reckoning is a triumph that makes the prospect of a future MMO based on the same world and engine all the more enticing.
    • 87 Metascore
    • 100 Critic Score
    Treyarch's game is exhilarating and beautifully orchestrated, but it feels like a full-stop, it needs to be a full-stop, because toward the end of the campaign, bombardment fatigue begins to set in.
    • 75 Metascore
    • 100 Critic Score
    It is surprising, and not a little depressing, that all people want to talk about with this game is the running time.
    • 94 Metascore
    • 100 Critic Score
    Stands head and shoulders over its previous efforts. Despite facing stiffer competition than its predecessor, Batman: Arkham City is easily the best Batman video game of all time.
    • 77 Metascore
    • 100 Critic Score
    Like its predecessor, it does an excellent job of staying faithful to the Star Wars universe, right down to the sound effects. Even the way the much-maligned Jar Jar Binks feels like a wry nod to fellow fans.
    • 86 Metascore
    • 100 Critic Score
    What has made this game special is the extra layer of polish on an idea that was already refined, and the resistance to adding unnecessary extras: in this way, it feels like a Nintendo game. Rocket League is simply a joy to play, win or lose. And with friends? Wow. This is the most fun you’ll ever have behind the wheel of a rocket powered football playing car.
    • 88 Metascore
    • 100 Critic Score
    This a game without the bloat of the modern blockbuster – no co-op mode to allow two friends to assassinate hand-in-hand; no lip-service multiplayer to distract the development team and divert their budget; no upgradable hub to grow or furnish; no open world to impress and weary. Rather you're given a series of handcrafted missions, each with its own optional twists and turns, each with a start, a middle and an end, the plot written by a designer, the script penned by a scriptwriter and the narrative transcribed by you.
    • 83 Metascore
    • 100 Critic Score
    Once you’re in, you will – unlike many of my own early inmates – find it very difficult to escape.
    • 79 Metascore
    • 100 Critic Score
    It crosses demographic and gaming boundaries as easily as Guy Dangerous hops over dangling footbridges. An excellent sequel.
    • 94 Metascore
    • 100 Critic Score
    That's what makes Mass Effect 2 great. Not the outstanding action, the compelling story, the huge depth of interaction, or any of the other ways in which the game demonstrates its outrageous surfeit of quality. It's because this is a game so coherent, you start to believe that you could actually live in it.
    • 86 Metascore
    • 100 Critic Score
    It's perfectly designed for DS and something the whole family can get sucked into.
    • 86 Metascore
    • 100 Critic Score
    The key to the game is the pitch perfect control system. A customisable auto-targetting system lets players select between hard or soft auto systems, the latter subtly guiding your reticule rather than aggressively yanking it toward specific enemies. Both are smart, seamless and intuitive, allowing newcomers to acclimatise to the turbo-charged pace.
    • 95 Metascore
    • 100 Critic Score
    The Last of Us is visually arresting, mechanically solid, maturely written and by turns heart-rending, tense, unnerving and brutal. Check your ammo. Grab your shiv. Just try your best to stay alive.
    • 92 Metascore
    • 100 Critic Score
    It's a rare game that can make you love the thing you're supposed to be killing, but then there really isn't anything else like Ico and Colossus.
    • 92 Metascore
    • 100 Critic Score
    Uncharted 3, perhaps for the first time, represents what we all hoped games would eventually evolve into. Its production values are sky-high, and it puts you at the centre of a gloriously rich and irresistible world, controlling a character who is heroic, but also convincingly human. It's also mildly didactic, and feels less dumbed-down than any mainstream movie we've come across in years.
    • 89 Metascore
    • 100 Critic Score
    Ever since it first worked out how to assemble pixels so that they resembled something more recognisable than aliens, the games industry has dreamed of creating one thing above all else – a game that is indistinguishable from a film, except that you can control the lead character. With LA Noire, it just might, finally, have found the embodiment of that particular holy grail.
    • 80 Metascore
    • 100 Critic Score
    Proteus is beautiful, a beautiful thing. And it makes me happy – happy because it is so intrinsically interesting and emotional; happy because we live in an age in which things like this can be made and distributed to everyone with a computer.
    • 90 Metascore
    • 100 Critic Score
    The meticulous craft that has gone into its ingenious design is enough to warrant admiration from even those players who have no time for the portly plumber. As for the rest of you – and we're assuming you're Mario fans – you're in for a real treat.
    • 90 Metascore
    • 100 Critic Score
    A hugely accomplished reinvention of a franchise that was showing signs of dotage.
    • 84 Metascore
    • 100 Critic Score
    While on-pitch matters between these two old foes are too close to call, Fifa’s breathtaking scope secures yet another silver pot for an already heaving trophy cabinet.
    • 80 Metascore
    • 100 Critic Score
    The Metal Gear myth has never before appeared so agile, fresh and youthful, but more than the setting its Platinum's virtuoso coders that shine throughout, the object slicing a marvel of high-speed 3D manipulation. A technical masterpiece, Rising offers a funfair ride approximation of Konami's brooding series, but one with more than enough capacity for the Bayonetta veteran to express their dexterous expertise.
    • 89 Metascore
    • 100 Critic Score
    While its contemporaries focus on new ways with which to shock and excite on screen, Respawn makes the simple act of playing feel superlative. Its multiplayer is bigger and better, with the necessary depth and momentum to take it beyond these first few months after release, while its short but exciting single-player mode has the craft of some of the best campaigns of the last decade.
    • 95 Metascore
    • 100 Critic Score
    Valve has created a masterpiece in Portal 2. The depth of content, the mind-bending mechanics and fantastic experience are almost certain to satisfy ardent fans of the first game; and to all newcomers to the series, it's as simple as this: prepare to have your mind blown. Over and over again.
    • 88 Metascore
    • 100 Critic Score
    This game may be beautiful, but it is also deadly.
    • 97 Metascore
    • 100 Critic Score
    The genius of GTA V is in the sheer seductive force of its vision. The visuals are astonishing – just astonishing. Surely pushing this ageing hardware to the limits, we get the dense downtown with its soaring skyscrapers and murky, rubbish-strewn back alleys. But then out into the country, we have rolling grasslands and desert stretches, coyotes roaming, the shadows of eagles swooping overhead...The world drags you in. It begs you to explore – and then it rewards you.
    • 91 Metascore
    • 100 Critic Score
    The sheer polish applied to every part of Bayonetta 2 is something every major studio should aspire to: the exceptional and wide-ranging soundtrack, the huge number of unlocks, the Nintendo easter eggs, the “making of” materials, and the unlockable characters that bring their own style. Not a single thing has been held back. In this second adventure, Bayonetta over-delivers in every regard, and it will be a long time before another fighting game threatens her crown.
    • 88 Metascore
    • 100 Critic Score
    Angry Birds Star Wars is the best Angry Birds game yet, and the best Star Wars spin-off in a long time. It's going to be big, and deservedly so.
    • 84 Metascore
    • 100 Critic Score
    Criterion has done it again, setting a new standard for arcade-style racing games which won't be surpassed until the next generation of consoles has been on sale for a while. It actually leaves one feeling a bit sorry for Forza Horizon, which is a very good game, and infinitely superior to its predecessors. But Need For Speed: Most Wanted is, by whatever criteria you may see fit to apply, a great game.
    • 96 Metascore
    • 100 Critic Score
    It’s been a long time coming, but Grand Theft Auto V’s PC debut is a triumph...The Rockstar Editor is endlessly entertaining. The online heists are, with friends, some of the most fun you can have in a multiplayer game. The single-player story is an exhilarating series of increasingly absurd missions. And it all takes place in one of the richest, densest, most atmospheric game worlds ever built.
    • 94 Metascore
    • 100 Critic Score
    BioShock Infinite is a hell of a lot of fun to play. That really should be the only quality it needs to exhibit. The fact that it holds much more feels like an advancement of an art form. Just remember that nothing in BioShock Infinite is an attempt to be cute. Just let it tell you its story.
    • 85 Metascore
    • 100 Critic Score
    Far Cry 4 truly shines in the almost bacchanalian sense of freedom it bestows on the player as they traverse through its environment.
    • 87 Metascore
    • 100 Critic Score
    An enthralling, at times near-classic adventure.
    • 82 Metascore
    • 100 Critic Score
    Here is an exquisite gem, the brightest in Ueda’s enviable clutch.
    • 91 Metascore
    • 100 Critic Score
    It comes packed with visceral gun-battles, ear-splitting explosions, bucketloads of blood and you use a good old-fashioned control-pad to play it. Oh, and it's also one of the best games released all year.
    • 88 Metascore
    • 100 Critic Score
    What Nintendo's designers do with this new spatial freedom ranges from amazing to even more amazing.
    • 89 Metascore
    • 100 Critic Score
    Fez
    Here is a keen reminder of gaming's ability to provide we who live in a world charted by satellites and Google Maps with new frontiers, with the unfettered joy of discovery, with the sense of our own psychical and mental horizons being expanded.
    • 95 Metascore
    • 100 Critic Score
    Metal Gear Solid V is a game-changing triumph. It is comfortably the best stealth game yet made. But that accolade sells the game short. This is the final evolution of a video game director’s singular vision, one first painted in the crude pixels of the 1980s and now fully realised, fully resplendent.
    • 92 Metascore
    • 100 Critic Score
    Journey's visual and sound design sets new standards for interactive entertainment. This alone makes it an extraordinary work, but it's the way that these aesthetic elements come together with beautifully subtle direction and storytelling to create a lasting emotional effect that elevates this to one of the very best games of our time.
    • 84 Metascore
    • 100 Critic Score
    Right now, it’s my main contender for game of the year, simply because, in its lack of pretension, its attention to detail and its understanding that video games first and foremost should be fun, it puts everything else I’ve played recently in its long shadow.
    • 88 Metascore
    • 100 Critic Score
    XCOM 2 is a perfect example of how iteration should work for games: it takes a great original, fixes and streamlines the problems, and doubles-down in unexpected areas. Among its greatest achievements is adding a sense of pace to the overall campaign and the moment-to-moment combat. This is an about-turn from the principles of the original that could have gone wrong but instead is the making of the experience.
    • 96 Metascore
    • 100 Critic Score
    Skyrim is one of the most gargantuan undertakings gamers will experience all year. The sheer size of the adventure, both in terms of its environment and in the amount of activities available to the player, is mind-blowing.
    • 93 Metascore
    • 100 Critic Score
    Inside is constantly surprising, introducing new elements without ever overwhelming, maintaining an excellent pace over the course of about four hours.
    • 88 Metascore
    • 100 Critic Score
    New Leaf is a world on a cartridge slightly bigger than a stamp, one full of beautiful, wise and hopelessly optimistic observation of humans as social animals. It is a magical creation.
    • 87 Metascore
    • 100 Critic Score
    Crypt of the Necrodancer may not be for everyone, but if the idea of a steamy love-in between two seemingly incompatible genres turns you on, you’re gonna love it.
    • 87 Metascore
    • 100 Critic Score
    Arkham Knight triumphs as a richly empowering comic book fantasy that sees its hero fail almost as much as he succeeds, making him the most believable, the most occasionally unlikeable, and ultimately the most heroic he’s ever been.
    • 86 Metascore
    • 100 Critic Score
    You could look over videogame history and pick out antecedents for some of what Her Story does but, even so, I’ve never played anything quite like it.
    • Guardian
    • 88 Metascore
    • 100 Critic Score
    Hot Pursuit, like the high-end vehicles it fetishises, has been crafted with genuine care, with great insight, with technical brilliance. Gran Turismo 5 will grab the headlines and the purist vote, but it surely won't live like this game does; it will be an austere cathedral to Criterion's joyous modernist structure.
    • 88 Metascore
    • 100 Critic Score
    Those subtle changes and little overhauls make all the difference, and they’re wrapped up in perhaps the most beautiful first-person shooter ever made – one that captures the sludge of the trenches, the cacophony of destruction of a battlefield, and the intensity of desert standoffs and mountainside raids. Dice has taken a risk visiting a time period not seen in major multiplayer shooters before, and Battlefield aces it. This is a lavish package that capitalises on a stagnancy in the genre, offering something new, exciting and, most importantly, solid.
    • 93 Metascore
    • 100 Critic Score
    More than ever, the Mass effect universe pulls off the masterful trick of feeling huge and yet believable – the game's production values are through the roof, and its third-person shooter controls incredibly precise, responsive and accurate given Mass Effect's immense scope. It really does feel like a TV sci-fi series in which you play the central character.
    • 91 Metascore
    • 100 Critic Score
    That, really, is the fundamental value in Forza Horizon 3. It wants you to have fun. It will challenge you, it will ask you to improve as a driver and it will reward you for doing so. But first and foremost, it wants you to spend time in this ridiculous playground, with some of the best (and strangest) cars in the world, having an absolute blast.
    • 92 Metascore
    • 100 Critic Score
    It's a game that's been meticulously crafted to keep you moving. Every jump leads precisely onto the next water-drenched slope which slides down to zip-line before the checkpoint. At times it moves with the agility of a slickly produced Sunday morning cartoon, when in actuality it's a video game. A video game that leaves others looking like dead sharks.
    • 85 Metascore
    • 100 Critic Score
    A masterclass: breezily new, yet quintessentially in character with its illustrious forbearers.
    • 91 Metascore
    • 100 Critic Score
    Every so often, a game comes along which is so irresistible that it leaves you wondering whether sequelitis might actually be a good thing. Far Cry 3 being a classic example.
    • 92 Metascore
    • 100 Critic Score
    Its elegance, precision, humour, and challenge make Bloodborne irresistible. Ultimately, the horror is secondary; wonder is the true transfusion on offer here.
    • 88 Metascore
    • 100 Critic Score
    Left Behind does nothing new with The Last of Us' tense and exhilarating gameplay rhythm; you're always either in intense danger, or fearfully anticipating the next moment of intense danger. But it tells a different story, one that's more compact and more affecting for it, and it shows that Naughty Dog has serious emotional range. Rarely have I played anything as powerful.
    • 90 Metascore
    • 100 Critic Score
    Its concept may seem silly at first, but the latest title from prodigious indie developer Stephen Lavelle is one of the most difficult puzzle games ever made.
    • 89 Metascore
    • 100 Critic Score
    In truth, Dark Souls is un-replicable precisely because of its individuality. Yes, many of its best moments have been felt in other games through the years: the joyful surprise of opening an unlikely shortcut, the rush of dopamine at defeating a long-standing boss, the thrill of upgrading a character and evening the odds, the sense of aesthetic wonder at a piece of grand architecture. But no game has combined them in such an alluring and memorable way, or with such adherence to cohesive vision.
    • 91 Metascore
    • 100 Critic Score
    Blizzard’s take on the team-based shooter is as polished as you’d expect, marrying tactical breadth with an emphasis on variety and inclusivity.
    • 90 Metascore
    • 100 Critic Score
    For those players who can exercise a little patience and restraint, it's quite simply one of the best games you'll play all year.
    • 93 Metascore
    • 100 Critic Score
    Whether or not it's the best ever Zelda game is open to debate, but it's certainly up there. However, nobody could argue that it's anything less than a masterclass in the art of crafting video games.
    • 91 Metascore
    • 100 Critic Score
    Dark Souls II is an extraordinary game. If it stops short of fulfilling something precious within the soul, it certainly has the heart, mind and fingers covered.
    • 69 Metascore
    • 100 Critic Score
    I Am Alive uses its post-apocalyptic environment far more effectively than many other games that share its nightmare vision of the future. I Am Alive joins games such as Fallout, RAGE and Left 4 Dead in its setting where a some horrendous event put paid to civilisation as we know it, but in truth, it's far closer in its atmosphere and aesthetic values to Cormac MacCarthy's grim post-apocalyptic novel, The Road.
    • 84 Metascore
    • 100 Critic Score
    The map, though similar-sized to Fallout 3's, seems more jam-packed than ever – New Vegas is less a sandbox game than whole beach to play around in.
    • 79 Metascore
    • 80 Critic Score
    F1 2013 oozes quality, fully living up to the illustrious nature of its official licence, and the presence of the 1980s and 1990s cars, drivers and tracks gives motorsport nuts a real reason to buy it – which is much-needed for such an annual franchise.
    • 88 Metascore
    • 80 Critic Score
    Whether or not you choose Fifa 11 over Pro Evolution Soccer is more likely to be a matter of taste and tribal loyalty, but Fifa fans will be even more delighted with this year's offering than they were with Fifa 10.
    • 74 Metascore
    • 80 Critic Score
    A zombie scenario which is entirely plausible and believable and that, in itself, takes Dying Light to a higher plane, reaching toward the role-playing depth of State of Decay and the sheer nastiness of DayZ. Factor in the giant sandbox of a huge city, and the end result is a scarily immersive experience.
    • 74 Metascore
    • 80 Critic Score
    The main Hunt gametype is an exceptional experience that, although featuring some familiar mechanics, feels unlike anything else in the genre. The matches have huge diversity, and all create some thrilling rhythm from the mix of hunting and chasing and fighting.
    • 79 Metascore
    • 80 Critic Score
    Those looking for a one-stop masterclass in elementary game design could do a lot worse than study this.
    • 85 Metascore
    • 80 Critic Score
    If you like games that are so big you can immerse yourselves in them for months, The Master Chief Collection offers excellent value. It’s an absolute monolith of a package, beautifully presented for the 21st century. And with the remastered next-gen GTA V due to arrive shortly, it seems that, at least as far as video games are concerned, nostalgia is the future.
    • 84 Metascore
    • 80 Critic Score
    A game of assured construction, stimulating myth, and welcome challenge, a warm celebration to the games of our childhood that, in its brightest moments, matches them.
    • 88 Metascore
    • 80 Critic Score
    For single players, it's an entertaining and gorgeous-looking dungeon hack but it's a bit short, extremely linear and hardly pushing any boundaries. Playing online (and Blizzard isn't really giving us a choice) makes it a better balanced and more compelling challenge, with all the potential to be the kind of lifestyle substitute that Diablo's legion of hunter-gatherer fans should relish.
    • 60 Metascore
    • 80 Critic Score
    There’s the spark of something genuinely special here, beyond a FarmVillian Nightmare, and well beyond the flood of base-building Clash of Clans clones and uninspired Candy Crush-apeing puzzlers cluttering up the app stores.
    • 85 Metascore
    • 80 Critic Score
    If MK7 is so brilliant, though, where's that fifth star? I'm withholding it because the best thing you can say about this is that while it improves on a near-perfect 64-bit game, it doesn't make any major advances. The 3D is excellently done, but totally disposable (in fact, you probably will dispose of it before you get your first cup).
    • 71 Metascore
    • 80 Critic Score
    This is a nicely contained couple of hours filled with fully aware daft fun. If you go into the game knowing that, you'll find dark slapstick humour that's worth persisting with.
    • 79 Metascore
    • 80 Critic Score
    Despite its visual consistency with the previous titles that share the family name WipeOut 2048 represents a concerted attempt to evolve the series in interesting ways, while making shrewd, restrained use of the new handheld's features. In this aim it finds mixed success, often sacrificing finesse in exchange for novelty, but in that creativity a new energy and revived sense of character can be found.
    • 80 Metascore
    • 80 Critic Score
    It's a solidly entertaining romp.
    • 68 Metascore
    • 80 Critic Score
    Kinect Rush may be short on length, but it's big on playability, imagination and fun.
    • 71 Metascore
    • 80 Critic Score
    Right now, those prepared to embrace Driveclub for what it is will find a very accessible, carefully crafted, refreshing speed-over-sim driving experience that often provides fabulous fun.
    • 74 Metascore
    • 80 Critic Score
    Everything gets a laugh at least first time, followed by the satisfaction of figuring out how to do whatever you've been tasked with. The really stupid thing? This brilliant piece of idiocy is a freebie, available as a launch title for the pre-order crowd and then to everyone (for nothing) come May.
    • 83 Metascore
    • 80 Critic Score
    And while the previous Skylander titles no doubt drew plenty of inspiration from these legendary releases (the series has its roots in the old Spyro the Dragon adventure platformers after all), it is Swap Force that really re-captures the magic.
    • 83 Metascore
    • 80 Critic Score
    Pleasantly distinctive and great fun to play, making decent use of the Vita's attributes without ever giving you the impression that they have been shoehorned in.
    • 81 Metascore
    • 80 Critic Score
    Indeed, one of the best things about Sunless Sea, apart from its beautifully crafted elder-horror stories, fantastically drawn artwork and generally creepy atmosphere, is the feeling that the decisions you make within the game are shaping the narrative, and that by playing, you are writing yourself into that story.
    • 88 Metascore
    • 80 Critic Score
    Dishonored 2 is both luxurious and consistent in its set dressing. Every virtual item demonstrates its own kind of wondrous craftsmanship: the taut leather, the sunny brass. Each room is a varnished memorial to some hollowed-out forest.
    • 76 Metascore
    • 80 Critic Score
    It's true that, at times, it feels a bit disjointed, the dialogue is occasionally annoyingly clunky and given that it has no online element, you could argue that it's hopelessly old-fashioned. But if you like the sort of gameplay that Resident Evil offers, it will bring you a lot of enjoyment, more or less from start to finish.
    • 80 Metascore
    • 80 Critic Score
    Ezio Auditore is, simply put, the only reason one needs to pick up a copy of Assassin's Creed: Revelations. While it doesn't feel like the step forward for the franchise that its two predecessors did in their day, Revelations can confidently stand shoulder to shoulder with the better titles of 2011.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 72 Metascore
    • Critic Score
    If you’re old enough, if you love Nintendo enough and if you have enough friends who fall into both categories, Miitomo is an inventive and fun, first mobile app for the company. Everyone else? The wait will continue for Nintendo to make some more ambitious mobile games based on its most-loved brands.
    • 80 Metascore
    • Critic Score
    Of more importance is how this world will evolve once enough players have completed all the current missions and find themselves in an end-game that is effectively a treasure hunt in an anarchic moral wasteland. Even at this early stage though, The Division is an experience that’s worth having if you’re at all interested in mainstream action games, or role-playing adventures, or co-operative online play. You will not be bored as you blast your way through.
    • 77 Metascore
    • Critic Score
    There has never been a better way to confront, or indulge, your inner assassin.
    • 77 Metascore
    • Critic Score
    Like throwing a punch in the dark, buying Street Fighter V today is a speculative gamble.