Guardian's Scores

  • Games
For 406 reviews, this publication has graded:
  • 47% higher than the average critic
  • 5% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 2.5 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Crypt of the NecroDancer
Lowest review score: 20 Shaun White Skateboarding
Score distribution:
  1. Negative: 26 out of 406
410 game reviews
    • 80 Metascore
    • 100 Critic Score
    Proteus is beautiful, a beautiful thing. And it makes me happy – happy because it is so intrinsically interesting and emotional; happy because we live in an age in which things like this can be made and distributed to everyone with a computer.
    • 90 Metascore
    • 100 Critic Score
    The meticulous craft that has gone into its ingenious design is enough to warrant admiration from even those players who have no time for the portly plumber. As for the rest of you – and we're assuming you're Mario fans – you're in for a real treat.
    • 90 Metascore
    • 100 Critic Score
    A hugely accomplished reinvention of a franchise that was showing signs of dotage.
    • 84 Metascore
    • 100 Critic Score
    While on-pitch matters between these two old foes are too close to call, Fifa’s breathtaking scope secures yet another silver pot for an already heaving trophy cabinet.
    • 80 Metascore
    • 100 Critic Score
    The Metal Gear myth has never before appeared so agile, fresh and youthful, but more than the setting its Platinum's virtuoso coders that shine throughout, the object slicing a marvel of high-speed 3D manipulation. A technical masterpiece, Rising offers a funfair ride approximation of Konami's brooding series, but one with more than enough capacity for the Bayonetta veteran to express their dexterous expertise.
    • 95 Metascore
    • 100 Critic Score
    Valve has created a masterpiece in Portal 2. The depth of content, the mind-bending mechanics and fantastic experience are almost certain to satisfy ardent fans of the first game; and to all newcomers to the series, it's as simple as this: prepare to have your mind blown. Over and over again.
    • 88 Metascore
    • 100 Critic Score
    This game may be beautiful, but it is also deadly.
    • 97 Metascore
    • 100 Critic Score
    The genius of GTA V is in the sheer seductive force of its vision. The visuals are astonishing – just astonishing. Surely pushing this ageing hardware to the limits, we get the dense downtown with its soaring skyscrapers and murky, rubbish-strewn back alleys. But then out into the country, we have rolling grasslands and desert stretches, coyotes roaming, the shadows of eagles swooping overhead...The world drags you in. It begs you to explore – and then it rewards you.
    • 91 Metascore
    • 100 Critic Score
    The sheer polish applied to every part of Bayonetta 2 is something every major studio should aspire to: the exceptional and wide-ranging soundtrack, the huge number of unlocks, the Nintendo easter eggs, the “making of” materials, and the unlockable characters that bring their own style. Not a single thing has been held back. In this second adventure, Bayonetta over-delivers in every regard, and it will be a long time before another fighting game threatens her crown.
    • 88 Metascore
    • 100 Critic Score
    Angry Birds Star Wars is the best Angry Birds game yet, and the best Star Wars spin-off in a long time. It's going to be big, and deservedly so.
    • 84 Metascore
    • 100 Critic Score
    Criterion has done it again, setting a new standard for arcade-style racing games which won't be surpassed until the next generation of consoles has been on sale for a while. It actually leaves one feeling a bit sorry for Forza Horizon, which is a very good game, and infinitely superior to its predecessors. But Need For Speed: Most Wanted is, by whatever criteria you may see fit to apply, a great game.
    • 96 Metascore
    • 100 Critic Score
    It’s been a long time coming, but Grand Theft Auto V’s PC debut is a triumph...The Rockstar Editor is endlessly entertaining. The online heists are, with friends, some of the most fun you can have in a multiplayer game. The single-player story is an exhilarating series of increasingly absurd missions. And it all takes place in one of the richest, densest, most atmospheric game worlds ever built.
    • 94 Metascore
    • 100 Critic Score
    BioShock Infinite is a hell of a lot of fun to play. That really should be the only quality it needs to exhibit. The fact that it holds much more feels like an advancement of an art form. Just remember that nothing in BioShock Infinite is an attempt to be cute. Just let it tell you its story.
    • 85 Metascore
    • 100 Critic Score
    Far Cry 4 truly shines in the almost bacchanalian sense of freedom it bestows on the player as they traverse through its environment.
    • 87 Metascore
    • 100 Critic Score
    An enthralling, at times near-classic adventure.
    • 91 Metascore
    • 100 Critic Score
    It comes packed with visceral gun-battles, ear-splitting explosions, bucketloads of blood and you use a good old-fashioned control-pad to play it. Oh, and it's also one of the best games released all year.
    • 88 Metascore
    • 100 Critic Score
    What Nintendo's designers do with this new spatial freedom ranges from amazing to even more amazing.
    • 89 Metascore
    • 100 Critic Score
    Fez
    Here is a keen reminder of gaming's ability to provide we who live in a world charted by satellites and Google Maps with new frontiers, with the unfettered joy of discovery, with the sense of our own psychical and mental horizons being expanded.
    • 95 Metascore
    • 100 Critic Score
    Metal Gear Solid V is a game-changing triumph. It is comfortably the best stealth game yet made. But that accolade sells the game short. This is the final evolution of a video game director’s singular vision, one first painted in the crude pixels of the 1980s and now fully realised, fully resplendent.
    • 92 Metascore
    • 100 Critic Score
    Journey's visual and sound design sets new standards for interactive entertainment. This alone makes it an extraordinary work, but it's the way that these aesthetic elements come together with beautifully subtle direction and storytelling to create a lasting emotional effect that elevates this to one of the very best games of our time.
    • 84 Metascore
    • 100 Critic Score
    Right now, it’s my main contender for game of the year, simply because, in its lack of pretension, its attention to detail and its understanding that video games first and foremost should be fun, it puts everything else I’ve played recently in its long shadow.
    • 88 Metascore
    • 100 Critic Score
    XCOM 2 is a perfect example of how iteration should work for games: it takes a great original, fixes and streamlines the problems, and doubles-down in unexpected areas. Among its greatest achievements is adding a sense of pace to the overall campaign and the moment-to-moment combat. This is an about-turn from the principles of the original that could have gone wrong but instead is the making of the experience.
    • 96 Metascore
    • 100 Critic Score
    Skyrim is one of the most gargantuan undertakings gamers will experience all year. The sheer size of the adventure, both in terms of its environment and in the amount of activities available to the player, is mind-blowing.
    • 93 Metascore
    • 100 Critic Score
    Inside is constantly surprising, introducing new elements without ever overwhelming, maintaining an excellent pace over the course of about four hours.
    • 88 Metascore
    • 100 Critic Score
    New Leaf is a world on a cartridge slightly bigger than a stamp, one full of beautiful, wise and hopelessly optimistic observation of humans as social animals. It is a magical creation.
    • 87 Metascore
    • 100 Critic Score
    Crypt of the Necrodancer may not be for everyone, but if the idea of a steamy love-in between two seemingly incompatible genres turns you on, you’re gonna love it.
    • 87 Metascore
    • 100 Critic Score
    Arkham Knight triumphs as a richly empowering comic book fantasy that sees its hero fail almost as much as he succeeds, making him the most believable, the most occasionally unlikeable, and ultimately the most heroic he’s ever been.
    • 86 Metascore
    • 100 Critic Score
    You could look over videogame history and pick out antecedents for some of what Her Story does but, even so, I’ve never played anything quite like it.
    • Guardian
    • 88 Metascore
    • 100 Critic Score
    Hot Pursuit, like the high-end vehicles it fetishises, has been crafted with genuine care, with great insight, with technical brilliance. Gran Turismo 5 will grab the headlines and the purist vote, but it surely won't live like this game does; it will be an austere cathedral to Criterion's joyous modernist structure.
    • 93 Metascore
    • 100 Critic Score
    More than ever, the Mass effect universe pulls off the masterful trick of feeling huge and yet believable – the game's production values are through the roof, and its third-person shooter controls incredibly precise, responsive and accurate given Mass Effect's immense scope. It really does feel like a TV sci-fi series in which you play the central character.