Guardian's Scores

  • Games
For 467 reviews, this publication has graded:
  • 46% higher than the average critic
  • 5% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 2.7 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Resident Evil 7: biohazard
Lowest review score: 20 Goat Simulator
Score distribution:
  1. Negative: 28 out of 467
471 game reviews
    • 80 Metascore
    • 80 Critic Score
    If you're uninitiated in the ways of Agent 47, this may be a little bit of a wobbly entry into the series, but it's certainly worth it of you're a huge fan of the franchise.
    • 79 Metascore
    • 80 Critic Score
    It's not perfect – the storyline is a bit perfunctory, its free-form style can be illusory when it forces you to perform certain missions and it gets a bit repetitious in the latter stages. But it's a joyous sandbox in which you can drive like a lunatic, in exotic machinery that you might never even clap your eyes on in real life, without hurting anyone.
    • 70 Metascore
    • 80 Critic Score
    Sadly, the game has one glaring flaw: the camera has an annoying tendency to zoom in too close, particularly when you're fighting.
    • 79 Metascore
    • 80 Critic Score
    Despite retailing as a full-price game, Siege contains microtransactions which can speed up the levelling process and unlock cosmetic items, which on top of the ‘season pass’ (for future DLC) feels more than a little mean. Counter-Strike GO looms large in the background of much of what Siege does, and that game supports a miniature economy of skins and other items – but also built a following for a dozen years over several entries before this. Ubisoft has actively harmed this game’s chances of success by pushing such stuff when what it should be focusing on is building a player base.
    • 73 Metascore
    • 80 Critic Score
    Its look and feel when you actually play a match is more akin to what you would expect to find on the Xbox 360 or PS3. Which is mightily impressive – the only compromises that PES makes in order to fit onto the 3DS affect the least important aspects of the game.
    • 66 Metascore
    • 80 Critic Score
    The richly detailed, other-worldly environments are interesting, engaging and strange, but lack the deep unheimlich queasiness of the house you inhabit at the beginning.
    • 77 Metascore
    • 80 Critic Score
    All told, there's weeks of fun in this package. As you'd expect. It's fun and funny. As you'd expect. I'm utterly hooked. As you'd expect. Can we have Lego Matrix next? Please?
    • 73 Metascore
    • 80 Critic Score
    Its only drawback is a somewhat unhelpful camera – a typical failing for platform games – although it seems to be at its worst in the earlier stages. Overall, though, Epic Mickey proves satisfyingly original, fun and absorbing – it's a pleasant, and at times interestingly twisted world in which to immerse yourself.
    • 71 Metascore
    • 80 Critic Score
    Nintendogs + Cats isn't massively different from its predecessor, but its subtle enhancements mean it will prove even more irresistible to dog and now cat lovers, and that it towers in an even more colossal manner over other pet sims, no matter what their platform.
    • 77 Metascore
    • 80 Critic Score
    Arms is a good starter fighting game, both for players and for Nintendo. Hopefully future updates will give the inevitable franchise a bit more bounce.
    • 87 Metascore
    • 80 Critic Score
    The improvements do now leave the actual battles in conspicuous need of a visual overhaul (something for the imminent 3DS to tackle, perhaps) but at least fans will have plenty to occupy their time until that happens.
    • 71 Metascore
    • 80 Critic Score
    Nintendogs + Cats isn't massively different from its predecessor, but its subtle enhancements mean it will prove even more irresistible to dog and now cat lovers, and that it towers in an even more colossal manner over other pet sims, no matter what their platform.
    • 71 Metascore
    • 80 Critic Score
    Hello Games has created a gorgeously realised, constantly regenerating universe for players to get lost in, where the incredible journey trumps the destination.
    • 71 Metascore
    • 80 Critic Score
    Nintendogs + Cats isn't massively different from its predecessor, but its subtle enhancements mean it will prove even more irresistible to dog and now cat lovers, and that it towers in an even more colossal manner over other pet sims, no matter what their platform.
    • 85 Metascore
    • 80 Critic Score
    Super Street Fighter IV 3D, despite being a beat-em-up, is one of the most grown-up-feeling games we have ever encountered on a handheld console. It is commendably lacking in compromise and makes good use of the 3DS's unique abilities.
    • 71 Metascore
    • 80 Critic Score
    The frustrating moments in Ridge Racer Unbounded are far outweighed by the deeply satisfying ones. It's anarchic, well designed, thrilling to behold and will put a massive grin on any true petrol-head's face.
    • 80 Metascore
    • 80 Critic Score
    While Sleeping Dogs works from an established palette, it's an absolute blast to play. Like the Uncharted series, the focus here isn't to break new ground for the medium through innovation. Instead, the aim here is to make the player feel like an action hero in a piece of blockbuster entertainment, while remaining fun to play throughout. Sleeping Dogs is not the most original game you'll play all year, but it's easily one of the most enjoyable and it's arguably one of the best.
    • 81 Metascore
    • 80 Critic Score
    A decidedly mixed affair. It isn't perfect, some of it feels quite antiquated, and it is by no means the high-water moment in the FPS genre that Doom and Quake were in their day. But it is still a very eye-catching and incredibly fun shooter, and in its best moments, it can't be matched for pure entertainment value.
    • 74 Metascore
    • 80 Critic Score
    MoH is certainly better for its shift from WW2 to modern warfare, but veterans who recall the salad days of the series may be expecting more.
    • 85 Metascore
    • 80 Critic Score
    Neither of the two controller layouts felt particularly comfortable – particularly mapping Fire to the L/R1 buttons rather than the more comfortable/conventional L/R2. Also, compared to the open-plan nature of the original, Crysis 2 is decidedly more linear. It may focus attention on the action, but it's a pity the total freedom of Far Cry, compromised for the original Crysis, continues to be constrained here.
    • 84 Metascore
    • 80 Critic Score
    With so much at stake, Halo 5 needed to be a new perfection of old triumphs, or a landscape-altering revolution. In terms of its campaign it falls short of both of these ideals. Online, however, 343 has taken more significant risks, of the sort that first convinced Apple and Microsoft to place bets on the series. Warzone, in particular, is a kind of bold design that we almost never see in expensive FPS game-making any more.
    • 86 Metascore
    • 80 Critic Score
    This is the first game that Ninja Theory has produced where it can be said the mechanics are as compelling as the visuals they come packaged with. Like Dante, DmC isn't perfect and it's occasionally frustrating, but it's always appealing and it demands your attention. And damned, if it doesn't always look cool.
    • 79 Metascore
    • 80 Critic Score
    If you're a newcomer, answer this question as honestly as possible; are you likely to be put off a game by the idea that one of the protagonist's most powerful weapons transforms into an adorably cute imp that says "Kupo!" at the end of every second sentence? If the answer is no, then FF XIII-2 is well worth exploring. If the answer is yes, then move on – there's nothing for you here.
    • 86 Metascore
    • 80 Critic Score
    Lara's exquisite animation allows her to move through the world with unmatched grace, and the heavy emphasis on combat is more palatable thanks to its ease of interaction, Lara naturally crouching behind cover and switching between her bow, pistol, rifle and shotgun with rare quickness and ease.
    • 76 Metascore
    • 80 Critic Score
    Everybody's Golf doesn't do anything particularly new or revolutionary, but it does what it does very well indeed.
    • 77 Metascore
    • 80 Critic Score
    Hue
    Quite a few of the later puzzles rely on reaction times alongside forward planning, and since they’re often bigger than those earlier in the game, it’s far more frustrating to have to restart because of a mistimed jump-and-switch or accidental misfire. For the first few hours, however, Hue’s puzzles are concise, inventive, and surprising. For that, at this price, Hue is an experiment worth experiencing.
    • 84 Metascore
    • 80 Critic Score
    Pretty much an essential purchase for any self-respecting petrol-head, and a lot more compelling and enticing than those who don't dream about lap times might imagine. If he played it (it's not easy to imagine him sat in front of a games console), Bernie Ecclestone would surely approve.
    • 78 Metascore
    • 80 Critic Score
    The game's tall difficulty belies its accessible aesthetic: make no mistake, this is a far more demanding proposition than its Pikmin cousin. And yet, these are the hallmarks that make Platinum's output some of the most exciting work in contemporary video games: scruffy invention in a playpen that allows for player mastery. In the midst of this riot of ideas and unrefined energy we can perceive some of the Wii U system's idiosyncratic wonder.
    • 85 Metascore
    • 80 Critic Score
    It goes without saying that, yet again, Sports Interactive has released the best football management sim ever. It's just very hard work at times.
    • 85 Metascore
    • 80 Critic Score
    For button-mashers and hardcore smashers alike.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 72 Metascore
    • Critic Score
    If you’re old enough, if you love Nintendo enough and if you have enough friends who fall into both categories, Miitomo is an inventive and fun, first mobile app for the company. Everyone else? The wait will continue for Nintendo to make some more ambitious mobile games based on its most-loved brands.
    • 80 Metascore
    • Critic Score
    Of more importance is how this world will evolve once enough players have completed all the current missions and find themselves in an end-game that is effectively a treasure hunt in an anarchic moral wasteland. Even at this early stage though, The Division is an experience that’s worth having if you’re at all interested in mainstream action games, or role-playing adventures, or co-operative online play. You will not be bored as you blast your way through.
    • 77 Metascore
    • Critic Score
    There has never been a better way to confront, or indulge, your inner assassin.
    • 77 Metascore
    • Critic Score
    Like throwing a punch in the dark, buying Street Fighter V today is a speculative gamble.

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