Guardian's Scores

  • Games
For 332 reviews, this publication has graded:
  • 47% higher than the average critic
  • 5% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 2.6 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Dark Souls II
Lowest review score: 20 Goat Simulator
Score distribution:
  1. Negative: 19 out of 332
332 game reviews
    • 97 Metascore
    • 100 Critic Score
    The genius of GTA V is in the sheer seductive force of its vision. The visuals are astonishing – just astonishing. Surely pushing this ageing hardware to the limits, we get the dense downtown with its soaring skyscrapers and murky, rubbish-strewn back alleys. But then out into the country, we have rolling grasslands and desert stretches, coyotes roaming, the shadows of eagles swooping overhead...The world drags you in. It begs you to explore – and then it rewards you.
    • 96 Metascore
    • 100 Critic Score
    Skyrim is one of the most gargantuan undertakings gamers will experience all year. The sheer size of the adventure, both in terms of its environment and in the amount of activities available to the player, is mind-blowing.
    • 95 Metascore
    • 100 Critic Score
    The Last of Us is visually arresting, mechanically solid, maturely written and by turns heart-rending, tense, unnerving and brutal. Check your ammo. Grab your shiv. Just try your best to stay alive.
    • 95 Metascore
    • 100 Critic Score
    Valve has created a masterpiece in Portal 2. The depth of content, the mind-bending mechanics and fantastic experience are almost certain to satisfy ardent fans of the first game; and to all newcomers to the series, it's as simple as this: prepare to have your mind blown. Over and over again.
    • 94 Metascore
    • 100 Critic Score
    Stands head and shoulders over its previous efforts. Despite facing stiffer competition than its predecessor, Batman: Arkham City is easily the best Batman video game of all time.
    • 94 Metascore
    • 100 Critic Score
    I wonder how anything will ever better Ocarina of Time in its small but vital corner of this bloated industry.
    • 94 Metascore
    • 100 Critic Score
    That's what makes Mass Effect 2 great. Not the outstanding action, the compelling story, the huge depth of interaction, or any of the other ways in which the game demonstrates its outrageous surfeit of quality. It's because this is a game so coherent, you start to believe that you could actually live in it.
    • 94 Metascore
    • 100 Critic Score
    BioShock Infinite is a hell of a lot of fun to play. That really should be the only quality it needs to exhibit. The fact that it holds much more feels like an advancement of an art form. Just remember that nothing in BioShock Infinite is an attempt to be cute. Just let it tell you its story.
    • 93 Metascore
    • 100 Critic Score
    To some, Super Mario may appear tired: a mascot whom Nintendo trots out every few years to sell another console with repackaged but fundamentally stale ideas. Super Mario 3D World is a fierce rebuttal to the accusation. Mario and his makers once again assert their dominance of spatial navigation games, displaying a rude abundance of ideas to delight, surprise and celebrate innocence and playfulness.
    • 93 Metascore
    • 100 Critic Score
    More than ever, the Mass effect universe pulls off the masterful trick of feeling huge and yet believable – the game's production values are through the roof, and its third-person shooter controls incredibly precise, responsive and accurate given Mass Effect's immense scope. It really does feel like a TV sci-fi series in which you play the central character.
    • 93 Metascore
    • 100 Critic Score
    Whether or not it's the best ever Zelda game is open to debate, but it's certainly up there. However, nobody could argue that it's anything less than a masterclass in the art of crafting video games.
    • 92 Metascore
    • 100 Critic Score
    Uncharted 3, perhaps for the first time, represents what we all hoped games would eventually evolve into. Its production values are sky-high, and it puts you at the centre of a gloriously rich and irresistible world, controlling a character who is heroic, but also convincingly human. It's also mildly didactic, and feels less dumbed-down than any mainstream movie we've come across in years.
    • 92 Metascore
    • 100 Critic Score
    Journey's visual and sound design sets new standards for interactive entertainment. This alone makes it an extraordinary work, but it's the way that these aesthetic elements come together with beautifully subtle direction and storytelling to create a lasting emotional effect that elevates this to one of the very best games of our time.
    • 92 Metascore
    • 100 Critic Score
    It's a rare game that can make you love the thing you're supposed to be killing, but then there really isn't anything else like Ico and Colossus.
    • 92 Metascore
    • 100 Critic Score
    It's a game that's been meticulously crafted to keep you moving. Every jump leads precisely onto the next water-drenched slope which slides down to zip-line before the checkpoint. At times it moves with the agility of a slickly produced Sunday morning cartoon, when in actuality it's a video game. A video game that leaves others looking like dead sharks.
    • 91 Metascore
    • 100 Critic Score
    Dark Souls II is an extraordinary game. If it stops short of fulfilling something precious within the soul, it certainly has the heart, mind and fingers covered.
    • 91 Metascore
    • 80 Critic Score
    Most disappointingly, for all the worlds he visits or challenges he overcomes, Sackboy never really develops past his minimal original powers, meaning LBP2 retains its two-button gameplay from start to finish.
    • 91 Metascore
    • 100 Critic Score
    The sheer polish applied to every part of Bayonetta 2 is something every major studio should aspire to: the exceptional and wide-ranging soundtrack, the huge number of unlocks, the Nintendo easter eggs, the “making of” materials, and the unlockable characters that bring their own style. Not a single thing has been held back. In this second adventure, Bayonetta over-delivers in every regard, and it will be a long time before another fighting game threatens her crown.
    • 91 Metascore
    • 80 Critic Score
    Thanks to a bevy of pre-loaded Setlists and Road Challenges, you now have an attractive and instant alternative to World Tour – which is still there and as rigorous as ever.
    • 91 Metascore
    • 100 Critic Score
    Halo: Reach, simply, is Bungie's masterwork, and if you own an Xbox 360, you'd be an idiot not to buy a copy – even if you're not a fan of first-person shooters, it will still make you marvel at just how good a game can look and feel.
    • 91 Metascore
    • 100 Critic Score
    It comes packed with visceral gun-battles, ear-splitting explosions, bucketloads of blood and you use a good old-fashioned control-pad to play it. Oh, and it's also one of the best games released all year.
    • 91 Metascore
    • 100 Critic Score
    Every so often, a game comes along which is so irresistible that it leaves you wondering whether sequelitis might actually be a good thing. Far Cry 3 being a classic example.
    • 90 Metascore
    • 80 Critic Score
    Like Angry Birds, there's a big daft sense of humour behind Trials Evolution. Very much like Angry Birds, the game has got that "I'll just have one more go …" quality that can swallow hours whole. And exactly like Angry Birds, it's a simple premise that only takes seconds to pick up.
    • 90 Metascore
    • 100 Critic Score
    Absolutely reeks of effort, of care, of love for the sport. Blast EA and its peers for the way they run their businesses if you want to, but recognise this: with friends, with practice, with a will to re-think your approach to defence, Fifa is an absolute joy to play.
    • 90 Metascore
    • 100 Critic Score
    A hugely accomplished reinvention of a franchise that was showing signs of dotage.
    • 90 Metascore
    • 100 Critic Score
    The meticulous craft that has gone into its ingenious design is enough to warrant admiration from even those players who have no time for the portly plumber. As for the rest of you – and we're assuming you're Mario fans – you're in for a real treat.
    • 90 Metascore
    • 100 Critic Score
    For those players who can exercise a little patience and restraint, it's quite simply one of the best games you'll play all year.
    • 90 Metascore
    • 100 Critic Score
    In tuning the defensive systems and the attacking AI, the development team has unlocked the potential that Fifa 12 only hinted at, creating a game that, at last, seems to invite improvisational play, a game in which your own skill as a player comes to the fore.
    • 90 Metascore
    • 80 Critic Score
    Shogun 2 is a magnificent looking game with huge play and replay value. In terms of ambition and progression for the series, it arguably takes half a step back, but the huge leap forward in graphics and gameplay more than makes up for it.
    • 89 Metascore
    • 100 Critic Score
    Pandora feels more like an actual place than a virtual battleground, thanks to Gearbox's attention to detail in this game...I mean, when was the last time you cared about the name of any gun manufacturer in any shooter you played recently? Listen, I've played the heck out of the COD: MW titles, and I've used a TAR-21 more times than I care to mention, but I couldn't tell you who manufactured it... The gun-makers in Borderlands 2 don't even exist, for goodness sake, and I'm already brand-loyal to one of them.
    • 89 Metascore
    • 80 Critic Score
    For now, it's the single player campaign – filled with stunning cut-scenes, music and voice acting – that prove the most compelling reasons to play this excellent sequel.
    • 89 Metascore
    • 80 Critic Score
    Fancy yourself as a hairy-chested gamer, hardest of the hardcore, with extensive knowledge of the arcane conventions of RPGs? If not, look away now, as trying to play Dark Souls may well turn out to be the most frustrating experience of your life.
    • 89 Metascore
    • 100 Critic Score
    Fez
    Here is a keen reminder of gaming's ability to provide we who live in a world charted by satellites and Google Maps with new frontiers, with the unfettered joy of discovery, with the sense of our own psychical and mental horizons being expanded.
    • 89 Metascore
    • 100 Critic Score
    Ever since it first worked out how to assemble pixels so that they resembled something more recognisable than aliens, the games industry has dreamed of creating one thing above all else – a game that is indistinguishable from a film, except that you can control the lead character. With LA Noire, it just might, finally, have found the embodiment of that particular holy grail.
    • 89 Metascore
    • 80 Critic Score
    But much of Dead Space 2's impressive scariness derives from more mundane devices, such as vents that unexpectedly blast you with steam, and gloriously chilling music, lighting and sound effects.
    • 89 Metascore
    • 80 Critic Score
    Falls just short of perfection, then, but it is, nevertheless, an amazing game, which will confound those who persist in tarring games with the brush of mindlessness. The future it presents may be worryingly dystopian, but by God, it's fun to explore on the safe environment of your console.
    • 88 Metascore
    • 100 Critic Score
    The Infinity Ward engine is far from cutting edge – the overall look of the game has not moved on enormously since MW2. But the vision, the choreography, the sense of scale and detail – they are awe-inspiring at times.
    • 88 Metascore
    • 100 Critic Score
    This a game without the bloat of the modern blockbuster – no co-op mode to allow two friends to assassinate hand-in-hand; no lip-service multiplayer to distract the development team and divert their budget; no upgradable hub to grow or furnish; no open world to impress and weary. Rather you're given a series of handcrafted missions, each with its own optional twists and turns, each with a start, a middle and an end, the plot written by a designer, the script penned by a scriptwriter and the narrative transcribed by you.
    • 88 Metascore
    • 100 Critic Score
    What Nintendo's designers do with this new spatial freedom ranges from amazing to even more amazing.
    • 88 Metascore
    • 100 Critic Score
    Left Behind does nothing new with The Last of Us' tense and exhilarating gameplay rhythm; you're always either in intense danger, or fearfully anticipating the next moment of intense danger. But it tells a different story, one that's more compact and more affecting for it, and it shows that Naughty Dog has serious emotional range. Rarely have I played anything as powerful.
    • 88 Metascore
    • 80 Critic Score
    The Room Two is more than just a worthy sequel, expanding the formula and experimenting with some new ideas - it's a fantastic, scrumptiously crunchy experience in its own right.
    • 88 Metascore
    • 80 Critic Score
    Video gamers may wonder why they would play a card game when their medium has moved beyond such limitations; tabletop gamers may bemoan the fact that people are getting excited about the wrong card game. But if you fall awkwardly between those two groups, Hearthstone will keep you hooked for some time.
    • 88 Metascore
    • 80 Critic Score
    For single players, it's an entertaining and gorgeous-looking dungeon hack but it's a bit short, extremely linear and hardly pushing any boundaries. Playing online (and Blizzard isn't really giving us a choice) makes it a better balanced and more compelling challenge, with all the potential to be the kind of lifestyle substitute that Diablo's legion of hunter-gatherer fans should relish.
    • 88 Metascore
    • 80 Critic Score
    Whether or not you choose Fifa 11 over Pro Evolution Soccer is more likely to be a matter of taste and tribal loyalty, but Fifa fans will be even more delighted with this year's offering than they were with Fifa 10.
    • 88 Metascore
    • 80 Critic Score
    If you've never played LittleBigPlanet before, then this PS Vita version is the ideal introduction. In fact, it's the ideal introduction to games in general, as it will teach you the basics of how to make them, as well as providing you with a huge dollop of entertainment.
    • 88 Metascore
    • 100 Critic Score
    Angry Birds Star Wars is the best Angry Birds game yet, and the best Star Wars spin-off in a long time. It's going to be big, and deservedly so.
    • 88 Metascore
    • 80 Critic Score
    The Battlefield games are very much designed for the cognoscenti, and those in the know will rush to download Vietnam.
    • 88 Metascore
    • 100 Critic Score
    Hot Pursuit, like the high-end vehicles it fetishises, has been crafted with genuine care, with great insight, with technical brilliance. Gran Turismo 5 will grab the headlines and the purist vote, but it surely won't live like this game does; it will be an austere cathedral to Criterion's joyous modernist structure.
    • 88 Metascore
    • 100 Critic Score
    New Leaf is a world on a cartridge slightly bigger than a stamp, one full of beautiful, wise and hopelessly optimistic observation of humans as social animals. It is a magical creation.
    • 88 Metascore
    • 80 Critic Score
    But if it feels challenging, the fact that Witcher 2 is fiendishly hard from the outset is half its appeal.
    • 87 Metascore
    • 80 Critic Score
    Halo 4 is brilliant. If you've never played an entry in this series, this is as good a place to start as any and if you're a fan, rejoice; with 343 Industries Halo is in safe hands.
    • 87 Metascore
    • 80 Critic Score
    The improvements do now leave the actual battles in conspicuous need of a visual overhaul (something for the imminent 3DS to tackle, perhaps) but at least fans will have plenty to occupy their time until that happens.
    • 87 Metascore
    • 80 Critic Score
    Despite its fantasy-sport emphasis, it has an underlying stamp of authenticity – it still requires you to adhere to the basics of rallying, keeping things smooth, braking early and balancing the throttle to get satisfying four-wheel drifts going.
    • 87 Metascore
    • 80 Critic Score
    The game may look like Clint Eastwood's Unforgiven, but its philosophy is unforgiving, with painfully limited ammo and a foe that can only be taken down with a headshot.
    • 87 Metascore
    • 80 Critic Score
    But DKCR is a colourful, creative romp with one of Nintendo's oldest creations, and with all the hidden levels, bosses and treats thrown in, you'll still be playing it after Christmas.
    • 87 Metascore
    • 100 Critic Score
    Treyarch's game is exhilarating and beautifully orchestrated, but it feels like a full-stop, it needs to be a full-stop, because toward the end of the campaign, bombardment fatigue begins to set in.
    • 87 Metascore
    • 80 Critic Score
    With its ever-louder demands for precise jumps and absolute control fluidity, Rayman Origins won't be for everyone. It is tough – have we mentioned that? – and it will frustrate some gamers more than it compels them to continue.
    • 87 Metascore
    • 80 Critic Score
    The improvements do now leave the actual battles in conspicuous need of a visual overhaul (something for the imminent 3DS to tackle, perhaps) but at least fans will have plenty to occupy their time until that happens.
    • 87 Metascore
    • 80 Critic Score
    Diablo 3 on console is a joy. What some thought a quintessential PC game feels at home in its new format, particularly where stripped of its forebear's annoyances. It may not push the boundaries, but as an old-school action RPG it is unparalleled.
    • 87 Metascore
    • 100 Critic Score
    An enthralling, at times near-classic adventure.
    • 86 Metascore
    • 60 Critic Score
    Teenage boys will absolutely hate it. But when viewed as a platform game for kids, it's pretty impressive. Kirby first emerged in 1992; only now has his existence been justified.
    • 86 Metascore
    • 100 Critic Score
    Football Manager 13 is the most in-depth, detailed and complex football management simulator ever made. But I must admit, I've bitten my tongue as I've written about most of these new features. The last thing I personally wanted was a new set of variables to worry about as I play the game, and for even more hours to have to be invested just to get through a season.
    • 86 Metascore
    • 80 Critic Score
    Titanfall is a sort of masterpiece, so confident in itself and its identity, yet so reverent in its art direction to the science fiction visions of artists such as Shōji Kawamori, Kunio Okawara, Syd Mead and Chris Foss. You will play for hours, get tired, think you're done, and switch it off, but then it nags at you – you're only a few hundred XP from levelling up – a new weapon awaits, a new type of scope for that assault rifle, a new Burn Card perhaps, and you go back.
    • 86 Metascore
    • 80 Critic Score
    Lara's exquisite animation allows her to move through the world with unmatched grace, and the heavy emphasis on combat is more palatable thanks to its ease of interaction, Lara naturally crouching behind cover and switching between her bow, pistol, rifle and shotgun with rare quickness and ease.
    • 86 Metascore
    • 80 Critic Score
    For RTS fans starved of major releases, PC fans increasingly abandoned for exclusive IPs and, of course, Starcraft fans in their millions, HotS is a massive slice of expertly crafted, beautifully balanced and totally tactical gameplay...Just don't make us wait so long for the final chapter, please!
    • 86 Metascore
    • 80 Critic Score
    Frustratingly, though, you cannot see what feature you are paying for until after you have bought it – meaning that all your hard work will often wind up buying you a rubbish extra music track instead of something rather more exciting, like a new fatality.
    • 86 Metascore
    • 80 Critic Score
    This is the first game that Ninja Theory has produced where it can be said the mechanics are as compelling as the visuals they come packaged with. Like Dante, DmC isn't perfect and it's occasionally frustrating, but it's always appealing and it demands your attention. And damned, if it doesn't always look cool.
    • 86 Metascore
    • 100 Critic Score
    It's perfectly designed for DS and something the whole family can get sucked into.
    • 86 Metascore
    • 100 Critic Score
    The key to the game is the pitch perfect control system. A customisable auto-targetting system lets players select between hard or soft auto systems, the latter subtly guiding your reticule rather than aggressively yanking it toward specific enemies. Both are smart, seamless and intuitive, allowing newcomers to acclimatise to the turbo-charged pace.
    • 86 Metascore
    • 80 Critic Score
    The Horizon offshoot has unshackled the Forza franchise, letting it run free into the wild, and this new adventure ensures that we don’t take that freedom for granted. Everything is bigger and better, everything is designed to make damn well sure that we’re having fun.
    • 86 Metascore
    • 80 Critic Score
    For our money, this is the best rhythm-action game money can buy – it would be a travesty if it failed to find an audience this time around.
    • 86 Metascore
    • 100 Critic Score
    Quarrel is just a lovely, skilfully-crafted joy. Denki's genius is in making you feel that hours in the game's company have been educational rather than a time-killing indulgence. That is the loftiest aim of all word games. Few really achieve it.
    • 85 Metascore
    • 80 Critic Score
    If you like games that are so big you can immerse yourselves in them for months, The Master Chief Collection offers excellent value. It’s an absolute monolith of a package, beautifully presented for the 21st century. And with the remastered next-gen GTA V due to arrive shortly, it seems that, at least as far as video games are concerned, nostalgia is the future.
    • 85 Metascore
    • 80 Critic Score
    Inquisition gets under your skull like red lyrium.
    • 85 Metascore
    • 80 Critic Score
    Super Street Fighter IV 3D, despite being a beat-em-up, is one of the most grown-up-feeling games we have ever encountered on a handheld console. It is commendably lacking in compromise and makes good use of the 3DS's unique abilities.
    • 85 Metascore
    • 80 Critic Score
    Neither of the two controller layouts felt particularly comfortable – particularly mapping Fire to the L/R1 buttons rather than the more comfortable/conventional L/R2. Also, compared to the open-plan nature of the original, Crysis 2 is decidedly more linear. It may focus attention on the action, but it's a pity the total freedom of Far Cry, compromised for the original Crysis, continues to be constrained here.
    • 85 Metascore
    • 80 Critic Score
    The game's most compelling aspect is its almost RPG-like popularity engine, which encourages you to see every slight kink in the road as a means to show off. If driving like a hooligan without having to face any consequences – in cars you'll never be able to afford – sounds appealing, then you'll love Forza Horizon. Whether by accident or design, Microsoft has hit upon a format that gives its flagship driving franchise the credibility it previously lacked.
    • 85 Metascore
    • 80 Critic Score
    It goes without saying that, yet again, Sports Interactive has released the best football management sim ever. It's just very hard work at times.
    • 85 Metascore
    • 80 Critic Score
    For button-mashers and hardcore smashers alike.
    • 85 Metascore
    • 80 Critic Score
    If MK7 is so brilliant, though, where's that fifth star? I'm withholding it because the best thing you can say about this is that while it improves on a near-perfect 64-bit game, it doesn't make any major advances. The 3D is excellently done, but totally disposable (in fact, you probably will dispose of it before you get your first cup).
    • 85 Metascore
    • 80 Critic Score
    If any game ever challenged the old distinction between graphics and gameplay this is it, because simple as its systems are, and even as dull as the fetch-questing can sometimes be, the look and script and voice-acting carry this rocketing over the finish line – as well as through the taste barrier. In some ways this game is to the RPG genre what the animated series is to celebrity voice overs: a comic impersonation.
    • 85 Metascore
    • 80 Critic Score
    A fun and life-absorbing game, yes, but a fickle one. In so many ways, it's like the real thing.
    • 85 Metascore
    • 80 Critic Score
    The graphics are occasionally stunning – with long draw distances rendering outdoor and space locations particularly effective and, so far, relatively lag and glitch free – an achievement in itself for most MMOs.
    • 84 Metascore
    • 100 Critic Score
    Far Cry 4 truly shines in the almost bacchanalian sense of freedom it bestows on the player as they traverse through its environment.
    • 84 Metascore
    • 100 Critic Score
    Right now, it’s my main contender for game of the year, simply because, in its lack of pretension, its attention to detail and its understanding that video games first and foremost should be fun, it puts everything else I’ve played recently in its long shadow.
    • 84 Metascore
    • 80 Critic Score
    Battlefield 3 was supposed to bring down CoD, and without a campaign – which seems to be DICE's approximation of a CoD experience – this wouldn't have been possible. This is unfortunate, because the instances in which DICE seem to have tried to beat their rivals at their own game have resulted in Battlefield 3's weakest content.
    • 84 Metascore
    • 80 Critic Score
    It's possible to lose days in Assassin's Creed 3, although if players stick doggedly to the campaign, they'll clock in about 20 hours. On top of that, there's a multiplayer – and for a game where the focus for most of the fanbase will be the single-player, this one's actually rather good.
    • 84 Metascore
    • 80 Critic Score
    Online, Killzone 3 isn't going to cause mass outbreaks of tumbleweed on CoD and Battlefield servers but, once again, it improves on Killzones 1 and 2.
    • 84 Metascore
    • 80 Critic Score
    Stacking is right up there with the likes of Braid and Limbo as an absolute must-download.
    • 84 Metascore
    • 80 Critic Score
    Pretty much an essential purchase for any self-respecting petrol-head, and a lot more compelling and enticing than those who don't dream about lap times might imagine. If he played it (it's not easy to imagine him sat in front of a games console), Bernie Ecclestone would surely approve.
    • 84 Metascore
    • 100 Critic Score
    Criterion has done it again, setting a new standard for arcade-style racing games which won't be surpassed until the next generation of consoles has been on sale for a while. It actually leaves one feeling a bit sorry for Forza Horizon, which is a very good game, and infinitely superior to its predecessors. But Need For Speed: Most Wanted is, by whatever criteria you may see fit to apply, a great game.
    • 84 Metascore
    • 80 Critic Score
    With Casualty levels of gore, Itchy and Scratchy levels of violent humour and many, many hours of multi-player testosterone-fuelled fun, if Bulletstorm's not a classic in the making, it's not far off.
    • 84 Metascore
    • 100 Critic Score
    The map, though similar-sized to Fallout 3's, seems more jam-packed than ever – New Vegas is less a sandbox game than whole beach to play around in.
    • 84 Metascore
    • 80 Critic Score
    But it has a sheer appreciation, and love, for cars and driving that is difficult to resist. At times it feels less like playing a game and more like indulging in a hobby.
    • 84 Metascore
    • 80 Critic Score
    A game of assured construction, stimulating myth, and welcome challenge, a warm celebration to the games of our childhood that, in its brightest moments, matches them.
    • 84 Metascore
    • 80 Critic Score
    The game's difference-maker is entirely on the pitch – that new movement system. In multiplayer especially, where the absence of an all-knowing AI sees imperfect humans make repeated mistakes, it leads to slightly clumsier, boggier, slower matches. All the same, the change is only incremental, and doesn't ruin the game by any means.
    • 84 Metascore
    • 60 Critic Score
    It's frenetic and anarchic, but hardly the stuff that will convince you to buy a Wii U. Come on, Mr Miyamoto: let's have a proper Mario game for the Wii U. And a Zelda, and a Metroid, and a Pikmin, and a Donkey Kong and so on.
    • 84 Metascore
    • 80 Critic Score
    It's a blissful, beautiful thing to play.
    • 84 Metascore
    • 80 Critic Score
    Vanquish isn't going to change the face of gaming, but it's impressive to behold, satisfying to play (as long as you're reasonably hardcore) and shot through with humour (look out, for example, for the robots dancing to a ghetto-blaster which transforms into a mobile gun).
    • 84 Metascore
    • 80 Critic Score
    F1 2010 is an extremely accomplished game, which blends enthusiast-level nerdiness seamlessly with an admirable playability, and even if it is a little on the brutal side, it deserves its place on the podium of great driving simulators.