HellBored's Scores

  • Games
For 175 reviews, this publication has graded:
  • 51% higher than the average critic
  • 5% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 1.9 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 97 Mass Effect 2
Lowest review score: 21 Rogue Warrior
Score distribution:
  1. Negative: 17 out of 175
175 game reviews
    • 80 Metascore
    • 79 Critic Score
    So here's the problem, exactly how much do you get out of waving your arms around? For me, especially with the Wii Motion Plus, the answer is: Quite a lot. It's probably the most motion-control fun I've had with the Wii yet.
    • 68 Metascore
    • 78 Critic Score
    Square Enix’s 360 exclusive RPG is a colourful jaunt that should appeal to an audience beyond its Final Fantasy following.
    • 63 Metascore
    • 78 Critic Score
    The problem people will have with Alpha Protocol is that it takes a lot of effort to get to see any of the good stuff. By halfway through, when you're calling in help mid-mission and can move around the map like a shadow, there really is some fun to be experienced. Clunky implementation aside, Alpha Protocol offers a glimpse of what a game based on the world of espionage could be like, and it could be good, with some hard work.
    • 65 Metascore
    • 78 Critic Score
    While it may only be a hack and slash, button mashing experience at its core, the art work, gore factor and voice acting means that for those who allow themselves to ignore the simplicity of its combat, and the usual problems like camera angles that games like this are burdened with, it's a refreshing and entertaining experience.
    • 87 Metascore
    • 78 Critic Score
    EA's Fight Night 4 is the best looking boxing game ever made, and it also handles brilliantly. Unfortunately, we couldn't load it up without pulling out our network adapter, and found some inherent flaws in the career mode. But for boxing action online or with friends, this is an essential purchase.
    • 76 Metascore
    • 78 Critic Score
    As a World War II strategy simulation, there really isn’t anything else on the market which compares to the sort of game the Battlestations series puts out. And although as a reviewer it pains me to make it this simple, if you liked the first then you’ll love the second. Everything has been given a coat of paint and has been given a lot more depth.
    • 70 Metascore
    • 78 Critic Score
    Ultimately, Tales of Valor is worth buying only as long as you’re going to make use of the multiplayer component. A few of the new units need some exploit fixes, and the direct fire system feels more like a gimmick than anything that is really going to add a lot to the game. Let’s hope that Tales of Valor is a stop-gap release to tide the fans over, before Relic announces that Eastern Front expansion we’ve all been waiting for.
    • 88 Metascore
    • 78 Critic Score
    If ever there were a sequel for a sequel’s sake, this is it, a stable, hectic shooter that has developed through a variety of tweaks, but never scales the heights of our first trip to Rapture.
    • 84 Metascore
    • 78 Critic Score
    There is wonderful groundwork here, a lot of things are handled well and it will appeal to all ages, but until players can pick the songs they want to mix then it really is nothing more than a glorified prompt-reaction exercise. Should the personalisation be upped – and that’s not going to be an easy thing to do – then the potential for this is pretty high.
    • 76 Metascore
    • 77 Critic Score
    But despite all its flaws, Hell’s Highway should be applauded for all the work in the story and characters. It’s brilliantly scripted and even provides elements of survival horror as the terrors close in on Baker’s mind. Worth a look, even though the series appears stuck in neutral.
    • 72 Metascore
    • 77 Critic Score
    It’s an ugly game, both visually and technically. But for all that I hate the stuff under the bonnet (or hood), it manages to drive and lets you blow things up, lots. There’s a market of people who will love that, and doing it co-op in drop-in drop-out multiplayer might just clinch the deal.
    • 85 Metascore
    • 77 Critic Score
    Splinter Cell: Conviction is a fun game to play for most of the time, frustratingly disappointing at others. It’s far too easy, has some poor AI, but above all it’s just not expressive enough. Cool as it may be, visually and conceptually, you can only get excited about infiltrating another warehouse or mansion in the dead of night so often.
    • 71 Metascore
    • 77 Critic Score
    A fun exercise that needs continual updating to keep making it work.
    • 77 Metascore
    • 77 Critic Score
    The campaign may suit co-op a hell of a lot better than on your own, and will certainly provide plenty of game time for those who prefer their realistic combat simulators with the realism right up there. There’s not a lot to it, it’s bent and warped with problems, but at its heart lies something that those committed to the game will love.
    • 85 Metascore
    • 76 Critic Score
    It’s hard to recommend this to people who aren’t fans though, because the single player is completely underrepresented and I see no value in it for someone new. Online play will give it some legs with the fans but really, I think this is a case of fanboy love gone too far.
    • 71 Metascore
    • 76 Critic Score
    Goddamn if I don’t look back at the time I spent on it and grin. It’s significantly longer than you’d imagine too, with perhaps 15 hours game time if you try and challenge yourself a little bit and put it on Hard. So really, what more can you ask for – reasonable physics, good soundtrack, loads of gaming, multiplayer, replayability? Believe me, nobody is as surprised as I am by that sentence. But I tell you, this is worth a go.
    • 72 Metascore
    • 76 Critic Score
    Majesty 2 is a fun and addictive fantasy title, combining a familiar setting with some different and innovative game mechanics, but is unfortunately burdened by poor AI and design choices.
    • 80 Metascore
    • 75 Critic Score
    Much as it may well be technically possible to perform a heart-lung transplant with your DVD remote, or teach your dog to fill out your tax return, one can’t help but realise that there’s a much easier way to go about these things. By cramming this massive suite of fully-featured audio tools into the PSP, Rockstar have unfortunately led us ultimately into an endless web of frustration, with context-sensitive assignable sub-menus within sub-menus within sub-menus; with painful load and seek-times; with scrolling around the bloody screen again and again for the bloody knob-or-button that’s right bloody there.
    • 63 Metascore
    • 75 Critic Score
    Aside from the terrain-altering powers, nothing about Fracture is new, it’s all been done somewhere else and done better. But does that make Fracture poor? Not really.
    • 79 Metascore
    • 75 Critic Score
    It may be out of the question if you’ve got a PC and have MAME, where I’m sure all these games are available for free, but if you’ve got the cash and the memories, then this can provide a lot of what games used to be all about – fun.
    • 77 Metascore
    • 74 Critic Score
    So, Endwar has a novelty feature that works really well and is fun to use. It’s just a shame that there are some small issues, because this really could be the next step in console warfare.
    • 85 Metascore
    • 74 Critic Score
    Relic’s last few titles have been a triumph, and there were high hopes for Dawn of War II. At the end of the day, it just doesn’t quite measure up to the previous iterations of the series or Company of Heroes. Relic are capable as ever at implementing some thoughtful and well-designed game mechanics, but the campaign design and multiplayer balance are both severely lacking.
    • 76 Metascore
    • 74 Critic Score
    I think there is still life left in the Tomb Raider franchise, but rather than working on the unimportant storyline, Eidos would do well to work on the controls and camera angles if this series is going to survive. In a day when everything is about co-operative and multiplayer gaming, you can't just rehash out the same old game over and over and hope the fanbase won't dwindle.
    • 82 Metascore
    • 73 Critic Score
    That’s not to say it’s a poor game, because if you’re one of the following: a massive Halo fan; someone who needs to learn how to play an RTS; or you’re under 10 years of age, then this would be an awesome game to play, I’m sure. And although it’s a solid release, stick it beside some of the other RTS titles out there, and it just doesn’t have the depth.
    • 78 Metascore
    • 73 Critic Score
    A solid cast added to a recognizable storyline in familiar surroundings will let you almost share and feel the ghost busting experience. Wonderfully created cut scenes and down time in the HQ adds intensity and authenticity to that experience. One for fans and newcomers alike, Ghostbusters is a game that won’t take an age to play, but never takes itself too seriously and as a result was a pleasurable experience. Different from the rest of the herd, it begs to be played and deserves to be enjoyed.
    • 75 Metascore
    • 73 Critic Score
    Think of coming home tired and wanting to watch a movie. You have The Usual Suspects and Die Hard in front of you. You know that the former will provide ample action and plot twists, but that it’s easier to have someone mindlessly shout “Yipee-Kai-Ay” and blow things up. Well Lego Batman is the equivalent in gaming.
    • 82 Metascore
    • 72 Critic Score
    While still pretty and all, Trouble in Paradise doesn't move forward enough to warrant a purchase if you've played the previous ones.
    • 83 Metascore
    • 72 Critic Score
    To consider buying ODST, particularly for full RRP, will feel more or less like value for money depending on whether you already own the multiplayer from Halo 3 and the various expansion packs. If you don’t then the 24 maps, including three new ones and plenty of game modes offers potentially months of gameplay, and value. If it’s just the campaign mode and Firefight multiplayer you’ll be buying for the cash, which I suspect will be a lot of people, then maybe not so much.
    • 76 Metascore
    • 72 Critic Score
    MAG
    A solid FPS, with ideas behind it that should have made it epic, but in practice, many of the grand ideas fail to translate into viable experiences. The fact that I didn’t experience any lag in over 50 games, regardless of the number of players on varied connections, is no minor feat. It’s very nearly there, and with some tweaking could be the future franchise to overwhelm them all.
    • 70 Metascore
    • 72 Critic Score
    You know what the biggest thing I got from Crackdown 2? A building excitement for Dead Rising 2. The Freaks that come out at night in Pacific City are generic, but the sheer numbers are really impressive. Driving a car through an ocean of undead is something I could really get into. So thank you Crackdown 2 for making me terribly excited about another sequel, although I hope it doesn't go down the same path as you did.