HellBored's Scores

  • Games
For 175 reviews, this publication has graded:
  • 51% higher than the average critic
  • 5% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 1.5 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 97 Red Dead Redemption
Lowest review score: 21 Rogue Warrior
Score distribution:
  1. Negative: 17 out of 175
175 game reviews
    • 47 Metascore
    • 58 Critic Score
    The focus on a comic book landscape instead of a celluloid one doesn’t save Ron Perlman’s work from being murdered by the simplest of mistakes.
    • 64 Metascore
    • 57 Critic Score
    You know, it’s not the end of the world, but it seems aimed squarely at people who have either never driven a car or like the cut of Vin’s jib. I’m neither, so I found it a difficult thing to appreciate in any way, shape or form. It’s too easy, too simple, too contrived. People who demand very little from their time on a game might disagree.
    • 55 Metascore
    • 55 Critic Score
    HellBored staffer Finn wishes he spent those long, dark hours cooped up with the other Warhammer release of late. The good one.
    • 63 Metascore
    • 55 Critic Score
    All promise, no pay-off: In Wii Music, a great gaming idea hits the skids with a bum control scheme, weak song selection, and mediocre graphics.
    • 70 Metascore
    • 54 Critic Score
    Sacred 2 may do a lot, but it does it poorly.
    • 51 Metascore
    • 53 Critic Score
    NBA Live 09 All-Play marks another step back for EA on the Wii. In short, this means unflaggingly offense-heavy gameplay, dull visuals, and uninspiring features.
    • 68 Metascore
    • 52 Critic Score
    Lost Planet 2’s primitive control system, simplistic combat and numerous design flaws all combine to crush any enjoyment underfoot and rapidly turn it in to a pitiable, depressing title.
    • 66 Metascore
    • 51 Critic Score
    If the massive game world and plethora of races and things to do were housed in something with proper physics and some reference to the real world, we would have loved it. Unfortunately, Codemasters have published a shambles of a game, so we’ll spend our time playing GRiD and waiting for Dirt 2.
    • 65 Metascore
    • 49 Critic Score
    Frustrating, boring and ordinary ... three words that should not be associated with Ferrari.
    • 77 Metascore
    • 49 Critic Score
    PES fans may get a lot from this as they’ll selectively ignore some of the glaring issues, but if you’re only going to buy one football game this year, make sure it’s FIFA.
    • 67 Metascore
    • 48 Critic Score
    Web of Shadows unfortunately, while sporting some inventive features, has nothing else to detach it from its earlier predecessors and the fast paced combat and the nimble webslinging are just not enough to carry the game.
    • 48 Metascore
    • 44 Critic Score
    It looks good – the game world and the models fighting in it, despite some lacklustre opening cutscenes – but the means to get anything done is too painful to recommend. This has been, without a doubt, one of the times I found it hard to face going back again for another go. Which is a shame, because how this game design went through Creative Assembly’s processes and came out the other end mystifies me, and on that basis, this is almost impossible to recommend.
    • 64 Metascore
    • 44 Critic Score
    The source material is wasted, with the end result being nothing more than a shoddy runabout broken up by, for the most part, mundane mini-games.
    • 55 Metascore
    • 42 Critic Score
    Lord of the Rings: Conquest follows in the same tradition of so many other games based on Tolkien’s world: full of promise but lacking in execution.
    • 65 Metascore
    • 41 Critic Score
    In the end, it appears that The Godfather II was rushed out the door and as a result it fails in many areas. The actual framework here could have made for a great title – it has all the key ideas – but by making it so easy to bypass elements of the game, and having it so criminally easy, then there’s little to encourage you to play through again, if you bother completing it the first time.
    • 61 Metascore
    • 36 Critic Score
    A half decent storyline and inspired source material do little to conceal the miserable effort Weapons of Fate turns out to be. This is not primetime playing or even pastime stuff, its B-side gaming best left on its own to die an unimportant death. Fans of the movie or the cult comic series by Mark Millar may want to try it, but approach with caution.
    • 75 Metascore
    • 35 Critic Score
    It looks like Mario Kart (ie: pretty bloody average), it plays (sort of) like Mario Kart, the colours are as bright and the soundtrack just as irritating as Mario Kart. “Well that’s great,” one may well say, “Finally we’ve got a decent kart racer on the Xbox360 and the PS3.” Sadly, no. The one thing Sonic & Sega All-Stars Racing failed to rip off from Mario Kart is fun.
    • 65 Metascore
    • 35 Critic Score
    In conclusion: If you want Spore, buy Spore. If you don’t mind wading through hours and hours of the most basic, linear, join-the-dots repetition for the sake of a stripped-back creature creator on your DS, then why not? Knock yourself out. Just don’t say I didn’t warn you.
    • 48 Metascore
    • 33 Critic Score
    To say I was disappointed is an understatement. It’s an insult to anyone who plays games for more than an hour or two a year. Grin should be tarred and feathered in public for this, for failing in so many basic areas, and making some of the most feared machines in the world as impotent as cross-eyed rabbits. Avoid at all costs, and because it lacks any form of incentive to replay, I will, most definitely not, be back.
    • 41 Metascore
    • 31 Critic Score
    It really is just another slice of the Iron Man pie chart, another means for a massive corporation to squeeze more money out of the general public. To Hollywood, ladies and gentlemen, that appears to be all that matters.
    • 30 Metascore
    • 30 Critic Score
    The PS3 version fares no better than last year's abysmal 360 release.
    • 50 Metascore
    • 25 Critic Score
    Unreal III engine. Check. Monsters. Check. Guns. Check. Then why does it feel like a soggy chocolate biscuit?
    • 49 Metascore
    • 24 Critic Score
    To break up the monotony of smashing hundreds and thousands of the same enemies to bits, interrupted only by the chance to restart levels because of something out of your control, you get to fight some mega mechs. These don’t necessarily require any skill, only speed, because if he latches onto one of your team you have to finish him quick as no doubt it’ll be game over shortly, and your fingers really can’t take 15 minutes of X bashing to get back here to fight him again.
    • 38 Metascore
    • 23 Critic Score
    If this had been a modern take on the Bitmap Brothers' Speedball then it could have had some retro merit, but as a football game it's rarely anything more than stupid.
    • 28 Metascore
    • 21 Critic Score
    When the difficulty settings are covered with references to b..ches and motherf...ers you know something isn’t right. When, in the opening cutscene, Dick tells us that his two colleagues on this trip have saved his life more times than he can count, we should have known things would turn out bad when they both die from a grenade after having a lingering final look into each other’s eyes. But as soon as Dick opened his mouth, we knew.