HellBored's Scores

  • Games
For 175 reviews, this publication has graded:
  • 51% higher than the average critic
  • 5% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 1.9 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 97 Grand Theft Auto: Chinatown Wars
Lowest review score: 21 Rogue Warrior
Score distribution:
  1. Negative: 17 out of 175
175 game reviews
    • 72 Metascore
    • 77 Critic Score
    It’s an ugly game, both visually and technically. But for all that I hate the stuff under the bonnet (or hood), it manages to drive and lets you blow things up, lots. There’s a market of people who will love that, and doing it co-op in drop-in drop-out multiplayer might just clinch the deal.
    • 85 Metascore
    • 77 Critic Score
    Splinter Cell: Conviction is a fun game to play for most of the time, frustratingly disappointing at others. It’s far too easy, has some poor AI, but above all it’s just not expressive enough. Cool as it may be, visually and conceptually, you can only get excited about infiltrating another warehouse or mansion in the dead of night so often.
    • 71 Metascore
    • 77 Critic Score
    A fun exercise that needs continual updating to keep making it work.
    • 77 Metascore
    • 77 Critic Score
    The campaign may suit co-op a hell of a lot better than on your own, and will certainly provide plenty of game time for those who prefer their realistic combat simulators with the realism right up there. There’s not a lot to it, it’s bent and warped with problems, but at its heart lies something that those committed to the game will love.
    • 85 Metascore
    • 76 Critic Score
    It’s hard to recommend this to people who aren’t fans though, because the single player is completely underrepresented and I see no value in it for someone new. Online play will give it some legs with the fans but really, I think this is a case of fanboy love gone too far.
    • 71 Metascore
    • 76 Critic Score
    Goddamn if I don’t look back at the time I spent on it and grin. It’s significantly longer than you’d imagine too, with perhaps 15 hours game time if you try and challenge yourself a little bit and put it on Hard. So really, what more can you ask for – reasonable physics, good soundtrack, loads of gaming, multiplayer, replayability? Believe me, nobody is as surprised as I am by that sentence. But I tell you, this is worth a go.
    • 72 Metascore
    • 76 Critic Score
    Majesty 2 is a fun and addictive fantasy title, combining a familiar setting with some different and innovative game mechanics, but is unfortunately burdened by poor AI and design choices.
    • 80 Metascore
    • 75 Critic Score
    Much as it may well be technically possible to perform a heart-lung transplant with your DVD remote, or teach your dog to fill out your tax return, one can’t help but realise that there’s a much easier way to go about these things. By cramming this massive suite of fully-featured audio tools into the PSP, Rockstar have unfortunately led us ultimately into an endless web of frustration, with context-sensitive assignable sub-menus within sub-menus within sub-menus; with painful load and seek-times; with scrolling around the bloody screen again and again for the bloody knob-or-button that’s right bloody there.
    • 63 Metascore
    • 75 Critic Score
    Aside from the terrain-altering powers, nothing about Fracture is new, it’s all been done somewhere else and done better. But does that make Fracture poor? Not really.
    • 79 Metascore
    • 75 Critic Score
    It may be out of the question if you’ve got a PC and have MAME, where I’m sure all these games are available for free, but if you’ve got the cash and the memories, then this can provide a lot of what games used to be all about – fun.
    • 77 Metascore
    • 74 Critic Score
    So, Endwar has a novelty feature that works really well and is fun to use. It’s just a shame that there are some small issues, because this really could be the next step in console warfare.
    • 85 Metascore
    • 74 Critic Score
    Relic’s last few titles have been a triumph, and there were high hopes for Dawn of War II. At the end of the day, it just doesn’t quite measure up to the previous iterations of the series or Company of Heroes. Relic are capable as ever at implementing some thoughtful and well-designed game mechanics, but the campaign design and multiplayer balance are both severely lacking.
    • 76 Metascore
    • 74 Critic Score
    I think there is still life left in the Tomb Raider franchise, but rather than working on the unimportant storyline, Eidos would do well to work on the controls and camera angles if this series is going to survive. In a day when everything is about co-operative and multiplayer gaming, you can't just rehash out the same old game over and over and hope the fanbase won't dwindle.
    • 82 Metascore
    • 73 Critic Score
    That’s not to say it’s a poor game, because if you’re one of the following: a massive Halo fan; someone who needs to learn how to play an RTS; or you’re under 10 years of age, then this would be an awesome game to play, I’m sure. And although it’s a solid release, stick it beside some of the other RTS titles out there, and it just doesn’t have the depth.
    • 78 Metascore
    • 73 Critic Score
    A solid cast added to a recognizable storyline in familiar surroundings will let you almost share and feel the ghost busting experience. Wonderfully created cut scenes and down time in the HQ adds intensity and authenticity to that experience. One for fans and newcomers alike, Ghostbusters is a game that won’t take an age to play, but never takes itself too seriously and as a result was a pleasurable experience. Different from the rest of the herd, it begs to be played and deserves to be enjoyed.
    • 75 Metascore
    • 73 Critic Score
    Think of coming home tired and wanting to watch a movie. You have The Usual Suspects and Die Hard in front of you. You know that the former will provide ample action and plot twists, but that it’s easier to have someone mindlessly shout “Yipee-Kai-Ay” and blow things up. Well Lego Batman is the equivalent in gaming.
    • 82 Metascore
    • 72 Critic Score
    While still pretty and all, Trouble in Paradise doesn't move forward enough to warrant a purchase if you've played the previous ones.
    • 83 Metascore
    • 72 Critic Score
    To consider buying ODST, particularly for full RRP, will feel more or less like value for money depending on whether you already own the multiplayer from Halo 3 and the various expansion packs. If you don’t then the 24 maps, including three new ones and plenty of game modes offers potentially months of gameplay, and value. If it’s just the campaign mode and Firefight multiplayer you’ll be buying for the cash, which I suspect will be a lot of people, then maybe not so much.
    • 76 Metascore
    • 72 Critic Score
    MAG
    A solid FPS, with ideas behind it that should have made it epic, but in practice, many of the grand ideas fail to translate into viable experiences. The fact that I didn’t experience any lag in over 50 games, regardless of the number of players on varied connections, is no minor feat. It’s very nearly there, and with some tweaking could be the future franchise to overwhelm them all.
    • 70 Metascore
    • 72 Critic Score
    You know what the biggest thing I got from Crackdown 2? A building excitement for Dead Rising 2. The Freaks that come out at night in Pacific City are generic, but the sheer numbers are really impressive. Driving a car through an ocean of undead is something I could really get into. So thank you Crackdown 2 for making me terribly excited about another sequel, although I hope it doesn't go down the same path as you did.
    • 83 Metascore
    • 71 Critic Score
    As with many games like this, despite all the complaining I seem to have done, I can still see this enjoying plenty of success. This is either from a simplistic approach appealing to a greater audience, or the legions of Madureira fans being able to ignore the tearing and movement issues. If you allow yourself to become immersed in the story then perhaps you will find more here than I did, but I can’t however, and that’s why Darksiders is more Too Human for me than God of War.
    • 77 Metascore
    • 71 Critic Score
    Although this doesn’t lead from the front in the horror genre any longer, it’s still a competent shooter that always entertains but never taxes the player's intelligence.
    • 71 Metascore
    • 71 Critic Score
    If you were a fan, even if you haven’t been in a decade, this should provide enough smiling moments to make it worth a look and then a trade in. It’s worth the investment is you know the origins of the WWE franchise. On the other hand, if you’re a stalwart of the wrestling genre on consoles then there are other, more rewarding, games to invest your time and piledrivers on.
    • 76 Metascore
    • 71 Critic Score
    MySims Kingdom is little more than old Sims in new clothing. That being said, it’s another strong release in the franchise and a sure-fire purchase for those suffering Simsism.
    • 75 Metascore
    • 71 Critic Score
    A lack of polish and some awkward gameplay means that while many of the issues its predecessor suffered from have been removed, there's still just too much wrong with the game to make it stand out as being anything more than mediocre.
    • 77 Metascore
    • 71 Critic Score
    While the Supreme Commander universe is interesting enough, this probably isn’t the game that fans of the first installments in the series were expecting. Really, Supreme Commander 2’s cardinal sin is that it offers less than the games it follows on from, and fans of the original titles are probably best served by continuing to play those.
    • 87 Metascore
    • 71 Critic Score
    Ultimately, the technical issues tainted the experience beyond what I’m prepared to take, which is a terrible shame considering the level of effort that has been put in to craft an engaging and thrilling storyline. Offering a multitude of endings is redundant if I don’t want to go back and play through the game again, and I had a strong desire to see this work. In a way, I still enjoyed my time with it and can definitely see myself returning to any similar games that come along, and with smoother controls and no technical issues, there is every chance that future titles could become masterpieces.
    • 76 Metascore
    • 70 Critic Score
    This game won’t take you hours to complete but you will come back for more. It’s a game that’s worthy of renting at least once, but if pounding high and mighty superheroes into the ground appeals to you, then this is one for your collection.
    • 65 Metascore
    • 70 Critic Score
    My real problem with Quantum, though, is its lack of coherency. It tries to do so much, but everything slides into the ‘meh’ basket, right beside so many prior Bond games.
    • 78 Metascore
    • 69 Critic Score
    Prototype could have been amazing, and in some ways it is, but it just doesn’t come together in the way we’d hoped. It’s scattered, confusing, and finicky, and lacks a depth of detail to go with its ambitious reach. Yes it is fun for a while, but lacks the sort of replay value we’d hoped for, and that’s a shame.
    • 73 Metascore
    • 69 Critic Score
    While Army of Two: The 40th Day is presented well, the reasonably impressive imagery is propped up on a bristling pillar of small problems, oversights, and clumsiness. The biggest problem though remains that as a co-op game - in a world which is paying more and more attention to that buddy mechanic - it’s often easier to get enjoyment out of the single player.
    • 74 Metascore
    • 69 Critic Score
    Lifting an inspiring plot from one of the most popular Marvel graphic novels, Ultimate Alliance 2 just about avoids the pitfall of droll, worn gameplay that can plague most super hero games.
    • 77 Metascore
    • 69 Critic Score
    In the final analysis, the cons outweigh the pros. For every moment there is a successful piece of atmosphere development, a nice touch to make you feel involved, there are three things which don’t sit right.
    • 68 Metascore
    • 68 Critic Score
    If my Spanish isn’t off, Samba de Amigo means dance your ass off. And you will—to songs at first infectious, and then plague-like. But do yourself a favour: buy the additional music packs.
    • 61 Metascore
    • 68 Critic Score
    Sure, it could have been executed better, and yes there are better shooters/fighting games out there. But for something which came out of left field with little announcement, it’s got a good 10 hours of play in it, and I can think of a worse way to spend that amount of time. Uninspired, but respectable for being what it is, unashamedly.
    • 68 Metascore
    • 67 Critic Score
    For someone who has nothing planned for a weekend, this is a fun thrill-ride with cinematic action that delivers on many levels.
    • 60 Metascore
    • 66 Critic Score
    Sonic Unleashed brings the SEGA icon to the 360 and although there should be masses looking to get a handle on it, it quickly becomes apparent that technology has left our little hedgehog behind.
    • 59 Metascore
    • 65 Critic Score
    Essentially the game has far too much fluff and not enough substance for anyone but the dedicated millions. Sales figures for the two titles are very high, which indicates Pokémon is still going strong, but if you are not a fan I would suggest trying another game.
    • 65 Metascore
    • 65 Critic Score
    I begged /Aliens vs. Predator/ to be better but it wouldn’t happen. It had an opportunity to be an outstanding title but so many flaws with the characters and gameplay are present that even an ardent fan of both species. like I am, can’t ignore. The whole thing felt underpowered and half-hearted. Mediocre graphics, dreadful combat and an insane waste of assets and ideas leads me to believe that Rebellion must have thought that the species-popularity alone would carry the game. Devotees of both Aliens and Predators may want to check out the multiplayer but save yourself the letdown and don’t get too excited about anything else.
    • 70 Metascore
    • 65 Critic Score
    Lego Indiana Jones 2 is probably the weakest of the series. It’s not a bad game, but more that the formula is getting a little old and if another title is due then some evolution is required.
    • 73 Metascore
    • 65 Critic Score
    From an entirely creative perspective, I’d recommend this just to see the interpretation of Hell, because the locations are often brilliant. Beyond that, there’s not much else here to go on, or to provide any enjoyment after the seven hours of play it takes to get through it.
    • 73 Metascore
    • 64 Critic Score
    One of the weakest Clancy games to date, although not because it’s broken in any way, it’s just so pedestrian it never grabs the gamer like most of the other titles in this stable. And, I know, it’s not a flight sim. What it is though is a middle-of-the-road arcade game.
    • 84 Metascore
    • 63 Critic Score
    Spore is a mishmash of many existing game concepts held together by the innovative creature evolution process. It must be aimed at a younger and less cynical audience than I, or one than has a lot of free time to spend in the model designer.
    • 46 Metascore
    • 63 Critic Score
    Despite being a fun action game in the vein of the GameCube’s much superior Hulk: Ultimate Destruction, The Incredible Hulk follows in the footsteps of the majority of movie-to-game adaptations, and lacks any substance.
    • 67 Metascore
    • 63 Critic Score
    Ultimately, the game just doesn't want to be liked. Like the emo kid at school, it dares to be different yet ultimately craves acceptance, meaning Nier struggles with everything it does, often showing its less than perfect innards to the player.
    • 84 Metascore
    • 63 Critic Score
    Despite the irritations, the fighting is still immensely emotive. You get a great feeling when you pull off a complicated move, and your heart rate increases dramatically when trying to get your character out of a clinch or submission attempt. If you love everything UFC, there is a lot to like here, but unless some improvements are made in the next installment, this franchise might not be able to go the distance.
    • 62 Metascore
    • 62 Critic Score
    This game has its good points, and while enjoyable in places, unfortunately lacks the appeal and polish to make it a long-term favourite.
    • 65 Metascore
    • 61 Critic Score
    Combining frenetic sword and gun gameplay against the backdrop of the gods sounds good, but ultimately Too Human shows how far the developers tried, and failed, to reach.
    • 65 Metascore
    • 59 Critic Score
    Having to order Baja: Edge of Control from overseas might have been a sign that it wasn’t going to be a killer title. How true.
    • 47 Metascore
    • 58 Critic Score
    The focus on a comic book landscape instead of a celluloid one doesn’t save Ron Perlman’s work from being murdered by the simplest of mistakes.
    • 66 Metascore
    • 58 Critic Score
    A grandiose-sounding title that never really manages to shake the feeling of being in second gear. Or second place.
    • 64 Metascore
    • 57 Critic Score
    You know, it’s not the end of the world, but it seems aimed squarely at people who have either never driven a car or like the cut of Vin’s jib. I’m neither, so I found it a difficult thing to appreciate in any way, shape or form. It’s too easy, too simple, too contrived. People who demand very little from their time on a game might disagree.
    • 55 Metascore
    • 55 Critic Score
    HellBored staffer Finn wishes he spent those long, dark hours cooped up with the other Warhammer release of late. The good one.
    • 63 Metascore
    • 55 Critic Score
    All promise, no pay-off: In Wii Music, a great gaming idea hits the skids with a bum control scheme, weak song selection, and mediocre graphics.
    • 70 Metascore
    • 54 Critic Score
    Sacred 2 may do a lot, but it does it poorly.
    • 51 Metascore
    • 53 Critic Score
    NBA Live 09 All-Play marks another step back for EA on the Wii. In short, this means unflaggingly offense-heavy gameplay, dull visuals, and uninspiring features.
    • 68 Metascore
    • 52 Critic Score
    Lost Planet 2’s primitive control system, simplistic combat and numerous design flaws all combine to crush any enjoyment underfoot and rapidly turn it in to a pitiable, depressing title.
    • 66 Metascore
    • 51 Critic Score
    If the massive game world and plethora of races and things to do were housed in something with proper physics and some reference to the real world, we would have loved it. Unfortunately, Codemasters have published a shambles of a game, so we’ll spend our time playing GRiD and waiting for Dirt 2.
    • 65 Metascore
    • 49 Critic Score
    Frustrating, boring and ordinary ... three words that should not be associated with Ferrari.
    • 77 Metascore
    • 49 Critic Score
    PES fans may get a lot from this as they’ll selectively ignore some of the glaring issues, but if you’re only going to buy one football game this year, make sure it’s FIFA.
    • 67 Metascore
    • 48 Critic Score
    Web of Shadows unfortunately, while sporting some inventive features, has nothing else to detach it from its earlier predecessors and the fast paced combat and the nimble webslinging are just not enough to carry the game.
    • 64 Metascore
    • 44 Critic Score
    The source material is wasted, with the end result being nothing more than a shoddy runabout broken up by, for the most part, mundane mini-games.
    • 48 Metascore
    • 44 Critic Score
    It looks good – the game world and the models fighting in it, despite some lacklustre opening cutscenes – but the means to get anything done is too painful to recommend. This has been, without a doubt, one of the times I found it hard to face going back again for another go. Which is a shame, because how this game design went through Creative Assembly’s processes and came out the other end mystifies me, and on that basis, this is almost impossible to recommend.
    • 55 Metascore
    • 42 Critic Score
    Lord of the Rings: Conquest follows in the same tradition of so many other games based on Tolkien’s world: full of promise but lacking in execution.
    • 65 Metascore
    • 41 Critic Score
    In the end, it appears that The Godfather II was rushed out the door and as a result it fails in many areas. The actual framework here could have made for a great title – it has all the key ideas – but by making it so easy to bypass elements of the game, and having it so criminally easy, then there’s little to encourage you to play through again, if you bother completing it the first time.
    • 61 Metascore
    • 36 Critic Score
    A half decent storyline and inspired source material do little to conceal the miserable effort Weapons of Fate turns out to be. This is not primetime playing or even pastime stuff, its B-side gaming best left on its own to die an unimportant death. Fans of the movie or the cult comic series by Mark Millar may want to try it, but approach with caution.
    • 65 Metascore
    • 35 Critic Score
    In conclusion: If you want Spore, buy Spore. If you don’t mind wading through hours and hours of the most basic, linear, join-the-dots repetition for the sake of a stripped-back creature creator on your DS, then why not? Knock yourself out. Just don’t say I didn’t warn you.
    • 75 Metascore
    • 35 Critic Score
    It looks like Mario Kart (ie: pretty bloody average), it plays (sort of) like Mario Kart, the colours are as bright and the soundtrack just as irritating as Mario Kart. “Well that’s great,” one may well say, “Finally we’ve got a decent kart racer on the Xbox360 and the PS3.” Sadly, no. The one thing Sonic & Sega All-Stars Racing failed to rip off from Mario Kart is fun.
    • 48 Metascore
    • 33 Critic Score
    To say I was disappointed is an understatement. It’s an insult to anyone who plays games for more than an hour or two a year. Grin should be tarred and feathered in public for this, for failing in so many basic areas, and making some of the most feared machines in the world as impotent as cross-eyed rabbits. Avoid at all costs, and because it lacks any form of incentive to replay, I will, most definitely not, be back.
    • 41 Metascore
    • 31 Critic Score
    It really is just another slice of the Iron Man pie chart, another means for a massive corporation to squeeze more money out of the general public. To Hollywood, ladies and gentlemen, that appears to be all that matters.
    • 30 Metascore
    • 30 Critic Score
    The PS3 version fares no better than last year's abysmal 360 release.
    • 50 Metascore
    • 25 Critic Score
    Unreal III engine. Check. Monsters. Check. Guns. Check. Then why does it feel like a soggy chocolate biscuit?
    • 49 Metascore
    • 24 Critic Score
    To break up the monotony of smashing hundreds and thousands of the same enemies to bits, interrupted only by the chance to restart levels because of something out of your control, you get to fight some mega mechs. These don’t necessarily require any skill, only speed, because if he latches onto one of your team you have to finish him quick as no doubt it’ll be game over shortly, and your fingers really can’t take 15 minutes of X bashing to get back here to fight him again.
    • 38 Metascore
    • 23 Critic Score
    If this had been a modern take on the Bitmap Brothers' Speedball then it could have had some retro merit, but as a football game it's rarely anything more than stupid.
    • 28 Metascore
    • 21 Critic Score
    When the difficulty settings are covered with references to b..ches and motherf...ers you know something isn’t right. When, in the opening cutscene, Dick tells us that his two colleagues on this trip have saved his life more times than he can count, we should have known things would turn out bad when they both die from a grenade after having a lingering final look into each other’s eyes. But as soon as Dick opened his mouth, we knew.