Hooked Gamers' Scores

  • Games
For 813 reviews, this publication has graded:
  • 55% higher than the average critic
  • 11% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 4 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 The Swapper
Score distribution:
  1. Negative: 93 out of 813
813 game reviews
    • 63 Metascore
    • 49 Critic Score
    It doesn’t look or sound particularly good, there are loads of issues, and there’s barely anything original about it. But when all is said and done, this is still a Tower Defense game.
    • 60 Metascore
    • 49 Critic Score
    Flat Kingdom is a platformer with a neat premise, but the idea of a trinity of characters performing different abilities has been done before, and better. There are ideas here that work, but the issues outweigh the positives. Unfortunately, Flat Kingdom’s biggest sin is that it’s just a bit boring.
    • tbd Metascore
    • 49 Critic Score
    From the paltry selection of playable classes, to the lifeless levels, to the uninspired enemies, this game only barely justifies its budget price point.
    • 54 Metascore
    • 49 Critic Score
    I don’t know how much Gemini: Heroes Reborn ties into the television show, but it’s hard to recommend to anyone except the most die hard fan.
    • tbd Metascore
    • 48 Critic Score
    All in all, Super Dungeon Bros is either a case of developer blindness or a product rushed through development with far too little time spent on QA and balancing. The aesthetics are polished and professional-looking, and the gameplay elements are all there, but the responsiveness of the controls, gameplay balance, difficulty and level design are so poorly done that it’ll take some serious patching to whip this title into shape.
    • 61 Metascore
    • 48 Critic Score
    It is a shame, then, that this is such a clunky, ugly mess of a game. It is rare enough that an English version of a Romance of the Three Kingdoms comes to Western shores by any other way than import and it makes me sad that – this – will be the first experience with the series for new players.
    • 67 Metascore
    • 48 Critic Score
    Crashday Redline Edition is most certainly a labour of love for the small development team, but it doesn’t hold up in a modern setting. There are games with better car handling out there, there are games with better car combat and there are games with much deeper and interesting story modes. Unfortunately, there just aren’t many reasons you would pick Crashday over them.
    • tbd Metascore
    • 48 Critic Score
    All in all, Kingdom Tales is probably best suited as a way of introducing youngsters into full-blown real-time strategies than anything else.
    • 59 Metascore
    • 46 Critic Score
    Aaru’s Awakening could have used a couple of more months in the oven to tweak and test the controls and pace of the game. Who knows, if it’s well supported, those tweaks might be coming and they might actually improve the experience.
    • tbd Metascore
    • 45 Critic Score
    If you like shooters, you might just as well give it a spin. But if you like space sims, avoid it and wait for a better game.
    • 61 Metascore
    • 45 Critic Score
    Evoland is a cheap, short adventure game and if you are looking for an afternoon trip down memory lane, the ten Euros it costs is not that big a price to pay. If however, you are looking for a good indie game to spend a few days with, you will be better off looking somewhere else.
    • tbd Metascore
    • 45 Critic Score
    I really want to love Homebound, and there are certainly elements of the game that I did enjoy quite a bit. I like that it’s designed to be a short, intense experience, and is priced to match. I appreciate the presentation, which is better than many of the bigger budget games available. I love how immersive the design of the HUD and details of the environment make the experience. Unfortunately the things that Homebound gets wrong are exactly the issues that undermine each of these positives, turning the experience into an overall negative one.
    • tbd Metascore
    • 45 Critic Score
    Different circumstances have made the overall product a story of what could have been, a rose-tinted glasses breaking reality.
    • 64 Metascore
    • 45 Critic Score
    If you are a sucker for an interactive trip down memory lane, especially one with pleasing aesthetics and entertaining writing, then Super Rad Raygun might be the game for you. If you’re looking for a quality platformer with good level design, interesting enemies, and solid gameplay on the other hand, look somewhere else. The developers may be able to whip the title into shape with patches in the future, but until then I can only recommend it to those with nerves of steel.
    • 70 Metascore
    • 45 Critic Score
    Instead of being mysterious and enigmatic, it’s more of a Rubik’s cube: spatial, memory-based, and unfortunately something I didn’t have the patience for.
    • tbd Metascore
    • 45 Critic Score
    There are plenty of good hack’n’slash games out there, many involving vampires, and this isn’t one of them.
    • 63 Metascore
    • 45 Critic Score
    With 2.5 hours under the belt, I can say the ending was sudden, surprising , and not fulfilling by any means. It did not strike a chord that rang in success or failure. In fact, thanks to the stiff animation of the scene, I actually blurted out a laugh. The setting, the lore behind it, they’re ultimately squandered as far as horror goes, or even as adventure. What Through The Woods ultimately boils down to, is a couple hour walking simulator with an interesting narrative trying to be played out by the most unlikeable character I’ve ever seen in a game.
    • 57 Metascore
    • 45 Critic Score
    Despite a promising aesthetic style, the game’s formulaic story, lacklustre gameplay, and buggy mechanics make for an experience that is difficult to recommend. Better, more interesting titles in the genre are a dime a dozen, but unfortunately, not many of them offer local co-op. I will therefore conclude by saying that you should pick this game up only if you’re specifically looking for a couch multiplayer game to play with your friends and family. If you’re looking for a single-player experience, you’ll be better off looking somewhere else.
    • 64 Metascore
    • 45 Critic Score
    When it comes down to it, Rise & Shine is unable to create an engaging experience by itself, with mechanics that are not utilized to the best extent. Worse, the game feels like a chore to play, as I felt that I had to rely predominantly on luck in order to advance through much of the game. For all the strength of its graphics and introductory stages, Rise & Shine is unable to create a compelling experience worth playing.
    • 55 Metascore
    • 42 Critic Score
    Technically, it’s not particularly well made either. Beyond the poor collision detection and weird invisible walls, I encountered multiple bugs.
    • 52 Metascore
    • 42 Critic Score
    Worlds of Magic would have been passable had it not been so buggy.
    • tbd Metascore
    • 40 Critic Score
    Ultimately, Shock Tactics is a bland and forgettable game that did little to engender itself to me in any way, shape or form. While the AI is particularly bad, the rest of the game does not try and elevate its mechanics and presentation into something that is more than just a copy of XCOM.
    • 54 Metascore
    • 40 Critic Score
    Stretched out levels, punishing design, and imprecise controls make for an experience best avoided. It is a shame because there are some great ideas here, they just need a little more time and development to become consistently fun.
    • tbd Metascore
    • 40 Critic Score
    For now, Motorama needs to stay in the garage like the rusty jalopies it so closely resembles.
    • 49 Metascore
    • 40 Critic Score
    I do think it’s worth commending We Are Chicago for its noble intent, even if that intent largely results in an endeavor that is unable to harness the enormity of its subject matter into something meaningful and digestible for its audience. I think there’s definitely room out there for games that explore real human issues, and We Are Chicago seems to have had the best intentions behind it. The story buried behind the bland presentation and emotionless dialogue is one worth telling, but it’s one worth telling in a way that can better represent the truth behind it.
    • tbd Metascore
    • 40 Critic Score
    I can see how doing “more” than competitor Farming Simulator would be a goal to attract players, but it’s destroying the game. Farm Expert needs to do less, and do what it does better.
    • 64 Metascore
    • 40 Critic Score
    The crux of the issue is simply this: Gods Will Be Watching thinks it is smarter than it actually is. It tries to weave commentary into its story but only succeeds in imparting pessimism.
    • tbd Metascore
    • 40 Critic Score
    In the end, it all boils down to the pacing. The story moves at glacial pace, and the interactive moments are too few and far between. The unfortunate result is that playing Icebound feels like watching snow melt.
    • 40 Metascore
    • 40 Critic Score
    Stealth games are meant to be challenging and should feel like a tense, punishing experience. But Alekhine’s Gun is stretch too far and instead punishes you because of its poor mechanics and terrible AI.
    • 47 Metascore
    • 40 Critic Score
    Hexodius is the kind of game that you’re likely to forget a week after finishing it. That is, if you're not bored to tears by the time you do finish it. Trust me when I say that there are many more experiences that are better worth your time and money, because this is the kind of game that will make you ask yourself “Why did I buy this again?”

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