Hooked Gamers' Scores

  • Games
For 324 reviews, this publication has graded:
  • 58% higher than the average critic
  • 9% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Metro: 2033 Redux
Score distribution:
  1. Negative: 33 out of 324
324 game reviews
    • 62 Metascore
    • 61 Critic Score
    Legend of Dungeon has plenty of charm, and some good ideas, but lacks in execution. There is plenty of variety in the equipment that you find and the enemies you will face, but it is never enough to engage you for any great length of time. Some online multiplayer and a greater sense of progression would work wonders, because the framework is there for a great little indie beat-em-up. As it is, it’s not really a legend but perhaps more of a fascinating tale.
    • 39 Metascore
    • 61 Critic Score
    Montague’s Mount draws you in by creating an eerie atmosphere and a degree of mystery. Some puzzles leave you feeling satisfied, while some have you wishing for a hint system. It looks pretty good, despite some graphical hitches, and it’s backed up by some excellent audio design. There is definitely room for improvement, but it’s a decent debut title from this new indie developer.
    • 62 Metascore
    • 60 Critic Score
    Nazi Zombie Army is obviously meant to be played socially. The single-player experience gets boring and frustrating rather quickly.
    • 45 Metascore
    • 60 Critic Score
    Agarest: Generations of War has an interesting central concept that never manages to create anything special with the tools it has available. While the dating sim portions of the game do succeed, even if they are overly awkward, the slow pace of the storyline combined with a lack of clear innovation does more harm than good. But, if you want to play an RPG that will last you an extremely long time, and are unconcerned with its pace, then you could do far worse than this.
    • 66 Metascore
    • 60 Critic Score
    KickBeat isn’t a bad game. KickBeat also isn’t a great game. It’s just okay.
    • 58 Metascore
    • 60 Critic Score
    You'll want to escape from Alcatraz all right, but not in the way that's intended.
    • 58 Metascore
    • 60 Critic Score
    Yet I’m not a developer, I’m merely a humble reviewer who happens to prefer the hands-on approach that Horizon promises but doesn’t deliver. If you are like me, then the game is a tough sell.
    • 60 Metascore
    • 60 Critic Score
    While it does some things well, namely its exploring and parts of its combat, almost everything seems like the “lite” version of what they should be.
    • 49 Metascore
    • 60 Critic Score
    Light is a cool idea, and has a wonderful style to it, but the gameplay choices the developers made have just made it too easy.
    • 69 Metascore
    • 60 Critic Score
    If you’re willing to look past the bugs and balancing issues and are intrigued by the minimalistic art style, then give this game a shot. Though if you’re like me, it’s best to keep looking for a shooter that’s got some more depth to it.
    • 57 Metascore
    • 60 Critic Score
    So if you’ve got friends, Shadow Puppeteer may be worth a look at for some fun co-op puzzle solving action. Otherwise, it might be best to create some shadow puppets of your own on the wall.
    • 56 Metascore
    • 59 Critic Score
    For all its flaws, Croixleur Sigma does manage to neatly toe the line of 'easy to pick up, hard to master' – a balance which many games from much larger developers simply can't seem to manage.
    • 65 Metascore
    • 58 Critic Score
    Marlo Briggs and the Mask of Death is an action packed, brain-dead, budget thriller and if you are looking for a cheap release for all that repressed adrenaline, you will definitely be able to find worse things to do with your money. If, however, you are looking for a challenge to your intellect or a test of your skills, look elsewhere. The only thing Marlo Briggs will challenge is your patience.
    • 58 Metascore
    • 57 Critic Score
    Project Temporality is okay, and that’s the feeling you get from all aspects of the game. It’s well made, and some thought clearly went into the puzzles and story, but not a lot of thought went into how much fun it is to actually play.
    • 61 Metascore
    • 55 Critic Score
    For now, however, Sacred Citadel is only recommended for fans of the franchise or genre. There is fun to be had here but only in small bursts, so it's hard to recommend the $15 investment. With a disappointing combat system and ineffectual character progression, the game falls short of its potential.
    • 59 Metascore
    • 55 Critic Score
    As a follow-up to Of Orcs and Men, War Logs is a let down. If you only have $20, however, supporting a studio as intrepid as Spiders is worthy endeavor and there is fun to be had here. Still, caution is advised.
    • 53 Metascore
    • 55 Critic Score
    Windforge sounded like an intriguing game when I first heard about it. An explorable game with a system similar to Terraria, but in the sky? Sounds fun! In reality, you are treated with a game that is its own worst enemy, preventing you from enjoying it through numerous technical issues and strange design choices. Which is a shame. I really wanted to build something with it.
    • 69 Metascore
    • 55 Critic Score
    The Golf Club has the potential to be so much more than it is. In my opinion it came out of early access too early, because the full game still feels very beta-y.
    • 65 Metascore
    • 54 Critic Score
    There are plenty of other games out there with more interesting puzzles and a more mature storyline. If your kids have a particular penchant for pests though, this might be a decent game to play with them.
    • 61 Metascore
    • 53 Critic Score
    Maybe you need to be a lot more into cars than I am to get something out of CMS2014. Objectively though, it just doesn’t seem like a whole lot of fun.
    • 56 Metascore
    • 52 Critic Score
    BeatBlasters III is short lived, but even in that small amount of time, the action became a bit repetitive. There's not much of a sense of progression other than moving forward through the barely explained story.
    • 55 Metascore
    • 51 Critic Score
    The potential is there, but Darkout just hasn’t reached it yet.
    • 54 Metascore
    • 50 Critic Score
    No Time to Explain is insanity at its finest and funniest, with plenty of ludicrous scenes throughout the game. But the fun and fast paced gameplay is brought down by imprecise controls and hideous boss fights designed to test your patience. There’s a good game somewhere in here, it’s just a shame that I have to suffer to find it.
    • 54 Metascore
    • 50 Critic Score
    Sometimes a plan just doesn’t come together and it’s clear with Army of Two The Devil’s Cartel that the series has no future beyond this generation of games. It is a shame to see the potential this series once had thrown in the garbage. There’s nothing to find of interest in this final entry in the franchise so the most sincere advice I can give to you, dear reader, is this: move on and play something else.
    • 41 Metascore
    • 50 Critic Score
    There are certain moments where everything clicks, where the stars align and you’ll feel like the dark puppetmaster you should feel like the whole game, and most of these moments are because of the powers.
    • 56 Metascore
    • 50 Critic Score
    If I was twelve again I might had enjoyed the game more, but as it is, Leisure Suit Larry Reloaded falls well short.
    • 66 Metascore
    • 50 Critic Score
    In the end, Final Exam is a fun multiplayer game and a mediocre single-player game. It aims low, and hits its target, riding on the simple pleasures of mashing buttons and yelling with friends.
    • 59 Metascore
    • 50 Critic Score
    What really kill this game are the bugs. There are graphical bugs. There are puzzle bugs. There are bugs that crash the entire game, forcing you to close the program and start it up again. This is especially frustrating because the game relies exclusively on auto-saving, and only saves each time you complete a room. You can lose entire chunks of progress from these crashes.
    • 54 Metascore
    • 50 Critic Score
    If you are a long time fan and follower of Spellforce 2, than I can imagine that Demons of the Past is right up your alley. Perhaps you’ll easily understand the events surrounding the main storyline, and you will have been used to the nuances of properly playing the game. For everyone else, Demons of the past is a mediocre game that is not particularly memorable, with nothing much going for it.
    • 73 Metascore
    • 50 Critic Score
    I understand the desire to create games which hark back to the days of arcades. However there are games out there that just do it better than Gigantic Army.