Hyper Magazine's Scores

  • Games
For 545 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 2 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Spelunky
Lowest review score: 10 Rambo: The Video Game
Score distribution:
  1. Negative: 38 out of 545
545 game reviews
    • 79 Metascore
    • 80 Critic Score
    An excellent game, identical to the original in many respects, but bigger and more engrossing. [June 2012, p.75]
    • Hyper Magazine
    • 76 Metascore
    • 80 Critic Score
    An inventive and imaginative strategy title that will slap a big grin across the face of anyone looking for something different. [Oct 2013, p.65]
    • Hyper Magazine
    • 82 Metascore
    • 80 Critic Score
    SSX
    Kudos to the development team for creating some truly insane courses. [May 2012, p.72]
    • Hyper Magazine
    • 86 Metascore
    • 80 Critic Score
    In a world of 200 hour RPG epics, it’s nice to have something so focused on a core experience. There’s depth here for those seeking it, or you can just make visitors cringe by showing them all the bone-breakers and finishers. Look, Nanna, this guy gets his spine ripped out through his mouth.
    • 76 Metascore
    • 80 Critic Score
    This is old school gaming down to the core, and we welcome its return. [May 2012, p.76]
    • Hyper Magazine
    • 83 Metascore
    • 80 Critic Score
    It's like a pixel-based WarioWare on acid. [Dec 2012, p.29]
    • Hyper Magazine
    • 70 Metascore
    • 80 Critic Score
    It may not be a traditional Thief game and the story may be awful but there's still some great stealth to be had. [May 2014, p.66]
    • Hyper Magazine
    • 87 Metascore
    • 80 Critic Score
    Arkham Knight is certainly a bigger, and in many ways a better game than its predecessors, but those attempts to make it ‘more badass’ do more harm than good. Even so, any frustrations I have with Arkham Knight don’t take away from the fact that I was unable to stop playing for four days straight, frequently in awe. It’s a stunning achievement in many ways, a game of ridiculous polish and obvious effort, and its best moments are good enough to make the worst moments worth bearing.
    • 86 Metascore
    • 80 Critic Score
    A big improvement on the first game, albeit one hampered by the free to play model. [Oct 2013, p.77]
    • Hyper Magazine
    • 82 Metascore
    • 80 Critic Score
    With an improved player AI, you'll be able to pull off some great attacking raids. [Jan 2013, p.77]
    • Hyper Magazine
    • 71 Metascore
    • 80 Critic Score
    It's pulled off with verve. [Oct 2013, p.78]
    • Hyper Magazine
    • 81 Metascore
    • 80 Critic Score
    Madden 13 marks a vast improvement over the past few Maddens. The first one in a while. [Dec 2012]
    • Hyper Magazine
    • 88 Metascore
    • 80 Critic Score
    Short, but exceptionally sweet. [Jan 2013, p.31]
    • Hyper Magazine
    • 76 Metascore
    • 80 Critic Score
    If this is the quality we can expect of Kickstarter games, then bring on Project Eternity and Doublefine Adventure. [Oct 2013, p.57]
    • Hyper Magazine
    • 80 Metascore
    • 80 Critic Score
    Rises to the occasion, even if it's not quite "Metal Gear" solid. A slightly tweaked, Kojima-written sequel would be perfect. [Apr 2013, p.61]
    • Hyper Magazine
    • 82 Metascore
    • 80 Critic Score
    An ambitious, unique, and intelligently-designed puzzle game that is as gratifying as it is frustrating. [Apr 2013, p.72]
    • Hyper Magazine
    • 72 Metascore
    • 80 Critic Score
    Lacks a proper end game, but for the 12 odd hours it will take to finish the campaign is still a great deal of fun. [Aug 2013, p.66]
    • Hyper Magazine
    • 75 Metascore
    • 80 Critic Score
    A great way back into the point and click genre - but be prepared to invest a little time. [Aug 2013, p.76]
    • Hyper Magazine
    • 78 Metascore
    • 80 Critic Score
    The puzzles are fun and it gets your brain working. [Apr 2013, p.23]
    • Hyper Magazine
    • 78 Metascore
    • 80 Critic Score
    A bit of a bargain. [Aug 2013, p.82]
    • Hyper Magazine
    • 87 Metascore
    • 80 Critic Score
    An incredibly elegant piece of design. [Aug 2013, p.82]
    • Hyper Magazine
    • 83 Metascore
    • 80 Critic Score
    It's bleak, but very fun, with a killer soundtrack. [May 2012, p.29]
    • Hyper Magazine
    • 86 Metascore
    • 80 Critic Score
    It’s better on the Wii, but Xenoblade Chronicles is still a top-notch JRPG.
    • 92 Metascore
    • 80 Critic Score
    There's something intoxicating about playing a game as upbeat as this one is. [May 2012, p.29]
    • Hyper Magazine
    • 80 Metascore
    • 80 Critic Score
    Accessible, addictive and oodles of fun. [Jan 2014, p.62]
    • Hyper Magazine
    • 86 Metascore
    • 80 Critic Score
    Like you needed an excuse to play more XCOM. [Jan 2014, p.64]
    • Hyper Magazine
    • 84 Metascore
    • 80 Critic Score
    A ludicrous story and some gameplay missteps still don't stop Blacklist from being a truly enjoyable stealth sandbox. [Nov 2013, p.52]
    • Hyper Magazine
    • 74 Metascore
    • 80 Critic Score
    That it's so thoroughly entertaining despite being mostly identical to its predecessors speaks volumes about the quality of Rocksteady's original design, and of Warner Montreal's understanding of same. [Jan 2014, p.68]
    • Hyper Magazine
    • 75 Metascore
    • 80 Critic Score
    Old fan or new, they got you, and they don't have to skimp on nothing do do it. [Nov 2013, p.58]
    • Hyper Magazine
    • 83 Metascore
    • 80 Critic Score
    Full of enough adventure, daring-do and chocobos to make any MMO fan happy. [Jan 2014, p.72]
    • Hyper Magazine