Hyper Magazine's Scores

  • Games
For 538 reviews, this publication has graded:
  • 37% higher than the average critic
  • 7% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 2.1 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 The Sandbox
Lowest review score: 10 Rambo: The Video Game
Score distribution:
  1. Negative: 39 out of 538
538 game reviews
    • 64 Metascore
    • 70 Critic Score
    The combat system is far more nuanced than you would usually expect in a platformer. [Issue#253, p.72]
    • Hyper Magazine
    • 65 Metascore
    • 70 Critic Score
    Despite failing to reach its spectacular potential due to the region issues, there's still a great giant robot sim to be enjoyed. [June 2012, p.65]
    • Hyper Magazine
    • 63 Metascore
    • 70 Critic Score
    Enjoyable until unlocks become a micro-transaction resisting grind. [Issue#253, p.74]
    • Hyper Magazine
    • 71 Metascore
    • 70 Critic Score
    A walk, drive, and jump down a whole city of memory lanes, but don't expect any of them to take you anywhere new. [Dec 2012]
    • Hyper Magazine
    • 60 Metascore
    • 70 Critic Score
    Firefall is a very well-constructed MMO framework that lacks a heart, soul or reason to return. [Issue#253, p.76]
    • Hyper Magazine
    • 82 Metascore
    • 70 Critic Score
    While players, new and old, may shrug off the new Pandaren race for its lack of ferocity, Blizzard actually did a good job with producing interesting content that enriches the gameplay of World of Warcraft. [Dec 2012]
    • Hyper Magazine
    • 76 Metascore
    • 70 Critic Score
    The combination of light-hearted side-story and new ideas results in a title that is fun to play, even with the repetition of stages. [May 2012, p.64]
    • Hyper Magazine
    • 71 Metascore
    • 70 Critic Score
    An intense and addictive adrenaline rush, a high-speed power fantasy that will make you feel like Jesus on Wheels - when it works. When it doesn't, which is a lot, races tend to reduce to exercises in tedium and frustration. [June 2012, p.73]
    • Hyper Magazine
    • 65 Metascore
    • 70 Critic Score
    Unlike the visuals, Tag Tournament's mechanics are still as polished and finely-tuned today as they were almost twelve years ago. [May 2012, p.70]
    • Hyper Magazine
    • 78 Metascore
    • 70 Critic Score
    The Last of Us meets The Sims, mashed, salted and served with a few lumps. [Oct 2013, p.64]
    • Hyper Magazine
    • 70 Metascore
    • 70 Critic Score
    Short on challenge but high on charm. [May 2012, p.71]
    • Hyper Magazine
    • 74 Metascore
    • 70 Critic Score
    It's a bit generic, but is' also bubbly and enjoyable, like good lemonade should be. [June 2012, p.29]
    • Hyper Magazine
    • 83 Metascore
    • 70 Critic Score
    Depending on what you're after, it's either the best or worst CoD ever. If you only play multiplayer, jump in without reservations. [Jan 2013, p.62]
    • Hyper Magazine
    • 77 Metascore
    • 70 Critic Score
    The game has the look and feel of an easier-going version of Trials, but it's actually quite challenging. [June 2012, p.29]
    • Hyper Magazine
    • 59 Metascore
    • 70 Critic Score
    Some great level design hampered by some poor companion AI and sometimes inadequate controls. [Jan 2013, p.70]
    • Hyper Magazine
    • 68 Metascore
    • 70 Critic Score
    It is challenging, rewarding and frustrating, though it could use a bit more personality. [Oct 2013, p.70]
    • Hyper Magazine
    • 68 Metascore
    • 70 Critic Score
    The art style is neat and the gameplay solidly addictive. [Dec 2012, p.29]
    • Hyper Magazine
    • 74 Metascore
    • 70 Critic Score
    DOA5 plays it too safe, coming across as more of a revision or remake of DOA4 than a full sequel in its own right. [Dec 2012]
    • Hyper Magazine
    • 85 Metascore
    • 70 Critic Score
    In its attempt to make the Forza brand more accessible, Horizon has delivered a ride that is fun for brief spurts yet doesn't reward mastery of the vehicles within. [Dec 2012]
    • Hyper Magazine
    • tbd Metascore
    • 70 Critic Score
    It's a rather zen experience thanks to some sharp sound design. [Feb 2013, p.31]
    • Hyper Magazine
    • tbd Metascore
    • 70 Critic Score
    Offers up the insanity we've come to expect from the Benami label, if not the cohesiveness. [Feb 2013, p.31]
    • Hyper Magazine
    • 82 Metascore
    • 70 Critic Score
    Funkifies the tedium of airport security with aplomb. [Jan 2013, p.31]
    • Hyper Magazine
    • 65 Metascore
    • 70 Critic Score
    There's a lot of charm. [Feb 2013, p.31]
    • Hyper Magazine
    • 78 Metascore
    • 70 Critic Score
    Could've used touch-ups in existing areas, but hey. [Apr 2013, p.64]
    • Hyper Magazine
    • 67 Metascore
    • 70 Critic Score
    Some excellent ideas and multiplayer fun but not enough content as yet. [Apr 2013, p.76]
    • Hyper Magazine
    • 62 Metascore
    • 70 Critic Score
    It's funny and weird, if not a whole lot of fun past the first 15 minutes - but for that price, that's enough. [Apr 2013, p.23]
    • Hyper Magazine
    • 84 Metascore
    • 70 Critic Score
    The awkward controls hold it back from greatness. [May 2012, p.29]
    • Hyper Magazine
    • tbd Metascore
    • 70 Critic Score
    There's just something infectiously funky and likable about the whole thing. [Aug 2013, p.82]
    • Hyper Magazine
    • 75 Metascore
    • 70 Critic Score
    It's quite demanding. [May 2012, p.29]
    • Hyper Magazine
    • 79 Metascore
    • 70 Critic Score
    It's a little too easy to get far fast though. [May 2012, p.29]
    • Hyper Magazine

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