IC-Games' Scores

  • Games
For 451 reviews, this publication has graded:
  • 78% higher than the average critic
  • 4% same as the average critic
  • 18% lower than the average critic
On average, this publication grades 5 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Grand Theft Auto IV
Lowest review score: 20 Metalheart: Replicants Rampage
Score distribution:
  1. Negative: 14 out of 451
451 game reviews
    • 65 Metascore
    • 75 Critic Score
    With more variety in events and more stages, M.A.C.H would have kept me going for longer. That being said, if it’s a simple, satisfying flight game you’re after M.A.C.H is the choice.
    • 72 Metascore
    • 75 Critic Score
    The Tony Hawk's series is still in a dire need of a complete overhaul no matter how good the small and subtle improvements to the series are. Since EA and Black Box brought us .skate the bar has been raised and if Neversoft are going to compete they need to start thinking out of the box rather than further improving features that already worked so well in Tony Hawk's Project 8.
    • 73 Metascore
    • 75 Critic Score
    The Tony Hawk's series is still in a dire need of a complete overhaul no matter how good the small and subtle improvements to the series are. Since EA and Black Box brought us .skate the bar has been raised and if Neversoft are going to compete they need to start thinking out of the box rather than further improving features that already worked so well in Tony Hawk's Project 8.
    • 73 Metascore
    • 75 Critic Score
    That being said, as far as quiz based multiplayer games go, Scene it! Lights, Camera, Action does exactly what it says on the tin. The game randomises questions perfectly, so the same puzzles rarely crop and the Wireless controllers are a joy to use. However, unless Microsoft adds further games to the series, or even downloadable content, both the game and controllers will inevitably have a limited life-span.
    • 67 Metascore
    • 75 Critic Score
    If you’re a fan of Sega though you’ll simply love what Sumo have done with Superstars and the online tennis matches will certainly keep you coming back for more once you have lapped up the Superstars mode.
    • 67 Metascore
    • 75 Critic Score
    If you’re a fan of Sega though you’ll simply love what Sumo have done with Superstars and the online tennis matches will certainly keep you coming back for more once you have lapped up the Superstars mode.
    • 68 Metascore
    • 75 Critic Score
    The only thing that really lets down this game is the poor sound effects and in-game "soundtrack'. No matter what vehicle you are driving around in the engine sounds horrendous.
    • 71 Metascore
    • 75 Critic Score
    Shrek will certainly appeal to the target audience but anyone else will find the gameplay far too constraining.
    • 76 Metascore
    • 75 Critic Score
    What it does do is entertain in short bursts. It's an excellent alternative to the usual plethora of action games and certainly makes an interesting party starter.
    • 75 Metascore
    • 74 Critic Score
    There is nothing like disembowelling some poor defenceless slave to help calm the nerves after a hard day at the office.
    • 64 Metascore
    • 74 Critic Score
    I was hoping for a lot more from it.
    • 76 Metascore
    • 74 Critic Score
    Certainly not a bad game, however it will frustrate the hell out of anyone used to more freedom.
    • 79 Metascore
    • 74 Critic Score
    Moving about the map and changing views quickly to cover all your troops during the movement turn isn’t easy and the path-finding ability of some of the units leaves a bit to be desired but on the whole Combat Mission Anthology can be highly recommended to all the armchair generals out there.
    • 67 Metascore
    • 74 Critic Score
    The special interrogation is one of the nicest touches in the game.
    • 74 Metascore
    • 74 Critic Score
    We weren’t particularly bothered that we had to wait while our health/power gauge increased slowly, but what we didn’t like was the fact that Spartan couldn’t protect himself at all when praying at the statues.
    • 62 Metascore
    • 74 Critic Score
    Topical, political, preposterous, dynamic, frustrating and addictive in equal measure.
    • 68 Metascore
    • 74 Critic Score
    Kids with better patience than adults will marvel at the great visuals and probably forgive any of the shortcomings we have picked out. For starters it’s immensely frustrating in places and perhaps a little on the short side.
    • 71 Metascore
    • 74 Critic Score
    Kids with better patience than adults will marvel at the great visuals and probably forgive any of the shortcomings we have picked out. For starters it’s immensely frustrating in places and perhaps a little on the short side.
    • 76 Metascore
    • 74 Critic Score
    Ultimately It might not give us the same warm feeling as 'Trials of Atlantis' and 'Catacombs', but Darkness Rising will eventually be a must for anyone wanting to take their game to the highest level.
    • 66 Metascore
    • 74 Critic Score
    Magnacarta ticks all the right boxes in terms of typical RPG elements – swords, magic, storyline involving friendship/loyalty/betrayal, and so on, but it seems to throw them all into a big pudding bowl and comes out with a rather stodgy fruitcake instead of the intended appealing sponge.
    • 61 Metascore
    • 74 Critic Score
    The game play is intense and challenging but is let down by the game engine. It would take a beast of a PC to play with the settings it deserves but most people may find the games engine and difficulty only leads to frustration.
    • 72 Metascore
    • 74 Critic Score
    Kids with better patience than adults will marvel at the great visuals and probably forgive any of the shortcomings we have picked out. For starters it's immensely frustrating in places and perhaps a little on the short side.
    • 73 Metascore
    • 74 Critic Score
    We weren't particularly bothered that we had to wait while our health/power gauge increased slowly, but what we didn't like was the fact that Spartan couldn't protect himself at all when praying at the statues.
    • 73 Metascore
    • 74 Critic Score
    We weren't particularly bothered that we had to wait while our health/power gauge increased slowly, but what we didn't like was the fact that Spartan couldn't protect himself at all when praying at the statues.
    • 64 Metascore
    • 73 Critic Score
    It just could easily have been so much more. If you like a stealthy action game with decent graphics and aren’t too bothered about playing online IGI2 might just keep you busy.
    • 62 Metascore
    • 73 Critic Score
    One part that really sparkles however is the graphics; the Lineage world is one with a stunning backdrop, large, sparkling cities will surely take your breath away.
    • 84 Metascore
    • 73 Critic Score
    Playing Namco’s latest title was a challenge and there’s nothing hugely wrong with any of the work on the title just a total lack of involvement, nothing to draw you in, that all-important ‘X’ factor. It just didn’t take my breath away.
    • 61 Metascore
    • 73 Critic Score
    With a few mates around the house Athens 2004 is still a fantastic multiplayer title.
    • 58 Metascore
    • 73 Critic Score
    It’s not something I got a whole world of benefit out of, more a feeling of been here and done that, but for anyone eager to keep their enthusiasm for Outbreak going it’ll do the job.
    • 82 Metascore
    • 73 Critic Score
    Sure it looks good and sounds great, but not ‘the next generation of gaming’, in fact given the current availability and quality of FPS games I’m not sure in terms of gameplay it’s even this generation.
    • 77 Metascore
    • 73 Critic Score
    Sure it looks good and sounds great, but not ‘the next generation of gaming’, in fact given the current availability and quality of FPS games I’m not sure in terms of gameplay it’s even this generation.
    • 70 Metascore
    • 73 Critic Score
    On first inspection Killer 7 appears to be a confused, disjointed mismatch of ideas, but on closer examination some of its inner beauty will slowly begin to shine through. Before you knock it, appreciate the fact that it really couldn’t have been done any other way. The upshot is that Killer7 shouldn’t be played so much as actually ‘experienced’.
    • 77 Metascore
    • 73 Critic Score
    Anyone who has a fond memory of the original classic from Microprose will instantly fall in love with the game. Sid Meier’s decision to go back to basics after the over complicated Railroad Tycoon 3 has paid off.
    • 69 Metascore
    • 73 Critic Score
    The biggest disappointment for the Wii version of Call of Duty 3 is the complete lack of any form of multiplayer.
    • 52 Metascore
    • 73 Critic Score
    A nice job in bringing a little real history to the hack ‘n slash genre, but far too much of the same kind of thing in every character and every battle.
    • 82 Metascore
    • 73 Critic Score
    Sure it looks good and sounds great, but not 'the next generation of gaming', in fact given the current availability and quality of FPS games I'm not sure in terms of gameplay it's even this generation.
    • 71 Metascore
    • 73 Critic Score
    For what it is, it's the best in it's field, however this will divide gamers between those who love the frantic action, and those who just see the repetitive slice and dice – me? well I like it like my Japanese food – now and again and in small portions.
    • 85 Metascore
    • 73 Critic Score
    Earned in Blood could have been the natural progression for the series but certain gameplay issues and other gremlins have spoilt an otherwise authentic and atmospheric experience.
    • 74 Metascore
    • 73 Critic Score
    On first inspection Killer 7 appears to be a confused, disjointed mismatch of ideas, but on closer examination some of its inner beauty will slowly begin to shine through. Before you knock it, appreciate the fact that it really couldn't have been done any other way. The upshot is that Killer7 shouldn't be played so much as actually 'experienced'.
    • 67 Metascore
    • 72 Critic Score
    As solid as it is, this is just not the game for me. I view the title as ideal as an introduction for the novice to a plethora of different poker games prior to that intimidating first live experience.
    • 62 Metascore
    • 72 Critic Score
    If you love the FPS genre then Chrome Specforce is certainly a worthy contender for your time, just do not expect anything vastly different here. Yes, we did enjoy the original, and this prequel is slightly better, however many will justifiably be left disappointed with the lack of progression that Tachland have made in those two years since Chrome.
    • 73 Metascore
    • 72 Critic Score
    The looks, story line and huge amount of missions and freedom that gave this game so much potential are greatly let down because of the glitches, bugs and terrible AI.
    • 67 Metascore
    • 72 Critic Score
    It might not push the capabilities of the PSP, but it’ll still be ‘that’ game you constantly come back to.
    • 55 Metascore
    • 72 Critic Score
    In single player the game feels a little monotonous and lonely so thankfully South Peak have catered for those of us that like a little cooperative play.
    • 63 Metascore
    • 71 Critic Score
    Jericho is not a bad game it’s just one that lost its way slightly during development. The ability to jump into other team members bodies and harness their powers is a good idea let down slightly by poor implementation and a claustrophobic level design.
    • 61 Metascore
    • 71 Critic Score
    You'll be hard pushed to find any replay value in the story mode.
    • 72 Metascore
    • 70 Critic Score
    I like my straightforward Eastern swordplay as much as the next player, but just like my beat em ups, or FPS’s, I like at least a little bit of variety, especially given the vast array of options on the shelves and there really isn’t enough in Bujingai to elevate it out of the very, very ordinary.
    • 71 Metascore
    • 70 Critic Score
    Ultimately, there’s perhaps been just enough evolution to make buyers of the series impressed, but for the rest of the market there’s perhaps just been too little revolution to entice us to its charms.
    • 57 Metascore
    • 70 Critic Score
    As it stands Black Monday just cannot compete with the truly impressive games released for the Playstation 2 this year.
    • 62 Metascore
    • 70 Critic Score
    Innovative it is not.
    • 61 Metascore
    • 70 Critic Score
    There is nothing in Shadow Ops that will spoil the fun, I think it is an excellent game. If you like a challenge with objectives to achieve, rather than just running around killing everything that moves, give Shadow Ops Red Mercury a go.
    • 57 Metascore
    • 70 Critic Score
    The simplistic battle mode and lack of micro-management might not tax every single brain cell but when you become successful, nothing quite beats popping into first person mode and walking past the bustling marketplace that you created.
    • 64 Metascore
    • 70 Critic Score
    Fantastic four is certainly not a bad game by any stretch of the imagination, but simply a case of style over substance, and that’s another cliché all by itself.
    • 67 Metascore
    • 70 Critic Score
    The main factor here is the playability, and bar the aforementioned niggles we came across we can't deny that 'Cooking Mama' uses the Nintendo DS touch screen in every conceivable and more importantly, fun, way.
    • 60 Metascore
    • 70 Critic Score
    Jericho is not a bad game it’s just one that lost its way slightly during development. The ability to jump into other team members bodies and harness their powers is a good idea let down slightly by poor implementation and a claustrophobic level design.
    • 62 Metascore
    • 70 Critic Score
    Over all BlackSite tries to slip itself into a niche squarely between the two benchmarks of FPS gaming, Call of Duty 4 and HALO 3. It unfortunately doesn't succeed in making that niche, in fact trying to make itself a little of one and the other it fails doing anything profound.
    • 69 Metascore
    • 70 Critic Score
    The 80’s edition is more of the same, more songs yet same Guitar Hero II. If you’re a fan of the game this will delight you, if you are a fan of 80’s rock music you might be left with a bad taste in your mouth. Either way there is enough material here to keep your amps warm until the inevitable Guitar Hero III.
    • 63 Metascore
    • 70 Critic Score
    It’s a simple (very, very simple) distraction that will beef up your gamerpoints score by another 200 and you’ll have a blast doing so.
    • 72 Metascore
    • 70 Critic Score
    Overall if you prefer your racers arcade style rather then simulations you might well get along much better with Need For Speed Pro Street, and once you forgive the odd behaviour of the car handling you can get along with the game fairly well.
    • 73 Metascore
    • 70 Critic Score
    Overall if you prefer your racers arcade style rather then simulations you might well get along much better with Need For Speed Pro Street, and once you forgive the odd behaviour of the car handling you can get along with the game fairly well.
    • 63 Metascore
    • 70 Critic Score
    We doubt Atari will convert many new players with such basic gameplay but pop on the rose tinted glasses and you could almost forgive the unforgiving controls.
    • 60 Metascore
    • 70 Critic Score
    Spider-Man: Friend or Foe will not go down in history as one of the greatest games to make use of the franchise. The crisp graphics, warm humour and the ability to play as one of fourteen different marvel superstars doesn't alter the fact that the game is simply far too repetitive, even for the target audience.
    • 65 Metascore
    • 69 Critic Score
    A slight disappointment, since it tries to meld two strategy styles and falls short in both cases.
    • 56 Metascore
    • 69 Critic Score
    There’s something strangely compelling about the story, and the subliminal RPG elements are good enough to build up some atmosphere, without swamping players down with unnecessary micromanagement.
    • 61 Metascore
    • 69 Critic Score
    Overall this standalone is there to draw new blood to the gaming series, it's a shame that new blood wasn't considered for the actual game itself, the storyline seems incomplete and the graphics below par for this genre.
    • 65 Metascore
    • 68 Critic Score
    I just do not like these controls. It feels like you can do nothing via the weapon inventory system quickly, changing from an empty sidearm to a ready loaded one particularly slow given the fast paced environment you’re in.
    • 73 Metascore
    • 68 Critic Score
    Despite a few flaws, the Medal of Honor franchise is still on the right road. It might still be a fair way behind the excellent Call of Duty series but Activision will definitely be looking over their shoulders from this point on.
    • 51 Metascore
    • 68 Critic Score
    The 2D isometric view is a perhaps a little ‘old hat’ nowadays but having said that it was still quite well done. I would still think hardcore fans of 2D RPG games would do well to check Restricted Area out, but the vast majority will probably end up passing this one by.
    • 68 Metascore
    • 68 Critic Score
    The gameplay is not the most involved or varied we’ve ever seen, but as far as movie tie-in’s go it’s one of the best.
    • 63 Metascore
    • 68 Critic Score
    Storyline aside, visually, aurally and atmospherically the game does a much better job and really starts to push the PSP hardware.
    • 43 Metascore
    • 68 Critic Score
    This is a game for rent without a shadow of a doubt. The shortness and the general issues with it mean I can’t really recommend anything else.
    • 42 Metascore
    • 68 Critic Score
    This is a game for rent without a shadow of a doubt. The shortness and the general issues with it mean I can’t really recommend anything else.
    • 70 Metascore
    • 68 Critic Score
    The gameplay is not the most involved or varied we've ever seen, but as far as movie tie-in's go it's one of the best.
    • 70 Metascore
    • 67 Critic Score
    If you want to know how it all pans out then please carry on, if not then you may find much more rewarding (and certainly cost effective) offerings. It’s a slightly missed opportunity for me, a good concept allowed to become a familiar rehash of existing gameplay.
    • 70 Metascore
    • 67 Critic Score
    I just don’t think it’s worth the time, effort and above all expense of the Dot Hack series.
    • 66 Metascore
    • 67 Critic Score
    A bloodstock as strong as Ghost in the Shell deserved a more considered treatment but it just joins an ever-increasing list of third person cannon fodder.
    • 56 Metascore
    • 67 Critic Score
    For the veteran of Virtua Fighter, or Tekken, however, it’s a sheep in wolf’s clothing.
    • 51 Metascore
    • 67 Critic Score
    A better multiplayer title then anything in the strategy/world domination genre that has gone before, once you get past the rather shoddy original design interface.
    • 71 Metascore
    • 67 Critic Score
    Its control complexity, I’m sure, would appeal to those players who could give it the time to master and I’m also sure they would be rewarded with the effort. But unless you fall into this group you may find Starshatter quite difficult with a steep learning curve.
    • 61 Metascore
    • 67 Critic Score
    All in all it’s like being given the world of Grand Theft Auto but taking the engines out of 90% of the cars, or it’s an eight hour first level tutorial…
    • 77 Metascore
    • 67 Critic Score
    The fine melody upon which Second Sight is structured is, at its core, exquisite, but the accompaniment is less so and can ruin the brilliant ideas on show. To all purposes, Second Sight is a conceptual masterpiece, but the execution is, at times, dreadful.
    • 59 Metascore
    • 66 Critic Score
    Unfortunately there are titles out there that have better effects and the gameplay isn't vastly superior. Locomotion isn't one that stands out and there are other titles out there more deserving of your hard earned cash.
    • 61 Metascore
    • 66 Critic Score
    Nothing more than a wannabe 'Sims' type expansion, and there's already enough of them about thank you very much.
    • 72 Metascore
    • 65 Critic Score
    It’s repetitive and lacks any kind of real long lasting game play. This is more of a game to play to pass a bit of time.
    • 61 Metascore
    • 65 Critic Score
    Certainly the most accomplished version from the Scooby franchise to date. It might be based on familiar platforming territory but it doesn’t stop this particular outing from being as fresh and enjoyable as the first episode in 1969. That is of course, if you do not expect that much.
    • 60 Metascore
    • 65 Critic Score
    True Crime: New York City just doesn’t cut the mustard. There are a lot of good basic concepts and ideas that unfortunately lost their way in the development process.
    • 72 Metascore
    • 65 Critic Score
    The graphics looked old, the sound effects where poor and driving round a track for 50 laps was mind numbing.
    • 60 Metascore
    • 65 Critic Score
    True Crime: New York City just doesn't cut the mustard. There are a lot of good basic concepts and ideas that unfortunately lost their way in the development process.
    • 75 Metascore
    • 65 Critic Score
    It's repetitive and lacks any kind of real long lasting game play. This is more of a game to play to pass a bit of time.
    • 62 Metascore
    • 65 Critic Score
    Certainly the most accomplished version from the Scooby franchise to date. It might be based on familiar platforming territory but it doesn't stop this particular outing from being as fresh and enjoyable as the first episode in 1969. That is of course, if you do not expect that much.
    • 64 Metascore
    • 65 Critic Score
    Certainly the most accomplished version from the Scooby franchise to date. It might be based on familiar platforming territory but it doesn't stop this particular outing from being as fresh and enjoyable as the first episode in 1969. That is of course, if you do not expect that much.
    • 60 Metascore
    • 64 Critic Score
    A game based on the creation of ingenious and deadly traps sounds like a novel and interesting premise, sadly the execution proves to be the equivalent of being slowly buried alive.
    • 56 Metascore
    • 64 Critic Score
    Wrestlemania 21 had the potential to be so much more, but ultimately all those little niggly things that are forgivable on their own add up to nothing more than a slightly above average grappler.
    • 61 Metascore
    • 63 Critic Score
    Manages to blend a kids action game with a more mature turn based strategy game, but sadly fails to fit into either category or define a genre of its own.
    • 58 Metascore
    • 63 Critic Score
    I found that it was quite easy to die incredibly quickly – ok, full marks for realism there – but also you could absorb colossal damage and just crawl away to recover or pick up a health pack.
    • tbd Metascore
    • 63 Critic Score
    One for the Sudden Strike fans is probably the best statement to make; I’ll stick to "Blitzkrieg" and "Codename Panzers."
    • 66 Metascore
    • 62 Critic Score
    To call this title lame is really an understatement, the graphics engine looks very nice though but I’m afraid that the gameplay as so often seems the case now lets the side down badly.
    • 57 Metascore
    • 62 Critic Score
    The 'feel' of the Vietnam conflict has been well represented, with the great soundtrack (you expect to hear Robin Williams wishing you a good morning such is the authenticity of the soundtrack) and the lush green forests do look quite nice, but the gameplay is very much lacking, and incredibly buggy.
    • 62 Metascore
    • 60 Critic Score
    Houses shake and crumble but certainly not in a convincing manor. The area is scattered with objects that can be picked up but when you take a look around, the buildings and other objects you really want to throw, simply refuse to budge.
    • 66 Metascore
    • 60 Critic Score
    It’s a shame the game isn’t more interactive though, on the few occasions you meet other people there is very little interaction, one is just an eyeball through a keyhole.