IC-Games' Scores

  • Games
For 451 reviews, this publication has graded:
  • 78% higher than the average critic
  • 4% same as the average critic
  • 18% lower than the average critic
On average, this publication grades 4.5 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Grand Theft Auto IV
Lowest review score: 20 Metalheart: Replicants Rampage
Score distribution:
  1. Negative: 14 out of 451
451 game reviews
    • 74 Metascore
    • 85 Critic Score
    Ultimate Spiderman has certainly joined our list of most impressive PS2 games this year, and easily so.
    • 76 Metascore
    • 85 Critic Score
    The game is brutal, yes, but bloody? No. Maybe it's because everything seems to happen so fast you don't need to see it, I don't know.
    • 83 Metascore
    • 85 Critic Score
    For now DiRT is the only serious rally experience on a next-generation box, fortunate for us then that it’s also pretty damned good as well.
    • 80 Metascore
    • 85 Critic Score
    Only the Nintendo Wii could pull off a game like this with such style and grace.
    • 86 Metascore
    • 85 Critic Score
    From the whacky colour schemes to the weapon effects and character detail, this game couldn’t look any better and makes other comic book games look like a Thunderbirds set (the Blue-Peter one).
    • 77 Metascore
    • 85 Critic Score
    While it may be relatively short overall, it's definitely one for people that like to solve a mystery, rather than just run through a game without taking anything in.
    • 81 Metascore
    • 85 Critic Score
    The best retro collection currently available, and if you can ignore the lack of surround sound and advanced shadowing you'll have just as much fun with these gems as you will with some of the blockbusters of today. Simply an essential purchase for retro fans.
    • 84 Metascore
    • 85 Critic Score
    For now DiRT is the only serious rally experience on a next-generation box, fortunate for us then that it’s also pretty damned good as well.
    • 74 Metascore
    • 85 Critic Score
    Tremendous value for money.
    • 70 Metascore
    • 85 Critic Score
    With its well-written futuristic plot, unique locations and sci-fi graphics this particular gem doesn't deserve a moment of silence, it just demands to be played.
    • 79 Metascore
    • 85 Critic Score
    Japanese developers need to bring more class games like this to our markets to remind us that not every game needs to be western in origin, ideas, and style.
    • 73 Metascore
    • 85 Critic Score
    This game is one HUGE, never-ending game of Final Fantasy with plenty of life in it. It left me continuously wanting to come back for more. [Review of FFXI & Chains/Zilart Expans.]
    • 75 Metascore
    • 85 Critic Score
    The only real concern, and unfortunately it really brings the whole thing down, is the camera work. It seems inverted (which I couldn't change) and gets caught behind things and tends to face the wrong way in annoying scenarios such as near-death. Certainly not enough of a problem to get me to dissuade you from buying it though.
    • 87 Metascore
    • 85 Critic Score
    Without any huge leap forwards in the graphics or gameplay it isn't going to blow your mind, however if you enjoyed the first instalment then you will certainly not be upset with Opposing Fronts.
    • 70 Metascore
    • 85 Critic Score
    When you get bored with the story mode and other bonus modes the single player serves up you’ll always be left with the brilliant track editor and uploaded tracks from the community – and that is GripShift’s strongest pull.
    • 66 Metascore
    • 85 Critic Score
    It's not going to win any awards for its storyline, but when viewed as a series of standalone missions, it's a blast, and I believe that what it’s supposed to be.
    • 74 Metascore
    • 85 Critic Score
    The only real concern, and unfortunately it really brings the whole thing down, is the camera work. It seems inverted (which I couldn’t change) and gets caught behind things and tends to face the wrong way in annoying scenarios such as near-death. Certainly not enough of a problem to get me to dissuade you from buying it though.
    • 85 Metascore
    • 85 Critic Score
    And even though the characters in Astro Boy: Omega Factor come and go so fast it's still hard to ignore just how beautiful Osamu Tezuka's creations really are.
    • 71 Metascore
    • 85 Critic Score
    We certainly haven't encountered a graphics engine portray an environment as realistically as this. Obviously rocking boats, crashing waves and rain are bad combinations and it's actually possible to find yourself going overboard if you fail to watch your step. That's right, a graphics engine that can virtually knock you off your feet!
    • 86 Metascore
    • 85 Critic Score
    The multiplayer gameplay alone makes this a sports title worth owning.
    • 84 Metascore
    • 85 Critic Score
    Not much has changed for the third Guild Wars release but that’s not necessarily a bad thing either – especially when you look into some of the less talked about refinements.
    • 85 Metascore
    • 84 Critic Score
    Anyone new to the genre can certainly make this a choice without expecting to get in too deep and losing their way, while seasoned MMORPGers can have a blast playing out their superhero dreams.
    • 82 Metascore
    • 84 Critic Score
    What it does have is quality rather than quantity though and the excellent Croft Manor level will add hours of fun to the value.
    • 83 Metascore
    • 84 Critic Score
    Overall the open sandbox style of gameplay and allowing you the non-linear gameplay to complete the mission in your own way works very well.
    • 76 Metascore
    • 84 Critic Score
    My biggest gripe with the game is that the 17 levels aren’t very long. You can whip through them pretty quickly and even though you can move between them once completed, trying to better your comprehensive stats, who really wants to once you know the story?...[But] very much worth your attention.
    • 89 Metascore
    • 84 Critic Score
    There are far more offsides than I was used to (negating the through ball), the foul count is horrendous – a whistle every few seconds till you wise up, and passes go astray from even the best of your talent.
    • 84 Metascore
    • 84 Critic Score
    Overall the open sandbox style of gameplay and allowing you the non-linear gameplay to complete the mission in your own way works very well.
    • 82 Metascore
    • 84 Critic Score
    The game can be difficult to master though, so new people to the genre might struggle at first but patience should be used because this could become the classic start to this engines long use in games.
    • 84 Metascore
    • 84 Critic Score
    It’s Civilization IV, only better. The inclusion of new nations, including the welcome return of the Zulu’s along with a general tweaks for the others adds to the overall strategy of the game.
    • 73 Metascore
    • 83 Critic Score
    The enemy AI has been tweaked and this helps to make the title a little better and just that bit harder too. Plus placing the emphasis on General Patton takes you through several important WWII battles. Not a true classic, but one to get especially if you like the Blitzkrieg series.