IGN AU's Scores

  • Games
For 221 reviews, this publication has graded:
  • 69% higher than the average critic
  • 6% same as the average critic
  • 25% lower than the average critic
On average, this publication grades 8.1 points higher than other critics. (0-100 point scale)
Average Game review score: 81
Highest review score: 98 Grand Theft Auto IV
Lowest review score: 45 Reality Fighters
Score distribution:
  1. Negative: 1 out of 221
221 game reviews
    • 87 Metascore
    • 92 Critic Score
    New Super Mario Bros. Wii demonstrates one more time why Nintendo are masters of the all-ages gaming market, relevant and refreshing but at all times reverent and above all, incredible fun.
    • 87 Metascore
    • 91 Critic Score
    Zack & Wiki is very much what happens when talented Japanese game designers decide to revisit classic point-and-click adventure gameplay, and proceed to inject it with their own aesthetics and sensibilities, all with a modern coat of paint.
    • 88 Metascore
    • 91 Critic Score
    This is going to be the cult-hit DS game of 2008. Jupiter and Square Enix have developed a game that nails just about everything it tries – and it tries quite a lot of new or carefully lifted ideas.
    • 86 Metascore
    • 91 Critic Score
    Valkyria Chronicles is a truly magnificent outing for Sega. It dares to be different, it scoffs at genre conventions and finds its own path, and in doing so succeeds brilliantly as both a deep strategy experience and a wonderfully story-driven RPG.
    • 87 Metascore
    • 91 Critic Score
    Very possibly the Wii's longest adventure - and certainly one of the most varied. So many side-quests, hidden areas, collectables, characters, classes and things to do. A boon for RPG fans, so buy it.
    • 92 Metascore
    • 91 Critic Score
    Chrono Trigger DS is a faithful port of the wonderful original, with subtle improvements to the script and a little extra gameplay. If the very, very minor sound issues, or the moderately-retro graphics don't bother you, then is a must-own, especially if you've never played it before.
    • 85 Metascore
    • 91 Critic Score
    Despite some flaws, Far Cry 2 is almost an essential purchase this holiday retail season. The only reason to excuse yourself from picking it up might be if you're just shootered-out, which frankly is an understandable possibility.
    • 85 Metascore
    • 91 Critic Score
    Despite some flaws, Far Cry 2 is almost an essential purchase this holiday retail season. The only reason to excuse yourself from picking it up might be if you're just shootered-out, which frankly is an understandable possibility.
    • 88 Metascore
    • 91 Critic Score
    In raw gameplay terms, BioShock 2 improves on the original in everyway, with a deeper combat system, a broader set of enemy types and the addition of a fully-featured multiplayer mode.
    • 88 Metascore
    • 91 Critic Score
    In raw gameplay terms, BioShock 2 improves on the original in everyway, with a deeper combat system, a broader set of enemy types and the addition of a fully-featured multiplayer mode.
    • 83 Metascore
    • 90 Critic Score
    It's taken far too long for non-American, English speaking gamers to get their hands on Crisis Core: Final Fantasy VII. But the good news is, largely Square Enix has managed to live up to incredibly high expectations.
    • 79 Metascore
    • 90 Critic Score
    It is slick in production, providing a lot of what one could reasonably ask for in a fighting game. The game is as accessible as ever, pretty to look at and arcade-perfect to a T.
    • 86 Metascore
    • 90 Critic Score
    Its larger than life sci-fi world and speedy, explosive gameplay really work on console and the whole thing runs like a dream. A great PS3 port, and a ready demonstration of what the system can do in the right hands.
    • 82 Metascore
    • 90 Critic Score
    There's a real sense of cohesive design and polish at play here, something that we feel is missing from ports of PC titles. This is truly a console RTS, rather than a rethink on an existing title and that shines through in the intelligent interface, the interesting campaign and the multiplayer and co-op friendly gameplay.
    • 91 Metascore
    • 90 Critic Score
    Outstanding. It is consistent in every respect and is testament to the talents of the developer as well as the power of the PS3 in the hands of a team that knows how to use the hardware - and who have the full support of Sony behind them. In the same stroke, it is not the be all and end all of console shooters, or even shooters on the PS3.
    • 83 Metascore
    • 90 Critic Score
    A great action RPG. Solid, ever-evolving combat meets solid, ever-evolving puzzles in some really evocative environments. There are a few clumsy or lacklustre moments – the flying sequence is dull, for instance, and this isn’t in any way a revolutionary game, but it is good fun and it is well-designed.
    • 82 Metascore
    • 90 Critic Score
    A great action RPG. Solid, ever-evolving combat meets solid, ever-evolving puzzles in some really evocative environments.
    • 85 Metascore
    • 90 Critic Score
    The basic fusion of the core puzzle gameplay and the dynamic spin that the music applies to this is delightfully successful in itself, but is stretched even further by a drive for perfection.
    • 80 Metascore
    • 90 Critic Score
    It is slick in production, providing a lot of what one could reasonably ask for in a fighting game. The game is as accessible as ever, pretty to look at and arcade-perfect to a T.
    • 93 Metascore
    • 90 Critic Score
    Perhaps the best way to view Street Fighter IV is as the perfect complement to Street Fighter III: 3rd Strike. This is classic Streeties – good pace, nice and accessible and yet with a truckload of depth. SFIII: 3rd Strike is always there if you want to delve into an intensely technical 2D fighter – and remains one of the greatest fighting games of all time, but SFIV is going to be the game that reinvigorates the series in the eyes of lapsed fans and newcomers alike.
    • 94 Metascore
    • 90 Critic Score
    It's a brilliant game and – despite not offering the weightiest selection of modes, and failing to incorporate replay functionality for launch – deserves huge success.
    • 83 Metascore
    • 90 Critic Score
    With so much provision for purist racing as well as arcade thrills, it's a delight to report that Shift strikes a fantastic balance between the two. From a thoughtful introductory race that helps define your style and skills through to a compelling career mode and constant back-patting, Need for Speed Shift is a delight to play.
    • 84 Metascore
    • 90 Critic Score
    With so much provision for purist racing as well as arcade thrills, it's a delight to report that Shift strikes a fantastic balance between the two. From a thoughtful introductory race that helps define your style and skills through to a compelling career mode and constant back-patting, Need for Speed Shift is a delight to play.
    • 90 Metascore
    • 90 Critic Score
    It is not, however, a flawless experience by any means – and we think the series' finest hour is still coming – but for fans of the original, it's the step forward we were rooting for and just tempting enough for new players to savour.
    • 87 Metascore
    • 90 Critic Score
    A Crack in Time isn’t a revolution, but it is an impressively solid and fun game with a number of new gameplay hooks to enjoy. Plus, it continues a story set in motion back in Tools of Destruction that you’ll want to see through to the end.
    • 91 Metascore
    • 90 Critic Score
    I do have some complaints; namely a short campaign (seven hours), cowardly AI Spartans, an undercooked plot, and it's obviously disappointing that Bungie is no longer at the bleeding edge of graphics technology (as it was with Halo and Halo 2) but at the end of the day we've got an absolute treasure trove of gameplay for shooter die-hards.
    • 94 Metascore
    • 89 Critic Score
    There's no denying how awesome the replay and Forge features are – but they're not the core of the game. Don't get me wrong, the single player campaign is very strong, the action is tight, and the AI is F.E.A.R.-killing. But for every positive, there was an area of the game that left me wanting more – the backtracking, the overly cheesy storyline, the underwhelming visuals. And multiplayer feels too much like a HD-version of Halo 2 with a few gadgets you can toss around.
    • 88 Metascore
    • 89 Critic Score
    It effortlessly captures the feel of a classic, rollicking pulp adventure film through charming, fallible characters, great dialogue and voice acting, over-the-top action sequences, and a story featuring plenty of twists and turns.
    • 82 Metascore
    • 89 Critic Score
    Suffice to say, MCLA is the sequel we were hoping for; a ballsy, fast, challenging racing game set to a killer soundtrack. It may be a little frustrating at times, but it gets an awful lot right. Plus, it makes L.A. an appealing place, and that’s harder than you might think.
    • 81 Metascore
    • 89 Critic Score
    Suffice to say, MCLA is the sequel we were hoping for; a ballsy, fast, challenging racing game set to a killer soundtrack. It may be a little frustrating at times, but it gets an awful lot right. Plus, it makes L.A. an appealing place, and that’s harder than you might think.