IGN AU's Scores

  • Games
For 221 reviews, this publication has graded:
  • 69% higher than the average critic
  • 6% same as the average critic
  • 25% lower than the average critic
On average, this publication grades 8.1 points higher than other critics. (0-100 point scale)
Average Game review score: 81
Highest review score: 98 Red Dead Redemption
Lowest review score: 45 Reality Fighters
Score distribution:
  1. Negative: 1 out of 221
221 game reviews
    • 85 Metascore
    • 86 Critic Score
    Most importantly, the movement and combat mechanics are fantastic, while the firefights (and the starring role of electricity) are a true spectacle. In this game the city is both your playground and your plaything, and you'll feel like a bad-ass.
    • 83 Metascore
    • 85 Critic Score
    Alan Wake is not quite the revelatory experience we hoped it would be, but it’s a solid and entertaining game that’s rich in atmosphere, with good combat mechanics and an intriguing story.
    • 85 Metascore
    • 85 Critic Score
    A wonderful game. It really is. If you're into your brain teasers, then this one will have you hooked.
    • 79 Metascore
    • 85 Critic Score
    It’s great to play a game that – in many ways – is so pure. It’s not about collecting. It’s not about leveling up. It’s not about getting a bigger and better gun. It’s about movement, style and momentum. Combat aside, DICE has taken a significant step forward for the first person perspective with this game, and you should all check it out.
    • 79 Metascore
    • 85 Critic Score
    It’s great to play a game that – in many ways – is so pure. It’s not about collecting. It’s not about leveling up. It’s not about getting a bigger and better gun. It’s about movement, style and momentum. Combat aside, DICE has taken a significant step forward for the first person perspective with this game, and you should all check it out.
    • 78 Metascore
    • 85 Critic Score
    Infamous is more elegant and refined in design, with more of a focus on ranged combat, while Prototype is – truth be told - more frenetic and fun. Prototype is more of a spectacle and puts more power and choice in the hands of the player.
    • 79 Metascore
    • 85 Critic Score
    Infamous is more elegant and refined in design, with more of a focus on ranged combat, while Prototype is – truth be told - more frenetic and fun. Prototype is more of a spectacle and puts more power and choice in the hands of the player.
    • 83 Metascore
    • 85 Critic Score
    There are issues with the sensitivity of the motion controls – as there are in almost every Wii title, and the overworld is a vacuous waste of memory with some terrible pop-in, but when you excise that from the combat scenarios, the humour, the style and the creativity that seeps out of most elements in No More Heroes, we can't help but get enthused about this game.
    • 78 Metascore
    • 85 Critic Score
    It's more of the same, then, but it's great.
    • 82 Metascore
    • 85 Critic Score
    Rainbow Six Vegas 2 is by no means the next evolutionary step in first person shooting, but it does wrap up the Vegas storyline quite nicely and the gameplay has seen some genuine, however incremental, improvement.
    • 85 Metascore
    • 85 Critic Score
    There's something undeniably more approachable and mainstream about the Guitar Hero franchise that Rock Band simply can't quite match.
    • 84 Metascore
    • 85 Critic Score
    There's something undeniably more approachable and mainstream about the Guitar Hero franchise that Rock Band simply can't quite match.
    • 79 Metascore
    • 85 Critic Score
    While there are certainly limitations and frustrations, this is freedom in puzzle solving like we’ve never seen before. While we wouldn’t necessarily say the game is fun, it’s certainly engrossing, certainly important and certainly worth playing.
    • 81 Metascore
    • 85 Critic Score
    Drop in multiplayer campaign battles add a human element to proceedings. However, the freeform campaign mode feels limited in only offering four nations to choose from.
    • 73 Metascore
    • 85 Critic Score
    The environments are huge, the plane list is long plus it looks gorgeous and sounds great. The action is thick and visceral; aerial stoushes can go from tense, one-on-one affairs to grand, epic encounters against swarms of enemy fighters and bombers.
    • 77 Metascore
    • 85 Critic Score
    The environments are huge, the plane list is long plus it looks gorgeous and sounds great. The action is thick and visceral; aerial stoushes can go from tense, one-on-one affairs to grand, epic encounters against swarms of enemy fighters and bombers.
    • 71 Metascore
    • 85 Critic Score
    Unbounded may not have much to do with the things that defined Ridge Racer, but if you can get over that, you'll discover an energetic, entertaining racer, with gratifyingly destructive environments, challenging gameplay and interesting online. Ridge Racer was due for a reboot, and here it is.
    • 72 Metascore
    • 85 Critic Score
    Unbounded may not have much to do with the things that defined Ridge Racer, but if you can get over that, you'll discover an energetic, entertaining racer, with gratifyingly destructive environments, challenging gameplay and interesting online. Ridge Racer was due for a reboot, and here it is.
    • 72 Metascore
    • 85 Critic Score
    Unbounded may not have much to do with the things that defined Ridge Racer, but if you can get over that, you'll discover an energetic, entertaining racer, with gratifyingly destructive environments, challenging gameplay and interesting online. Ridge Racer was due for a reboot, and here it is.
    • 76 Metascore
    • 84 Critic Score
    Smooth controls, great combo mechanics, a variety of modes and decent level design all combine to create a game that’s about rhythm and flow. A little more vivacity in enemies, animations, environments and set-pieces would have been great, but at the end of the day The Club nails its concept and its gameplay.
    • 83 Metascore
    • 84 Critic Score
    It’s a massive game with a ridiculous amount of content. That said, bigger isn’t necessarily better. A slightly shorter game with a more unified design might have worked better.
    • 80 Metascore
    • 84 Critic Score
    Unique to a fault. It's adventurous, dark, silly, and it'll keep you up at night whether you want it to or not.
    • 78 Metascore
    • 84 Critic Score
    Ghostbusters won't change the way you think about videogame design, but it will change the way you think about licensed games. The gameplay isn't brilliant, but this is a loving third installment to a cherished franchise, and we thoroughly enjoyed the journey.
    • 77 Metascore
    • 84 Critic Score
    This is not a title that will change your life or change the industry. It is, however, a heap of fun – a light-hearted reinterpretation of three iconic films that’s at its best with friends.
    • 77 Metascore
    • 84 Critic Score
    This is not a title that will change your life or change the industry. It is, however, a heap of fun – a light-hearted reinterpretation of three iconic films that’s at its best with friends.
    • 81 Metascore
    • 84 Critic Score
    Gamers who invest time in trancing out to the rhythmic beats and understanding the intricacies of Hero Classes and Rarepons will find a lot to love about Patapon 2.
    • 80 Metascore
    • 84 Critic Score
    Red Steel 2 really isn't a complex game. It doesn't need to be, of course, but it would be nice if it had better storytelling and more interesting characters.
    • 86 Metascore
    • 84 Critic Score
    It's a delight to give into a fantasy setting with such a dense back story, even if the gameplay still rarely breaks away from conventions established a decade ago.
    • 87 Metascore
    • 84 Critic Score
    It's a delight to give into a fantasy setting with such a dense back story, even if the gameplay still rarely breaks away from conventions established a decade ago.
    • 90 Metascore
    • 84 Critic Score
    For the veterans, however, it’s a touch too familiar, and - once again - just far too easy. There’s an awful lot of hand holding in this game, and enemies will rarely – if ever – present much of a threat.