IGN UK's Scores

  • Games
For 231 reviews, this publication has graded:
  • 72% higher than the average critic
  • 6% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 9.2 points higher than other critics. (0-100 point scale)
Average Game review score: 83
Highest review score: 100 Super Mario Galaxy 2
Lowest review score: 47 Pro Evolution Soccer 2008
Score distribution:
  1. Negative: 1 out of 231
231 game reviews
    • 85 Metascore
    • 90 Critic Score
    While not wholly original, the game's blend of open world ideals with superhero powers is done with a verve that’s unsurpassed, and the mesh of platforming and freeform combat is uniquely satisfying.
    • 70 Metascore
    • 70 Critic Score
    Taken on its own merits it is a solid if unspectacular third-person action game, and about the unkindest thing you could say about it is that it is bland and inoffensive.
    • 71 Metascore
    • 70 Critic Score
    Taken on its own merits it is a solid if unspectacular third-person action game, and about the unkindest thing you could say about it is that it is bland and inoffensive.
    • 81 Metascore
    • 70 Critic Score
    In creating a sequel bursting with new features, Studio Japan has lost some of the essence that made Patapon such a simple, fun game. Sure, the core gameplay remains fundamentally unchanged and therefore there’s a lot of enjoyment to be had, whether you’re fresh to the series or an experienced pro.
    • 74 Metascore
    • 75 Critic Score
    Ultimately, there’s a sense that Broken Sword: The Director’s Cut can’t quite reconcile its attempts to incorporate updated gaming sensibilities with its need to maintain the sort of respectful reverence demanded by fans. The result is a game that flounders unevenly between both extremes and never quite gels as an overall experience. However, for all its inconsistencies, Broken Sword is still an undoubted masterclass in videogame storytelling.
    • 78 Metascore
    • 80 Critic Score
    Surprisingly, the relative limitations and idiosyncrasies of Nintendo’s handheld have combined to deliver a Broken Sword experience that shines, in many ways, more so than its console counterpart.
    • 81 Metascore
    • 70 Critic Score
    If you take it on its own terms it is a solid enough title, hampered only by the PSP’s lack of a second analog stick and the terrible script. Whether that’s enough depends on whether you’re a PSP-owner looking for an uncomplicated bit of fun, or whether you’re a massive corporation trying to revive the fortunes of an increasingly overlooked bit of hardware.
    • 79 Metascore
    • 80 Critic Score
    Serene but addictive, Rune Factory Frontier understands the age-old rhythms and mechanics at the heart of the Harvest Moon series' appeal and applies them to a new template.
    • 77 Metascore
    • 85 Critic Score
    For all its problems off the pitch, there’s no doubting that PES 2009 is the most fun football game on the market.
    • 93 Metascore
    • 92 Critic Score
    The definitive GTA? That depends where your tastes lie, but either way there’s no denying this is a masterpiece of handheld gaming.
    • 83 Metascore
    • 90 Critic Score
    While it's occasionally hampered by outdated controls and problematic AI, it's the near-mandatory co-op and bombastic assault of visceral silliness that earns Resident Evil 5 its stripes. Sure, it might just be a shinier, snazzier retread of Resi 4 - and certainly, it lacks its forerunner's impressive sense of invention - but this is still big, dumb Grade A entertainment.
    • 84 Metascore
    • 90 Critic Score
    While it's occasionally hampered by outdated controls and problematic AI, it's the near-mandatory co-op and bombastic assault of visceral silliness that earns Resident Evil 5 its stripes. Sure, it might just be a shinier, snazzier retread of Resi 4 - and certainly, it lacks its forerunner's impressive sense of invention - but this is still big, dumb Grade A entertainment.
    • 81 Metascore
    • 89 Critic Score
    Control issues hamper fluidity but there’s no denying that, with some investment, MadWorld rewards in huge doses, delivering an incredibly visceral experience that's as stunningly unique and obscenely entertaining as it is just plain obscene.
    • 82 Metascore
    • 82 Critic Score
    Halo Wars isn’t rocket science, and it isn’t perfect either, but it’ll satisfy Halo fanatics to the exact same degree as anyone hankering for a decent console game where you tell a large piece of rolling ordinance which direction it should be rolling in. And that, when you think about it, is quite an achievement in itself.
    • 90 Metascore
    • 95 Critic Score
    Despite a few minor chinks in its armour, Empire: Total War is an improvement over Medieval II in every conceivable way. Its campaign is larger, more tactical and engaging, while the improved AI ensures that real-time battles and siege warfare are more challenging and thrilling than in any previous Total War installment.
    • 91 Metascore
    • 92 Critic Score
    For a developer whose previous games have been little more than average, Killzone 2 is a landmark achievement. Guerrilla has pushed the boundaries of what we’ve seen on PlayStation 3 by creating an all-action shooter that’s far closer to the original E3 teaser trailer than we could ever have imagined. It’s not perfect, sure, but it’s arguably the best FPS on PlayStation 3 and one that is, in this reviewer’s opinion at least, superior to "Resistance 2."
    • 71 Metascore
    • 76 Critic Score
    A near-perfect popcorn game. Its gunplay is solid and backed up by a plethora of neat ideas, its co-op is strong and there's an undercurrent of savvy humour that helps to negate the heavy posturing and more dubious elements of the paper thin plot.
    • 72 Metascore
    • 76 Critic Score
    A near-perfect popcorn game. Its gunplay is solid and backed up by a plethora of neat ideas, its co-op is strong and there's an undercurrent of savvy humour that helps to negate the heavy posturing and more dubious elements of the paper thin plot.
    • 75 Metascore
    • 90 Critic Score
    One of the most soothing, effortlessly playable things you've ever likely had the pleasure to experience. It's a surreal and simple sandbox with no hidden subtleties or complex underlying system of progress and reward, no contrived meaning. It's appeal purely lies with its gentle, happy-go-lucky lunacy, and that's what makes it so bafflingly absorbing.
    • 72 Metascore
    • 85 Critic Score
    No other game has managed to capture the thrill of going bumper to bumper in pure-bred machinery quite so brilliantly as this, and if you can see through its shortcomings it's one of the very best available on the 360.
    • 93 Metascore
    • 95 Critic Score
    Street Fighter IV is no less than the new standard for beat-‘em-ups. It's a triumphant return for the series after an eight year hiatus and is a seamless blend of the old and new, at once accessible to lapsed pugilists while being nuanced enough for the dedicated core to wallow in its depths.
    • 94 Metascore
    • 95 Critic Score
    Street Fighter IV is no less than the new standard for beat-‘em-ups. It's a triumphant return for the series after an eight year hiatus and is a seamless blend of the old and new, at once accessible to lapsed pugilists while being nuanced enough for the dedicated core to wallow in its depths.
    • 90 Metascore
    • 86 Critic Score
    The sheer size of this expansion is staggering.
    • 84 Metascore
    • 89 Critic Score
    A genre classic. Though its component pieces may be basic, they all conspire together to create an experience that’s the measure of anything to have come out of Square or Enix’s collective stable, and whether you’re a veteran of the series or a debutant, this is a slice of indisputable role-playing perfection - and one of the greatest RPGs the DS has to offer.
    • 81 Metascore
    • 80 Critic Score
    It hasn’t toppled the Sacred Stones from its berth as the best game in the series (or, if you’re a purist, Fire Emblem on the GBA), and it feels a bit like a missed opportunity to ally the game that started it all with some of the many incremental improvements that have been introduced since. Still, though, it is a Fire Emblem game, and for some of us, that’s enough.
    • 87 Metascore
    • 90 Critic Score
    If you succumb to its charms and let it meander its way into the deeper recesses of your consciousness, you’ll find Flower to be full of some of the finest gaming moments known, and your life will be all the richer for playing it.
    • 77 Metascore
    • 85 Critic Score
    There’s certainly no arguing that Project Origin is an excellent, albeit, old-school shooter. It’s 2009 though and, from the game’s well-worn jolts right through to environments consistently drawn from the big book of FPS clichés – hello subway system, hospital, derelict street, science lab and underground bunker – there are simply too few moments that alleviate proceedings to the top tier of genre daddies.
    • 79 Metascore
    • 85 Critic Score
    There’s certainly no arguing that Project Origin is an excellent, albeit, old-school shooter. It’s 2009 though and, from the game’s well-worn jolts right through to environments consistently drawn from the big book of FPS clichés – hello subway system, hospital, derelict street, science lab and underground bunker – there are simply too few moments that alleviate proceedings to the top tier of genre daddies.
    • 78 Metascore
    • 80 Critic Score
    It mightn't be perfect, especially in terms of challenge and basic longevity, but Overkill is a welcome rollick in the sort of shameless depravity most other consoles would blush at. Its stylish facade and rock solid core shooter mechanics packs enough visceral thrills and prude-baiting excess to keep you playing long after more respectable titles have lost their lustre.
    • 82 Metascore
    • 82 Critic Score
    Whether there’s enough here to maintain longevity is yet to be seen, but for the time being we finally have a Football Manager game that can be enjoyed against other people and in short bursts, a game that’s subtly addictive but never life sapping.

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