IGN UK's Scores

  • Games
For 232 reviews, this publication has graded:
  • 72% higher than the average critic
  • 6% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 9.7 points higher than other critics. (0-100 point scale)
Average Game review score: 83
Highest review score: 100 Halo: Reach
Lowest review score: 47 Pro Evolution Soccer 2008
Score distribution:
  1. Negative: 1 out of 232
232 game reviews
    • 83 Metascore
    • 80 Critic Score
    With a first half that’s glacial at best and patronising at worst, it’s a tough ask to expect audiences to stick with it once those glorious vistas and early scenes of intrigue fade against the over-egged torch-pointing and repetitive mountainside trudges.
    • 83 Metascore
    • 85 Critic Score
    Bold and bright in tone, it’s blockbuster fare that combines DICE’s first-person expertise with a small sprinkling of innovation that’s enough to ensure it’s a perfect way to shoot the summer breeze.
    • 83 Metascore
    • 89 Critic Score
    Providing a free-flowing football experience like no other before it, it’s not only the best title of its sort on the Wii, but also an indicator of what’s possible for the genre as a whole when genuine innovation is applied.
    • 82 Metascore
    • 80 Critic Score
    It’s a girly grumble, but a proper one: if a publisher insists on giving different games to different teams, plan the narrative across both first. If you’re going to end a game on a cliffhanger, make its sequel address this! Sheesh!
    • 82 Metascore
    • 86 Critic Score
    Taking the established genre formula and adding the core elements of the Dead Space experience has made for a shooter that's refreshingly relentless, delivering a hugely enjoyable action romp.
    • 82 Metascore
    • 87 Critic Score
    This is a better game than FIFA 10 and while it'll inevitably be outstripped by FIFA 11 later this year it still stands as the best take on the sport that's currently available. It's also the perfect accompaniment to the summer of football that awaits.
    • 82 Metascore
    • 90 Critic Score
    Blur's an amazing Frankenstein of a game, sewing together the best bits of the Project Gotham series with the Mario Kart formula, the result a game that's completely unique.
    • 82 Metascore
    • 82 Critic Score
    Whether there’s enough here to maintain longevity is yet to be seen, but for the time being we finally have a Football Manager game that can be enjoyed against other people and in short bursts, a game that’s subtly addictive but never life sapping.
    • 82 Metascore
    • 89 Critic Score
    It's this level polish and creative assuredness that really make Darksiders such a delight in the end. It's bold and recklessly inventive in ways that games rarely are these days, and virtually ever aspect of Darksiders shines with quality, making for an experience that, while not exactly original, still feels fresh, satisfying and, above all else, enjoyable.
    • 82 Metascore
    • 89 Critic Score
    It's a beautifully polished product and the ease of interaction immediately places this DS version miles ahead of its rather cumbersome console predecessor.
    • 82 Metascore
    • 90 Critic Score
    It's a game we've been wanting to play for more than a decade, a real modern re-imagining of the Fallout series, complete with that deliciously black humour. But it's also more of the same, aesthetically and technically identical to Fallout 3, wonky facial animation and all.
    • 82 Metascore
    • 89 Critic Score
    Despite initial fears, this is proper Mario Kart, and it's Mario Kart done right. It's fast, it's fun and still one of the best party games ever created. Thanks to some seriously well-implemented online options though, it brings so much more to the table than its forebears, most notably in terms of longevity.
    • 82 Metascore
    • 87 Critic Score
    Split/Second is an explosive shot of distilled arcade energy; it's action that's fueled by the slick production of the Hollywood a-list, and racing that's infused with an infectious amount of fun.
    • 82 Metascore
    • 80 Critic Score
    Ultimately the lack of anything substantial to do beyond fleeing and fighting soon brings the game crashing back to earth, and even when the walls are lifted Final Fantasy XIII’s world can seem strangely lifeless.
    • 82 Metascore
    • 84 Critic Score
    Midnight Club: Los Angeles is unarguably a high quality racer that admirably bridges the gap between a freeform gaming world and a more structured race setup. Yet for all its visual thrills, extensive (if never exhaustive) customisation options and high production values, it feels as though Rockstar San Diego has played it a little too safe here.
    • 82 Metascore
    • 90 Critic Score
    It's the best kart-racing game we've played in a very long while, and one of the first that shows its own personality rather than piggybacking off popular characters or aping the kings of the genre – and the excellent customisation features help to make a good thing even better.
    • 82 Metascore
    • 80 Critic Score
    Its rich imagination, restrained narrative and charming cast of characters place it a significant step above its often clumsy story-obsessed brethren - and, while easy to find fault with, it's harder to knock Enslaved in terms of pure entertainment value.
    • 82 Metascore
    • 82 Critic Score
    Halo Wars isn’t rocket science, and it isn’t perfect either, but it’ll satisfy Halo fanatics to the exact same degree as anyone hankering for a decent console game where you tell a large piece of rolling ordinance which direction it should be rolling in. And that, when you think about it, is quite an achievement in itself.
    • 82 Metascore
    • 88 Critic Score
    It's the multiplayer that perhaps been given the most love since the last game.
    • 82 Metascore
    • 75 Critic Score
    Ultimately it’s difficult to see, really, what it adds to the original Saints Row, or indeed, the GTA-formula and the macho posturing and po-faced moral bankruptcy is likely to infuriate as many people as it enthrals.
    • 81 Metascore
    • 70 Critic Score
    If you take it on its own terms it is a solid enough title, hampered only by the PSP’s lack of a second analog stick and the terrible script. Whether that’s enough depends on whether you’re a PSP-owner looking for an uncomplicated bit of fun, or whether you’re a massive corporation trying to revive the fortunes of an increasingly overlooked bit of hardware.
    • 81 Metascore
    • 75 Critic Score
    Ultimately it’s difficult to see, really, what it adds to the original Saints Row, or indeed, the GTA-formula and the macho posturing and po-faced moral bankruptcy is likely to infuriate as many people as it enthrals.
    • 81 Metascore
    • 80 Critic Score
    It hasn’t toppled the Sacred Stones from its berth as the best game in the series (or, if you’re a purist, Fire Emblem on the GBA), and it feels a bit like a missed opportunity to ally the game that started it all with some of the many incremental improvements that have been introduced since. Still, though, it is a Fire Emblem game, and for some of us, that’s enough.
    • 81 Metascore
    • 65 Critic Score
    That sense of freedom offered aside, its design is hopelessly outdated at best and laborious to the point of perpetual boredom at worst. Once the initial lustre of Assassin’s Creed’s world wears off after a few hours, what’s left is a flimsy, soulless gameplay experience, struggling under the weight of a painfully ponderous, woefully hackneyed narrative which only serves to drag things down further.
    • 81 Metascore
    • 87 Critic Score
    Ubisoft has delivered a game that’s been thoughtfully designed around the strengths of Nintendo’s system, delivering an experience that retains the essence and depth of the long-running series while streamlining it to offer a pacier, more accessible twist on the familiar formula, replacing unnecessary complexity with gameplay breadth.
    • 81 Metascore
    • 84 Critic Score
    True, some elements of the game are by the numbers but when you’re dangling, one-armed, off a helicopter, taking out chasing vehicles with a rocket launcher, you can’t help but forgive Just Cause 2 some of its shortcomings.
    • 81 Metascore
    • 70 Critic Score
    In creating a sequel bursting with new features, Studio Japan has lost some of the essence that made Patapon such a simple, fun game. Sure, the core gameplay remains fundamentally unchanged and therefore there’s a lot of enjoyment to be had, whether you’re fresh to the series or an experienced pro.
    • 81 Metascore
    • 89 Critic Score
    Control issues hamper fluidity but there’s no denying that, with some investment, MadWorld rewards in huge doses, delivering an incredibly visceral experience that's as stunningly unique and obscenely entertaining as it is just plain obscene.
    • 81 Metascore
    • 84 Critic Score
    Midnight Club: Los Angeles is unarguably a high quality racer that admirably bridges the gap between a freeform gaming world and a more structured race setup. Yet for all its visual thrills, extensive (if never exhaustive) customisation options and high production values, it feels as though Rockstar San Diego has played it a little too safe here.
    • 81 Metascore
    • 80 Critic Score
    If you were hoping for a remastering that goes beyond a hi-def polygon upgrade and new 3D features, you're out of luck. If the minimal lick of paint isn't an issue though, you could do far worse with your money, whether you're new to the trilogy or simply clamouring to revisit Prince of Persia's heyday.
    • 81 Metascore
    • 94 Critic Score
    Ubisoft has delivered an incredibly polished, tremendously enjoyable and utterly lovable experience here. It takes all the best elements of previous franchise entries then expands and refines them to create an absolutely unforgettable adventure. It’s magical in every sense of the word.
    • 80 Metascore
    • 80 Critic Score
    Civilization Revolution remains the furiously, maddeningly addictive sandbox of delights that it's always been – which is probably the highest praise you can give it.
    • 80 Metascore
    • 89 Critic Score
    A game that delivers entertainment in massive, unbridled waves. It’s true that Resort doesn’t quite strike the balance between single-player and party appeal, but its compulsive score-based structure is a significant step up from its predecessor.
    • 80 Metascore
    • 85 Critic Score
    Memorable, beautiful and unique, something that stays in your mind long after you've moved on to something else. It's a game that's as fascinating to watch as it is to play, a thought-provoking spin on the power fantasies of the traditional god game.
    • 80 Metascore
    • 89 Critic Score
    A bona-fide PES game on the PSP, PES 2008 admittedly only takes small steps from last year’s title, but it takes all the right ones.
    • 80 Metascore
    • 84 Critic Score
    The dry subject matter will keep it well below a lot of folks’ radars, and while that’s understandable it’s a bit of a shame. You really don’t need death rays and power-armour to have a fine, shooty old time – rattatat and all that is more than enough.
    • 80 Metascore
    • 78 Critic Score
    Still one of the most wholesome and entertaining party games available.
    • 80 Metascore
    • 85 Critic Score
    As a template for how to combine shooting and swordplay within one intuitive, fluid control system, Red Steel 2 is an incredible achievement. But the bottom line is that the game takes a little too long to get going, and when it does it's all over way too soon.
    • 80 Metascore
    • 81 Critic Score
    Deeply flawed as the structure of the game may be, there’s no doubting it still offers the definitive automotive experience in gaming.
    • 80 Metascore
    • 80 Critic Score
    More so than ever before it's the game's unrivalled charm and meticulously constructed world that makes the sprawl of Albion such a unique pleasure to explore.
    • 80 Metascore
    • 80 Critic Score
    EURO 2008 is undoubtedly a step forward for the FIFA series, bringing it tantalizingly close to dethroning the once all conquering "PES."
    • 80 Metascore
    • 80 Critic Score
    On the understanding that you’re signing up for either casual use or a supplementary exercise regime, then Wii Fit is undeniably great value. It’s beautifully presented, joyfully accessible and effortlessly entertaining.
    • 80 Metascore
    • 80 Critic Score
    Its rich imagination, restrained narrative and charming cast of characters place it a significant step above its often clumsy story-obsessed brethren - and, while easy to find fault with, it's harder to knock Enslaved in terms of pure entertainment value.
    • 79 Metascore
    • 65 Critic Score
    There’s a great idea at the core of Nuts & Bolts and, from superb construction tools right through to lavish presentation, there are plenty of individual elements worthy of praise. When it fails though, Banjo fails badly and the lack of any fundamentally engaging framework to support the game’s creative elements renders the game pretty much obsolete for anyone looking for something to appreciate beyond the incredibly flexible building component in isolation.
    • 79 Metascore
    • 83 Critic Score
    More than just unique, it’s a thrilling and stylish venture to untapped territory that’s assured in its firstperson take on platforming. Though an inane plot and limp combat see it falter briefly, the strong visual design and dynamic mechanic ensure it still emerges as a game to be celebrated.
    • 79 Metascore
    • 85 Critic Score
    There’s certainly no arguing that Project Origin is an excellent, albeit, old-school shooter. It’s 2009 though and, from the game’s well-worn jolts right through to environments consistently drawn from the big book of FPS clichés – hello subway system, hospital, derelict street, science lab and underground bunker – there are simply too few moments that alleviate proceedings to the top tier of genre daddies.
    • 79 Metascore
    • 80 Critic Score
    EURO 2008 is undoubtedly a step forward for the FIFA series, bringing it tantalizingly close to dethroning the once all conquering "PES."
    • 79 Metascore
    • 80 Critic Score
    Serene but addictive, Rune Factory Frontier understands the age-old rhythms and mechanics at the heart of the Harvest Moon series' appeal and applies them to a new template.
    • 79 Metascore
    • 83 Critic Score
    More than just unique, it’s a thrilling and stylish venture to untapped territory that’s assured in its firstperson take on platforming. Though an inane plot and limp combat see it falter briefly, the strong visual design and dynamic mechanic ensure it still emerges as a game to be celebrated.
    • 78 Metascore
    • 80 Critic Score
    Surprisingly, the relative limitations and idiosyncrasies of Nintendo’s handheld have combined to deliver a Broken Sword experience that shines, in many ways, more so than its console counterpart.
    • 78 Metascore
    • 80 Critic Score
    It mightn't be perfect, especially in terms of challenge and basic longevity, but Overkill is a welcome rollick in the sort of shameless depravity most other consoles would blush at. Its stylish facade and rock solid core shooter mechanics packs enough visceral thrills and prude-baiting excess to keep you playing long after more respectable titles have lost their lustre.
    • 78 Metascore
    • 87 Critic Score
    Improved graphics, streamlined tactical options and a relatively robust take on the series' winning formula ensure that this is the best PES yet, though it's not quite enough to topple FIFA from its well-earned perch.
    • 78 Metascore
    • 84 Critic Score
    It might be old, but Rune Factory is still very, very good - a welcome reinvention of the Harvest Moon series by a developer who clearly loves it almost as much as we do.
    • 78 Metascore
    • 84 Critic Score
    There is surprising depth to its puzzles, and it’s great to see the DS host such a great and intuitive idea again after months of copycat shelf-filler.
    • 78 Metascore
    • 85 Critic Score
    A blisteringly energetic, entertaining experience. It might lack variety on a basic level but it’s still engagingly solid, if not out-and-out spectacular.
    • 78 Metascore
    • 87 Critic Score
    Improved graphics, streamlined tactical options and a relatively robust take on the series' winning formula ensure that this is the best PES yet, though it's not quite enough to topple FIFA from its well-earned perch.
    • 77 Metascore
    • 81 Critic Score
    At its best, it's nerve-janglingly tense as you plot and then implement the next firefight – where decisions you make have very serious consequences. But be warned, it's not a game that gently welcomes those more used to running-and-gunning, and even for the hardcore, there are serious problems with awkward command menus for your squad and bland missions at the top of the list of minus points.
    • 77 Metascore
    • 85 Critic Score
    For all its problems off the pitch, there’s no doubting that PES 2009 is the most fun football game on the market.
    • 77 Metascore
    • 75 Critic Score
    Despite delivering malevolent intensity in spades, its eccentric blend of stealth, survival horror and flawed gunplay is simply lacking the all-important polish required to challenge the genre's A-list.
    • 77 Metascore
    • 85 Critic Score
    There’s certainly no arguing that Project Origin is an excellent, albeit, old-school shooter. It’s 2009 though and, from the game’s well-worn jolts right through to environments consistently drawn from the big book of FPS clichés – hello subway system, hospital, derelict street, science lab and underground bunker – there are simply too few moments that alleviate proceedings to the top tier of genre daddies.
    • 76 Metascore
    • 81 Critic Score
    If you like playing co-op, or you don't mind trading moments of frustration for a smarter, slower war experience, this is recommended.
    • 76 Metascore
    • 80 Critic Score
    With a greater emphasis on structured gameplay elements, and the continued freedom to go off and explore to your heart's content, Arika has ensured that Endless Ocean 2 is a much more rounded experience without ever compromising its unique qualities.
    • 76 Metascore
    • 80 Critic Score
    Plain Sight is a collection of lovely ideas presented with flair and character, and if it could tighten up its fussy controls a little it'd have a good chance of being one of those break-out indie hits that quietly earn its creators a deserved fortune.
    • 76 Metascore
    • 80 Critic Score
    It's a true original, beautiful to look at, lovingly made, characterful and always ready to surprise you with some mad, bizarre new idea.
    • 76 Metascore
    • 76 Critic Score
    Multiwinia largely succeeds as an enjoyable -- if slight -- multiplayer expansion of Introversion’s Darwinia. Its idiosyncratic design is as delightful as ever and the developer’s knack for capturing the essence of 8-bit gaming purity is once again evident.
    • 76 Metascore
    • 72 Critic Score
    You play The Club not because it's a great action game, but because you want to become better at playing The Club. Running and shooting: that is all it is.
    • 76 Metascore
    • 76 Critic Score
    MAG
    Despite those buttoned-down starting modes, without any single-player content to practice on there's a serious barrier to entry for casual shooter players. Like Warhawk and Quake Wars: Enemy Territory before it, it may well flounder as a result, regardless of its beefy merits. But it works. It really does.
    • 76 Metascore
    • 80 Critic Score
    It's a game with a song in its heart and romance in its soul, a sweet-natured slice of old-fashioned escapism underpinned by taut and satisfying rhythm-action systems. If a hopeful tilt at a sequel in its closing moments seems rather naively optimistic, you can hardly blame SEGA for dreaming.
    • 76 Metascore
    • 85 Critic Score
    Despite its failure to move the series forward, Underworld is still fundamentally an incredibly enjoyable experience and a real return to captivating tomb raiding on a grand scale. It might be the same Lara we’ve enjoyed over the years but there’s no denying the lady’s still got style.
    • 75 Metascore
    • 70 Critic Score
    Stalker was made so much more of by patches and mods because it was such an impressive skeleton of a game. Clear Sky, though, has so much decaying flesh attached to it that cutting through to the admittedly very healthy bone below may prove too tall an order.
    • 75 Metascore
    • 85 Critic Score
    Despite its failure to move the series forward, Underworld is still fundamentally an incredibly enjoyable experience and a real return to captivating tomb raiding on a grand scale. It might be the same Lara we’ve enjoyed over the years but there’s no denying the lady’s still got style.
    • 75 Metascore
    • 70 Critic Score
    Ultimately, our issue is simple - if you’re going to shamelessly riff on a formula popularised and pretty much perfected by another massive game title - yes, God of War in this instance - you better be damn sure you do it better. And, sadly, aside from its excellent combat system, Dante’s Inferno misses the mark in almost every way.
    • 75 Metascore
    • 90 Critic Score
    One of the most soothing, effortlessly playable things you've ever likely had the pleasure to experience. It's a surreal and simple sandbox with no hidden subtleties or complex underlying system of progress and reward, no contrived meaning. It's appeal purely lies with its gentle, happy-go-lucky lunacy, and that's what makes it so bafflingly absorbing.
    • 75 Metascore
    • 80 Critic Score
    It might not do anything to push the franchise into new territory but there's a ton of good, old fashioned free-running to sink your teeth into, with a neat reaction-based twist thanks to the new elemental abilities. While it's undoubtedly bland compared to Sands of Time (and uncomfortably familiar at times), it's unhampered by unnecessary convolutions which plagued later series entries.
    • 75 Metascore
    • 85 Critic Score
    It doesn't add anything new to Ridge Racer's well-worn formula, nor does it do anything particularly daring with it, but the 3D overhaul combined with a surplus of content are enough to blow away the dust that's settled on the series over the years.
    • 74 Metascore
    • 75 Critic Score
    A lively, imaginative and fun RPG, with a football element charmingly blended in. And while some may wince at the unbearably chipper voice acting, there is considerable depth and human drama hidden behind its boyish enthusiasm.
    • 74 Metascore
    • 75 Critic Score
    Ultimately, there’s a sense that Broken Sword: The Director’s Cut can’t quite reconcile its attempts to incorporate updated gaming sensibilities with its need to maintain the sort of respectful reverence demanded by fans. The result is a game that flounders unevenly between both extremes and never quite gels as an overall experience. However, for all its inconsistencies, Broken Sword is still an undoubted masterclass in videogame storytelling.
    • 74 Metascore
    • 80 Critic Score
    Excellently choreographed, amusingly varied and much better-presented than the original, Just Dance 2 is refreshingly uncomplicated fun.
    • 74 Metascore
    • 80 Critic Score
    True, the button-happy combat might be a step backward in many respects but the sheer quality and purity of the excellent, inventive platform action should be more than enough to keep fans happy.
    • 74 Metascore
    • 85 Critic Score
    For all its problems off the pitch, there’s no doubting that PES 2009 is the most fun football game on the market.
    • 73 Metascore
    • 85 Critic Score
    Sumo Digital’s take on the athletics genre is a rare gem on the handheld’s current stark landscape, at its heart an unashamedly old school experience that also manages to successfully revive the spirit of Konami’s once great series.
    • 73 Metascore
    • 62 Critic Score
    Unfortunately the reality is something that harks back to the darker days of open world games, its individual elements uninspiring and its story a poor patchwork of clichés sewn together with juvenile smut and swearing - and it's a melancholy swansong for the once brilliant Pandemic.
    • 73 Metascore
    • 80 Critic Score
    Even if you've worked your way through previous iterations, it's as compulsively addictive as always although its easy to resent the familiarity of it all.
    • 73 Metascore
    • 80 Critic Score
    Yet, in spite of its obvious flaws during 3D platform sections, there're still moments of genuine bliss to be had as you stumble through lovingly-recreated cartoon classics and muck around in Junction Point's wonderfully warped world.
    • 73 Metascore
    • 70 Critic Score
    Ultimately, our issue is simple - if you’re going to shamelessly riff on a formula popularised and pretty much perfected by another massive game title - yes, God of War in this instance - you better be damn sure you do it better. And, sadly, aside from its excellent combat system, Dante’s Inferno misses the mark in almost every way.
    • 72 Metascore
    • 85 Critic Score
    No other game has managed to capture the thrill of going bumper to bumper in pure-bred machinery quite so brilliantly as this, and if you can see through its shortcomings it's one of the very best available on the 360.
    • 72 Metascore
    • 62 Critic Score
    Unfortunately the reality is something that harks back to the darker days of open world games, its individual elements uninspiring and its story a poor patchwork of clichés sewn together with juvenile smut and swearing - and it's a melancholy swansong for the once brilliant Pandemic.
    • 72 Metascore
    • 72 Critic Score
    It’s a one-off that mostly succeeds, but by concentrating only on function and never on form, it denies itself greatness. If the Club 2, should there be one, can stop to laugh at itself occasionally, it’ll be a far finer game.
    • 72 Metascore
    • 76 Critic Score
    A near-perfect popcorn game. Its gunplay is solid and backed up by a plethora of neat ideas, its co-op is strong and there's an undercurrent of savvy humour that helps to negate the heavy posturing and more dubious elements of the paper thin plot.
    • 71 Metascore
    • 70 Critic Score
    Taken on its own merits it is a solid if unspectacular third-person action game, and about the unkindest thing you could say about it is that it is bland and inoffensive.
    • 71 Metascore
    • 85 Critic Score
    Grand Slam Tennis is as slick and professional a tennis game as you could hope for, and though it lacks something of Top Spin's passion for the sport, the inclusion of Wimbledon and the wider roster really do make a difference.
    • 71 Metascore
    • 83 Critic Score
    System 3 has managed to produce a thoroughbred racing experience that manages to retain so much of the charisma of its source material - and for those so inclined its one of the best racers available on the PlayStation 3.
    • 71 Metascore
    • 70 Critic Score
    Scary it mightn’t be, but it’s compelling, unsettling and engaging in its own familiar, anachronistic way.
    • 71 Metascore
    • 76 Critic Score
    A near-perfect popcorn game. Its gunplay is solid and backed up by a plethora of neat ideas, its co-op is strong and there's an undercurrent of savvy humour that helps to negate the heavy posturing and more dubious elements of the paper thin plot.
    • 71 Metascore
    • 80 Critic Score
    There are some occasional technical quirks and the game's never going to blow you away with big innovations you haven't already seen in a Rockstar game, but overall this is a capable clone that's well worth its price of just eight bucks.
    • 70 Metascore
    • 70 Critic Score
    Taken on its own merits it is a solid if unspectacular third-person action game, and about the unkindest thing you could say about it is that it is bland and inoffensive.
    • 70 Metascore
    • 70 Critic Score
    Scary it mightn’t be, but it’s compelling, unsettling and engaging in its own familiar, anachronistic way.
    • 70 Metascore
    • 80 Critic Score
    A slavishly accurate conversion of a classic racer thought lost to the smoky arcade mists of time, Sumo Digital has retained the joy of the 1996 original while bolstering the game with a handsome offering of online modes and an attractive high definition overhaul.
    • 70 Metascore
    • 85 Critic Score
    It might seem slight, if not slightly ridiculous, but there's something utterly joyous about Let's Tap – from its deliriously captivating aesthetic (frankly worth the asking price alone) and stripped down arcade fundamentals to its immediately accessible, and surprisingly robust, control scheme.
    • 69 Metascore
    • 74 Critic Score
    Delicious handling and a palpable sense of speed combine to make a game that's unique on the Wii, and while there's a feeling of an opportunity missed with the licence, for fans of the sport deprived of an F1 game for so many years this does just enough to satiate the thirst.