IGN's Scores

  • TV
  • Games
For 13,447 reviews, this publication has graded:
  • 60% higher than the average critic
  • 7% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 3.8 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 The Witness
Lowest review score: 8 Action Girlz Racing
Score distribution:
13448 game reviews
    • 71 Metascore
    • 50 Critic Score
    The iOS controls simply do not work for this type of game. The D-Pad control leads to pain (suffer for your games!) and my fingers took up too much screen to see half of what was going on. It's a bad experience, one you should avoid.
    • 38 Metascore
    • 49 Critic Score
    Godzilla fans deserve better than this. Unleashed isn't pretty, isn't compelling, and isn't nearly as fun as stepping into the skin of giant monsters should be. Everything about the game is phoned in. That said, my four-year-old nephews have a blast with it.
    • 53 Metascore
    • 49 Critic Score
    At one point, Lair looked like one of the most promising titles coming to the PS3, but the final version -- even with its interesting story, occasionally impressive graphics and amazing score -- falls well short of anything you should be playing.
    • 63 Metascore
    • 49 Critic Score
    Makes a good first impression with its clever controls, but ultimately abandons RTS fans by failing to create any real depth or options.
    • 47 Metascore
    • 49 Critic Score
    What's Cooking? Jamie Oliver is an admirable effort but it doesn't go far enough beyond regular cookbooks to make it worth it.
    • 59 Metascore
    • 49 Critic Score
    This might still cut it if the competition hadn't already pulled ahead, but unfortunately for Asmik, it most emphatically has.
    • 60 Metascore
    • 49 Critic Score
    The DS iteration has all the makings of a winning MySims endeavor, from the series' trademark character editor and city decorator to the potentially fun secret agent challenges, but the entire presentation is marred by sloppy controls and really tedious design choices.
    • 57 Metascore
    • 49 Critic Score
    No effort was put into making it good. It's a step backwards for the franchise and a totally unnecessary release.
    • 67 Metascore
    • 49 Critic Score
    An interesting card-battler is at the core of Monster Monpiece. Too bad it's surrounded by so much drivel.
    • 60 Metascore
    • 49 Critic Score
    Chase lacks ingenuity, vive, and excitement...It lacks passion.
    • 51 Metascore
    • 49 Critic Score
    Unfortunately, extremely shallow and simplistic play without the tiniest hit of challenge really makes this a weak pretender to "Bejeweled"'s throne.
    • tbd Metascore
    • 49 Critic Score
    It’s almost laughable how little has changed.
    • 49 Metascore
    • 49 Critic Score
    Add that to the sloppy controls, horrendous physics, and the overall rushed feel of the game, and you've got yourself a truly toxic game.
    • 51 Metascore
    • 49 Critic Score
    It manages to be both convoluted and shallow all at the same time. Playing this game can literally be related to Lost in Space.
    • 43 Metascore
    • 49 Critic Score
    The visual style will bring feelings of nostalgia to those who are old enough to remember the original, but like most classic XBLA releases the notion is fleeting. Once it wears off all you’re left with is a game that controls poorly and isn’t all that much fun to play.
    • 61 Metascore
    • 49 Critic Score
    When six baseball games compete on the same system in the same season, and you're the worst of those six games, it's time to hang up the cleats.
    • 61 Metascore
    • 49 Critic Score
    At times, it’s an edge-of your seat experience that gives you a sense of accomplishment for sliding across the finish line in one piece. Other times, it’s a confounding mix of erratic handling, insane difficulty and drab repetition.
    • 63 Metascore
    • 49 Critic Score
    The game is full of bugs and glitches that make it almost impossible to play, and the few additions with the X-Factor and "redefined" Freestyle Superstar controls don't make enough impact on the game to make it playable or enjoyable.
    • 59 Metascore
    • 49 Critic Score
    No effort was put into making it good.
    • 42 Metascore
    • 49 Critic Score
    The History Channel: Battle for the Pacific isn't necessarily an atrocious game, but it just isn't that fun and brings so very little to the table.
    • 46 Metascore
    • 49 Critic Score
    If RBI Baseball keeps improving at this rate, it should catch up to Sony’s MLB: The Show series by 2045 or so.
    • 46 Metascore
    • 49 Critic Score
    While it was nice to get some freedom with the Omni-Directional Maneuver gear and to play with some new items in World Mode, the missions bogged down the fun.
    • 47 Metascore
    • 49 Critic Score
    The bland campaign is a slog with uneven difficulty, while vehicle transformations and combat are largely unsatisfying. Without nailing that, you’ve got a bad Transfomers game.
    • 43 Metascore
    • 49 Critic Score
    The bland campaign is a slog with uneven difficulty, while vehicle transformations and combat are largely unsatisfying. Without nailing that, you’ve got a bad Transfomers game.
    • 49 Metascore
    • 49 Critic Score
    A Transformers game really only has to deliver on two simple things: make it fun to transform, and make it fun to destroy robots. Transformers: Rise of the Dark Spark is a dud on both of those fronts, and it throws in a confusing story to boot.
    • 50 Metascore
    • 49 Critic Score
    It’s a step backwards for the franchise and a totally unnecessary release.
    • 62 Metascore
    • 49 Critic Score
    The arcadey physics and simple tracks make for a pretty bland experience.
    • tbd Metascore
    • 49 Critic Score
    Unlike the cycling game, White-Water doesn't switch anything up, offer forking paths or do anything to try and keep the gameplay from going stale.
    • 44 Metascore
    • 49 Critic Score
    Even with a super-short running time, the repetitiveness that pervades Teenage Mutant Ninja Turtles: Mutants in Manhattan makes this fight a slog.
    • tbd Metascore
    • 49 Critic Score
    No effort was put into making it good. It’s a step backwards for the franchise and a totally unnecessary release.
    • 55 Metascore
    • 49 Critic Score
    Acclaim really disappointed me. The wrestling engine is very slow. It's interesting but going through Career Mode got old really fast.
    • 51 Metascore
    • 49 Critic Score
    The arcadey physics and simple tracks make for a pretty bland experience.
    • 59 Metascore
    • 49 Critic Score
    The graphics are outdated, the sound is abysmal and the presentation is so bad that it's laughable. While some may enjoy the old-school, turn-based gameplay, much more should be expected than what you get.
    • 48 Metascore
    • 49 Critic Score
    The frustrations that come from playing it outweigh the game's few positive elements.
    • 50 Metascore
    • 49 Critic Score
    Both the presentation and the gameplay mechanics are dated by today's standards, and yet if you grew up with games of this type, you may find yourself more forgiving of the title's shortcomings than new-generation players will be.
    • tbd Metascore
    • 49 Critic Score
    The basketball action is terrible, The Life isn’t particularly gratifying to play through, and the mini-games are all stale replications from last year’s game.
    • 69 Metascore
    • 49 Critic Score
    The game is full of bugs and glitches that make it almost impossible to play, and the few additions with the X-Factor and "redefined" Freestyle Superstar controls don't make enough impact on the game to make it playable or enjoyable.
    • 60 Metascore
    • 49 Critic Score
    The game is obviously geared most toward the younger set, but even kids like a bit of challenge, right?
    • 56 Metascore
    • 49 Critic Score
    Its heart is in the right place, and that makes me wish I’d enjoyed it more. But it’s like the pancakes an eager eight-year-old tried to make their dad for Father’s Day: the ingredients are lacking in quality and the skill to assemble them just wasn’t present. All the little reasons The Technomancer is worth experiencing, all the little moments where the vision of a better game shines through, aren’t quite enough to justify choking down its shortcomings.
    • 49 Metascore
    • 49 Critic Score
    Back to the Barnyard: Slop Bucket Games is just another mediocre mini-game cash in riding solely on the power of its Nickelodeon TV show license.
    • 54 Metascore
    • 49 Critic Score
    Less demanding gamers will get a kick out of its intuitive setup, but those in the hardcore bunch will tire of its simplicity promptly.
    • 54 Metascore
    • 49 Critic Score
    Though it has the formula down, it has failed to capture the incentive to play and the depth to sustain continued play.
    • 51 Metascore
    • 49 Critic Score
    A long list of shortcomings, from stupid level design, unrefined controls and useless gunplay to disappointingly outdated graphics.
    • 76 Metascore
    • 49 Critic Score
    Unsatisfying and unresponsive virtual buttons handicap what is otherwise one of the best 2D shooters in recent years.
    • 29 Metascore
    • 49 Critic Score
    This is the epitomy of a movie tie-in hack job. Low production values, monotonous gameplay, and lackluster visuals make this a story you can jump past.
    • 51 Metascore
    • 49 Critic Score
    The frustrations that come from playing it outweigh the game's few positive elements.
    • 45 Metascore
    • 49 Critic Score
    Despite the great concepts Supercar Street Challenge falls flat in almost every place that it could have been spectacular.
    • 52 Metascore
    • 49 Critic Score
    NBA Live 08 is EA’s weakest attempt on Wii thus far, hands down. It lacks the polish, depth, or passion of any of the other motion projects had, removing full modes and options of the other console versions while also skipping on any of the expected Wii additions.
    • 55 Metascore
    • 49 Critic Score
    Its slow and boring pace kills what should be some of the best tennis around given the game's lineup of stars.
    • 56 Metascore
    • 49 Critic Score
    Scene It? Bright Lights! Big Screen! gets a few things right that a trivia game should – the clips are plentiful, the round with the edited photos is fun, and there’s a fair amount of questions here – but the things it misses sink any shot this game had at being something you need to play.
    • 53 Metascore
    • 49 Critic Score
    Scene It? Bright Lights! Big Screen! gets a few things right that a trivia game should – the clips are plentiful, the round with the edited photos is fun, and there’s a fair amount of questions here – but the things it misses sink any shot this game had at being something you need to play.
    • 37 Metascore
    • 49 Critic Score
    Unfortunately the controls are a real gamebreaker; unless you've tossed away the pack-in disc you've already got a great bowling game that controls fantastically, so it's a tough sell convincing you to spend eight more dollars on a nicer looking but poorly playing version of the same sport.
    • 56 Metascore
    • 49 Critic Score
    Death By Cube looks, plays, and feels like a community game, which makes the $10 price tag all the more upsetting. It's generic, frustrating, and not really fun. I don't see why you'd pick this up over Geometry Wars or any of the other twin-stick shooters out there.
    • 52 Metascore
    • 49 Critic Score
    The PS2 version really is a minor disaster. It's so blurry and it stutters so frequently, I can easily say it's the worst version of the three -- even if it has the same content as its current-gen counterparts.
    • 70 Metascore
    • 49 Critic Score
    The platforming is sloppy, the checkpoints are bogus, and the sprawling levels are uninteresting.
    • 68 Metascore
    • 49 Critic Score
    Hell Yeah! Wrath of the Dead Rabbit has all the components of a great game, but they never come together.
    • 45 Metascore
    • 49 Critic Score
    It’s easy to see how paintball enthusiasts could love this game, but hard to envision anybody else spending more than an hour playing it before they got bored and disillusioned. This is a niche game and it does a nice job catering to that niche, but doesn’t provide a product that the general gaming audience will appreciate.
    • 64 Metascore
    • 49 Critic Score
    There are good ideas, but that's not enough.
    • 59 Metascore
    • 49 Critic Score
    The game is obviously geared most toward the younger set, but even kids like a bit of challenge, right? Despite its downfalls, the game has its moments.
    • 63 Metascore
    • 49 Critic Score
    In a game where the illusion of a dynamic, realistic world is so crucial to the experience, technical bugs and awkward design decisions do a marvelous job at hamstringing Gothic III's gameplay.
    • 44 Metascore
    • 49 Critic Score
    It’s easy to see how paintball enthusiasts could love this game, but hard to envision anybody else spending more than an hour playing it before they got bored and disillusioned.
    • 58 Metascore
    • 49 Critic Score
    The interface and presentation elements are nice to look at, but when that's the biggest thing your game has going for it, you are in real trouble.
    • 60 Metascore
    • 49 Critic Score
    With Gardening Mama, this videogame mother is officially beginning to wear out her welcome. She's still cute as hell, but the controls are too simple to be engaging and the lack of tutorial in many challenges renders them unplayable.
    • 54 Metascore
    • 49 Critic Score
    The bad lip syncing, the bland visuals, the inability to easily tell who is buzzing in, and so much more just keep this game from being something trivia fans like myself need to invest time and money in.
    • 35 Metascore
    • 49 Critic Score
    Doesn't play well, doesn't look good, and has little to offer anybody, and what remained the biggest problem in the end, is that it's just not fun.
    • tbd Metascore
    • 49 Critic Score
    It’s easy to see how paintball enthusiasts could love this game, but hard to envision anybody else spending more than an hour playing it before they got bored and disillusioned.
    • 49 Metascore
    • 49 Critic Score
    A long list of shortcomings, from stupid level design, unrefined controls and useless gunplay to disappointingly outdated graphics.
    • 62 Metascore
    • 49 Critic Score
    The game is obviously geared most toward the younger set, but even kids like a bit of challenge, right?
    • 35 Metascore
    • 49 Critic Score
    There's a hint of a good game in 7 Days to Die's mix of zombie attack preparedness and crafting and cooperative stands against zombies, and it has valuable ideas to contribute to the genre. In fact, you can almost hear them screaming to escape from beneath terrible graphics, barely useable menu controls, and shoddy console optimization.
    • 53 Metascore
    • 49 Critic Score
    A weak choice for a racing game, be it offroad or not. There are numerous problems relating to the controls, track design, presentation and so forth. If you're interested in an MX or ATV title, check out the previous release, MX vs. ATV Unleashed as it's much better.
    • 58 Metascore
    • 49 Critic Score
    The game is obviously geared most toward the younger set, but even kids like a bit of challenge, right?
    • 55 Metascore
    • 49 Critic Score
    Fans of the webslinger will be disappointed at the toned down, clunky controls. The villains turned ally premise is kind of neat, but proves to be more of a frustration than anything.
    • 51 Metascore
    • 49 Critic Score
    Take away the name and there's little here that resembles the long-running franchise at all. And while playing through different eras of the Trek timeline is a great concept, and definitely has its appeal, the actual gameplay doesn't do it justice.
    • tbd Metascore
    • 49 Critic Score
    Imagine: Movie Star's biggest problem is that it never really makes you feel like a movie star. After all, how can gamers feel like a celebrity when all they're doing is tapping the touch screen over and over?
    • 57 Metascore
    • 49 Critic Score
    The game is obviously geared most toward the younger set, but even kids like a bit of challenge, right?
    • 39 Metascore
    • 49 Critic Score
    If Mayday sounds like an okay game so far, let me hit you with the clincher: the AI and unit selection is atrocious to point of being unforgivable.
    • 49 Metascore
    • 49 Critic Score
    Clunky, methodical, and definitely on the boring side, Mucky Foot's latest creation should have spent a little more time in the dark before coming into the sunlight.
    • 54 Metascore
    • 49 Critic Score
    It feels like the only reason this game has a third version (or a second version for that matter), is because Nintendo knows kids expect it, and will snatch it up. It's a rip off, plain and simple.
    • 55 Metascore
    • 49 Critic Score
    It's been said that imitation is the sincerest form of flattery, but this is practically a slap in the face of a title that works really well.
    • 40 Metascore
    • 49 Critic Score
    Freedom was a game I played because I was getting paid to do so. And now that this review is done, I'm never, ever going back.
    • 44 Metascore
    • 49 Critic Score
    Godzilla fans deserve better than this. Unleashed isn't pretty, isn't compelling, and isn't nearly as fun as stepping into the skin of giant monsters should be. Everything about this game is phoned in.
    • 53 Metascore
    • 48 Critic Score
    A pricey version of "go fetch." If you're a hardcore fan and must have it, well prepare for a mediocre experience.
    • 61 Metascore
    • 48 Critic Score
    The presentation on a whole is either poor and/or awkward, including the raise adjustment, menu navigation, visuals (specifically for the chips), lack of a reasonable create-a-player and more. These are essentially vital in any poker game and they really stick out when they're not done properly.
    • tbd Metascore
    • 48 Critic Score
    It's simply a design whose quality doesn’t match up with the sum of its parts. It's definitely a game with the right ingredients, but apparently the money ran out before the cake finished baking.
    • 40 Metascore
    • 48 Critic Score
    The only thing that's "xtreme" about this game is how extremely mediocre it is. The missions are uninspired, the authenticity is lacking, the servers are under-populated but, hey, at least it looks dated, right?
    • 58 Metascore
    • 48 Critic Score
    I wanted Wheelman to be a guilty pleasure, like 50 Cent: Blood on the Sand, but it's just guilty of being a poor game.
    • 61 Metascore
    • 48 Critic Score
    Codemasters' F1 2015 racer falls far behind the pack this year due to a lack of expected features.
    • 48 Metascore
    • 48 Critic Score
    Cabela's Alaskan Adventures needed a complete overhaul for Xbox 360 and, instead, we've been given a sloppy port of the old generation engine and gameplay. The way hunting and fishing are presented falls outside the realms of pure simulation and arcade fun, making for a confounding mishmash of ideas that don't work together.
    • tbd Metascore
    • 48 Critic Score
    Code Lyoko fans: if you're tragically desperate to play a Code Lyoko game, I suppose you could rent this one, but I wouldn't recommend it. This title just can't overcome its many mechanical problems and the overall experience isn't satisfying.
    • 55 Metascore
    • 48 Critic Score
    The emulation is spot-on, but the package is lacking in heavy polish and fun. And it's ten bucks more than other classic arcade packs with far fewer titles on the disc. Cut that price by half and maybe we'll talk.
    • tbd Metascore
    • 48 Critic Score
    Code Lyoko fans: If you're tragically desperate to play a Code Lyoko game, I suppose you could rent this one, but I wouldn't recommend it. This title just can't overcome its many mechanical problems and the overall experience isn't satisfying.
    • 44 Metascore
    • 48 Critic Score
    Even though it's got a good game engine with a deep training mode, the actual gameplay doesn't have any real fun or excitement to it.
    • tbd Metascore
    • 48 Critic Score
    Cabela’s Dangerous Hunts 2009 incorporates aspects of the hunting, adventure and first-person shooter genre, but doesn’t do any of it particularly well. It doesn’t require any strategy to hunt down your prey, and once you have located your target you shouldn’t have any trouble taking it down with a well-placed shot or two, and those facts conspire to make the hunting experience entirely un-gratifying.
    • 54 Metascore
    • 48 Critic Score
    It doesn't offer enough puzzle variety for serious adventure fans, and the combat will irritate or bore most action aficionados.
    • 49 Metascore
    • 48 Critic Score
    It's slow as tar, and while there are plenty of frightening moments set in the dark, they aren't nearly as scary as the time my six-fingered uncle came over for dinner. Now that was scary!
    • 43 Metascore
    • 48 Critic Score
    If Bad Boys II does have anything good for it, there is some visceral fun in plugging away at bad guys for a while that the game gets right some of the time, when the enemy isn't busy ducking behind objects that leave his head exposed or magically appearing from an empty corner of a room.
    • 43 Metascore
    • 48 Critic Score
    But the game falls apart with unnecessary gameplay quirks and bugs, things that just can't be ignored, an element that absolutely should have been ironed out before the game shipped.
    • 52 Metascore
    • 48 Critic Score
    Tries to create a novel martial arts fighting system, but quickly buries it in repetitive gameplay.
    • 52 Metascore
    • 48 Critic Score
    With the dark levels, completely uninspired music, and enemies that are literally sleeping through this game, it would be a miracle for any child to stay awake long enough to finish it.
    • 52 Metascore
    • 48 Critic Score
    It doesn't offer enough puzzle variety for serious adventure fans, and the combat will irritate or bore most action aficionados.