IGN's Scores

For 13,758 reviews, this publication has graded:
  • 60% higher than the average critic
  • 7% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 3.7 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 The Last of Us
Lowest review score: 8 Action Girlz Racing
Score distribution:
13761 game reviews
    • 60 Metascore
    • 51 Critic Score
    Unlike the fun and entertaining television show, the game falls well short of greatness. As a straightforward beat-'em-up, the title seems to have the right formula, including solid control and a surprisingly intuitive character upgrade system.
    • 59 Metascore
    • 51 Critic Score
    A few good ideas went into Bolt but the execution is all wrong. Playing as Bolt is both annoying and repetitious and Penny's stealth sections are pointless because of her ability to take down enemies with a single QTE.
    • tbd Metascore
    • 51 Critic Score
    This isn't the worst game I've played, but it's hard for me to give it a glowing recommendation considering its short length and mind-numbing easiness.
    • 49 Metascore
    • 51 Critic Score
    The design itself lacks focus in both its Sims model as well as its Pet simulation -- it's just so overwhelmingly bland, boring, tedious, and unrewarding that it fails to hold the interest level that the Sims series has been known for.
    • 56 Metascore
    • 51 Critic Score
    The game is extremely short, the gameplay doesn't offer an impressive amount of depth, the puzzles can be overly confusing at times, and the character voices can get annoyingly repetitive.
    • 50 Metascore
    • 51 Critic Score
    A few good ideas went into Bolt but the execution is all wrong. Playing as Bolt is both annoying and repetitious and Penny's stealth sections are pointless because of her ability to take down enemies with a single QTE.
    • tbd Metascore
    • 51 Critic Score
    A few good ideas went into Bolt but the execution is all wrong. Playing as Bolt is both annoying and repetitious and Penny's stealth sections are pointless because of her ability to take down enemies with a single QTE.
    • 53 Metascore
    • 51 Critic Score
    A good platformer is buried within The Three Musketeers: One for All!, but there are too many technical issues and poor design decisions in the way.
    • 55 Metascore
    • 51 Critic Score
    The only event worth playing many times over is, strangely enough, Curling. But the package, as a whole, is pretty cold in its Olympic presentation.
    • 51 Metascore
    • 51 Critic Score
    Fairytale Fights is simply boring.
    • 58 Metascore
    • 51 Critic Score
    By the time I had spent a few days wandering around the world of Odyssey, I was sure I never wanted to return.
    • 64 Metascore
    • 51 Critic Score
    The developers have done an excellent job of making use of the well-loved license, but the end product is a very average videogame.
    • 58 Metascore
    • 51 Critic Score
    Just isn't for me in part due to its mere two-player support, but mostly because of the frustrating controls. You just don't feel in control, and that's a major issue for a soccer game.
    • 61 Metascore
    • 51 Critic Score
    Wario Ware was once bristling with creativity and energy, fizzing and sputtering with mad, short-form ideas, but Game & Wario is just a bit boring. The selection of games is sparse, and a couple of excellent ones don't make up for the rest.
    • 59 Metascore
    • 51 Critic Score
    As soon as leveling becomes an extended, lengthy process, the blandness of Shot-Online comes screaming to the surface.
    • tbd Metascore
    • 50 Critic Score
    Four songs is just not enough to carry an entire music game – it's not even enough to carry an add-on DLC package for a music game.
    • 58 Metascore
    • 50 Critic Score
    But actually puzzling through the levels gets boring very quickly and little has been done to keep things interesting along the way.
    • 61 Metascore
    • 50 Critic Score
    A marble maze game like this is based on two things: good physics and good track design. HamsterBall has mediocre both.
    • tbd Metascore
    • 50 Critic Score
    So don't be enticed by this one's five-dollar pricepoint and its promise of a lite GTA experience -- it acts the part, but it doesn't work in any area.
    • tbd Metascore
    • 50 Critic Score
    The vehicles aren’t satisfying to drive (although better than on other systems), the overall presentation is low-quality and everything looks and feels slapped together.
    • 50 Metascore
    • 50 Critic Score
    But without good handling, a sensation of speed, and a lack of content, Ridge Racer Accelerated just doesn't come together.
    • 60 Metascore
    • 50 Critic Score
    A $40 asking price for Pac-Man & Galaga Dimensions is far too high for such a mediocre collection.
    • 64 Metascore
    • 50 Critic Score
    A middle of the road fighter that lacks pizzazz and inspiration.
    • 53 Metascore
    • 50 Critic Score
    Feels like a cheap game... The editor, and just about every other aspect of the game needs to be fleshed out a lot more to be a worthwhile game.
    • 65 Metascore
    • 50 Critic Score
    Blood Stone is not a bad game: it's just a painfully average one.
    • 59 Metascore
    • 50 Critic Score
    The story’s never explained adequately, the combat’s pretty much always a chore, and flying isn’t nearly as fun as it should be. I don’t hate Dark Void, but I don’t care for it, either.
    • 59 Metascore
    • 50 Critic Score
    There is nothing here that stands out beyond the clay graphics and even those are shrunk to complete irrelevance.
    • tbd Metascore
    • 50 Critic Score
    Tell the ambulance driver to keep on going the extra 10 miles and take you to the good hospital instead.
    • 35 Metascore
    • 50 Critic Score
    Imagine, if you will, a weapon that not only blows a guy to smithereens and covers the screen with more blood than a MASH unit, but also causes him to burst into flames and even projectile vomit all over himself for several painful seconds before he blows up. And if that isn't disgusting enough for you, imagine grabbing one of his severed legs and whacking another dude over the head with it until he, in turn, spews even more blood and vomit and flames. Ew.
    • 52 Metascore
    • 50 Critic Score
    Punishing players for staying the course through lengthy grind sessions seems counterintuitive when the idea is to generally keep people playing.

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