IGN's Scores

  • TV
  • Games
For 13,546 reviews, this publication has graded:
  • 60% higher than the average critic
  • 7% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 3.8 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 The Witness
Lowest review score: 8 Action Girlz Racing
Score distribution:
13548 game reviews
    • 45 Metascore
    • 50 Critic Score
    Hopefully, City Interactive can bring something more fleshed out to the table next time.
    • 54 Metascore
    • 50 Critic Score
    It is the very definition of an average game, and does nothing to pay homage to the original movie, merely taking up six times the shelf space it should and damning any of the current platforms to yet another throwaway licensed game that simply wasn't needed.
    • 55 Metascore
    • 50 Critic Score
    The playful visuals hardly compensate for old ideas and mundane action. Hardcore Fable nerds may find something of interest by drudging through the brief campaign. It's an amusing but empty distraction.
    • tbd Metascore
    • 50 Critic Score
    This is just an example of a company trying to make a second grab at attention with a game design that already had its chance last year, and without the "Around the World" part it's now missing its biggest draw.
    • 58 Metascore
    • 50 Critic Score
    The original board game is magnificent but even the strength of the basic design can't redeem the PC version's shoddy AI and thoroughly inconvenient multiplayer experience.
    • 60 Metascore
    • 50 Critic Score
    A drastic step backwards from what the past two Yu-Gi-Oh games established on the Game Boy Advance.
    • 44 Metascore
    • 50 Critic Score
    Playing Cortex Command breaks my heart. With online multiplayer, improved AI, more scenarios and a more fleshed out campaign it could be something truly great, but for now it's just a number of cool ideas and great looks grafted onto noticeably repetitious level design and sub-optimal local multiplayer.
    • tbd Metascore
    • 50 Critic Score
    Yes, the Wii version makes the PS2 one look like a sick joke, but a pile of crap that's twice as nice as the pile sitting next to it is, in the end, still a pile of crap.
    • 64 Metascore
    • 50 Critic Score
    Need for Speed Undercover is a poor game with a ton of problems, both technically and in terms of design.
    • 69 Metascore
    • 50 Critic Score
    It's an RTS title with promise, but one that's just too damn hard and unforgiving.
    • 59 Metascore
    • 50 Critic Score
    The story’s never explained adequately, the combat’s pretty much always a chore, and flying isn’t nearly as fun as it should be. I don’t hate Dark Void, but I don’t care for it, either.
    • 49 Metascore
    • 50 Critic Score
    I was left wondering what the point of playing Red Faction: Battlegrounds was. Honestly, the game struck me as a vehicular combat game that was halfway done when someone walked in and said, "Hey, we should make this a Red Faction game!"
    • 47 Metascore
    • 50 Critic Score
    Tony Hawk Ride never came together. It straddles an uncomfortable line between casual and hardcore without being satisfying in either respect and it lacks the polish and presentation necessary to cover up the gameplay shortcomings...File this one under "gimmick."
    • 52 Metascore
    • 50 Critic Score
    The new top-down view and play system has a number of flaws. The camera is too close, making navigation a big problem, and the combat is simply a matter of locking on and tapping X a number of times.
    • 61 Metascore
    • 50 Critic Score
    It is the very definition of an average game, and does nothing to pay homage to the original movie, merely taking up six times the shelf space it should and damning any of the current platforms to yet another throwaway licensed game that simply wasn't needed.
    • 52 Metascore
    • 50 Critic Score
    I was left wondering what the point of playing Red Faction: Battlegrounds was. Honestly, the game struck me as a vehicular combat game that was halfway done when someone walked in and said, "Hey, we should make this a Red Faction game!"
    • tbd Metascore
    • 50 Critic Score
    Skip this one and stick with those.
    • 64 Metascore
    • 50 Critic Score
    Killer is Dead contains a handful of good ideas that are sadly marred by a wealth of technical flaws, tonal inconsistencies, and an offensively juvenile attitude toward sexuality.
    • 53 Metascore
    • 50 Critic Score
    I'd love to see Alien Havoc 2: Balls to the Walls. You know, a sequel that lets loose and goes for fast-paced twitch gameplay over the sluggish pace of this release. Bite-sized games like this live or die on their addictiveness. And Alien Havoc is not addictive.
    • 55 Metascore
    • 50 Critic Score
    There are plenty of other games on Nintendo’s little handheld that warrant your money over yet another Capcom rehash.
    • 61 Metascore
    • 50 Critic Score
    Where's the Namco background? Developer interviews? Designer retrospectives? It's a missed opportunity, and a massive disappointment.
    • tbd Metascore
    • 50 Critic Score
    As a fan of G.I. Joe, I expect a videogame version to make me feel like a Real American Hero. This didn't come close. The gameplay is unexciting and the visuals uninspired.
    • 59 Metascore
    • 50 Critic Score
    Takes a turn for the worse by adding too much nonsense and dumbing-down the classic Frogger gameplay. The level designs don't add any new ideas to what's already been done for the series.
    • 58 Metascore
    • 50 Critic Score
    It is the very definition of an average game, and does nothing to pay homage to the original movie, merely taking up six times the shelf space it should and damning any of the current platforms to yet another throwaway licensed game that simply wasn't needed.
    • 45 Metascore
    • 50 Critic Score
    It doesn't matter whether you play this one with motion controls or the Classic Controller: Tournament of Legends is not a good fighting game.
    • tbd Metascore
    • 50 Critic Score
    So while its challenge factor is perfectly tuned for beginners and its two-dollar asking price is rather nice, the frightfully brief total play time makes Sokomania difficult to recommend.
    • 57 Metascore
    • 50 Critic Score
    Rayman Raving Rabbids 2 has a few pretty good minigames, a lot of mediocre ones, and a couple terrible ones. Add on to that a forced repetition system and a story that is insultingly glossed over and the title resembles something that the Rabbids themselves may have developed.
    • tbd Metascore
    • 50 Critic Score
    As an educational tool, Dora Saves the Mermaids falls flat. As a simple distraction, it falls short, and as a game that is meant to get adults in on the action to help out, it isn't really a very collaborative experience.
    • 71 Metascore
    • 50 Critic Score
    There have been virtually zero upgrades outside of the four-player versus modes, which lends little reason not to go back and play SNES version which featured both Dr. Mario and Tetris...This doctor's Ph.D. expired long ago.
    • 42 Metascore
    • 50 Critic Score
    The Third Wave doesn't manage to achieve consistent entertainment, though, and is challenging for generally the wrong reasons.