IGN's Scores

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  • Games
For 13,546 reviews, this publication has graded:
  • 60% higher than the average critic
  • 7% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 3.8 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Grand Theft Auto IV
Lowest review score: 8 Action Girlz Racing
Score distribution:
13548 game reviews
    • tbd Metascore
    • 48 Critic Score
    A listless, unattractive squad-based action RPG that squanders its heroic potential.
    • 59 Metascore
    • 48 Critic Score
    Plain and simple, Top Gun: Combat Zones is just not fun to play.
    • 51 Metascore
    • 48 Critic Score
    I’m sad to say it doesn’t get much better on DS, but it’s not unbearably awful in portable form.
    • 35 Metascore
    • 48 Critic Score
    It's a solid racing challenge with good control, fluid action, and impressive visual technology that offers a whole lot of in-game potential. But unfortunately this potential is never reached because of its unfinished and hastily slapped together presentation.
    • 34 Metascore
    • 48 Critic Score
    The game's pacing is a bit too slow and tedious and the puzzles can be more nonsensical than challenging or difficult.
    • 54 Metascore
    • 48 Critic Score
    The presentation on a whole is either poor and/or awkward, including the raise adjustment, menu navigation, visuals (specifically for the chips), lack of a reasonable create-a-player and more.
    • 53 Metascore
    • 48 Critic Score
    This is a cookie-cutter sequel that borders on average and occasionally fails to hit the mark, but it's not awful. The puzzle mazes are still as addictive as ever, even if they are lacking finesse, and the adventure mode has its moments largely because of the new character power-ups.
    • tbd Metascore
    • 48 Critic Score
    The game is a dated port that did not fare well in the move. Gone are the graphics and sound that made the game fun to play for fans of the show. Unfortunately the tedious gameplay remains, creating a dark, boring, and sometimes very silent experience.
    • 65 Metascore
    • 48 Critic Score
    Tharsis can never stop reminding you that you don't have control over its interstellar disaster, just the illusion of it. Every time I watched my ship fall apart, and every time I watched new events propagate across the ship that were completely impossible to stop, I felt like, win-or-lose, Tharsis was having all the fun.
    • 61 Metascore
    • 48 Critic Score
    Tharsis can never stop reminding you that you don't have control over its interstellar disaster, just the illusion of it. Every time I watched my ship fall apart, and every time I watched new events propagate across the ship that were completely impossible to stop, I felt like, win-or-lose, Tharsis was having all the fun.
    • 55 Metascore
    • 48 Critic Score
    Once bugs start popping up, the experience on Vita starts to become as infected as the civilians Spider-Man fights to rescue. Audio issues, frame-rate problems, and even a few game-crashing bugs all tarnish this otherwise-decent game. There is very little reason to pick up this game for your Vita.
    • 48 Metascore
    • 48 Critic Score
    Though the presentation, colorful and cheery, is likely to mesmerize your little one, he or she will struggle with the stupid control configuration and sometimes-bewildering puzzles. If you're smart, you'll let this one sneak by.
    • 57 Metascore
    • 48 Critic Score
    It's a generic, shallow racer that's fun in spurts and worthless in long-term value.
    • 56 Metascore
    • 48 Critic Score
    The story is the most dated, the art assets re-used, and gameplay mechanics re-used, and all with a serious hit in graphic quality, a truth that really disappoints.
    • 61 Metascore
    • 48 Critic Score
    I did everything I could to overlook Drakengard 3’s shoddy graphics, repetitive gameplay, poor controls, and shallow characters. Alas, this RPG is its own worst enemy. Everything about it feels underdeveloped and cobbled together.
    • 43 Metascore
    • 48 Critic Score
    Unless you or your kids want to play as Jedi or clone troopers just for the sake of doing so, then there's really nothing here that'll keep anyone, young or old, interested for very long. Even if it does, you or your kin are bound to be frustrated at numerous sections and will likely wind up putting down the controller sooner or later.
    • 63 Metascore
    • 48 Critic Score
    Its AI is mostly solid, but it generally doesn't play aggressively enough to put a whole lot of pressure on you, allowing you to sit back and dictate the course of play.
    • tbd Metascore
    • 48 Critic Score
    Having all that Samurai Shodown goodness on one UMD is neat, but unfortunately the PSP version just runs horribly, which puts a huge damper on the game, especially with an almost unplayable multiplayer mode.
    • 54 Metascore
    • 48 Critic Score
    Not a good game by any stretch of the definition. It has numerous technical problems, including cars that don't appear until you get close to them and a poor enough overall visual quality that it can be hard to make out the track. The open world setting is misused as many races are closed off, and the driving mechanics on the whole are uninspired.
    • 69 Metascore
    • 48 Critic Score
    One pinball table is hardly enough to satisfy our needs; what should have been included are multiple tables, like good ol' "Galactic Pinball" had on the long-gone Virtual Boy.
    • 56 Metascore
    • 48 Critic Score
    The Super Monkey Ball games are popular today partly because of their simplistic nature. They are designed for everybody to enjoy. And yet, Super Monkey Ball Adventure throws all of this out of the window for a half-baked storyline and a hub world separated by load times and marred by technical inconsistencies.
    • 50 Metascore
    • 48 Critic Score
    It's just plain boring and often tedious. Most kids will find the game as just that.
    • tbd Metascore
    • 48 Critic Score
    Matchstick's a challenge and you'll be scratching your head over quite a few of these puzzles, but honestly this game's best consumed in short bites due to its incredibly repetitive, simplistic nature. It's not a bad little time occupier, but it needs a bit more zing to it to keep players' interest.
    • 54 Metascore
    • 48 Critic Score
    Nothing more than a ho-hum experience that looks painfully ordinary when compared to the rest of this season's excellent comic games.
    • 64 Metascore
    • 48 Critic Score
    I wanted Wheelman to be a guilty pleasure, like 50 Cent: Blood on the Sand, but it's just guilty of being a poor game.
    • 62 Metascore
    • 48 Critic Score
    If you already own Tetris Worlds, don't even bother with Tetris Worlds Online unless you absolutely loved the multiplayer from Tetris Worlds and can't resist showing off your skills to the Xbox Live community.
    • tbd Metascore
    • 48 Critic Score
    Need for Speed Undercover is not a good game by any stretch of the definition. It has numerous technical problems, including cars that don't appear until you get close to them and a poor enough overall visual quality that it can be hard to make out the track.
    • 58 Metascore
    • 48 Critic Score
    Mario Tennis: Ultra Smash is a bare-bones, lackluster addition to Mario's sporting adventures.
    • 46 Metascore
    • 48 Critic Score
    Steer clear of Zoids unless you’re a rabid strategy fan who has played through Atlus’ other lackluster titles or if you’re an ardent supporter of the franchise. Everyone else needn’t apply.
    • tbd Metascore
    • 48 Critic Score
    The game's title gave me the impression that I was going to experience a whole city of different puzzles. But no, instead, I was building a city using one specific puzzle game. And that puzzle just didn't offer that much fun.