IGN's Scores

  • TV
  • Games
For 12,798 reviews, this publication has graded:
  • 60% higher than the average critic
  • 7% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 3.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Infinity Blade II
Lowest review score: 8 Action Girlz Racing
Score distribution:
12,798 game reviews
    • 44 Metascore
    • 37 Critic Score
    Tom Clancy's Ghost Recon Advanced Warfighter is a very bad game on the PlayStation 2. It's terrible from a technical standpoint, and nothing else about its design really brings it out of the gutter.
    • 44 Metascore
    • 30 Critic Score
    The interface needs work, folks. The mechanics need work. The fun factor really isn't there, and there isn't even a compelling story to make it worth wading through a game that feels like it should have come out as shareware several years ago.. I liked the music, though.
    • 44 Metascore
    • 38 Critic Score
    Too bad, as is, one of those lazy dragons needs to turn its fat ass around and blow some fire directly at the game from which it came, as a little smoldering action is the only salvation I can fathom for this beast. Steer clear, far clear.
    • 44 Metascore
    • 40 Critic Score
    The developers should have just stuck with the tried-and-true 2D "Prince of Persia"-style of the previous Oddworld games for this conversion. Munch's Oddysee is full of little quirks that add up to a very un-fun GBA game that can't even fall back on technical merits.
    • 44 Metascore
    • 55 Critic Score
    The levels are linear, the visuals are ho-hum, the story is lame and the cutscenes are bad. This game doesn't excel at anything.
    • tbd Metascore
    • 41 Critic Score
    There is no reason for Rock Revolution to exist. Guitar Hero: On Tour already does the portable guitar game right, and Hannah Montana: Music Jam is actually a decent full-band game. Konami's game is ugly, the audio is a joke, and the gameplay is dull.
    • 44 Metascore
    • 40 Critic Score
    I spent more time YouTubing old episodes of Garfield and Friends than I did playing this game from beginning to end. And I had more fun doing that.
    • 44 Metascore
    • 43 Critic Score
    A comatose career mode, weak multiplayer, and lack of flair don't bespeak great longevity. But there are some boxers for masochists to unlock.
    • 44 Metascore
    • 30 Critic Score
    I hated the movie, and I don't think any better of the game.
    • 44 Metascore
    • 48 Critic Score
    Even though it's got a good game engine with a deep training mode, the actual gameplay doesn't have any real fun or excitement to it.
    • 44 Metascore
    • 35 Critic Score
    The game isn't fun, it doesn't require any form of strategy beyond knowing how to complete the objective, the production values are awful, and you spend the majority of it mindlessly pushing the same button repeatedly as you try not to fall asleep.
    • 44 Metascore
    • 35 Critic Score
    TotemBall also isn't nearly as intuitive as the PlayStation 2's EyeToy, which tracks and translates movement far more accurately and quickly. Nor is the input smartly implemented.
    • 44 Metascore
    • 35 Critic Score
    If you're the biggest Hellboy fan in the world, do not spend $60 on this game; if you're Ron Perlman, do not play the free copy I hope they sent you; and if you're Hellboy, seek vengeance on the people who did this to you.
    • 44 Metascore
    • 49 Critic Score
    It’s easy to see how paintball enthusiasts could love this game, but hard to envision anybody else spending more than an hour playing it before they got bored and disillusioned.
    • 44 Metascore
    • 50 Critic Score
    Playing Cortex Command breaks my heart. With online multiplayer, improved AI, more scenarios and a more fleshed out campaign it could be something truly great, but for now it's just a number of cool ideas and great looks grafted onto noticeably repetitious level design and sub-optimal local multiplayer.
    • tbd Metascore
    • 40 Critic Score
    Command and Destroy has all the makings of a good RTS, but the awful controls and the even worse save system kill the fun.
    • 44 Metascore
    • 50 Critic Score
    Webster's New World College Dictionary Fourth Edition defines bland as "tasteless, insipid, dull, etc." I describe bland as "Iron Man."
    • tbd Metascore
    • 40 Critic Score
    It looks like Mary-Kate and Ashley could still use a few more lessons, because this game is having its license revoked.
    • 44 Metascore
    • 52 Critic Score
    It's definitely more fun with your friends, but in the same way that eating broccoli with a saltine is better than eating the green alone.
    • 44 Metascore
    • 30 Critic Score
    A baffling proposition: a racing game with barely any content. It might be cheap, but it's inexcusably lazy.
    • 44 Metascore
    • 52 Critic Score
    With SunAge, it's really a question of whether you're willing to put up with clumsy UI and control scheme to play a game that, for the most part, feels like it was or could have been made 10 years ago, and even then it would have been a middling game.
    • 44 Metascore
    • 51 Critic Score
    The most famous Tour de France athlete, Lance Armstrong, is known for persevering through difficult challenges. But I doubt even he could make it very long with this game.
    • tbd Metascore
    • 50 Critic Score
    So while its challenge factor is perfectly tuned for beginners and its two-dollar asking price is rather nice, the frightfully brief total play time makes Sokomania difficult to recommend.
    • 44 Metascore
    • 40 Critic Score
    But despite its enormous potential, Mindjack is ultimately a frustrating and forgettable shooter with horrible presentation, clumsy controls and a plodding campaign.
    • 44 Metascore
    • 50 Critic Score
    Tony Hawk Ride never came together. It straddles an uncomfortable line between casual and hardcore without being satisfying in either respect and it lacks the polish and presentation necessary to cover up the gameplay shortcomings...File this one under "gimmick."
    • 44 Metascore
    • 20 Critic Score
    An aggravating, poor, highly unenjoyable game that barely qualifies as rubbish. This stupid, stupid title's sheer lack of everything is plain baffling.
    • 44 Metascore
    • 30 Critic Score
    Rail detection is suspect, and simply controlling your skater's movements after an ollie is difficult at times. The level design doesn't help matters, with short lines, confusing visual layouts that are easy to get lost in, and architecture that will frequently get you stuck in corners.
    • 44 Metascore
    • 50 Critic Score
    There's precious little fun to mine in Empire of Magic, and no reason in my opinion to go through the effort.
    • tbd Metascore
    • 45 Critic Score
    I know this is a kid's game and I'm not the target audience but the gameplay is still joyless.
    • tbd Metascore
    • 40 Critic Score
    If you can find the GBA version of Mazes of Fate, it might be worth a snag. If you're into old school first-person dungeon exploring, and don’t mind a heavy difficulty, then it can be enjoyable. That being said, don’t even think about picking up the DS version.