IncGamers' Scores

  • Games
For 678 reviews, this publication has graded:
  • 44% higher than the average critic
  • 3% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 3 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Borderlands 2
Lowest review score: 10 Gorky Zero: Beyond Honor
Score distribution:
  1. Negative: 64 out of 678
678 game reviews
    • 71 Metascore
    • 70 Critic Score
    So yes, Warlock is a streamlined strategy game, at a cut price, and that is absolutely no bad thing. It has a few unfortunate quirks, but if you fancy something a bit lighter and a bit more combat-focused than the usual fare, then you'll get at least a few dozen hours of entertainment from this rather enjoyable title.
    • 79 Metascore
    • 70 Critic Score
    Not quite the sum of its parts thanks to awkward level design and a reliance on repetition. Technically sound, but the overall experience fails to hit the high notes.
    • 75 Metascore
    • 70 Critic Score
    A decent effort at a difficult genre. More polish and more charm would have improved Dragon's Dogma enormously, but it's still worth a trip for genre fans.
    • 58 Metascore
    • 70 Critic Score
    There's no denying that Game of Thrones will test your tolerance. There are so many negative idiosyncrasies and cost-cutting measures in place that you'll probably start to wonder when the game will just fall part entirely. But it never actually does. In fact, it stays on course to deliver a compelling parallel narrative to the opening book and HBO series, with characters as morally ambiguous and events just as horrific as any from Martin's pages.
    • 77 Metascore
    • 70 Critic Score
    Solid, enjoyable, and cheap. Duels 2013 gets Magic going on your computer with aplomb, although it lacks the flair to stand out.
    • 76 Metascore
    • 70 Critic Score
    A well executed game lacking much in the way of original gameplay. Play it for the story, grind it for the interaction.
    • 75 Metascore
    • 70 Critic Score
    Tiny & Big is at its strongest when it focuses on this semi-freeform puzzling approach.
    • 74 Metascore
    • 70 Critic Score
    The Secret World is different enough that it won't be for everyone even when its plethora of bugs are fixed, but when that happens, a lot of people are going to get a lot of enjoyment out of it.
    • 64 Metascore
    • 70 Critic Score
    For just over a tenner, I'd say it's absolutely worth a punt.
    • 79 Metascore
    • 70 Critic Score
    A series entry that puts pure stealth above silent slaying; afflicted by segmented levels and weak cinematic aspirations, but buoyed by an impressive Contracts mode.
    • 75 Metascore
    • 70 Critic Score
    Perfectly capable, and perfectly enjoyable. But... well, it's not quite Dishonored.
    • 69 Metascore
    • 70 Critic Score
    It’s a bit of a guilty pleasure – it’s like buying a birthday cake for no real reason and just eating the entire thing by yourself in one sitting. You’ll enjoy yourself more than you have any real right to, but you’ll probably feel a little bit ashamed. That’s Resident Evil 6.
    • 76 Metascore
    • 70 Critic Score
    A faithful recreation of the rapid-fire FPS’ of yesteryear, with Nadeo’s usual sturdy foundations for community development.
    • 61 Metascore
    • 70 Critic Score
    An expansion of Zeno Clash’s fantastical world and inhabitants, at the cost of some of the original game’s brutal tactility in combat.
    • 66 Metascore
    • 70 Critic Score
    There may be no backstory but there's plenty of combat. A solid wave-based space shooter for a bargain price.
    • 82 Metascore
    • 70 Critic Score
    What Metro lacks in pitch-perfect game mechanics, it makes up for with an atmosphere that you can taste.
    • 77 Metascore
    • 70 Critic Score
    It looks like Sanctum and it sounds like Sanctum, but it plays totally differently. While the more devoted fans of the first game might take issue with a lot of the changes, and while it doesn't match up to that game's heights, there's still a lot to enjoy in Sanctum 2.
    • 72 Metascore
    • 70 Critic Score
    Not exactly Incredible, but a charming and capable action-RPG at an enticing price.
    • 74 Metascore
    • 70 Critic Score
    Convincing characters, a well-realised, unusual setting and sensible puzzles. All evidence points to a strong opening for this episodic adventure series.
    • 67 Metascore
    • 70 Critic Score
    Cloudberry Kingdom is a very varied, very clever, and very, very hard platformer. It never quite hits the heights its competition does, but then, it's really trying to be a very different game.
    • 67 Metascore
    • 70 Critic Score
    A faithful and enjoyable update of an overlooked FPS classic. It won't set the world alight, but Rise of the Triad deserves the attention of anyone who fondly remembers the FPS games of yesteryear or resents the slow hand-holding and cover-taking of recent corridor shooters.
    • 78 Metascore
    • 70 Critic Score
    Fraught firefights and desperate scavenging in an uncaring world.
    • 88 Metascore
    • 70 Critic Score
    A solid Metroidvania brawler with a whole lot of heart and a whole lot of humour.
    • 73 Metascore
    • 70 Critic Score
    A gory old-school shooter that largely makes up for a lack of variety by being making combat very, very enjoyable.
    • 77 Metascore
    • 70 Critic Score
    F1 2013 can make even the most naive neophyte feel like a legend. But if you’re already a legend of previous games, there may not be as much here to impress you.
    • 87 Metascore
    • 70 Critic Score
    FIFA 14 is the reassuring central-defensive midfielder of the series. Dependable, rather than revelatory. Physical, tenacious and tight on space. It does the job without fuss, but also lacks flair.
    • 85 Metascore
    • 70 Critic Score
    A solid and enjoyable opening entry into a series that, thus far, is impossible to judge. The Wolf Among Us perhaps hews a little too closely to the first arc of the comic it's based on, but it does an admirable job of translating that world to a new medium.
    • 79 Metascore
    • 70 Critic Score
    State of Decay holds together like a rusty, duct-taped piece of DIY weaponry, but offers an unusual, open-world survival exercise that few other zombie titles can match.
    • 77 Metascore
    • 70 Critic Score
    It’s not a must-have purchase, but if you’ve dreamt of a Crusader Kings II scenario in which a devil-possessed ruler might have a chance to pick their own Pope, then this is the DLC for you.
    • 78 Metascore
    • 70 Critic Score
    It’s far too early to crown this season as a successful follow-up to Telltale’s first foray with The Walking Dead, but there are enough threads of character intrigue to suggest that Clementine and her new crew have a promising (that is to say, heartbreaking and terrible) future.
    • 71 Metascore
    • 70 Critic Score
    A bit buggy and a bit uninventive, but a loving, enjoyable tribute to RPGs of olde.
    • 81 Metascore
    • 70 Critic Score
    Conquest of Paradise adds colonial and indigenous mechanics which undoubtedly improve the main game, but does it in a way that introduces a new problem or two.
    • 72 Metascore
    • 70 Critic Score
    A solid fast fun shooter that could blossom over time and it's free so it's definitely worth taking it for a spin and experimenting with the weapons.
    • 73 Metascore
    • 70 Critic Score
    A solid city builder that will appeal to most fans of the genre even if it's currently lacking in features and scope.
    • 81 Metascore
    • 70 Critic Score
    Clementine’s characterisation and her interactions with adults are strong as ever in this fraught episode. Two-fifths of the way through the story is still too early to judge how other themes, characters and plot strands will pay off, but the build-up suggests it’ll be worthwhile.
    • 78 Metascore
    • 70 Critic Score
    For a game packed with cold, mechanised artillery, this FPS-Roguelike mash-up has a surprising amount of warmth and humanity. Scale the Tower of Guns and you’ll find some pick-up-and-replay charm.
    • 80 Metascore
    • 70 Critic Score
    Often frustrating and sometimes unfair, but the glorious flight mechanics, general compelling gameplay, and attention to detail mean Luftrausers is easily worth considering.
    • 56 Metascore
    • 70 Critic Score
    Not without its flaws, but very few of those flaws matter too much: Moebius is, on the whole, a well-written and interesting investigation.
    • 80 Metascore
    • 70 Critic Score
    All is not perfect in the future, but Trials Fusion is another worthy entry in the series’ bizarre bike-bouncing world.
    • 66 Metascore
    • 69 Critic Score
    An engaging, if niche, trading sim. Hampered by some obtuse user interface choices and unwieldy combat sections.
    • 68 Metascore
    • 68 Critic Score
    If you can put up with the visual inconsistencies, then Squad Assault is an okay choice but if not, then you should dig back through your desk drawer and grab one of those "Close Combat" discs for your battle-realistic, WWII RTS fix.
    • 73 Metascore
    • 68 Critic Score
    This game is definitely not for everyone since the lack of a tutorial and inadequate manual act as hurdles for anyone who is new to this type of strategy game.
    • 53 Metascore
    • 68 Critic Score
    It became quickly evident to me that this game was created for consoles and ported over to the computer. This does not mean that the game is unplayable, but when movement and combat is designed for a gamepad, unless it is extremely simple, it does not transfer easily to a mouse and keyboard system.
    • 68 Metascore
    • 66 Critic Score
    Some good moments are suffocated by terrible level design and inept A.I. While a slight improvement over the original, HAWX 2 primarily serves to demonstrate that the series still has a long way to go.
    • 76 Metascore
    • 66 Critic Score
    Two Worlds 2 is disappointingly flawed and frequently clunky but, if you can tough it out, can also be extraordinarily rewarding.
    • 79 Metascore
    • 65 Critic Score
    So it’s not the most challenging of games, nor does it extend the downhill racer genre much. Despite this, it’s mostly a pleasant diversion.
    • 72 Metascore
    • 65 Critic Score
    Sadly the AI isn't particularly good. While enemies do dodge out of the way and hide behind objects there's no intelligence to the way they fight.
    • 73 Metascore
    • 65 Critic Score
    The more you play XIII the less you'll care about the gimmicky graphics, and the more you'll feel the drag of the "same old, same old" action.
    • 59 Metascore
    • 65 Critic Score
    All the fun elements of a are present: wave after wave of enemies, boss characters, various weapons etc. but some people will find it repetitive. There's no real variation from start to finish other than different enemies and areas to move through.
    • 62 Metascore
    • 65 Critic Score
    If you like to eat your dessert before your meal, this is not the game for you. However, if you are a patient gamer, you may find something satisfying in the end.
    • 83 Metascore
    • 65 Critic Score
    Despite incongruous story points and sometimes clunky camera work, Silent Storm deserves the support of all right-thinking strategy fans. With its turn-based combat and destructible scenery it signals something fresh in the stale mound of World War Two games.
    • 50 Metascore
    • 65 Critic Score
    While there’s something to be said for giving value for money, I’d have preferred a more tightly paced story; a good handful of levels are just making up the numbers, and Shade would have been so much better for a bit of trim.
    • 72 Metascore
    • 65 Critic Score
    Sadly, regardless of the time of day I played, I generally felt very alone in the world.
    • 54 Metascore
    • 65 Critic Score
    A reasonable 3D platform game which is occasionally let down by a slightly un-responsive control system. There's enough to keep you coming back for more and with the arcade games to play there's something to do when you're getting frustrated with a level.
    • 60 Metascore
    • 65 Critic Score
    I hope if they make a sequel or a similar game they include more ‘real’ puzzles and make it a genuine scare. Helping an old lady ghost find her ghost cat hardly pushes the terror buttons.
    • 80 Metascore
    • 65 Critic Score
    The inclusion of a teaching system, Kasparov videos (which I could only access via media player), etc, is a nice touch, but the interface is awkward at best. This is probably the best chess engine out there right now.
    • 68 Metascore
    • 65 Critic Score
    Bruce Campbell was great but, perhaps with a little more time, Crankypants could have done a lot more with this one.
    • 80 Metascore
    • 65 Critic Score
    The overall presentation (although a little strange) works well and the animated menus are especially nifty. However, the redesign of the attribute system and the inclusion of the corny ‘Trick Stick’ that takes all the effort out of the Uber tricks mars the good reputation of an otherwise impeccable series of games.
    • 57 Metascore
    • 65 Critic Score
    More of the same from KOEI; mindless hack and slash action that is fun in short bursts.
    • 69 Metascore
    • 65 Critic Score
    I would have given Battlefront II a strong recommendation if it had infrastructure mode (Internet) online multiplayer but unfortunately it doesn’t which is a show-stopper, especially when you consider the retail price of the game.
    • 78 Metascore
    • 65 Critic Score
    The truth is Farcry Instincts Predator is a great game for first time around players. For anyone else, it’s sadly more of the same.
    • 46 Metascore
    • 65 Critic Score
    With the absence of a multiplayer, WW2 Tank Commander has very little replay value. There’s just not enough interesting gameplay to warrant the budget £20 price tag. Still, if you enjoy tank games or WWII in general, you may find something here.
    • 79 Metascore
    • 65 Critic Score
    If it were possible for Marmite to return from the grave, Dead Rising 2 would be that game.
    • 72 Metascore
    • 65 Critic Score
    Another perfectly reasonable entry into the franchise, brought down by a mixture of being very similar to past titles, loading and framerate problems, and – worst of all – a lack of players.
    • 61 Metascore
    • 65 Critic Score
    Shallow but entertaining gameplay tied to a staggeringly disappointing plot renders The Force Unleashed II a weekend's worth of popcorn entertainment.
    • 57 Metascore
    • 65 Critic Score
    An accomplishment for a downloadable title and absolutely worth a look, but don't be surprised if you find yourself pining for Nuketown or Arica Harbour before long.
    • 70 Metascore
    • 64 Critic Score
    A competent shooter but one that fails to innovate, expand or better what we've already seen from this genre. The multiplayer is a bit of a diamond-in-the-rough but, due to its 'me too' similarities to the competition, it's unlikely to win over fans of the established franchises for long.
    • 71 Metascore
    • 63 Critic Score
    Ultimately, Armageddon feels like an opportunity missed. It feels like the series has taken two steps backwards after the promise shown by Red Faction Guerrilla, the focus moving away from destructible environments and coming to rest on generic shoot 'em up action.
    • 75 Metascore
    • 62 Critic Score
    What seems promising at first soon devolves into a monotonous chore of timed reversals and little else. All Stars' take on the WWE is a charming one but, it ultimately falls flat thanks to a lack of depth to both the gameplay and the game modes.
    • 72 Metascore
    • 60 Critic Score
    At best an average game that will appeal to fans of the series more than it will to newcomers.
    • 64 Metascore
    • 60 Critic Score
    Only players seeking the gaming equivalent of "easy listening" will derive significant enjoyment from this title.
    • 67 Metascore
    • 60 Critic Score
    Simply a solid, family game that brings yet another TV show to the shiny black box. If you’re a fan then this game is definitely worth adding to your video collection.
    • 62 Metascore
    • 60 Critic Score
    I can’t see any compelling reason to buy this over any competing product. And if you are male and in a stable relationship, just forget it.
    • 53 Metascore
    • 60 Critic Score
    War Times is not a bad RTS. However, when you consider that other games are available that better do what War Times tries to do, it is hard to justify purchasing.
    • 63 Metascore
    • 60 Critic Score
    There's nothing actually wrong with Core Combat, but as it fails to offer a significant improvement over and above the original game itself, then there is no reason to recommend buying it.
    • 65 Metascore
    • 60 Critic Score
    Battle Engine Aquila could be cruelly summarised as a poor man’s Yager. It’s fair-to-middling, fun but shallow, and suffers for its missed opportunities.
    • 53 Metascore
    • 60 Critic Score
    Some "Diablo" fans might find it to be an okay diversion but most gamers will find the respawning issues and limited game save feature a bit too frustrating to deal with.
    • 58 Metascore
    • 60 Critic Score
    In the end, it works fairly well. Unfortunately, once you get the hang of "making" relationships, there is no reason to keep playing. If you are a diehard sims fan looking for something to tide you over until the sequel is released, you may want to give this a try.
    • 75 Metascore
    • 60 Critic Score
    The building and base development aspects are fun but the more you play the more the global overview feature feels like an unwanted distraction.
    • 64 Metascore
    • 60 Critic Score
    The development team should perhaps be reminded that players tend to take it personally when their progress is halted by poor design.
    • 76 Metascore
    • 60 Critic Score
    While it had the potential to be the best console war FPS game out, it is nothing more than a competent, but mediocre shooter.
    • 65 Metascore
    • 60 Critic Score
    If you are sceptical of games that feature co-operative multi-character play, you needn't worry too much; it's handled reasonably well.
    • 77 Metascore
    • 60 Critic Score
    The story is good, certainly, but if I wanted to watch a sci-fi tale I'd flick on Star Trek. Nexus is purely for the lover of slow paced space adventuring and combat, and those caught up in the Imperium Galactica series.
    • 68 Metascore
    • 60 Critic Score
    And Then There Were None is a pretty solid attempt to revive the long neglected point and click genre with some fiendish puzzles that even hardened wannabe detectives will have a hard time figuring out.
    • 76 Metascore
    • 60 Critic Score
    Even though Nightlife fits seamlessly into the Sims universe it just doesn’t seem like sufficient extra content has been included in the expansion. It feels as though Nightlife is more about expanding on what you already have instead of giving you more to work with.
    • 72 Metascore
    • 60 Critic Score
    If they had fixed the controls and camera I would of given it a [70], if they had extended the game and not forced me to visit the same old levels I would of given it an [80]
    • 75 Metascore
    • 60 Critic Score
    A fairly bland and generic first person shooter experience that proves repetitive even in a single episode. It gives little reason to look forward to further installments of the series.
    • 61 Metascore
    • 60 Critic Score
    If you’re looking for single player, "Call of Duty 2" is a better choice. If you prefer multiplayer, "Day of Defeat: Source" or "Battlefield 2" are better choices. If Pterodon Software does some patching this game has potential to excel.
    • 77 Metascore
    • 60 Critic Score
    Despite the spruced up graphics, hot swap and Xbox live features, there is quite honestly very little here to entice gamers who already have the Xbox or PS2 version.
    • 66 Metascore
    • 60 Critic Score
    Starts out fun but soon becomes a tedious exercise as one 'extreme' jump, boost or corner leads blandly into the next; the lack of variety quickly muting the initial pleasure.
    • 69 Metascore
    • 60 Critic Score
    Clever in oh-so-many ways and almost endlessly replayable but, the level of frustration on offer might pose a health risk to those with blood pressure problems.
    • 65 Metascore
    • 60 Critic Score
    An intuitive and hectic burn-fest. But it may well cost you some friendships.
    • 57 Metascore
    • 60 Critic Score
    The First Templar is uneven, inconsistent in tone and, to be blunt, wonky in execution.
    • 61 Metascore
    • 60 Critic Score
    If you're after a stop-gap before Gears of War 3 comes out, this might well fit the bill. Take your time, root around for secrets, play sporadically, and chances are good that you'll warm to the game. It's just a shame that the wonderful ideas aren't pushed nearly hard enough and that the game, as a result, feels overwhelmingly generic.
    • 72 Metascore
    • 60 Critic Score
    It's difficult to wrap my head around just who Dungeon Siege 3 is aimed at. It doesn't offer the depth that fans of dungeon crawlers have come to expect and, on the other hand, it refuses to incorporate enough modern elements to appeal to the new generation of RPG fans. The result is a game that generally functions as intended but largely falls flat and struggles to impose a sense of personality.
    • 65 Metascore
    • 60 Critic Score
    It's nice to see Dragon Age II content that avoids the pitfalls of its base game, but it's a shame that there isn't more to it.
    • 70 Metascore
    • 60 Critic Score
    An aggressively contemporary take on a classic series that'll divide as many as it conquers.
    • 80 Metascore
    • 60 Critic Score
    Driver: San Francisco would be an easy game to recommend if the mission design of the single player campaign were on a par with the quality of its technical elements. As things stands though, it seems that some good gameplay ideas have been wasted on level designers that simply didn't know how to make best use of them.
    • 79 Metascore
    • 60 Critic Score
    Driver: San Francisco would be an easy game to recommend if the mission design of the single player campaign were on a par with the quality of its technical elements. As things stands though, it seems that some good gameplay ideas have been wasted on level designers that simply didn't know how to make best use of them.
    • 64 Metascore
    • 60 Critic Score
    Still, it's a generally fun romp, so let's close on a high note: the ending sets the stage for a sequel with plenty of scope for fantastic areas. If Hothead continues to work on the gameplay side of things and gets the environment back up to par, we'll be in for something truly spectacular next time.