IncGamers' Scores

  • Games
For 710 reviews, this publication has graded:
  • 43% higher than the average critic
  • 3% same as the average critic
  • 54% lower than the average critic
On average, this publication grades 3.2 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Dark Souls
Lowest review score: 10 Gorky Zero: Beyond Honor
Score distribution:
  1. Negative: 66 out of 710
710 game reviews
    • 57 Metascore
    • 60 Critic Score
    The First Templar is uneven, inconsistent in tone and, to be blunt, wonky in execution.
    • 61 Metascore
    • 60 Critic Score
    If you're after a stop-gap before Gears of War 3 comes out, this might well fit the bill. Take your time, root around for secrets, play sporadically, and chances are good that you'll warm to the game. It's just a shame that the wonderful ideas aren't pushed nearly hard enough and that the game, as a result, feels overwhelmingly generic.
    • 72 Metascore
    • 60 Critic Score
    It's difficult to wrap my head around just who Dungeon Siege 3 is aimed at. It doesn't offer the depth that fans of dungeon crawlers have come to expect and, on the other hand, it refuses to incorporate enough modern elements to appeal to the new generation of RPG fans. The result is a game that generally functions as intended but largely falls flat and struggles to impose a sense of personality.
    • 65 Metascore
    • 60 Critic Score
    It's nice to see Dragon Age II content that avoids the pitfalls of its base game, but it's a shame that there isn't more to it.
    • 70 Metascore
    • 60 Critic Score
    An aggressively contemporary take on a classic series that'll divide as many as it conquers.
    • 80 Metascore
    • 60 Critic Score
    Driver: San Francisco would be an easy game to recommend if the mission design of the single player campaign were on a par with the quality of its technical elements. As things stands though, it seems that some good gameplay ideas have been wasted on level designers that simply didn't know how to make best use of them.
    • 79 Metascore
    • 60 Critic Score
    Driver: San Francisco would be an easy game to recommend if the mission design of the single player campaign were on a par with the quality of its technical elements. As things stands though, it seems that some good gameplay ideas have been wasted on level designers that simply didn't know how to make best use of them.
    • 64 Metascore
    • 60 Critic Score
    Still, it's a generally fun romp, so let's close on a high note: the ending sets the stage for a sequel with plenty of scope for fantastic areas. If Hothead continues to work on the gameplay side of things and gets the environment back up to par, we'll be in for something truly spectacular next time.
    • 73 Metascore
    • 60 Critic Score
    For once, I think the experience can be summed up by the main menu. It's very pretty. It also has a transitional animation, in between sub-menus, that lasts four seconds. Want to change your graphical settings, then load an old game? You're going to spend about thirty seconds just watching a transitional animation repeat. Pretty, functional, and then hopelessly irritating for no good reason: that's Hard Reset.
    • 79 Metascore
    • 60 Critic Score
    Perhaps more than any other long-running series that has featured on the current generation of hardware, Madden NFL 12 has that classic end-of-console-era feel to it. The team have seemingly stopped trying to improve the game in any major way and are waiting for the next generation to take things to the next level.
    • 78 Metascore
    • 60 Critic Score
    Perhaps more than any other long-running series that has featured on the current generation of hardware, Madden NFL 12 has that classic end-of-console-era feel to it. The team have seemingly stopped trying to improve the game in any major way and are waiting for the next generation to take things to the next level.
    • 67 Metascore
    • 60 Critic Score
    To be blunt, TS2012 is a hard game to score. It's a fearsomely niche title (and I play Paradox strategy games for heaven's sake) with a fanbase who'll be judging it by a completely different set of criteria. To them, the interest may be in how accurately the Horseshoe Curve is represented or the potential for inclusion of their favourite engine. My job is to critique it as a game.
    • 61 Metascore
    • 60 Critic Score
    For a contemporary take on the Sim City formula, CitiesXL 2012 is probably the best option around. Just be aware that it holds this title by virtue of being pretty much the only option around.
    • 72 Metascore
    • 60 Critic Score
    So, in conclusion, GoldenEye 007: Reloaded packs one of the worst single player modes of any FPS to appear on 360, PS3 or PC in recent years, but it goes some way to making up for it with its split screen multiplayer. Its biggest accomplishment is that it demonstrates there's still a life for such games and that multiplayer in an FPS doesn't have to exist exclusively in the online arena.
    • 65 Metascore
    • 60 Critic Score
    Decent flying/shooting action with inertia, humour, and a number of design decisions that combine to provide endless amounts of frustration.
    • 63 Metascore
    • 60 Critic Score
    If you're hankering for some PS1 platforming of old but can't find the console in the clutter of the attic, this title should fulfill that need for the day or two it takes to complete.
    • 71 Metascore
    • 60 Critic Score
    Right now, Grand Slam Tennis 2 echoes the debut of the Fight Night series, a franchise that has consistently galvanised its quality. Would you bet against EA to do this again?
    • 74 Metascore
    • 60 Critic Score
    Syndicate is by no means a bad game, many of its elements work perfectly fine - the problem is that they don't work that well when combined, resulting in a grinding of the individual cogs rather than a smooth clockwork motion.
    • 64 Metascore
    • 60 Critic Score
    A sizeable free slice of casual flying.
    • 65 Metascore
    • 60 Critic Score
    An ambitious narrative, with some uneven characterisation and halfway successful puzzle design.
    • 71 Metascore
    • 60 Critic Score
    While it's inarguable that Ridge Racer was very much in need of a makeover, Unbounded's formula is far from the required antidote. The focus on destruction has overshadowed everything else to the point where other elements are merely along for the ride. It's all well and good designing a game with a specific focus in mind, but not when that focus renders everything else pointless.
    • 69 Metascore
    • 60 Critic Score
    An enjoyable pirate adventure for those who can tolerate its innumerable flaws.
    • 38 Metascore
    • 60 Critic Score
    It's full of problems, but it's also full of charm and ambition. Undoubtedly some of you will fall in love with it, viewing even the input issues as the latest in a long line of challenges thrown at you by From Software. Others will regret their purchase nine deaths into the first mission, unable to even think about how difficult the rest of the game could be.
    • 58 Metascore
    • 60 Critic Score
    Once the game picks up speed, it does broadly provide the kind of high-speed explosive thrills promised; but it sure takes its sweet time getting there.
    • 76 Metascore
    • 60 Critic Score
    It's more Zuma, and little else.
    • 55 Metascore
    • 60 Critic Score
    Flawed, but does just enough right to be worth a purchase if it sounds like it's up your alley.
    • 73 Metascore
    • 60 Critic Score
    On a conceptual level Hybrid stands out as an above-average shooter in a packed genre, but its reality is dogged by inconsistent matchmaking, server problems and an inessential devotion to some contemporary multiplayer fads. Seeing its true potential one match in every three just adds to the frustration.
    • 70 Metascore
    • 60 Critic Score
    A perfectly decent game that lacks variety. It's worth a look now, but if we see some new maps and game modes in the coming months, those should buoy Ghost Recon Online up significantly.
    • 62 Metascore
    • 60 Critic Score
    Caught between game styles, it'll only make the podium for a very specific audience.
    • 73 Metascore
    • 60 Critic Score
    Amusing and usually quite entertaining, but let down by location repetition and some poor puzzle design.