IncGamers' Scores

  • Games
For 758 reviews, this publication has graded:
  • 43% higher than the average critic
  • 3% same as the average critic
  • 54% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Dark Souls
Lowest review score: 10 Kick-Ass 2
Score distribution:
  1. Negative: 70 out of 758
758 game reviews
    • 78 Metascore
    • 65 Critic Score
    The truth is Farcry Instincts Predator is a great game for first time around players. For anyone else, it’s sadly more of the same.
    • 80 Metascore
    • 65 Critic Score
    The overall presentation (although a little strange) works well and the animated menus are especially nifty. However, the redesign of the attribute system and the inclusion of the corny ‘Trick Stick’ that takes all the effort out of the Uber tricks mars the good reputation of an otherwise impeccable series of games.
    • 79 Metascore
    • 65 Critic Score
    If it were possible for Marmite to return from the grave, Dead Rising 2 would be that game.
    • 80 Metascore
    • 65 Critic Score
    The inclusion of a teaching system, Kasparov videos (which I could only access via media player), etc, is a nice touch, but the interface is awkward at best. This is probably the best chess engine out there right now.
    • 50 Metascore
    • 65 Critic Score
    While there’s something to be said for giving value for money, I’d have preferred a more tightly paced story; a good handful of levels are just making up the numbers, and Shade would have been so much better for a bit of trim.
    • 83 Metascore
    • 65 Critic Score
    Despite incongruous story points and sometimes clunky camera work, Silent Storm deserves the support of all right-thinking strategy fans. With its turn-based combat and destructible scenery it signals something fresh in the stale mound of World War Two games.
    • 62 Metascore
    • 65 Critic Score
    If you like to eat your dessert before your meal, this is not the game for you. However, if you are a patient gamer, you may find something satisfying in the end.
    • 70 Metascore
    • 64 Critic Score
    A competent shooter but one that fails to innovate, expand or better what we've already seen from this genre. The multiplayer is a bit of a diamond-in-the-rough but, due to its 'me too' similarities to the competition, it's unlikely to win over fans of the established franchises for long.
    • 71 Metascore
    • 63 Critic Score
    Ultimately, Armageddon feels like an opportunity missed. It feels like the series has taken two steps backwards after the promise shown by Red Faction Guerrilla, the focus moving away from destructible environments and coming to rest on generic shoot 'em up action.
    • 75 Metascore
    • 62 Critic Score
    What seems promising at first soon devolves into a monotonous chore of timed reversals and little else. All Stars' take on the WWE is a charming one but, it ultimately falls flat thanks to a lack of depth to both the gameplay and the game modes.
    • 66 Metascore
    • 60 Critic Score
    Like the redacted CIA documents featured so heavily in the game’s marketing, The Bureau comes across as disjointed, baffling and inconsistent. But moments of clarity may well keep you interested in what lies beneath that faltering surface.
    • 57 Metascore
    • 60 Critic Score
    An entertaining comedy adventure, but too many of the puzzles in Randal's Monday are too far from even its own internal comic logic to really make sense. It's a fun ride, but it's also liable to frustrate if you refuse to use any outside help to solve this time-travelling puzzler.
    • 64 Metascore
    • 60 Critic Score
    The development team should perhaps be reminded that players tend to take it personally when their progress is halted by poor design.
    • 71 Metascore
    • 60 Critic Score
    Right now, Grand Slam Tennis 2 echoes the debut of the Fight Night series, a franchise that has consistently galvanised its quality. Would you bet against EA to do this again?
    • 64 Metascore
    • 60 Critic Score
    Still, it's a generally fun romp, so let's close on a high note: the ending sets the stage for a sequel with plenty of scope for fantastic areas. If Hothead continues to work on the gameplay side of things and gets the environment back up to par, we'll be in for something truly spectacular next time.
    • 58 Metascore
    • 60 Critic Score
    In the end, it works fairly well. Unfortunately, once you get the hang of "making" relationships, there is no reason to keep playing. If you are a diehard sims fan looking for something to tide you over until the sequel is released, you may want to give this a try.
    • 64 Metascore
    • 60 Critic Score
    A sizeable free slice of casual flying.
    • 65 Metascore
    • 60 Critic Score
    Battle Engine Aquila could be cruelly summarised as a poor man’s Yager. It’s fair-to-middling, fun but shallow, and suffers for its missed opportunities.
    • 75 Metascore
    • 60 Critic Score
    This particular episode is more a shaggy dog story rather than something that goes for the throat, but it's building up promisingly towards the season climax.
    • 69 Metascore
    • 60 Critic Score
    I hope that, when episode two launches, I'll be bemoaning my own idiocy and falling over myself to award the complete game a much higher score. For now, though, I'm playing it safe: until I know how the whole thing plays out, my recommendation is guarded.
    • 72 Metascore
    • 60 Critic Score
    If they had fixed the controls and camera I would of given it a [70], if they had extended the game and not forced me to visit the same old levels I would of given it an [80]
    • 75 Metascore
    • 60 Critic Score
    Hotline Miami 2 is certainly worth a purchase from anybody who played the original over and over, but don't expect it to hit the same heights.
    • 56 Metascore
    • 60 Critic Score
    A solid RPG experience offering everything you'd expect - but not enough surprises. Many enjoyable features but feels like playing part one of a two parter.
    • 85 Metascore
    • 60 Critic Score
    Rubbish controls, dull combat, and a general sense that it's not quite sure what it wants to be, let down an otherwise entertaining and regularly amusing world-saving romp.
    • 73 Metascore
    • 60 Critic Score
    Amusing and usually quite entertaining, but let down by location repetition and some poor puzzle design.
    • tbd Metascore
    • 60 Critic Score
    A self-contained tale about the human catastrophe of slavery is an abrupt turn from the original’s happy-go-lucky plundering style, but the game’s mechanics adapt relatively well.
    • 63 Metascore
    • 60 Critic Score
    By stretching the years to 24 turns, adding seasonal weather and (all but) removing sea battles and internal politics, Caesar in Gaul proves to be an effective, though not exactly revolutionary, expansion to Rome 2.
    • 65 Metascore
    • 60 Critic Score
    If you are sceptical of games that feature co-operative multi-character play, you needn't worry too much; it's handled reasonably well.
    • 77 Metascore
    • 60 Critic Score
    The story is good, certainly, but if I wanted to watch a sci-fi tale I'd flick on Star Trek. Nexus is purely for the lover of slow paced space adventuring and combat, and those caught up in the Imperium Galactica series.
    • 77 Metascore
    • 60 Critic Score
    Child of Light perhaps doesn't shine as bright as it might, but it's nonetheless quite a dazzling sight.

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