Jolt Online Gaming UK's Scores

  • Games
For 1,125 reviews, this publication has graded:
  • 58% higher than the average critic
  • 6% same as the average critic
  • 36% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Grand Theft Auto IV
Lowest review score: 10 Ape Escape Academy
Score distribution:
1,125 game reviews
    • 82 Metascore
    • 88 Critic Score
    One of the most enjoyable if short-lived gameplay experiences. The game is practically a work of art, but that may not be enough for everyone.
    • 84 Metascore
    • 88 Critic Score
    While still similar in many ways to Midnight Club 2, the two remain sufficiently different that neither negates the other.
    • 84 Metascore
    • 88 Critic Score
    Considering the sparse amount of survival horror titles on the Xbox, it's no surprise that Fatal Frame II: Crimson Butterfly – Director's Cut drags itself to the top of the pile with ease.
    • 87 Metascore
    • 88 Critic Score
    Twenty quid for dozens of modifiable cars, 4 well realised cities and plenty of online and offline races is a good deal in anyone's book, and especially ours.
    • 81 Metascore
    • 88 Critic Score
    One of the most enjoyable if short-lived gameplay experiences. The game is practically a work of art, but that may not be enough for everyone.
    • 86 Metascore
    • 87 Critic Score
    In the end there’s no accounting for taste, but if you have any serious interest in MMORPGs, you owe it to yourself to at least try Warhammer Online: Age of Reckoning.
    • 81 Metascore
    • 87 Critic Score
    If you’re on the market for a fighter then you could do a lot worse than MK:D. In fact, you’ll be hard pressed to do any better as this is a highly complete and well-rounded package with lots to keep you interested.
    • 87 Metascore
    • 87 Critic Score
    The effect that all this adds to the game is more a sense of realism than a sense of camaraderie. The harrowing, dangerous nature of war is shown here in its truest form in a video game.
    • 86 Metascore
    • 87 Critic Score
    There’s not much here that’s new, but at least it’s accomplished, and has been put together with style.
    • 82 Metascore
    • 87 Critic Score
    Blood Money may be tough, disappointingly short, and plagued by stupid NPCs, but there’s plenty of replay value and the discovery of new and unique methods of elimination make this a game that should sneak its way onto anyone’s shelves.
    • 81 Metascore
    • 87 Critic Score
    Very much a Ratchet & Clank game, just tweaked, refined and in some cases streamlined.
    • 85 Metascore
    • 87 Critic Score
    If you enjoyed either of the first two games, then know that while Two Thrones isn’t revolutionary, it does combine the best elements of both and is still a fitting and worthwhile conclusion to a superior trilogy.
    • 85 Metascore
    • 87 Critic Score
    If you enjoyed either of the first two games, then know that while Two Thrones isn’t revolutionary, it does combine the best elements of both and is still a fitting and worthwhile conclusion to a superior trilogy.
    • 84 Metascore
    • 87 Critic Score
    There’s no doubt that Quake Wars is a good deal of fun to play, and that counts for a lot, but in terms of winning and losing, it’s clear that the onus is primarily on the defending side to get and stay organised, as only then will the attackers need to do the same.
    • 91 Metascore
    • 87 Critic Score
    Although it's unlikely to usurp SingStar's title of ultimate party game, and is very unlikely to actually help you on your way to learning how to play a real guitar, Guitar Hero is a gaming experience that will take you to a place you’ll have never been to before.
    • 82 Metascore
    • 87 Critic Score
    The game is simply a pleasure to behold and a joy to play; but be warned that it’s a simple pleasure – possibly too simple for some – and there is an element of nostalgia in effect here.
    • 84 Metascore
    • 87 Critic Score
    There’s so much to do, so much to see and so many piñatas you can gently tap on the noggin with your mighty shovel it could keep anyone from 8 to 80 occupied until the moozipans come home.
    • 84 Metascore
    • 87 Critic Score
    It’s not as heavy on the role-playing as a subscription MMO, and it’s not usually as instantly gratifying as an online shooter, but it strikes a great balance for the casual MMO fan and the achievement-oriented action fan alike.
    • 84 Metascore
    • 87 Critic Score
    The multiplayer definitely benefits the most but all in all, one of the best and most disturbingly addictive games ever has just upped the stakes once again.
    • 83 Metascore
    • 87 Critic Score
    Crisis Core has everything a Final Fantasy VII fan would ever want: reams of backstory and exposition about Zack, hours of fun gaming in a familiar universe for a handheld console that causes horrible hand cramps, and most importantly of all, a decent excuse for everyone to revisit Midgar.
    • 80 Metascore
    • 87 Critic Score
    The feel of going back for just one more crack at an operation is amazing and there’s always plenty to go back and improve on even after you’ve waded through the six chapters of story.
    • 85 Metascore
    • 87 Critic Score
    This is as close to a proper skateboarding simulation as we’ve seen, and is up there in the fun stakes with the best of the x-sports games, but for added realism we’d like to see fewer loading screens, civilians that behave with a mote of intelligence or self preservation and even the ability to get off and walk once in a while.
    • 86 Metascore
    • 87 Critic Score
    This is as close to a proper skateboarding simulation as we’ve seen, and is up there in the fun stakes with the best of the x-sports games, but for added realism we’d like to see fewer loading screens, civilians that behave with a mote of intelligence or self preservation and even the ability to get off and walk once in a while.
    • 79 Metascore
    • 87 Critic Score
    The combat has been really well thought out, the exploring is fun thanks to the gorgeous art style and the whole game just comes over as an entertaining way to spend 30-40 hours of your life.
    • 76 Metascore
    • 87 Critic Score
    Legends does absolutely nothing to advance a series which admittedly doesn’t really need advancing, but carries with it the finest selection of tracks since "SingStar ‘80s."
    • 82 Metascore
    • 87 Critic Score
    The combination of varied mini-games, relatively short and highly replayable campaigns, a save anywhere feature and an addictive 4-player ship battling mode make it a near-perfect fit for the system.
    • 79 Metascore
    • 87 Critic Score
    As perfectly as it nails the traditional, linear turn-based approach and draws you in before opening up, the only real giant leap it makes for the RPG genre is by being easily the finest Japanese example to so far grace the Xbox 360. Traditionalists, however, will simply love it.
    • 86 Metascore
    • 87 Critic Score
    Undoubtedly the expansion is better value on the PC, and you don’t have to worry about logging into Xbox Live in order just to play it, but both packages still represent good value at a solid 20-40 hours of additional gameplay.
    • 86 Metascore
    • 87 Critic Score
    Undoubtedly the expansion is better value on the PC, and you don’t have to worry about logging into Xbox Live in order just to play it, but both packages still represent good value at a solid 20-40 hours of additional gameplay.
    • 93 Metascore
    • 87 Critic Score
    A true original, and one we’d be surprised to see surpassed in terms of quality on Xbox Live this year.