Joystiq's Scores

  • Games
For 712 reviews, this publication has graded:
  • 46% higher than the average critic
  • 3% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 0.5 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 DeathSpank
Lowest review score: 20 Aliens: Colonial Marines
Score distribution:
  1. Negative: 66 out of 712
712 game reviews
    • 83 Metascore
    • 100 Critic Score
    Ultimately, Alan Wake is driven -- as is any good story -- by the impulse to see what happens next. It offers up a believable world, characters worth caring about, enjoyable combat and a narrative I wanted to follow.
    • 89 Metascore
    • 100 Critic Score
    Through and through, Peace Walker is easily the best game on Sony's handheld, and walks all over some of great console games I've played, too.
    • 87 Metascore
    • 100 Critic Score
    This is not a game to relax with after a long day at work. This is a game to play if you want to get so amped up you start typing in CAPITAL LETTERS.
    • 83 Metascore
    • 100 Critic Score
    It seems like people are always in need of DS puzzle game recommendations. From now on, whenever someone asks me to suggest one for a family member or a plane trip or something, I'm going to lead with Picross 3D.
    • 97 Metascore
    • 100 Critic Score
    I'm absolutely in love with SMG2. It's a near-perfect mix of superb controls, unequaled level design and pure creative genius. Simply, it'll never fail to put you in a good mood. You can't ask for more from a game than that.
    • 90 Metascore
    • 100 Critic Score
    Dark, disturbing, yet eerily beautiful, Limbo is a world that deserves to be explored.
    • 79 Metascore
    • 100 Critic Score
    With the exception of food, water and, if necessary, important medications, I can't think of anything more worthy of spending $15 on this week. This is a high point for comedy in games, built on a solid foundation of time-tested gameplay and bacon that everyone should experience.
    • 79 Metascore
    • 100 Critic Score
    With the exception of food, water and, if necessary, important medications, I can't think of anything more worthy of spending $15 on this week. This is a high point for comedy in games, built on a solid foundation of time-tested gameplay and bacon that everyone should experience.
    • 93 Metascore
    • 100 Critic Score
    StarCraft 2 didn't change the formula because it didn't need to. This isn't just a fresh coat of paint on StarCraft, it is StarCraft, right down to its pixelated bones. It's proof that games don't have to be disposable, that some games are so creative and balanced and fun that they don't go out of style or disappear over the years. Some games, it turns out, really are timeless.
    • 77 Metascore
    • 100 Critic Score
    This is awesome stuff. I couldn't recommend it more highly, especially at 10 bucks, and I'm sure you'll be telling everyone you know the same after you clear the first stage (if not sooner).
    • 91 Metascore
    • 100 Critic Score
    ODST could have been a clever little shimmy, but it came out a misstep. Reach brings us right back into the dance that hooked us nine years ago, introduces some cool new steps, and leaves us twirling in enchantment as Bungie graciously bows out. Just keep twirling, Spartan.
    • 90 Metascore
    • 100 Critic Score
    For a game so very, very large, it delivers everything in an easy to understand package no matter what route you take to playing it. The core Civilization experience is still there, but it's like an efficiency expert came in and streamlined everything that had gotten clunky with the series. It's a "friendly" strategy game.
    • 93 Metascore
    • 100 Critic Score
    Video games -- not just rhythm games, but all video games -- rarely show this much ambition. Even more rare are occasions where developers manage to fulfill the impossibly lofty goals they set before themselves. Rock Band 3 manages both with ease, backing up brilliant ideas with flawless execution.
    • 89 Metascore
    • 100 Critic Score
    Need for Speed: Hot Pursuit may have been a late entrant into the race, but it both grabs the checkered flag for this year and may set a land speed record for this entire class of racer.
    • 88 Metascore
    • 100 Critic Score
    Need for Speed: Hot Pursuit may have been a late entrant into the race, but it both grabs the checkered flag for this year and may set a land speed record for this entire class of racer.
    • 77 Metascore
    • 100 Critic Score
    But if you have a willing friend, and don't have a history of heart disease, this is a journey worth taking.
    • 91 Metascore
    • 100 Critic Score
    Yes, it's an incredible platformer, categorically and exponentially improved over its predecessor, but there's a much larger picture that might take you a few evenings of madcap, freeform architecture to discover. LittleBigPlanet 2 isn't just a great platformer, it's a veritable celebration of creativity.
    • 83 Metascore
    • 100 Critic Score
    It turns fetching a bottle into just as heroic an effort as preventing a hitman from reaching his target. And I don't think I've had a better time doing either elsewhere.
    • 87 Metascore
    • 100 Critic Score
    It's the kind of deep, well-thought-out combat system that puts most console sword fighting to shame, and it's still only part of what makes this one of the easiest recommendations I'll make all year. You might find games that are a more perfect fit for the platform, but in terms of recreating a console-level experience on the iPhone, you simply will not do better than Infinity Blade.
    • 85 Metascore
    • 100 Critic Score
    A game made great by an enormous amount of love and attention to detail. It's a worthy sequel to one of the most beloved fighting games of all time, brought to a current-gen level. Expect this one to be in heavy rotation among fans of fighting games for a long time coming.
    • 86 Metascore
    • 100 Critic Score
    Easily the best game the franchise has produced. Engaging for pros and newcomers alike, packing tons of content and wrapped in a gorgeous presentation, it's not just a show of love for fans of the series, but a game likely to make many more.
    • 84 Metascore
    • 100 Critic Score
    Some players may be hung up by its brevity, but if its extension would have depreciated how breathtaking the rest of the game is, I don't think I'd have it any other way.
    • 83 Metascore
    • 100 Critic Score
    Stuffed with new mechanics, meticulous level design and what I believe (with some confidence) to be the best ending of all time, Ms. 'Splosion Man excels over its predecessor in every way.
    • 77 Metascore
    • 100 Critic Score
    With all the chaff you have to swipe through on the Kinect, you can forget just how good it feels when something just works. That's exactly what The Gunstringer does: It works, and in a smart, slick way that feels simultaneously natural and fresh.
    • 91 Metascore
    • 100 Critic Score
    On one side, it represents a powerful elegy, a close to a series that has done much to define this console generation. It's a melancholy thing, seeing a solid conclusion for characters that a lot of us liked despite ourselves, that make themselves even more understood in the end. But Gears of War 3 does it with respect and grace, and even subtlety, for a fantastic experience from start to finish. And it bestows a postscript of one of the most full featured, fun, and polished multiplayer experiences I've ever played.
    • 78 Metascore
    • 100 Critic Score
    Festival of Blood is campy, vampy fun and an absolute steal for $10. Best part: you don't even need Infamous or Infamous 2 to play it. Happy Halloween.
    • 96 Metascore
    • 100 Critic Score
    This is the deepest, lovliest world ever created for a single player to explore, and one that no one should deny themselves. This is a game about following Emerson's advice, leaving the trail and finding that the most powerful force on Earth or Tamriel isn't fire or sword, but the ever-insistent desire to know what lies beyond.
    • 87 Metascore
    • 100 Critic Score
    Every nuance is positively dripping with goofy, heart-swelling joy.
    • 80 Metascore
    • 100 Critic Score
    Kingdoms of Amalur: Reckoning presents a world that is immaculately crafted and beautiful, yet still simple and accessible. Every corner reveals a person in need, a treasure to collect, a secret to uncover, a battle to wage. I don't know how much more time I'll spend in Amalur (dozens of hours? hundreds?), but I plan on savoring every minute.
    • 92 Metascore
    • 100 Critic Score
    I don't want to be misconstrued as generic or uninspired when I say that Journey is an awesome game. In the most classical, archaic sense of the word, Journey is a beautiful, evocative and unequivocally transcendental experience.
    • 92 Metascore
    • 100 Critic Score
    A charming cast of characters that interact constantly, a uniquely designed and fascinating setting, forward-thinking gameplay systems that combine the best of East and West, and the exhilarating feeling that comes from taking part in an adventure that feels truly epic.
    • 89 Metascore
    • 100 Critic Score
    Fez
    I haven't smiled as much while playing a game since my first multiplayer run of LittleBigPlanet, and even then I was only smiling because I was terrible and enjoyed frustrating my friends as they ran gracefully through the levels. Fez is comparable to Braid or Limbo in terms of recent indie platformers, but it is infinitely more heartwarming than Braid and less terrifying than Limbo...There's a lot to be said for a game that can make a grown woman squeal with glee dozens of times in a playthrough.
    • 90 Metascore
    • 100 Critic Score
    In short, every addition RedLynx has made to Evolution serves to bolster the offerings of Trials HD, while continuing to highlight the game's base: a fantastic physics engine that drives a flow that is simultaneously simple, addictive and frantic. Now if you'll excuse me, I have another nine years of mastering Trials Evolution ahead of me.
    • 88 Metascore
    • 100 Critic Score
    At its core, Diablo 3 is a series of combat encounters and, when you realize just how carefully it's put together, Blizzard's expertise is staggering.
    • 90 Metascore
    • 100 Critic Score
    The inclusion of surprisingly awesome Kinect features and extra in-game rewards offers new reasons to play and builds upon last year's solid foundation. Finally, the complete dribbling mechanics and First Touch Control dive into the gameplay equivalent of the "uncanny valley," offering an unrivaled sense of realism and unparalleled excitement.
    • 87 Metascore
    • 100 Critic Score
    The developer launches the best kind of protest, which is to wave an impressive, throbbing shooter in your face. Trust me, you want this.
    • 89 Metascore
    • 100 Critic Score
    The tale is twisted and terrifying, heart-wrenching yet timeless, much like the infinite, undead existences of the series' antagonists. If stronger emotions have been wrenched from your gut while visiting an art gallery, I'd love to hear about it.
    • 81 Metascore
    • 100 Critic Score
    Skulls of the Shogun encapsulates whatever essence puts Castle Crashers at the top of the XBLA charts year after year, and does so without infringing on that game's intellectual property or overall vibe.
    • 87 Metascore
    • 100 Critic Score
    MLB 13: The Show can be tailored to emphasize whatever you like most about baseball. If you're a statistician, there are countless graphs and plenty of data to mine. Sluggers can swing to their hearts' content, laying the burden of pitching entirely on the CPU – or vice versa. However you want to play, whatever you want to play – it's all been accounted for with exceptional care.
    • 91 Metascore
    • 100 Critic Score
    Ridiculous Fishing's art, by Greg Wohlwend, is unlike anything I've seen on any platform, an intricate arrangement of creatures, backdrops made entirely of 45-degree angles. Any screenshot you take of this game would make an amazing wallpaper – quite an achievement for a game about a guy sitting alone in a boat.
    • 94 Metascore
    • 100 Critic Score
    Undoubtedly the finest game crafted by Irrational Games, BioShock Infinite is one of the best told stories of this generation. It simply cannot be missed.
    • 95 Metascore
    • 100 Critic Score
    The Last of Us is not a cheerful story, but it's a damned good one.
    • 86 Metascore
    • 100 Critic Score
    It's rare for a game to forge a connection so strong, and even rarer for you to become the connective tissue.
    • 86 Metascore
    • 100 Critic Score
    Every single thing in Saints Row 4 is worth doing, which is a huge accomplishment on its own, but its story missions in particular are inventive, hilariously unexpected examples of truly inspired game design.
    • 84 Metascore
    • 100 Critic Score
    Blacklist's multiple methods of enemy engagement brings Ubisoft's grizzled veteran spy to an outstanding new frontier, giving players the best game in the franchise's history.
    • 88 Metascore
    • 100 Critic Score
    It's this bouncing between serious tone and irreverence that makes The Stanley Parable so special. You never know what to expect and the thrill of discovering something new is reinforced by great narration and often capricious events. But more than anything, it's this choice at the center of it all that makes The Stanley Parable a game about self-discovery.
    • 91 Metascore
    • 100 Critic Score
    A perfect handheld Zelda experience, offering the classic gameplay you cherish at a snappier pace. Link's new 2D ability, combined with the nonlinear progression, provide a flexibility that makes exploring the land – both Hy and Lo – exciting all over again.
    • 93 Metascore
    • 100 Critic Score
    Put simply, Super Mario 3D World is stunning. Its world is beautiful, its design is impeccable, and its fun is infectious. I'm running out of superlatives here, so let me finish where I started: Go play it.
    • 74 Metascore
    • 100 Critic Score
    What Sheep does so elegantly is remind us that life is rarely as tidy as Snow's rules would allow, and that "right" is an ever-shifting concept. It gives us absurd characters like talking pigs and childhood boogeymen and makes them as real as we are, so that we ourselves feel like citizens of Fabletown, scraping to get by.
    • 79 Metascore
    • 100 Critic Score
    It sends you digging into the trenches of World War 1, but knows that leaving you to wallow in the mud and blood forever does not grant it emotional maturity. For every dour moment in Valiant Hearts, for every uphill struggle, there is a moment of warmth, of return, and reunion between old friends.
    • 87 Metascore
    • 90 Critic Score
    Even without any hope of using the multiplayer, Dragon Quest IX is so upbeat, goofy, and, well, pleasant that I can only smile. It's the kind of game you can play as a vacation from other games.
    • 86 Metascore
    • 90 Critic Score
    The gameplay is incredibly responsive -- the addition of locomotion really makes the game feel more authentic and less arcadey like it has in the past.
    • 79 Metascore
    • 90 Critic Score
    It can be too easy to write something off merely as a combination of popular ideas, but Monday Night Combat handily outstrips the sum of its parts, presenting a fresh, fun take on class-based shooters. There are so many variables -- twelve players, numerous bots, turrets, unique map features -- that it's hard to imagine a match playing out the same way twice.
    • 85 Metascore
    • 90 Critic Score
    In terms of level design, pacing and gorgeous visuals, Lara Croft and the Guardian of Light topples last year's XBLA king, Shadow Complex. But while a lot of this content is perfectly suitable for a six-hour single-player session, I'd urge you to discover the game for the first time with a co-op partner.
    • 75 Metascore
    • 90 Critic Score
    What I'm saying to you is that Shank is so fun that it's actually a cure for murder, and if that's not worth 4.5 stars, what is?
    • 79 Metascore
    • 90 Critic Score
    At first, I wasn't sure that Metroid: Other M would be a proper Metroid game or even a fun one, but as its action intensified over the course of the adventure, it didn't take me long to dismiss the second concern. As for whether or not it's Metroid ... I finished the game with a 45-percent completion rate, and I'm currently going back through the map looking for hidden Energy and Missile Tanks. You tell me.
    • 71 Metascore
    • 90 Critic Score
    What I'm saying to you is that Shank is so fun that it's actually a cure for murder, and if that's not worth 4.5 stars, what is?
    • 76 Metascore
    • 90 Critic Score
    Sports Champions is a great pack-in for Move and well worth buying on its own if you go the a la carte route with the hardware. You'll spend a good chunk of each day playing it and hoping for a sequel.
    • 74 Metascore
    • 90 Critic Score
    The pacing of Tumble is intentionally slow -- I had many moments, on the edge of my seat, trying to slide a block into place with the slightest movements so as not to topple the rest of the structure -- but if you've got the patience, you'll be rewarded time and time again.
    • 82 Metascore
    • 90 Critic Score
    This is a beacon, a fine reminder that if you have talented people and a little respect for your audience, great storytelling in games can be not only possible but profound.
    • 89 Metascore
    • 90 Critic Score
    The truest adaptation of the sport available.
    • 90 Metascore
    • 90 Critic Score
    Super Meat Boy comes down to personal skill, which might be the only reason I didn't fling the controller through the window. In other words, if you fail, it's your fault. If the levels weren't well-designed, or if the controls were off even by the slightest bit, Super Meat Boy would be an entirely different experience. As it stands, it's one of the best platformers I've ever played.
    • 85 Metascore
    • 90 Critic Score
    The few complaints I've aimed at Castlevania: Lords of Shadow can't withstand its engaging combat and unapologetic march through danger.
    • 81 Metascore
    • 90 Critic Score
    If you were ever excited about the premise, this is the pure, near-flawless expression of it. And now that we've seen that 5th Cell can back up astounding innovation with great design, I can't wait to see what will spring from its notepad next.
    • 86 Metascore
    • 90 Critic Score
    I spent around 10 lovely hours exploring the intricately detailed, painfully cute Patch Land in co-op, and came away feeling, well, lovely. Kirby's Epic Yarn makes a convincing case for the idea that we don't have to be challenged every single time we play a video game. Occasionally, it's enough to be happy.
    • 86 Metascore
    • 90 Critic Score
    In a genre where "improvement" is typically defined by how many new elements can be introduced between sequels, DJ Hero 2 relies on building upon the fundamentals of what made the first game so great. That's a pretty risky decision -- after all, it would be easier to sell the game on its newness if it came bundled with a theremin attachment -- but in terms of raw enjoyment, it's a decision that pays big, big dividends.
    • 84 Metascore
    • 90 Critic Score
    At the end of six hours, I was feeling as rough as Sam's voice from the challenge, but also coursing with adrenaline -- and a profound desire to walk around high-fiving everyone in sight. Vanquish is a supremely fun and polished action game that makes even Gears of War look like a leisurely stroll, and you simply must not miss it.
    • 86 Metascore
    • 90 Critic Score
    It's just really pretty, has refined combat and a more engrossing story than Chains of Olympus. If you were hoping for something really innovative, you're out of luck. If you have a PSP and haven't played it since beating Peace Walker (I can hardly blame you), it's time to get it out and charge it up.
    • 65 Metascore
    • 90 Critic Score
    It's not tied to a film, but think of this as more of a Bond adventure when he's on vacation; a fun, action-packed ride, but not necessarily cool or clever enough to warrant a cinematic adventure.
    • 89 Metascore
    • 90 Critic Score
    It's thrilling, it's satisfying, it's occasionally terrifying, and it's a completely unique take on multiplayer.
    • 87 Metascore
    • 90 Critic Score
    Donkey Kong Country Returns proves that Retro Studios doesn't just have a talent for first-person sci-fi adventures. This is a game that succeeds not because of incredible innovations, but simply because it was designed really well.
    • 74 Metascore
    • 90 Critic Score
    For a few hours peering into my laptop screen, Telltale managed to make me feel eight years old again. It may not be time travel, but it could be the closest you can get without a flux capacitor.
    • 82 Metascore
    • 90 Critic Score
    This is a formula that just works.
    • 83 Metascore
    • 90 Critic Score
    Critics are constantly crying out for fresh mechanics, and this is a wonderful one that I hope I get to see an evolution of.
    • 84 Metascore
    • 90 Critic Score
    Critics are constantly crying out for fresh mechanics, and this is a wonderful one that I hope I get to see an evolution of.
    • 84 Metascore
    • 90 Critic Score
    I've come to a conclusion: Bulletstorm wasn't so much developed as it was raised on human growth hormones and taught the English language by a group of sailors and truck drivers. It was also shown every '80s action and sci-fi movie ever made about a dozen times, given a bottle of whiskey, handed a gun and instructed to shoot anything that moves.
    • 81 Metascore
    • 90 Critic Score
    Even without multiplayer, however, Torchlight on XBLA is as close as you can get to dungeon crawling nirvana for $15. Like its PC counterpart, it removes the cruft of the genre, allowing players to get right down to the loot-driven core with a minimum of fuss. And now, thanks to the streamlined controls, we get it all without the constant clacking of a mouse.
    • 85 Metascore
    • 90 Critic Score
    As good as any portable Street Fighter game can be. The touchscreen implementation, in fact, makes it a little better than that baseline, by adding an exclusive input method that actually works. It's no replacement for a genuine arcade button layout -- and you'll never forget that for a minute -- but it's a unique, and differently effective, way to interact with the game.
    • 75 Metascore
    • 90 Critic Score
    I have to hand it to Namco-Bandai: With the exception of omitting online multiplayer, it really put together a solid entry in the series for the 3DS launch, one that's easily high on the list of best titles available for the new system.
    • 75 Metascore
    • 90 Critic Score
    WWE All-Star revels in its absurdness. By moving away from what pro-wrestling actually is -- slow, fake, melodramatic -- WWE All-Stars is closer to what we imagine wrestling to be -- fast, violent, an epic battle between two, three or even four men who unleash not one, but dozens of blows and acrobatics that defy mortality and take a folding chair to Isaac Newton's head.
    • 82 Metascore
    • 90 Critic Score
    With the release of Shift 2 Unleashed, the Need For Speed franchise now holds the distinction of representing the best of arcade-style and simulation racing on consoles. It's an evolution of the original -- not a revolution, but still markedly improved across the board -- and a worthy sequel, easy recommendation for those who enjoyed the first game and great entry point to "real" racing in general.
    • 81 Metascore
    • 90 Critic Score
    A brilliantly executed, whirling dervish of a game that all but demands to be ripped open and played to death. Grab your kitty-cat, gas up your chainsaw-arm and sharpen your blades. It's gonna be a bloodbath.
    • 95 Metascore
    • 90 Critic Score
    Between real, actual co-op and Chell's adventure, Portal 2 provides a stupendous package. So stupendous, in fact, that I feel tremendously guilty admitting that somewhere, way deep down in whatever critics have in place of a heart, I kind of wish it didn't exist.
    • 89 Metascore
    • 90 Critic Score
    L.A. Noire may not always be "fun" in the traditional sense, but it's also unsatisfied with being "merely fun," and the result of that aspiration is something that no one who cares about video games should miss.
    • 87 Metascore
    • 90 Critic Score
    It has the capability to convert people who aren't particularly interested in rally racing to addicts who need just one more race or Gymkhana event. It would seem that Codemasters' love for the sport is infectious.
    • 83 Metascore
    • 90 Critic Score
    Infamous 2 tows a perfect line between too-strong and too-puny, between human and superhuman, between risk and restraint. It halfheartedly delivers on a few of its promises, but its shortcomings are far outweighed by this one stellar achievement: It knows how to make you feel powerful.
    • 94 Metascore
    • 90 Critic Score
    It sets a new standard for modern remakes of past-generation titles, proving that there's absolutely nothing wrong with a publisher capitalizing on gamers' nostalgia, so long as they can find a developer who loves the source material just as much as -- if not more than -- we do.
    • 82 Metascore
    • 90 Critic Score
    Like Costume Quest and Stacked before it, Trenched is one of those downloadable games that almost makes you feel like you're getting away with robbery for paying $15 for it rather than full retail price.
    • 82 Metascore
    • 90 Critic Score
    Though it may seem standoffish and esoteric at first, patience and perseverance will reveal the charming eccentricities and personality quirks that make it so special. Like any relationship worth having, Catherine takes effort, but the end result is worth it.
    • 71 Metascore
    • 90 Critic Score
    It doesn't just set a high bar for the flock of touch-based apps which will almost certainly follow in its footsteps to the Kinect platform -- it sets a pretty intimidating precedent for the platform altogether.
    • 78 Metascore
    • 90 Critic Score
    The experience of a game so elegantly, artfully designed in both mechanics and visuals is something that will stay with me, even if the plot wasn't totally coherent.
    • 90 Metascore
    • 90 Critic Score
    An imperfect, complex and ambitious reminder of what a game can be when it's unafraid.
    • 86 Metascore
    • 90 Critic Score
    It's because Capcom had the good sense to leave well enough alone, however, that Online Edition is the best Third Strike there's ever been. And, as we all know, the third strike is what counts.
    • 83 Metascore
    • 90 Critic Score
    Resistance 3 isn't just a great game full of marked, inspired improvements over its predecessor -- it's a declaration of intent to become the new heir apparent to the sci-fi shooter throne.
    • 80 Metascore
    • 90 Critic Score
    Ubisoft Reflections has pruned the dead weight from Driver's branches, and the result is a pure, focused experience, unencumbered by redundant mechanics and "me too" design choices.
    • 69 Metascore
    • 90 Critic Score
    I don't even think those skulls, or the brutal scoring system, were needed to encourage replayability. Bloodrayne Betrayal has enough style, substance and butter-smooth combat to pull me in for a sweet reprise.
    • 90 Metascore
    • 90 Critic Score
    The best additions this year are bits of the unexpected, something almost never achieved in sports video games. FIFA 12 delivers enough of those flashes of brilliance to feel a little less like a game, and more like a true soccer simulator.
    • 89 Metascore
    • 90 Critic Score
    The cycle of Dark Souls is essentially the same: Hours of diligent, often frustrating work followed by a surprising, often spectacular payoff.
    • 91 Metascore
    • 90 Critic Score
    The level of synergy between Career and multiplayer feels precise and balanced; one constantly bolsters the other, yet neither take priority or feel parasitic. It's an equalized, symbiotic relationship that neither hampers nor enables, and players that prefer one over the other need not worry over missing out.
    • 90 Metascore
    • 90 Critic Score
    The post game has been tweaked to be more responsive and allow for more subtle movements over last year's effort, and an improved shot stick means players have more options when trying to put the ball in the net. Last second fakes and finger rolls rule the day and are easily accomplished with a little practice.