Joystiq's Scores
- Games
For 523 reviews, this publication has graded:
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47% higher than the average critic
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3% same as the average critic
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50% lower than the average critic
On average, this publication grades 0.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 73
| Highest review score: |
Critic Score
100
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| Lowest review score: |
Critic Score
20
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Score distribution:
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Positive: 292 out of 523
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Mixed: 180 out of 523
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Negative: 51 out of 523
523
game reviews
- By critic score
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Critic Score 90
It's thrilling, it's satisfying, it's occasionally terrifying, and it's a completely unique take on multiplayer.- Posted Nov 16, 2010
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Critic Score 90
Donkey Kong Country Returns proves that Retro Studios doesn't just have a talent for first-person sci-fi adventures. This is a game that succeeds not because of incredible innovations, but simply because it was designed really well.- Posted Dec 18, 2010
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Critic Score 90
For a few hours peering into my laptop screen, Telltale managed to make me feel eight years old again. It may not be time travel, but it could be the closest you can get without a flux capacitor.- Posted Dec 23, 2010
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- Posted Feb 9, 2011
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Critic Score 90
Critics are constantly crying out for fresh mechanics, and this is a wonderful one that I hope I get to see an evolution of.- Posted Feb 9, 2011
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Critic Score 90
Critics are constantly crying out for fresh mechanics, and this is a wonderful one that I hope I get to see an evolution of.- Posted Feb 9, 2011
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Critic Score 90
I've come to a conclusion: Bulletstorm wasn't so much developed as it was raised on human growth hormones and taught the English language by a group of sailors and truck drivers. It was also shown every '80s action and sci-fi movie ever made about a dozen times, given a bottle of whiskey, handed a gun and instructed to shoot anything that moves.- Posted Feb 22, 2011
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Critic Score 90
Even without multiplayer, however, Torchlight on XBLA is as close as you can get to dungeon crawling nirvana for $15. Like its PC counterpart, it removes the cruft of the genre, allowing players to get right down to the loot-driven core with a minimum of fuss. And now, thanks to the streamlined controls, we get it all without the constant clacking of a mouse.- Posted Mar 9, 2011
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Critic Score 90
As good as any portable Street Fighter game can be. The touchscreen implementation, in fact, makes it a little better than that baseline, by adding an exclusive input method that actually works. It's no replacement for a genuine arcade button layout -- and you'll never forget that for a minute -- but it's a unique, and differently effective, way to interact with the game.- Posted Mar 16, 2011
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Critic Score 90
I have to hand it to Namco-Bandai: With the exception of omitting online multiplayer, it really put together a solid entry in the series for the 3DS launch, one that's easily high on the list of best titles available for the new system.- Posted Mar 27, 2011
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Critic Score 90
WWE All-Star revels in its absurdness. By moving away from what pro-wrestling actually is -- slow, fake, melodramatic -- WWE All-Stars is closer to what we imagine wrestling to be -- fast, violent, an epic battle between two, three or even four men who unleash not one, but dozens of blows and acrobatics that defy mortality and take a folding chair to Isaac Newton's head.- Posted Mar 30, 2011
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Critic Score 90
With the release of Shift 2 Unleashed, the Need For Speed franchise now holds the distinction of representing the best of arcade-style and simulation racing on consoles. It's an evolution of the original -- not a revolution, but still markedly improved across the board -- and a worthy sequel, easy recommendation for those who enjoyed the first game and great entry point to "real" racing in general.- Posted Mar 31, 2011
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Critic Score 90
A brilliantly executed, whirling dervish of a game that all but demands to be ripped open and played to death. Grab your kitty-cat, gas up your chainsaw-arm and sharpen your blades. It's gonna be a bloodbath.- Posted Apr 4, 2011
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Critic Score 90
Between real, actual co-op and Chell's adventure, Portal 2 provides a stupendous package. So stupendous, in fact, that I feel tremendously guilty admitting that somewhere, way deep down in whatever critics have in place of a heart, I kind of wish it didn't exist.- Posted Apr 20, 2011
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Critic Score 90
L.A. Noire may not always be "fun" in the traditional sense, but it's also unsatisfied with being "merely fun," and the result of that aspiration is something that no one who cares about video games should miss.- Posted May 16, 2011
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Critic Score 90
It has the capability to convert people who aren't particularly interested in rally racing to addicts who need just one more race or Gymkhana event. It would seem that Codemasters' love for the sport is infectious.- Posted May 23, 2011
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Critic Score 90
Infamous 2 tows a perfect line between too-strong and too-puny, between human and superhuman, between risk and restraint. It halfheartedly delivers on a few of its promises, but its shortcomings are far outweighed by this one stellar achievement: It knows how to make you feel powerful.- Posted Jun 6, 2011
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Critic Score 90
It sets a new standard for modern remakes of past-generation titles, proving that there's absolutely nothing wrong with a publisher capitalizing on gamers' nostalgia, so long as they can find a developer who loves the source material just as much as -- if not more than -- we do.- Posted Jun 17, 2011
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Critic Score 90
Like Costume Quest and Stacked before it, Trenched is one of those downloadable games that almost makes you feel like you're getting away with robbery for paying $15 for it rather than full retail price.- Posted Jun 20, 2011
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Critic Score 90
Though it may seem standoffish and esoteric at first, patience and perseverance will reveal the charming eccentricities and personality quirks that make it so special. Like any relationship worth having, Catherine takes effort, but the end result is worth it.- Posted Jul 26, 2011
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Critic Score 90
It doesn't just set a high bar for the flock of touch-based apps which will almost certainly follow in its footsteps to the Kinect platform -- it sets a pretty intimidating precedent for the platform altogether.- Posted Aug 8, 2011
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Critic Score 90
The experience of a game so elegantly, artfully designed in both mechanics and visuals is something that will stay with me, even if the plot wasn't totally coherent.- Posted Aug 16, 2011
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Critic Score 90
An imperfect, complex and ambitious reminder of what a game can be when it's unafraid.- Posted Aug 22, 2011
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Critic Score 90
It's because Capcom had the good sense to leave well enough alone, however, that Online Edition is the best Third Strike there's ever been. And, as we all know, the third strike is what counts.- Posted Aug 22, 2011
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Critic Score 90
Resistance 3 isn't just a great game full of marked, inspired improvements over its predecessor -- it's a declaration of intent to become the new heir apparent to the sci-fi shooter throne.- Posted Sep 6, 2011
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Critic Score 90
Ubisoft Reflections has pruned the dead weight from Driver's branches, and the result is a pure, focused experience, unencumbered by redundant mechanics and "me too" design choices.- Posted Sep 6, 2011
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Critic Score 90
I don't even think those skulls, or the brutal scoring system, were needed to encourage replayability. Bloodrayne Betrayal has enough style, substance and butter-smooth combat to pull me in for a sweet reprise.- Posted Sep 6, 2011
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Critic Score 90
The best additions this year are bits of the unexpected, something almost never achieved in sports video games. FIFA 12 delivers enough of those flashes of brilliance to feel a little less like a game, and more like a true soccer simulator.- Posted Sep 30, 2011
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Critic Score 90
The cycle of Dark Souls is essentially the same: Hours of diligent, often frustrating work followed by a surprising, often spectacular payoff.- Posted Oct 3, 2011
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Critic Score 90
The level of synergy between Career and multiplayer feels precise and balanced; one constantly bolsters the other, yet neither take priority or feel parasitic. It's an equalized, symbiotic relationship that neither hampers nor enables, and players that prefer one over the other need not worry over missing out.- Posted Oct 6, 2011
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