Joystiq's Scores

  • Games
For 767 reviews, this publication has graded:
  • 46% higher than the average critic
  • 3% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 0.7 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Sin and Punishment: Star Successor
Lowest review score: 20 Power Gig: Rise of the SixString
Score distribution:
  1. Negative: 68 out of 767
767 game reviews
    • 71 Metascore
    • 70 Critic Score
    Tomodachi Life wore out its welcome for me quicker than any Animal Crossing game ever did, due to its comparative lack of structure and progression, and its brilliant spark of creativity fades much more quickly than you'd like.
    • 82 Metascore
    • 70 Critic Score
    There's simply no soul in Child of Light, no emotional attachment to keep you pressing on into the darkness. There isn't even a good addictive hook – the story makes a few feeble tugs at your heartstrings, but doesn't create any great mysteries that you'll be desperate to solve, and the combat, while solid, never quite achieves "just one more round" status. It's all lovely and pleasant and well-crafted – and hollow.
    • 78 Metascore
    • 70 Critic Score
    The technical hurdles are very steep at first, but once I put about five hours in, the sting started to dissipate. These flaws mar the atmosphere that State of Decay tries to create. If you can stomach them, however, the game's sense of urgency and its mountain of tasks and systems will be a nice vacation away from the societal constraints of your everyday, zombie-free life.
    • 70 Metascore
    • 70 Critic Score
    Like any athlete with a thirst for victory, EA Sports has a great opportunity to create something special with this brand. It's just not quite ready for its title fight yet.
    • 70 Metascore
    • 70 Critic Score
    Genuine laughs and amusing scenarios await within, and if you can keep in mind that you're probably several times older than the target audience, it's a pretty solid option for co-op with your kid sibling -- or a drinking buddy, for that matter.
    • 73 Metascore
    • 60 Critic Score
    As much as Killer Instinct is a sound and inviting fighter mid-battle, it's an experience that ultimately feels hollow everywhere else. Online play – as spare as it is – may present a limitless well of competition to draw from, but with only six fighters to master and very few modes of play, Killer Instinct lacks the value and staying power offered by most other modern fighting games.
    • 75 Metascore
    • 60 Critic Score
    If you think about it, you probably like more of their songs than you know. "Basket Case," "Longview," "When I Come Around".
    • 61 Metascore
    • 60 Critic Score
    Anyone looking to turn off their brain for several hours and spam some buttons as a ridiculously powerful Force user will do fine. Those who respected the first game for its story, or are looking for quality presentation, combat variety and the feeling like they didn't just get two-thirds of a full-priced product can find better games now in a galaxy much, much closer.
    • 76 Metascore
    • 60 Critic Score
    If the pace weren't horrendous and the campaign so god-awfully boring, R.U.S.E. would make for an enjoyable RTS but certainly not a groundbreaking one.
    • 71 Metascore
    • 60 Critic Score
    In some respects – particularly in its graphics and slightly more refined shooting – Sniper Elite 3 is a better game than its predecessor. That said, it's grandfathered in a lot of Sniper Elite V2's AI issues, while also forcing players to micromanage too much when it comes to sniping.
    • 70 Metascore
    • 60 Critic Score
    If anything, I'll blame DuckTales Remastered's shortcomings on the current state of digital pricing. It's unfortunate that a short but near-perfect game had to be weighed down with so much extraneous material, seemingly for the sake of padding out its length to justify a premium-priced digital release.
    • 75 Metascore
    • 60 Critic Score
    It's passable and functional, but doesn't elevate the franchise or add the magic that'll bring El Presidente to a wider audience. It is what it is: Another evolution in a franchise that needs a revolution.
    • 74 Metascore
    • 60 Critic Score
    It's an echo of the past, a reminder of the good and the bad. If you have fond memories of The Sands of Time or The Two Thrones, hold onto them. Go back and play those games. Relish the original's elegance and the third game's improved pacing and combat -- The Forgotten Sands will only remind you that they are better games.
    • 61 Metascore
    • 60 Critic Score
    In the end, it feels like Sonic the Hedgehog 4: Episode 2 is merely going through the motions (most of which involve spinning). As was intended, it's reminiscent of Sonic's best-remembered adventures, though it never manages to live up to them.
    • 78 Metascore
    • 60 Critic Score
    The ending, and therefore the episode, may please many players. However, from a storytelling standpoint, No Going Back falls flat.
    • 69 Metascore
    • 60 Critic Score
    Mario Tennis Open is a game best taken in small doses. Playing tournaments, exhibition games, and the special modes can be great fun for a few matches at a time.
    • 62 Metascore
    • 60 Critic Score
    Better to take it as an unvarnished comedy, then, because Deadpool self-destructs when you read so deeply (and madly?) to see satire. That's okay, bearing in mind there are better games in which you slice people up for points, and that everything Deadpool the man revels in – the bullets, the blood and the babes – are sincerely sought and embarrassingly commonplace in the marketplace to begin with.
    • 59 Metascore
    • 60 Critic Score
    The water isn't even as impressive as you might expect.
    • 68 Metascore
    • 60 Critic Score
    There's definitely satisfaction to be had with Lords of the Fallen, but there comes a point at which it has no more tricks up its sleeve. In the end, the worst enemy in the game may be the game itself, and there's nothing hiding in a chest somewhere to fix that.
    • 55 Metascore
    • 60 Critic Score
    Sadly, the minigames collected here are an uneven bunch. Some are just so incredibly simple as to be entertaining no more than once (like painting shapes on the screen or swatting bugs); while others, including the rescue copter I mentioned and the more creative offerings (haircuts done to spec), have more staying power.
    • 78 Metascore
    • 60 Critic Score
    A little panache and daring can go a long way towards standing out on the real-life fairways, and it would've done so here as well.
    • 79 Metascore
    • 60 Critic Score
    The greatest problem in Wolfenstein: The New Order, then, is a jarring inconsistency of tone and cohesion... It's almost as if there's a tug of war going between the big dumb shooter and the attempt to be subversive, with the result being a game that's not really slick enough to be an action classic, and not dramatic enough to draw you in.
    • 64 Metascore
    • 60 Critic Score
    It's just as raunchy, absurdist, and most importantly, Japanese, as always. And that makes it a welcome addition to the marketplace, warts and all.
    • 71 Metascore
    • 60 Critic Score
    Unit 13 has its shining moments, but there's an odd inconsistency to Zipper's execution. There are A.I. issues and, thanks to the lack of story, an air of meaninglessness to the proceedings, though the actual shooting is well-executed and fun.
    • 83 Metascore
    • 60 Critic Score
    So long as it's consumed in an environment where all you're doing is playing offline, like at an arcade or in someone's living room, Street Fighter X Tekken's excellent engine is enough to carry the game. Delve any deeper, however, and that excellence serves only to highlight each tragic decision that frames it. Capcom has spent countless hours meticulously crafting the gaming equivalent of a Ferrari 458's V8 engine, only to shove it under the hood of a 1987 Chevy Caprice on cinderblocks.
    • 54 Metascore
    • 60 Critic Score
    When it works, the walls between reality and the Diary of Faces melt away, exposing an adventure truly suited to the 3DS. Unfortunately, the hokey story and technological limitations do the opposite, reaffirming the reality that you're just standing in your living room, spinning in place.
    • 52 Metascore
    • 60 Critic Score
    NeverDead's immortality mechanic is certainly intriguing, as are its destructible environments. You may even develop an attachment to Bryce by the end of his quest. If the combat was more involving, and the destruction more deliberate, the developers at Rebellion might have been on to something. For now, in trying to tread new ground, NeverDead's greatest success is in finding the middle.
    • 67 Metascore
    • 60 Critic Score
    It's good, silly fun, and nails the experience of the original just about perfectly, but it's also a reminder that not everything from those early days of run-and-gun deserves to be celebrated.
    • 71 Metascore
    • 60 Critic Score
    Probably the most realistic recreation of the inevitable and oncoming zombie apocalypse in video game history. It's typified by desperation, sacrifice, frustration, terror and the overbearing sense of hopelessness. But there's a catch. Though the zombie apocalypse may occasionally be grimly satisfying or fleetingly triumphant when you survive another night, there's one thing it almost certainly won't be...Fun.
    • 72 Metascore
    • 60 Critic Score
    Assassin's Creed Rogue is not a bad game, but it is a derivative game.