Joystiq's Scores

  • Games
For 767 reviews, this publication has graded:
  • 46% higher than the average critic
  • 3% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 0.7 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Super Mario 3D World
Lowest review score: 20 Power Gig: Rise of the SixString
Score distribution:
  1. Negative: 68 out of 767
767 game reviews
    • 68 Metascore
    • 60 Critic Score
    Need for Speed: The Run's biggest problem is how much it has in common with a real drive from one end of the US to the other. There are a few bright spots here and there, but it's mostly full of unexpected stops, lots of flat tires, and too many assholes on the road. This isn't the worst Need for Speed, but it can't place against other, better racers from the last year.
    • 75 Metascore
    • 60 Critic Score
    Beatbuddy's incorporation of music into its gameplay is truly wonderful, but the repetition of its challenges holds the experience back.
    • 71 Metascore
    • 60 Critic Score
    Driveclub is a well-made, sometimes irritating juxtaposition of the old and new.
    • Joystiq
    • 58 Metascore
    • 60 Critic Score
    The one aspect that most defines Silent Hill, story, is lacking here in both presentation and content, again providing a missed opportunity for material to lure me back in.
    • 73 Metascore
    • 60 Critic Score
    The cel-shaded graphical style and kid-friendly characters keep the game from delving into morbidity and the message, overall, is one of positivity and joy. Nox and his friends aren't hoodlums, they're just young artists caught up in a dangerous situation. It's just a shame the game's frustrating design makes it so hard for you to help them.
    • 73 Metascore
    • 60 Critic Score
    I find myself wishing that The Testament of Sherlock Holmes were more like a Professor Layton game than a free-roaming adventure, since the puzzles are where the game truly succeeds.
    • 42 Metascore
    • 60 Critic Score
    Attempt to play this style-over-substance offering as thoughtfully as its creators intended, and you'll wind up disappointed. Accept it as a button-masher, rather than the deep brawler it wants to be, however, and working out Crom's anger issues might become your next go-to guilty pleasure.
    • 64 Metascore
    • 60 Critic Score
    Of all the issues with online play, the lag during matches is the worst. Even when playing against people in your local region, and even with the stereoscopic 3D effect automatically turned off for online battles, lag manages to stutter into bouts more often than not, typically at the worst possible moments.
    • 63 Metascore
    • 60 Critic Score
    Thankfully, even when the blades are dull, the writing is sharp. Even so, many jokes are of the family-friendly sitcom variety, and play off of RPG tropes. If you've never laughed at the convoluted plots, overdramatic heroes or NPC behavior seen so often in the role-playing genre, this weapon may not be for you.
    • 73 Metascore
    • 60 Critic Score
    The game's ultimate failure is that it doesn't quite create an identity for itself. Beyond some entertaining moments, Warp isn't particularly memorable.
    • 73 Metascore
    • 60 Critic Score
    The core gameplay in Pro Evo 2011 3D is enjoyable, but it's constantly failed by the rest of the cart's fundamentals. Even with the game's limitations and shortsighted exclusions of some modes, the few options available to customize your experience makes for one of the best portable soccer games on the market. That may not be saying much, though.
    • 78 Metascore
    • 60 Critic Score
    Grid 2 has its moments, but every racing game comes down to the relationship between car and driver, and here it is almost exclusively an adversarial one. Were the cars more fun to drive, the events more coherently constructed and the AI given a sense of a self-preservation, Grid 2's best moments could have been the norm, instead of the exception that proves the rule.
    • 66 Metascore
    • 60 Critic Score
    If you're in college or live near lots of friends who regularly visit your abode as a group to play games, Slam Bolt Scrappers is perfect for you. Unfortunately, I don't have either of those luxuries. If you're in the same boat, you may want to think twice before laying down your money.
    • 59 Metascore
    • 60 Critic Score
    There is a certain purity to admire in Contrast, spotted throughout its dream-like world and theatrically contrived platforming, but it's just a little too concise and a little too thin, like a fleeting shadow.
    • 69 Metascore
    • 60 Critic Score
    Rather than variety, Shinobi embraces the daunting challenge leitmotif seen in games like Super Meat Boy, but it does so absent any particular charm.
    • 70 Metascore
    • 60 Critic Score
    What's heart-breaking about it all is that Grasshopper can do better. With a few tweaks to the combat – weaker zombies, and perhaps more of them – the experience could be much more entertaining. As is, Lollipop Chainsaw is a serviceable confection, though something of a bitter one.
    • 73 Metascore
    • 60 Critic Score
    The characters are well-designed and the story well-performed, but actually playing through the campaign is a chore. The multiplayer can be great, especially in the team or Death Ball modes, but the limited combat is bound to wear thin before too long, and matchmaking troubles are irritating.
    • 66 Metascore
    • 60 Critic Score
    There are deep, deep pockets of joy embedded in the mantle of Burnout Crash, but for reasons beyond understanding, you're going to have to do your chores before you're allowed to play them.
    • 76 Metascore
    • 60 Critic Score
    Make no mistake, Matt Leinart is a Heisman Trophy winner, and USC retired his number for a reason. He was excellent in his college years. But he's not my first pick as an all-time great, and neither is NCAA Football 13.
    • 76 Metascore
    • 60 Critic Score
    There's a fun shooter, exciting powers and some neat weapons in there, but it never quite comes together thanks to dull levels and half-baked puzzles.
    • 75 Metascore
    • 60 Critic Score
    Here's hoping Square Enix decides to perform some flaw-flushing open-heart surgery on the series before its next entry, because hiding the messy bits under arbitrary new systems clearly isn't doing it any favors.
    • 71 Metascore
    • 60 Critic Score
    Hohokum offers more than you'd expect but less than you'd want; without gameplay depth to back up its visuals, it sparks the imagination but doesn't kindle it.
    • 80 Metascore
    • 60 Critic Score
    Yes, the campaign is unexciting compared to the delights outside of it, but there's great promise too. It feels like developer TT Fusion is, quite appropriately, building towards something more with Undercover, something that really shows Lego games can stand on their own two leg blocks. It just isn't there yet.
    • 61 Metascore
    • 60 Critic Score
    As a shoot-'em-up, though, A City Sleeps feels half-baked. The foundation is solid, but since it only includes three levels, it has to ramp up its difficulty too quickly, and it becomes overwhelming and frustrating as a result. With a more measured approach to difficulty and more levels to give players time to acclimate to its mechanical quirks and control issues, A City Sleeps could be exceptional.
    • 48 Metascore
    • 60 Critic Score
    If you find you have a knack for the basic gameplay of FlingSmash, beyond willing yourself through the levels as I did, there's plenty of replayability.
    • 78 Metascore
    • 60 Critic Score
    Skullgirls should have spent another year in development. What we got is good for what it is and will adequately fill a very niche void for serious fighters pining after a non-Blazblue Guilty Gear methadone, but it could have been so much more.
    • 70 Metascore
    • 60 Critic Score
    It embraces and relishes in the legacies and identities of the companies, characters, and worlds it encompasses. If you don't know or care about a lot of the cast, then this will do nothing for you. For others, engaging with characters from the unlocalized Valkyria Chronicles 3, or seeing Tron Bonne after the cancellation of Mega Man Legends 3, will hold a unique significance. Project X Zone may be a poor strategy game, but it will still be a very special experience for many.
    • 75 Metascore
    • 60 Critic Score
    Resident Evil fans will want to see the story, and will forgive the design flaws and wacky dialogue. For everyone else, the game doesn't hold the HD spotlight well. This was a quality handheld title, but on a larger screen it falls into the middle of the pack.
    • 74 Metascore
    • 60 Critic Score
    Dive's problems seem more glaring because I liked it so much initially.
    • 68 Metascore
    • 60 Critic Score
    I honestly can't say Wii Party is a bad game. I just also can't say it's a great game. It's ... fine. But, then, is that really the reaction you want to have to your party entertainment?