Joystiq's Scores

  • Games
For 767 reviews, this publication has graded:
  • 46% higher than the average critic
  • 3% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 0.7 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Gears of War 3
Lowest review score: 20 Sonic Free Riders
Score distribution:
  1. Negative: 68 out of 767
767 game reviews
    • 76 Metascore
    • 60 Critic Score
    The kind of game we think we want. It aims to be thoughtful and mature as it ponders our recurring role as the trigger-happy mass murderer. And yet it casts us in that same spot again, making a boring job out of it and highlighting why even "stupid" games can better engage, entertain and challenge.
    • 67 Metascore
    • 60 Critic Score
    But especially on the PS3, the menus and various engine bugs really make it tough to justify the initial purchase (with one free month of gameplay), much less the eventual monthly fee.
    • 72 Metascore
    • 60 Critic Score
    As a work of art, Rain masterfully captures and maintains a mood that will speak to players, but as a game, it's soggy and unrewarding. It's also quite short, so if you'd like to explore which side of Rain appeals to you more, you can do so in an afternoon – rain or shine.
    • 68 Metascore
    • 60 Critic Score
    Like messy upper lip hair, MLB 2K12 is so bad at times that it's good. Learning to play along with its imperfections reflects the sport well, but that doesn't excuse its rough patches. This year's edition doesn't do enough to truly stand out from past games in the series, save for the welcome added strategy in pitching.
    • 73 Metascore
    • 60 Critic Score
    Your Shape Fitness Evolved won't replace your gym membership or motivate those who aren't already fitness-inclined, but for those looking to mix up their current routine or supplement their workout regimen, it may do the trick.
    • 73 Metascore
    • 60 Critic Score
    Looking only at its core mechanics, Project Diva F is about as basic as a music game can get. It's not that it makes any huge missteps; more that it simply fails to do anything particularly interesting in a very well-trodden genre.
    • 67 Metascore
    • 60 Critic Score
    The core gameplay of sneaking, assessing the situation, downing enemies, disabling cameras, pilfering plans and occasionally snapping necks is great fun. Setting up a string of sticky bombs for a connect-the-dots series of explosions is especially satisfying, but delights like these are weighed down by CounterSpy's random structure and, in particular, its "more more more" approach to difficulty.
    • 69 Metascore
    • 60 Critic Score
    Not unlike a cartoon, Octodad: Dadliest Catch shines brightest when it allows you to revel in the insanity of its premise, but every running joke has a limited shelf life, even when the gag is this good. If you can forgive that, and the sometimes incongruous challenges, Octodad's charm may just win you over.
    • 81 Metascore
    • 60 Critic Score
    Wasteland 2 is so packed with stuff to do and things to see that the game demands multiple plays, yet its story options are so intricate that replaying the plot never seems like a chore. But all of that is overshadowed by omnipresent bugs.
    • 71 Metascore
    • 60 Critic Score
    Swarm is a good idea in need of better executions.
    • 67 Metascore
    • 60 Critic Score
    A high-quality localization and a wealth of content, however, can't make up for a gameplay experience that quickly grows stale.
    • 59 Metascore
    • 60 Critic Score
    Gladiator Begins' smaller successes still can't compensate for its significant problems, and the game as a whole never quite gels in an effective way. Brutality, splashes of blood and gigantic swords might look and feel great, but I feel like Caesar wouldn't have mercy for this fighter's incompetence and missed marks.
    • 70 Metascore
    • 60 Critic Score
    That world, by the way, is the same one you already explored in Crackdown, if a touch more run down. Tack that on to the loads of comically plain textures and frequent slowdown and you've got a graphical package that's doing nothing to alleviate the sense of déjà vu.
    • 61 Metascore
    • 60 Critic Score
    If the Xfinity-branded hypercar race a few hours in is anything to go by, The Crew is an overt attempt to capitalize on the popularity of modern car culture, and it would seem entirely cynical if not for a few redeeming design decisions. In the world of modern racing games that's just not enough to earn a victory lap.
    • Joystiq
    • 56 Metascore
    • 50 Critic Score
    Throwing a thunder ball often took multiple attempts, while calmly aiming for a headshot felt much more accurate and satisfying. Ultimately, as great as Diabolical Pitch's zany concepts are, the inconsistency of the controls dulled the overall experience -- and my pitching arm.
    • tbd Metascore
    • 50 Critic Score
    There's the potential for a great competitive puzzler here, but the missing features, along with the iffy odds of actually connecting to an online game without something getting mucked up, make Magical Drop 5 impossible to recommend.
    • 65 Metascore
    • 50 Critic Score
    It could have been an addictive mission-based multiplayer title perfect for a portable platform, but with its limited content and quickly tiresome combat, Mercenaries 3D is little more than a fully-priced proof of concept.
    • 57 Metascore
    • 50 Critic Score
    The staffers of Beenox may have done their research and read plenty of back issues, but if Spider-Man: Edge of Time is any indication, they never, ever wore the PJs.
    • 65 Metascore
    • 50 Critic Score
    As you can see, Remember Me inspires excuses and an attempt to polish up the parts that are capable of shining, even after making a case for mediocrity. The anxiety over homogenous AAA games is only growing, making us latch on to the odd ones that dial down the shooting and make way for smart heroines. If only that alone was enough to deliver excellence, and not just the kind of game that ought to be remembered for trying.
    • 70 Metascore
    • 50 Critic Score
    Though it uses the language of both games and movies, it's usually the most interesting when it abandons big-screen bluster to focus on minor dilemmas that strengthen the protagonist as a person. Beyond that, you're just the ghost in a ghost story, only appearing when the scene calls for a cheap scare.
    • 72 Metascore
    • 50 Critic Score
    Warriors of Rock adamantly refuses to evolve the series in any discernible way, and, as a result, the Guitar Hero formula's gone stale.
    • 41 Metascore
    • 50 Critic Score
    Wayward Manor has charm for the adorable-goth market, but not so much for puzzle game enthusiasts. It's simple, slightly janky and kind of cute, with an OK story and sub-par game design.
    • 61 Metascore
    • 50 Critic Score
    Jim Peyton's story as played in Lost Planet 3 is a mixed proposition, in need of trimming to the monster-shooting tedium, yet anemic at its core interactions.
    • 77 Metascore
    • 50 Critic Score
    Spinning around an opponent is fun enough, but the lack of of variety in game modes leaves you hanging after a few trips to the court. The latest FIFA Street could be the foundation of a great game down the line; it just isn't one now.
    • 75 Metascore
    • 50 Critic Score
    Evil Within just plain doesn't give you a fair chance to succeed. It doesn't provide enough information for you to make good decisions and it handicaps your ability to fight well. It requires so much repetition that it can't possibly maintain any sense of tension or unease, and its story is told so aimlessly that you'll likely forget the plot between scenes.
    • 77 Metascore
    • 50 Critic Score
    Rocksmith doesn't teach the player anything; they teach themselves, and there are much more entertaining and fulfilling ways to be a self-taught guitarist.
    • 45 Metascore
    • 50 Critic Score
    Fun for a few hours, better with friends, soon set aside for more complex experiences.
    • 58 Metascore
    • 50 Critic Score
    It tries to combine artistic vision and depth with traditional game objectives, and ends up being weaker for it.
    • 71 Metascore
    • 50 Critic Score
    Playing cards with some talkative favorite characters is great ... for about the first 30 minutes.
    • 59 Metascore
    • 50 Critic Score
    There's little power to the bland gameplay or awkward, convoluted story. Laika is a tragic figure whose real-life fate is depressing, but the Laika of The Sun at Night doesn't make me feel anything at all.