Joystiq's Scores

  • Games
For 767 reviews, this publication has graded:
  • 46% higher than the average critic
  • 3% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 0.3 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Need for Speed: Hot Pursuit
Lowest review score: 20 Conduit 2
Score distribution:
  1. Negative: 68 out of 767
767 game reviews
    • 70 Metascore
    • 60 Critic Score
    What's heart-breaking about it all is that Grasshopper can do better. With a few tweaks to the combat – weaker zombies, and perhaps more of them – the experience could be much more entertaining. As is, Lollipop Chainsaw is a serviceable confection, though something of a bitter one.
    • 76 Metascore
    • 60 Critic Score
    The kind of game we think we want. It aims to be thoughtful and mature as it ponders our recurring role as the trigger-happy mass murderer. And yet it casts us in that same spot again, making a boring job out of it and highlighting why even "stupid" games can better engage, entertain and challenge.
    • 76 Metascore
    • 60 Critic Score
    Make no mistake, Matt Leinart is a Heisman Trophy winner, and USC retired his number for a reason. He was excellent in his college years. But he's not my first pick as an all-time great, and neither is NCAA Football 13.
    • 68 Metascore
    • 60 Critic Score
    Deadlight shines in its detailed world-building: The art direction, IDs, diary entries and pieces of hidden lore are glorious. It's the gameplay that fails to live up to the standard of these beautiful fragments, with unresponsive controls and frustrating scenarios that can't decide if they want to be puzzles or action sequences.
    • 75 Metascore
    • 60 Critic Score
    Here's hoping Square Enix decides to perform some flaw-flushing open-heart surgery on the series before its next entry, because hiding the messy bits under arbitrary new systems clearly isn't doing it any favors.
    • 70 Metascore
    • 60 Critic Score
    It's this grind, more than anything else, which drags down Rainbow Moon, dividing your time almost equally between genuinely enjoyable dungeon-crawling and frustrating, level-building slog. It's a real shame, as the game has great ideas and a lot of retro charm to it, but it's hard to justify investing so much time into it when you're not really enjoying yourself.
    • 73 Metascore
    • 60 Critic Score
    I find myself wishing that The Testament of Sherlock Holmes were more like a Professor Layton game than a free-roaming adventure, since the puzzles are where the game truly succeeds.
    • 67 Metascore
    • 60 Critic Score
    A high-quality localization and a wealth of content, however, can't make up for a gameplay experience that quickly grows stale.
    • 58 Metascore
    • 60 Critic Score
    The one aspect that most defines Silent Hill, story, is lacking here in both presentation and content, again providing a missed opportunity for material to lure me back in.
    • 76 Metascore
    • 60 Critic Score
    I think it's fair to say that it's an acquired taste. Most people will know whether or not like they like it from the first moment that they get a good look at the art, which is extremely rough. Crimson Shroud really isn't interested in fancy pyrotechnics or other frills. Its storytelling, combat, and exploration are about as raw as it gets.
    • 73 Metascore
    • 60 Critic Score
    The characters are well-designed and the story well-performed, but actually playing through the campaign is a chore. The multiplayer can be great, especially in the team or Death Ball modes, but the limited combat is bound to wear thin before too long, and matchmaking troubles are irritating.
    • 80 Metascore
    • 60 Critic Score
    Yes, the campaign is unexciting compared to the delights outside of it, but there's great promise too. It feels like developer TT Fusion is, quite appropriately, building towards something more with Undercover, something that really shows Lego games can stand on their own two leg blocks. It just isn't there yet.
    • 73 Metascore
    • 60 Critic Score
    Harmoknight isn't a bad little tune, but its simple melody just doesn't have the strength to carry a truly memorable song.
    • 75 Metascore
    • 60 Critic Score
    Resident Evil fans will want to see the story, and will forgive the design flaws and wacky dialogue. For everyone else, the game doesn't hold the HD spotlight well. This was a quality handheld title, but on a larger screen it falls into the middle of the pack.
    • 78 Metascore
    • 60 Critic Score
    Grid 2 has its moments, but every racing game comes down to the relationship between car and driver, and here it is almost exclusively an adversarial one. Were the cars more fun to drive, the events more coherently constructed and the AI given a sense of a self-preservation, Grid 2's best moments could have been the norm, instead of the exception that proves the rule.
    • 62 Metascore
    • 60 Critic Score
    Better to take it as an unvarnished comedy, then, because Deadpool self-destructs when you read so deeply (and madly?) to see satire. That's okay, bearing in mind there are better games in which you slice people up for points, and that everything Deadpool the man revels in – the bullets, the blood and the babes – are sincerely sought and embarrassingly commonplace in the marketplace to begin with.
    • 70 Metascore
    • 60 Critic Score
    It embraces and relishes in the legacies and identities of the companies, characters, and worlds it encompasses. If you don't know or care about a lot of the cast, then this will do nothing for you. For others, engaging with characters from the unlocalized Valkyria Chronicles 3, or seeing Tron Bonne after the cancellation of Mega Man Legends 3, will hold a unique significance. Project X Zone may be a poor strategy game, but it will still be a very special experience for many.
    • 67 Metascore
    • 60 Critic Score
    It's good, silly fun, and nails the experience of the original just about perfectly, but it's also a reminder that not everything from those early days of run-and-gun deserves to be celebrated.
    • 75 Metascore
    • 60 Critic Score
    Beatbuddy's incorporation of music into its gameplay is truly wonderful, but the repetition of its challenges holds the experience back.
    • 70 Metascore
    • 60 Critic Score
    If anything, I'll blame DuckTales Remastered's shortcomings on the current state of digital pricing. It's unfortunate that a short but near-perfect game had to be weighed down with so much extraneous material, seemingly for the sake of padding out its length to justify a premium-priced digital release.
    • 73 Metascore
    • 60 Critic Score
    Looking only at its core mechanics, Project Diva F is about as basic as a music game can get. It's not that it makes any huge missteps; more that it simply fails to do anything particularly interesting in a very well-trodden genre.
    • 72 Metascore
    • 60 Critic Score
    As a work of art, Rain masterfully captures and maintains a mood that will speak to players, but as a game, it's soggy and unrewarding. It's also quite short, so if you'd like to explore which side of Rain appeals to you more, you can do so in an afternoon – rain or shine.
    • 59 Metascore
    • 60 Critic Score
    There is a certain purity to admire in Contrast, spotted throughout its dream-like world and theatrically contrived platforming, but it's just a little too concise and a little too thin, like a fleeting shadow.
    • 73 Metascore
    • 60 Critic Score
    As much as Killer Instinct is a sound and inviting fighter mid-battle, it's an experience that ultimately feels hollow everywhere else. Online play – as spare as it is – may present a limitless well of competition to draw from, but with only six fighters to master and very few modes of play, Killer Instinct lacks the value and staying power offered by most other modern fighting games.
    • 87 Metascore
    • 60 Critic Score
    Tearaway is cheerful, clever, and colorful, but never quite attains the masterful blend of art and gameplay exhibited by developer Media Molecule's previous efforts, the LittleBigPlanet games.
    • 55 Metascore
    • 60 Critic Score
    Crimson Dragon isn't bad, and there's plenty to do if you simply must unlock and evolve every dragon, but it runs out of ideas long before it runs out of missions.
    • 69 Metascore
    • 60 Critic Score
    Not unlike a cartoon, Octodad: Dadliest Catch shines brightest when it allows you to revel in the insanity of its premise, but every running joke has a limited shelf life, even when the gag is this good. If you can forgive that, and the sometimes incongruous challenges, Octodad's charm may just win you over.
    • 63 Metascore
    • 60 Critic Score
    Thankfully, even when the blades are dull, the writing is sharp. Even so, many jokes are of the family-friendly sitcom variety, and play off of RPG tropes. If you've never laughed at the convoluted plots, overdramatic heroes or NPC behavior seen so often in the role-playing genre, this weapon may not be for you.
    • 62 Metascore
    • 60 Critic Score
    What ultimately brings down Conception 2, however, is that none of its elements manage to rise above a general feeling of mediocrity. The combat is too dull and repetitious to ever be addictive. The dating sim, jiggly boobs and all, is interesting, but too limited to carry the game on its own.
    • 78 Metascore
    • 60 Critic Score
    A little panache and daring can go a long way towards standing out on the real-life fairways, and it would've done so here as well.