Joystiq's Scores

  • Games
For 766 reviews, this publication has graded:
  • 46% higher than the average critic
  • 3% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 0.3 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 FIFA Soccer 13
Lowest review score: 20 Aliens: Colonial Marines
Score distribution:
  1. Negative: 68 out of 766
766 game reviews
    • 76 Metascore
    • 80 Critic Score
    Begins stupendously, kicking things off with a visually stunning, orchestral bang. Its first moments are truly captivating, introducing a planet that is both hostile and inviting -- a world that begs to be explored.
    • 81 Metascore
    • 80 Critic Score
    Toy Soldiers: Cold War isn't out to change any paradigms. It's a game through and through, a game based on perhaps the oldest boyhood pastime there is. I'd never dream of recommending it over real toys and childhood imagination but, for the adults who want to remember – and maybe share some of that 80s magic with their own kids – it definitely fits the bill.
    • 72 Metascore
    • 80 Critic Score
    Crimson Alliance could be a delicious piece of peanut butter and s'mores toast with raspberry jam, it's just that the proportions are distracting on this first attempt. Basic genre expectations are fulfilled, delivering an approachable, action-RPG dungeon crawl -- but with a bit more careful measurement, Certain Affinity could have made this good game great.
    • 76 Metascore
    • 80 Critic Score
    Space Marine is a terrific title, and proof that Relic's expertise can extend far past the RTS genre they've already conquered. The game is short, in terms of both length and features, but what's there, especially in the single-player campaign, is of the highest quality. Warhammer fans especially will love it.
    • 80 Metascore
    • 80 Critic Score
    Fans will love it for everything it is, while detractors will ignore it for all that it isn't. This is a game, and series, that isn't out to win over gamers by changing its stripes -- though its fans probably wouldn't have it any other way.
    • 78 Metascore
    • 80 Critic Score
    The pacing and presentation of objectives is what's really different: They make Tropico 4 feel fresh, despite the truly remarkable ripeness of the franchise's core mechanics.
    • 83 Metascore
    • 80 Critic Score
    The highs handily outweigh the lows, thanks to a near-schizophrenic level of variety and metric tons of charm HAL Laboratory has included. Mathematically speaking, the sheer volume of Kirbys doesn't make Mass Attack ten times as good as any other DS title, but I'll be entirely damned if it doesn't make it ten times as endearing.
    • 79 Metascore
    • 80 Critic Score
    It's a refreshing, perfectly sized game that squeezes the fun puzzle process, of learning and exploiting the rules, into tidy little rooms.
    • 79 Metascore
    • 80 Critic Score
    If the writing were as clever as the gameplay it supports, Orcs Must Die would be a comedy masterpiece. It oscillates perfectly between states of calm, cool and collected design and panicked damage control, and rewards your diligence with a gorgeous sight: A finely-tuned whirling chamber of death, which gnaws up enemies with tactical brutality reminiscent of Tecmo's Deception series, and a gory kind of whimsy reminiscent of Grape Escape.
    • 76 Metascore
    • 80 Critic Score
    Infestation feels like what would have happened had someone made a good Aliens game in the mid-1990s. It's a cleverly structured take on the Metroidvania style of game that forces careful, methodical play. Despite those aforementioned issues, WayForward completely nailed the dread of Aliens.
    • 83 Metascore
    • 80 Critic Score
    Professor Layton and the Last Specter improved on its forebears, in both perceptible and imperceptible ways. I like all the other Laytons, but I like this one just a little better.
    • 77 Metascore
    • 80 Critic Score
    And that's probably the best summation of Dungeon Defenders: a great (virtual) place to hang our with your friends.
    • 78 Metascore
    • 80 Critic Score
    If it's survival-of-the-fittest thrills you want, Skylanders can do that.
    • 80 Metascore
    • 80 Critic Score
    It's an Assassin's Creed game wearing blinders that focus it on covering ground it's already traveled, albeit more effectively. While it's always good to see iterative improvements, some bold new territory would have been a real revelation for the series. Instead, Revelations does almost everything its predecessors have done slightly better. Which, as it turns out, is enough just one more time.
    • 79 Metascore
    • 80 Critic Score
    Despite its small annoyances and ancillary shortcomings, King of Fighters XIII is hands down the best, most polished and solidly constructed King of Fighters game there's ever been.
    • 72 Metascore
    • 80 Critic Score
    It seems odd to slam Serious Sam 3 for a lack of restraint, especially if you've spent space arguing that it's not as mindless as it appears. So, a piece of advice, rather: play it in spurts, play it with friends in sixteen-player co-op, and shoot many monsters.
    • 69 Metascore
    • 80 Critic Score
    Overall, Q.U.B.E. isn't on par with Portal 2, but it offers a delightful on-screen Rubik's Cube to puzzle-lovers and perfectionists everywhere -- maybe just don't tell anyone you played with blocks all day.
    • 83 Metascore
    • 80 Critic Score
    If you approach it as a series of challenges to be overcome with skill, you will be driven into a rage (trust me). The correct approach is to just have fun, enjoy the funny animations and noises when you screw up, and keep playing until you can keep up with the rhythm naturally.
    • 77 Metascore
    • 80 Critic Score
    Shank 2 doesn't do much that's new or original. It's a refinement of what came before it, from the original Shank to manic classics like Metal Slug. But there's a lot of quality fun packed into this inexpensive download, making it a perfect choice for simple, fast-paced action.
    • 76 Metascore
    • 80 Critic Score
    As he writes his own escape from the Dark Place, the tale ironically lacks the narrative punch of his first trek into the shadows. Even so, it invites us back into Alan's world, takes us on a new adventure and sheds new light on his predicament. The writer is correct: we love our characters, and if you love Alan Wake, you really don't have a choice. You must survive his American Nightmare.
    • 80 Metascore
    • 80 Critic Score
    It's gorgeous, even if it's built in an aging engine (the same engine that powered 2008's Dark Sector, in fact). And it's a first-person shooter with a story that's worth a damn, something we don't see very often in general (and especially not with shooters, specifically).
    • 74 Metascore
    • 80 Critic Score
    Syndicate manages to mesh the spirit of the old with the style of the new. It's not the return some fans would have hoped for, but it expands the franchise into new territory where business is booming.
    • 73 Metascore
    • 80 Critic Score
    Seasoned Party-goers and newcomers looking for an entry point into the prolific franchise, however, should consider crashing Mario's latest shindig.
    • 81 Metascore
    • 80 Critic Score
    Closure offers up a unique puzzle experience set in a wonderfully moody environment caught somewhere between the designs of Dan Paladin and Edward Gorey.
    • 65 Metascore
    • 80 Critic Score
    If you don't skip any cut-scenes and follow the story closely, Yesterday is an experience unlike any of Pendulo's previous titles, and one you'll be unlikely to forget, no matter how hard you try.
    • 82 Metascore
    • 80 Critic Score
    A great adaptation of Robert Kirkman's comic, one that isn't a chore to play and is genuinely absorbing across its two-hour entirety, even with its hiccups. Also, if you're looking for the most depressing dad sim on the planet, The Walking Dead: Episode 1 is for you.
    • 82 Metascore
    • 80 Critic Score
    By and large Legend of Grimrock's penchant for walking the incredibly fine line between chin-stroking challenge and hair-pulling frustration is superbly impressive. It will absolutely pounce if you let your guard down, but that's a major part of the appeal.
    • 78 Metascore
    • 80 Critic Score
    I enjoy the base gameplay, and the music, enough that I have no problem replaying each song repeatedly; however, I cannot ignore that I am, in fact, replaying each song repeatedly. Depending on your temperament, this might be an irritant.
    • 87 Metascore
    • 80 Critic Score
    Based on its initial look and feel, Spelunky is a whimsical adventure. It's adorable and exciting, but it's true, underlying plot to destroy your soul is what will keep you coming back. It offers a randomly generated world of fantastic possibilities, though all of them amount to what is essentially an infinite, irresistible quagmire. You'll love it while you hate it.
    • 76 Metascore
    • 80 Critic Score
    Though I spent more time on the map screen than I would have liked, the world of Rhythm Thief is so beautiful and lively that I was, in general, just happy to be inhabiting it, and delighted to play out some absurd scenarios in clever musical vignettes. It's not a flawless experience, but it is a joyful one.